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#3892083 - 01/08/14 10:51 PM Wargame (EE) - 03 Counter-Strike  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
For the third mission in the campaign we are going on the offensive! After absorbing the initial East German attack we are going to push back to the east of Hanover..



We start out in HOTEL and GOLF with a FOB (resupply/repair) in GOLF. With 866 "points" to spend, and having upgraded many of the possible selections, I'm feeling pretty confident at this point. Instructions are to secure CHARLIE with optional secondary objectives of securing ALPHA and BRAVO on the flanks...



Immediately GOLF comes under attack by wave after wave of airborne troops ferried in by helicopter. I quickly get smart enough to send some anti-aircraft units and for the duration of this mission the AAA does an awesome job of shooting down every attempted insertion...





The NVA also try some light attacks directed toward GOLF, but a platoon of Leopards is more than enough to stave them off. The close proximity of the FOB is helpful since you can back out units and have them repaired fairly expeditiously...



I also embedded Jupiter support vehicles in a nearby forest to help rearm and refuel the defenders around GOLF...



As I build up my forces of tanks and prepare to roll I also utilize a couple Gazelle helicopters which provide excellent recon capability. Here they identify enemy armor that is sitting in the treeline on the plateau that is objective ALPHA...



Meanwhile, back over at GOLF, an enemy helicopter that is shot down lands right next to the FOB and sets a brush fire that turns into quite the conflagration. I move my units out of harms way and hope the FOB doesn't burn down..



Getting ready for the push on ALPHA I fuel up and arm up the tanks..



The high ground of ALPHA is evident to the right of the screen. I try to keep my tanks in the treeline to get them close enough to snipe at the defenders on the plateau. A platoon of T-55s comes screaming down the road and it is a turkey shoot down the alley as each is killed in order..



When things settle down a bit I order a platoon of Leos across the field to engage the defenders in the treeline while I bring in another platoon of Chieftains from another direction straight up the road and onto the plateau using the "MOVE FAST" command. It works brilliantly and in a few minutes we've secured ALPHA and the enemy FOB on top (we now get to use it). I put tanks on the perimeter woodline to guard against a counter attack.







I make what might be a critical error however and forget for a long time to move a command vehicle up onto the plateau to actually officially seize it. Without a command unit, the sector shows in limbo which means you don't get some point multipliers or something. Later I realize what I've done and I rush a command vehicle up there and the sector becomes ours.

Meanwhile, at GOLF the AAA continues to hold its own as more heli-borne assault squads attempt to land..



Then, inexplicably, things go to hell. The NVA must have been sitting on reserves, and I think I was moving my forces far, far too slow. Despite thinking I have good momentum, I'm soon countered by enemy tanks that drive up onto the plateau and engage in a close range knife fight. My tanks quickly get decimated and I can't generate enough new ones to make a significant difference. As well, enemy armor and mounted infantry are coming down directly down the center and I'm having to split my remaining forces to play defense instead of offense. I watch my points dwindle rapidly and soon I know I'm getting routed. You can use your points to reinforce units, but there is a hard limit on how many vehicles of any one type you can generate with those points. I eventually run out of heavy armor and its down to just infantry fighting vehicles and dismounted infantry.

I lose my initial command point when an APC gets blown up and I'm forced to pull a command vehicle from GOLF all the way across the map to reassert control of the home sector (HOTEL). The jeep makes its way across the map successfully. Without a command vehicle in your starting sector you cannot use your points to call up reserve forces. It's a bit of rearranging the chairs on the deck of the Titanic though since I'm only left with infantry to spawn into the battle and they are just going into the meat grinder as NVA forces converge from three points of the compass..



The infantry in the woods does an admirable job of delaying the inevitable, but it is pretty sick to watch them getting blasted...



After three hours (all played in real time!), the final push is on and the NVA smell victory. They are within striking distance of my final command vehicle and HOTEL falls within minutes...








It's all over with a defeat, so I'll have to replay the mission. I know my playing style does not suit the requirements of the game. One of the carrots in the mission description is added points for finishing with 20 minutes - so it is possible to just push forces forward in a competent fashion and win this scenario handily. Competence isn't one of my strong points with the game however and my 3 hour + strategy was obviously a losing one. Despite accumulating over 4500 points (that is a lot) the end result is a mission fail. All of that said though..it was a great emotional rollercoaster..and fun gameplay. Things turned sour quickly and it was pretty humbling to go from feeling pretty good about the situation to resigned to defeat.

Patton, I am not.

BeachAV8R





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#3892201 - 01/09/14 02:36 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Jul 2003
Posts: 1,264
jenrick Offline
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jenrick  Offline
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Joined: Jul 2003
Posts: 1,264
Great AAR's I've been debating about picking up Wargame, and you've sold me on it.

Not having played Wargame I can't comment on how realistic their timing expectations are. However mechanized warfare is about mass and momentum. To gain the later requires speed, maybe not in the execution, but in getting units where they need to be to get in the fight ASAP.

You might really enjoy Flashpoint Campaigns - Red Storm with your self stated play style. It rewards a thinking commander, and as it's not an RTS there's less of a twitch element to it.

