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#4231746 - 02/21/16 08:27 AM Re: Wish List for WOFF ***** [Re: OldHat]  
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lederhosen Offline
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Originally Posted By: OldHat


During WW1, what would happen to a pilot or squad that have poor mission completions for extended periods?


They would not get promotions etc... The unit would fly on, but moral would be low, and flight leaders and CO's would be coming and going I suppose.


make mistakes and learn from them

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#4231758 - 02/21/16 09:10 AM Re: Wish List for WOFF [Re: lederhosen]  
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OldHat Offline
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Originally Posted By: lederhosen

They would not get promotions etc... The unit would fly on, but moral would be low, and flight leaders and CO's would be coming and going I suppose.


Thanks. That sounds good. So, associating promotions with number of mission successes would be awesome. And having flight leaders and COs getting replaced with a threatening memo from HQ to the squadron.

I guess the question would be since WOFF does simulate low morale for AI, how can low morale affect the player inside WOFF?

I want to avoid the indifference I have when my squadmates die off or we don't perform well on missions. The urgency and importance of these events should be reproduced somehow.

#4231863 - 02/21/16 04:56 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Wolfstriked Offline
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I think having AI pilots start at rookie level and then every 3 missions they advance a level which would be great to make you want to keep them alive as their death becomes hurtful to your squad as they mean better survival for you and......it ends here. eek2

#4231888 - 02/21/16 05:50 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Hellshade Offline
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I believe squadron morale rating increases / decreases and that has a effect on how well they perform too. OBD would know for sure.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4231902 - 02/21/16 07:07 PM Re: Wish List for WOFF [Re: Hellshade]  
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OldHat Offline
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Originally Posted By: Hellshade
I believe squadron morale rating increases / decreases and that has a effect on how well they perform too. OBD would know for sure.


Yes, squadron morale does get affected through poor performance. However, my wish was for the player as we don't seem to have any adverse aircraft effects for low morale. A role playing alternative would be nice as well.

#4232479 - 02/23/16 06:06 AM Re: Wish List for WOFF [Re: Hellshade]  
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KodiakJac Offline
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Originally Posted By: Hellshade
There is a truck the drives up and down the strip at the back of the airfield now, but yes it would be cool to see some ambulances and other support trucks near the edge of the field, especially when planes are landing.

Hi Hellshade,

Yes, I've finally seen it twice now! I guess it isn't at every airfield as now I'm looking for it all the time...lol

But very cool, and a little more of this sort of thing at the airfields would be great. smile


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4232636 - 02/23/16 04:51 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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This maybe also published and sorry if so, but I would like to see a commando key that the gunner in a 2seater just do what he is hired for. Shooting at enemy planes when they are in shooting range.
As a sample when flying the Fee, I managed to get behind the Fokker but the gunner refuse to shoot. Same when flying the parasol, my gunner never shoot when the plane is at the side only when the enemy plane is at rear.

So a commando key, that when pushing, the gunner is offensive and not acting defencive like now.

#4232863 - 02/24/16 10:27 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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KodiakJac Offline
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Yeah, they do need to fix the Fee in particular, as it is a primary in some fighter squads and it is fun to dogfight in, but the gunner will almost never fire even if you're right on someone's six at 50 yards. I can't remember if I've ever seen it fire in that instance, and if so only rarely.


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4233012 - 02/24/16 04:10 PM Re: Wish List for WOFF [Re: KodiakJac]  
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Hellshade Offline
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Originally Posted By: Bucksnort
Yeah, they do need to fix the Fee in particular, as it is a primary in some fighter squads and it is fun to dogfight in, but the gunner will almost never fire even if you're right on someone's six at 50 yards. I can't remember if I've ever seen it fire in that instance, and if so only rarely.


I can appreciate that. The downside to them changing rear gunners to fire more often is that when you are the one in the single seater scout attacking the two seaters more active rear gunners might well make that experience suicidal. Especially since they tend to fly in groups. It would be great if there was a happy medium somewhere, but where it is is anyone's guess.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4233030 - 02/24/16 05:17 PM Re: Wish List for WOFF [Re: Hellshade]  
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dutch Offline
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Originally Posted By: Hellshade
Originally Posted By: Bucksnort
Yeah, they do need to fix the Fee in particular, as it is a primary in some fighter squads and it is fun to dogfight in, but the gunner will almost never fire even if you're right on someone's six at 50 yards. I can't remember if I've ever seen it fire in that instance, and if so only rarely.


I can appreciate that. The downside to them changing rear gunners to fire more often is that when you are the one in the single seater scout attacking the two seaters more active rear gunners might well make that experience suicidal. Especially since they tend to fly in groups. It would be great if there was a happy medium somewhere, but where it is is anyone's guess.


That's why a commando key to force the gunner to do any action.

#4233031 - 02/24/16 05:18 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Olham Offline
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Maybe you guys should try and set "Rear Gunner" to the most lethal setting in "Workshop"?


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4233032 - 02/24/16 05:21 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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dutch Offline
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I did that but he is still acting in a defencive mode.

#4233034 - 02/24/16 05:23 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Olham Offline
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Oh, I see - t'was just a thought.


Vice-President of the BOC (Barmy OFFers Club)
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#4233037 - 02/24/16 05:28 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Dutch, I agree the observers can be frustrating at times. I've discovered that sometimes they won't fire if you are making any kind of evasive maneuvers.


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#4233070 - 02/24/16 07:08 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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dutch Offline
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I was flying plain straight behind the Fokker, it was no sharp turn just a matter of picking up his tail maybe the gunner was sleeping. LOL
At the Morane cockpit always the same story, just fly besides the German BI, the gunner refuse to shot only when Morane is in front of the BI it starts to shoot, no evasive maneuvers here or any wing/wire is blocking his gun.

As I wrote down it seems the gunner is programmed pure defencive and not offencive. Same you will have noticed in RoF btw. Guess this offencive behaviour could be difficult to program.

#4234288 - 02/27/16 08:16 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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OldHat Offline
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I'd like to see the next version fix this scenario:

Picture shows 8 Alb D3's in "B flight" with 4 Alb D3's in "A flight" as top cover over our side of the lines. We were just about to reach our patrol area when we spotted 5 F2b's (I got the exact number from the mission log), then ALL of B flight immediately turns and runs towards home.

There were 12 of us (A plus B flights) and only 5 of them. It appears to me that the odds were in our favor even just to fly towards them and scare them away....



#4237192 - 03/06/16 06:45 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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It would need more features for AI to know of other friendly AI and their intentions and combine it with theirs.
There are of course a lot of variables at play - it's possible that flight had seen action, or already low on morale etc to start with or other issues.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4237193 - 03/06/16 06:47 PM Re: Wish List for WOFF [Re: Banjoman]  
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Originally Posted By: Banjoman
Dutch, I agree the observers can be frustrating at times. I've discovered that sometimes they won't fire if you are making any kind of evasive maneuvers.


Correct they shouldn't fire when standing up and being thrown around in an aircraft! This is modelled in WOFF.



Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4237203 - 03/06/16 07:04 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Olham Offline
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Wow - good detail!
Dutch, try flying more gentle curves - don't make the poor lad sicko


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#4237276 - 03/06/16 10:26 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Salmson 2's. Would love to see some American bomber squadrons.


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Apparently it's in poor taste to tell leaving customers "Thanks for coming."

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