#3883034 - 12/24/13 01:20 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: Broadside_Uda_Barn]
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Joined: Sep 2012
Posts: 418
AnKor
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Russia
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So what's involved with setting it up? Putting the converter and SweetFX into the WoFF directory? Yes, extract the converter into the "OBDWW1 Over Flander Fields" folder and edit its d3d8.ini to set NoMultisampling=1 so SweetFX can work. I could have made it 1 by default, but I decided that initial config should be clear of any side effects. Then you can use FlightFX to make a profile for cfs3.exe. Meanwhile I researched reported performance issues a bit and found that the converter may indeed cause some FPS loss. Though for me it was not even close to losing 20 FPS, but more like occasional stuttering which didn't happen without the converter. While I believe I know the cause - a single method from DX8 which doesn't exist in DX9 and for which I had to find a workaround, but currently I don't know a better solution.
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#3883214 - 12/24/13 05:30 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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Thank your for all your tips Ankor...using sweetfx with Para,s settings,(on the WOFF swettfx videos page) And Woff looks fantastic... ...Spinkick ive noticed no real fps issues,but its only a key press away to go from Sweet fx to Vanilla WOFF
Last edited by Adger; 12/24/13 05:32 PM.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#3883662 - 12/25/13 11:41 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Feb 2005
Posts: 1,263
elephant
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Posts: 1,263
Patras-Greece
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Experimenting with SweetFX, fiddling around with Para-Bellum's settings (a little les bloom, a bit of bleach). With SweetFX, everything look like they have more "volume", don't you think? There is a bit of stuttering here and there, though as sideffect, Spinkick, but I can live with it at the moment. Thanks AnKor for making this possible! Merry Christmas!
WOFF UE, BOC member, Albatros pilot.
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#3883879 - 12/25/13 10:32 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Sep 2012
Posts: 418
AnKor
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Joined: Sep 2012
Posts: 418
Russia
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Thanks! It is good to know my mods are useful And I think I have some good news, even though the Christmas has already gone. It seems my initial assumption about the mod not eating any FPS was wrong. It actually did, especially with many planes around. And while I'm still unsure whether that single method I told above is optimal or not, I have discovered a simplest change which boosts FPS even over original DX8 version. Download link in the first post is updated. Note there is a new option in the d3d8.ini: ForceHardwareVertexProcessing=1 which enables improved FPS by default. There is no need to edit it except for troubleshooting.
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#3883915 - 12/25/13 11:39 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
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Lindsay, Ontario, Canada
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Thanks! It is good to know my mods are useful And I think I have some good news, even though the Christmas has already gone. It seems my initial assumption about the mod not eating any FPS was wrong. It actually did, especially with many planes around. And while I'm still unsure whether that single method I told above is optimal or not, I have discovered a simplest change which boosts FPS even over original DX8 version. Download link in the first post is updated. Note there is a new option in the d3d8.ini: ForceHardwareVertexProcessing=1 which enables improved FPS by default. There is no need to edit it except for troubleshooting. Ok Ankor, I have a ? for you now that you are getting to the final stages. I run and ATI card as follows: Sapphire AMD Radeon HD 7870 Video Card - 2GB GDDR5, 1000MHz Base Core Clock, 4800MHz Memory, PCI Express 3.0, Dual Link DVI, HDTV, HDMI, Dual Mini Display Port How do I implement your d3d8 to work on my system. I also have ENB that ran on OFF but don't know if there is a more current version. If so, where would I get it. If you have any specific tuning info for implementing d3d8 with ENB on my system I would appreciate your suggestions. Thanks in advance The reason why I am asking is that when I install the D3D8 dll and ini into my ODB directory along with ENB, I get the following results in which my aircraft shows up all black. when I remove the files everything returns to normal list of files installed: taken from quick combat: taken from campaign mode:
Last edited by Robert_Wiggins; 12/26/13 01:07 AM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#3883982 - 12/26/13 02:14 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
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Dayton, OH
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The d3d8.dll doesn't seem to like my native 3840 x 1024 resolution.