-Jenrick

#3892284 - 01/09/14 05:24 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Oct 2007
Posts: 461
KlarSnow Offline
Member
KlarSnow  Offline
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Joined: Oct 2007
Posts: 461
NAS Pensacol, Fl
Beach, if you hop on steam or on Teamspeak, a few of us are playing rounds of Wargame:ALB pretty much every day, its a ton of fun even when losing and as I always play the soviet side, I need another soviet Tovarish to help crush the fascist amerikanskis!

This goes to anybody who wants to join us, the multiplayer especially with a local group all on TS is great fun, and a really good way to learn the game and the units.

Napalm is awesome.

And so are hinds biggrin

#3894978 - 01/14/14 02:48 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: May 2011
Posts: 1,428
corsaire31 Offline
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corsaire31  Offline
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Posts: 1,428
Toulouse, France
A lot of people (including myself) tend to think Wargame EE is a more interesting game than Airland Battle.
Nice AAR !


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Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3895463 - 01/15/14 06:50 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Sep 2000
Posts: 3,270
sinner6 Offline
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sinner6  Offline
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Posts: 3,270
Fort Worth,TX
Klar, if Beach does not take you up on that offer, I very well might. I have W:ALB, but find the single player is somewhat ruined by the weird 20 minute time limit in the campaign missions. Still, I want to like the game...lots of very good stuff here.


Steam: Sinner6
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#3895473 - 01/15/14 08:00 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: May 2009
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komemiute Offline
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Count me in, if you see me idle online on Steam (Komemiute, in SimHQ Steam Group).
I too have both games.


Click to reveal..
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Para_Bellum

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#3895878 - 01/16/14 01:38 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Oct 2007
Posts: 461
KlarSnow Offline
Member
KlarSnow  Offline
Member

Joined: Oct 2007
Posts: 461
NAS Pensacol, Fl
If anybody wants to play just add me on Steam, same name, Klarsnow, I'm usually free in the evenings and occasionally in the afternoons. Central US time.

#3896403 - 01/16/14 08:20 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Apr 2004
Posts: 2,426
Wodin Offline
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Wodin  Offline
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Joined: Apr 2004
Posts: 2,426
Liverpool
I gave up on the game..just to much of a fast paced click fest for me.

#3903178 - 01/28/14 03:57 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
I just finished this game with about 30+ points lost. A couple of recon helos and a scout APC were killed, but that's it. Obviously a lot of save games and reloads though! smile Learning slowly! I did notice that 20-minute goal, I might replay the scenario to see if I can do that. I'm sure it's do-able, but with more losses along the way. I took about 43 minutes of game time, but that's with securing everything and leapfrogging and resupply even after firing only 5 shots.


- Ice
#3903214 - 01/28/14 04:32 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
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Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
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Darlington, UK.
NVA? In Germany?


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#3903559 - 01/28/14 11:29 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
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Ssnake Offline
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Nationale Volksarmee, not Charlie.

#3903873 - 01/29/14 05:26 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Feb 2012
Posts: 153
Ttime Offline
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Ttime  Offline
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Joined: Feb 2012
Posts: 153
Thanks for the awesome walkthrough! Need more please!

I bought Wargame about a month ago. And it's quickly devoured more of my waking hours than I'll ever admit. There's a pretty steep learning curve as you figure out unit's capabilities and timing on the battlefield, and I'm still getting my butt kicked in singleplayer on a regular basis. But I ventured into multi a few nights ago and it wasn't as savage a beating as I expected,so I'm good. Of course I was using Soviet gear and I didn't have a clue. driving Still trying to figure out the campaigns, but I can tell this one is a real keeper. wounded


loc: Northern California
#3905868 - 02/02/14 01:35 PM Re: Wargame (EE) - 03 Counter-Strike [Re: Ssnake]  
Joined: Jan 2005
Posts: 15,827
Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
Veteran

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Darlington, UK.
Originally Posted By: Ssnake
Nationale Volksarmee, not Charlie.


First time I've heard of that, cheers smile


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"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3906628 - 02/03/14 11:32 PM Re: Wargame (EE) - 03 Counter-Strike [Re: Mace71]  
Joined: May 2006
Posts: 1,475
strykerpsg Offline
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strykerpsg  Offline
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Posts: 1,475
Land of the Morning Calm
Originally Posted By: MaceUK33
Originally Posted By: Ssnake
Nationale Volksarmee, not Charlie.


First time I've heard of that, cheers smile


Isn't the NVA akin to their reserve forces?


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#3906716 - 02/04/14 03:23 AM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
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Kontakt5 Offline
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Kontakt5  Offline
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Posts: 6,572
No, the NVA represents the whole enchilada- the armed forces of the DDR.


No one gets out of here alive.

#3907757 - 02/05/14 10:58 PM Re: Wargame (EE) - 03 Counter-Strike [Re: BeachAV8R]  
Joined: Oct 1999
Posts: 2,962
tomcat Offline
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tomcat  Offline
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Posts: 2,962
Halifax, NS, Canada
I wish you had been able to do more of these Beach, I picked up this game after reading these reports and I've been completing the campaign. Just finally beat Ramstein today after the 4th try or so. The first time I was here this was unfamiliar and it was fun re reading another person's take on events of a mission after completing it myself. Thanks for helping push me to get it, been having a blast.

Last edited by tomcat; 02/05/14 10:58 PM.

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