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#3893274 - 01/10/14 08:38 PM Oculus Rift...the only way to fly!  
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Hauksbee Offline
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About a week ago, someone mentioned Oculus Rift as a successor to TrackIR. So I poked around a bit.(I'd never heard of it) It's currently available only in SDK form, and the resolution is rather grainy (as the reports go) but Oculus says that will be cured with a full 1080p version soon. This is truly space-age! Your field of view is wider than human range, which makes the screen completely disappear. 'Talk about immersion! Has anyone here played with it? Anyone here know any more about it?
.


In theory, there is no difference between theory and practice. But in practice, there is.
#3893287 - 01/10/14 09:17 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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At CES they just unveiled a new prototype with an OLED screen (faster response time) and better motion tracking. I really hope the devs can make WOFF work with it when the consumer version comes out in about a year.

Last edited by Glubber; 01/10/14 09:17 PM.
#3893295 - 01/10/14 09:26 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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How will you be able to work your keyboard with all your controls functions etc.
There are many keyboard commands I use when playing WOFF... how would we see to make them accessible?

#3893302 - 01/10/14 09:31 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Hadn't thought of that, Trooper. Looks like you might need to get some super whammy joystick upgrade to go along with your sweet new system. wink

I use the keyboard very little, as I mapped most of the commands I use most to my throttle and joystick (X52 pro).

Last edited by Glubber; 01/10/14 09:32 PM.
#3893308 - 01/10/14 09:45 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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You would need a joystick a yard long to programme in all the commands you might need. smile
Regardless of how fantastic the view may be, even a real pilot doesn't fly by touch alone. You need to be able to visually see the button or lever you require and select it.
I think it's going to be harder than people think to combine this with a working flight simulator.

#3893313 - 01/10/14 09:55 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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This technology is definitely promising, but it seems to me that it's still going to take a few years of extra development until it really starts to shine.

Not being able to see the controls while flying is a major issue. The more complicated the sim, the worse this problem becomes.

I think I'll stick to my TrackIR until we have something like the holodeck in Star Trek available. smile


"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."

James McCudden, Five Years in the Royal Flying Corps
#3893325 - 01/10/14 10:33 PM Re: Oculus Rift...the only way to fly! [Re: Glubber]  
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Originally Posted By: Glubber
At CES they just unveiled a new prototype with an OLED screen (faster response time) and better motion tracking. I really hope the devs can make WOFF work with it when the consumer version comes out in about a year.


+1 to that! Maybe the devs won't have to do anything! (fingers crossed)


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#3893327 - 01/10/14 10:36 PM Re: Oculus Rift...the only way to fly! [Re: Trooper117]  
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Originally Posted By: TROOPER117
You would need a joystick a yard long to programme in all the commands you might need. smile
Regardless of how fantastic the view may be, even a real pilot doesn't fly by touch alone. You need to be able to visually see the button or lever you require and select it.
I think it's going to be harder than people think to combine this with a working flight simulator.


Don't laugh at this! but maybe a graphical keyboard with a shrink and expand option, and then a mouse click to activate each key!! You would be able to see it then! Maybe a pop up clickable command list across the bottom of the screen would also work!

Last edited by Robert_Wiggins; 01/10/14 10:37 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#3893337 - 01/10/14 11:01 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Three current problems with OR:

1. The weight on your neck is a concern

2. Not being able to see buttons

3. For me, complete loss of situational awareness. Even when I use TIR, I'm never so immersed that I don't know what's going on around me in the real world. Don't think I would like it, I'm a bit paranoid about getting snuck up on.


JAVITO1986 on the CombatAce forums!
#3893381 - 01/11/14 01:46 AM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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I've read somewhere of the possibility of a pass-through feature, so small camera can show you your keyboard when you need it (obviously you'd have to push a button on your controller).

I'm sure the engineer/handy types will come up with some pretty cool arrangements, toggles and all, that they'll just remember where everything is from practice. For my own part, I have 3 modes on my stick so can put quite a few commands on it. But for WOFF especially, I just don't use that many commands. I would LOVE to have something more akin to peripheral vision, because even though TrackIR is just awesome, I still feel limited by only seeing the world though a 24" rectangular window.

#3893439 - 01/11/14 05:32 AM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Oh yes,
OR very exciting development.
I think probably a couple of years years off yet though.

Glubber, for me too the main difficulty with TIR is the
lack of peripheral vision, makes formation flying quite
"challenging". No mid-airs in WOFF yet but some heart-
pounding near misses though. I was listening to some of
the interviews (under credits) and one of the vets
mentioned flying within 20-30 yards of other formation
members. Yikes!

