#3893287 - 01/10/14 09:17 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jul 2013
Posts: 246
Glubber
Member
|
Member
Joined: Jul 2013
Posts: 246
|
At CES they just unveiled a new prototype with an OLED screen (faster response time) and better motion tracking. I really hope the devs can make WOFF work with it when the consumer version comes out in about a year.
Last edited by Glubber; 01/10/14 09:17 PM.
|
|
|
#3893302 - 01/10/14 09:31 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jul 2013
Posts: 246
Glubber
Member
|
Member
Joined: Jul 2013
Posts: 246
|
Hadn't thought of that, Trooper. Looks like you might need to get some super whammy joystick upgrade to go along with your sweet new system. I use the keyboard very little, as I mapped most of the commands I use most to my throttle and joystick (X52 pro).
Last edited by Glubber; 01/10/14 09:32 PM.
|
|
|
#3893308 - 01/10/14 09:45 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jun 2005
Posts: 8,213
Trooper117
Hotshot
|
Hotshot
Joined: Jun 2005
Posts: 8,213
UK
|
You would need a joystick a yard long to programme in all the commands you might need. Regardless of how fantastic the view may be, even a real pilot doesn't fly by touch alone. You need to be able to visually see the button or lever you require and select it. I think it's going to be harder than people think to combine this with a working flight simulator.
|
|
|
#3893313 - 01/10/14 09:55 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: May 2012
Posts: 1,743
Hasse
Member
|
Member
Joined: May 2012
Posts: 1,743
|
This technology is definitely promising, but it seems to me that it's still going to take a few years of extra development until it really starts to shine. Not being able to see the controls while flying is a major issue. The more complicated the sim, the worse this problem becomes. I think I'll stick to my TrackIR until we have something like the holodeck in Star Trek available.
"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."
James McCudden, Five Years in the Royal Flying Corps
|
|
|
#3893325 - 01/10/14 10:33 PM
Re: Oculus Rift...the only way to fly!
[Re: Glubber]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
At CES they just unveiled a new prototype with an OLED screen (faster response time) and better motion tracking. I really hope the devs can make WOFF work with it when the consumer version comes out in about a year. +1 to that! Maybe the devs won't have to do anything! (fingers crossed)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
|
#3893327 - 01/10/14 10:36 PM
Re: Oculus Rift...the only way to fly!
[Re: Trooper117]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
You would need a joystick a yard long to programme in all the commands you might need. Regardless of how fantastic the view may be, even a real pilot doesn't fly by touch alone. You need to be able to visually see the button or lever you require and select it. I think it's going to be harder than people think to combine this with a working flight simulator. Don't laugh at this! but maybe a graphical keyboard with a shrink and expand option, and then a mouse click to activate each key!! You would be able to see it then! Maybe a pop up clickable command list across the bottom of the screen would also work!
Last edited by Robert_Wiggins; 01/10/14 10:37 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
|
#3893337 - 01/10/14 11:01 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jun 2006
Posts: 147
Falcon988
Member
|
Member
Joined: Jun 2006
Posts: 147
|
Three current problems with OR:
1. The weight on your neck is a concern
2. Not being able to see buttons
3. For me, complete loss of situational awareness. Even when I use TIR, I'm never so immersed that I don't know what's going on around me in the real world. Don't think I would like it, I'm a bit paranoid about getting snuck up on.
JAVITO1986 on the CombatAce forums!
|
|
|
#3894110 - 01/12/14 07:58 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Dec 2013
Posts: 81
Spinkick
Junior Member
|
Junior Member
Joined: Dec 2013
Posts: 81
Michigan
|
(not so) Easily solved with an in game menu or augmented reality. They are working to solve all these sorts of problems. This is the future!
Last edited by Spinkick; 01/12/14 07:58 PM.
|
|
|
#3894128 - 01/12/14 08:49 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jun 2005
Posts: 8,213
Trooper117
Hotshot
|
Hotshot
Joined: Jun 2005
Posts: 8,213
UK
|
Still not convinced... I use all the buttons on my joystick, throttle, as well as many keys on the keyboard on my flight sims. I need to actually see them to make them function (for the most part). A flight sim is not just a point and shoot game. I'll be very interested to see how they overcome these obvious limitations
|
|
|
#4037865 - 11/19/14 01:31 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jan 2007
Posts: 5
D3vil
Junior Member
|
Junior Member
Joined: Jan 2007
Posts: 5
|
Hey all, stumbled into this topic whilst looking for Oculus Rift DK2 supported games and read this thread with increasing horror so before I move on i'd like to correct some assumptions here. Firstly the resolution on the Development Kit 2 (the current cersion) is pretty good. Its not great, especially picking out small moving targets at distance, which is a bit of a pain for flight sims, but there are other advantages. The Commercial Version, with a much upgraded screen, will be out next Summer, not 'in a couple of years'. Secondly 'passthrough so you can see your keyboard' - NO! The main benefit of the Rift is immersion. You are in the cockpit, looking around in a 3d world, not through a 23" stationary window in front of you. Breaking that misses the whole point of the Rift, not to mention being annoying as hell. This brings us to the third point - Control. The current preference is Vox. In Elite Dangerous, wearing the Rift and using Voiceattack, you can now call up in-cockpit menus and select multiple options, Navigate a 3d starmap detailing trade routes etc as well as control the ships armaments, cooling / weapon / engine systems without taking off the rift. Its gotten to the point I prefer vox to my X52. I should imagine sorting trim in a Fokker shouldnt be an issue. Iv also use VA in DCS for fast movers and in WT for the WW2 stuff. That works fine, its the Oculus integration that sucks at the mo but theyre working on it. Of course, you'll always have some who prefer the keyboard. Best of luck! Well, my search for a flightsim continues - maybe ill give ROF a go - heres a vid with the Oculus if youre interested, although its a bit difficult to get the 3d aspect on a monitor and hes had to use a third party tool for positional tracking (example leaning out of the cockpit and looking down) - http://www.youtube.com/watch?v=U7TilGDjqI0
Last edited by D3vil; 11/19/14 01:35 PM.
|
|
|
#4037910 - 11/19/14 03:22 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Jul 2014
Posts: 907
Nietzsche
Member
|
Member
Joined: Jul 2014
Posts: 907
Grevenbroich, Germany
|
Just imagine: You are playing the Game, totally immersed, totally cut-off from the Real World, and all of a sudden someone behind you says: "I'm sorry, Dave, I'm afraid I can't do that."
Last edited by Nietzsche; 11/19/14 03:22 PM.
|
|
|
#4038102 - 11/19/14 10:29 PM
Re: Oculus Rift...the only way to fly!
[Re: Hauksbee]
|
Joined: Mar 2006
Posts: 224
CCIP
Member
|
Member
Joined: Mar 2006
Posts: 224
|
I've got one of these at work, I haven't played around with it in WOFF yet but it's really not that difficult - since it runs on DirectX 9, it's already basically compatible with the Oculus. At worst, you might have to mess around a little to build a working profile for it in Virieo Perception. The bigger problem that noone's mentioned so far is frame rates. Unlike a normal monitor where lower frame rates are perfectly acceptable, you NEED to have your game running at 60+ FPS to be workable on the Oculus (without giving you a lot of motion sickness). Now, how many of you have systems that run WOFF at a consistent 60fps or more on full settings in a busy campaign mission?
Last edited by CCIP; 11/19/14 10:33 PM.
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
|
|
|
|
|