Cheers
RS

#3893497 - 01/11/14 09:52 AM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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A possible solution to not being able to see & use your keyboard with O.R could perhaps be voice commands?

#3894110 - 01/12/14 07:58 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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(not so) Easily solved with an in game menu or augmented reality. They are working to solve all these sorts of problems. This is the future!

Last edited by Spinkick; 01/12/14 07:58 PM.
#3894125 - 01/12/14 08:37 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Hauksbee Offline
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Braille is not the best solution, but, secretaries can touch type and kids can text with their phones in their pockets. 'Bit of a stiff learning curve.


In theory, there is no difference between theory and practice. But in practice, there is.
#3894128 - 01/12/14 08:49 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Still not convinced... I use all the buttons on my joystick, throttle, as well as many keys on the keyboard on my flight sims. I need to actually see them to make them function (for the most part).
A flight sim is not just a point and shoot game.
I'll be very interested to see how they overcome these obvious limitations smile

#4037865 - 11/19/14 01:31 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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D3vil Offline
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Hey all, stumbled into this topic whilst looking for Oculus Rift DK2 supported games and read this thread with increasing horror so before I move on i'd like to correct some assumptions here.

Firstly the resolution on the Development Kit 2 (the current cersion) is pretty good. Its not great, especially picking out small moving targets at distance, which is a bit of a pain for flight sims, but there are other advantages. The Commercial Version, with a much upgraded screen, will be out next Summer, not 'in a couple of years'.

Secondly 'passthrough so you can see your keyboard' - NO! The main benefit of the Rift is immersion. You are in the cockpit, looking around in a 3d world, not through a 23" stationary window in front of you. Breaking that misses the whole point of the Rift, not to mention being annoying as hell. This brings us to the third point -

Control. The current preference is Vox. In Elite Dangerous, wearing the Rift and using Voiceattack, you can now call up in-cockpit menus and select multiple options, Navigate a 3d starmap detailing trade routes etc as well as control the ships armaments, cooling / weapon / engine systems without taking off the rift. Its gotten to the point I prefer vox to my X52. I should imagine sorting trim in a Fokker shouldnt be an issue. Iv also use VA in DCS for fast movers and in WT for the WW2 stuff. That works fine, its the Oculus integration that sucks at the mo but theyre working on it. Of course, you'll always have some who prefer the keyboard. Best of luck!

Well, my search for a flightsim continues - maybe ill give ROF a go - heres a vid with the Oculus if youre interested, although its a bit difficult to get the 3d aspect on a monitor and hes had to use a third party tool for positional tracking (example leaning out of the cockpit and looking down) - http://www.youtube.com/watch?v=U7TilGDjqI0


Last edited by D3vil; 11/19/14 01:35 PM.
#4037896 - 11/19/14 02:42 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Thanks for bumping this up... but I'm still not convinced I'll use it yet.
Let alone the inability to see or use all of my commands and controls, if it is not capable of giving me the kind of graphics that I currently enjoy, or the clarity and depth of the pictures we are seeing on the WoFF2 screenshot thread, then I don't want or need it.
Maybe in a few years when it has advanced some I'll have a rethink.

#4037902 - 11/19/14 02:56 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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The next iteration, the Commercial Version 1, due next year, should be starting to get there with 1440p, we are currently at 1080p, which really doesnt cut it for long distance spotting. Of course, they are now starting to come out with 4k resolution screens today, so it will be 4k before long, which will trump a monitor. The amount of horsepower needed though is likely to be the limiting factor.

#4037910 - 11/19/14 03:22 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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Just imagine:
You are playing the Game, totally immersed, totally cut-off from the Real World, and all of a sudden someone behind you says: "I'm sorry, Dave, I'm afraid I can't do that."

Last edited by Nietzsche; 11/19/14 03:22 PM.
#4038102 - 11/19/14 10:29 PM Re: Oculus Rift...the only way to fly! [Re: Hauksbee]  
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I've got one of these at work, I haven't played around with it in WOFF yet but it's really not that difficult - since it runs on DirectX 9, it's already basically compatible with the Oculus. At worst, you might have to mess around a little to build a working profile for it in Virieo Perception.

The bigger problem that noone's mentioned so far is frame rates. Unlike a normal monitor where lower frame rates are perfectly acceptable, you NEED to have your game running at 60+ FPS to be workable on the Oculus (without giving you a lot of motion sickness). Now, how many of you have systems that run WOFF at a consistent 60fps or more on full settings in a busy campaign mission? sigh

Last edited by CCIP; 11/19/14 10:33 PM.

If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...
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