Starting up. Forcing Hardware Vertex Processing Create Device Adapter = 0, Type = 1, Flags = 66 Create Device Windowed: 0, Width: 0, Height: 0, Refresh: 0, Format: 0, Multisampling: 0 Create Device RESULT = -2005530516
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#3884046 - 12/26/13 04:01 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Dec 2013
Posts: 424
Rover_27
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Russia
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I also had black aircraft recently until turned skin resolution to High
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
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#3884053 - 12/26/13 04:12 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: Rover_27]
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Joined: Jul 2009
Posts: 556
Broadside_Uda_Barn
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Posts: 556
Honolulu, HI
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Try creating a profile for cfs3.exe in Flight FX Thanks Rover! I did just that, and with some fiddling, I came up with some awesomely deep and rich coloring. I honestly didnt think WoFF could look much better (I like the way it looks already!), but WOW! I started with Para's settings, but then rather than messing around with SweetFX, I used FlightFX which allows presets and much easier tweaking. I thought Para's sky was a little too electric blue. I found that the settings I made for RoF worked terrifically as-is for WoFF. I'm actually using the same preset config I made for RoF. Here's some screens: The screenshots make it look a little darker than it actually is. For anyone sitting on the fence about SweetFX/FlightFX, it really makes WoFF look GREAT!
Last edited by Broadside_Uda_Barn; 12/26/13 04:18 AM.
AKA: Major Awesome System specs: CPU: i7 3770k @3.5GHz stock w/Phanteks PH tc14pe cooler MB: Asus Maximus V Gene PSU: Corsair 750w OS: Win 7 64bit RAM: Gskill 16gb @1600 GPU: Nvidia GTX670 4GB Drivers: 314.22 Extras: MS Force Feedback 2 Joystick, CH Pedals, TrackIR 5, Saitek Throttle Quadrant, ButtKicker Gamer 2, 3 24" monitors for 5760x1200
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#3884102 - 12/26/13 08:28 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: MajorMagee]
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Joined: Sep 2012
Posts: 418
AnKor
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Robert_Wiggins, I'll look into black aircrafts issue (which presumable aren't triplanes from Collishaw's Black Flight ). As for ENB and SweetFX... It may be better if someone else explains how to install and use them. They aren't something new and there ought to be some good instructions somewhere. In short, you can get SweetFX here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.htmlExtract everything into "OBDWW1 Over Flanders Fields" and then edit SweetFX_preset.txt file by first deleting whatever there are and then copy-pasting there all #define lines from this post http://simhq.com/forum/ubbthreads.php/topics/3882997/Re_WOFF_SweetFX_videos#Post3882997I also had black aircraft recently until turned skin resolution to High And which resolution did you use initially? Did black aircraft appear every time or only occasionally? And by the way, did the latest version improve FPS for you? The d3d8.dll doesn't seem to like my native 3840 x 1024 resolution.
Starting up. Forcing Hardware Vertex Processing Create Device Adapter = 0, Type = 1, Flags = 66 Create Device Windowed: 0, Width: 0, Height: 0, Refresh: 0, Format: 0, Multisampling: 0 Create Device RESULT = -2005530516 Thanks for the log. I've seen this kind of error and this is something I have to look into.
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#3884113 - 12/26/13 09:56 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Dec 2013
Posts: 424
Rover_27
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Joined: Dec 2013
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Russia
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And which resolution did you use initially? Did black aircraft appear every time or only occasionally? And by the way, did the latest version improve FPS for you?
Hi, I use 1920x1080. Black aircraft is usually the active one. Either mine or the one I switch to in Player/Target view. Choosing High quality skins eliminated the problem. Btw, I've seen some weird terrain artefacts with the converter but I forgot to screenshot them. Next time. As for fps - yes. I don't know what changed but it's now the same as without the converter. However, I had a one-time experience when it dropped to 2 and stayed there for a minute. Then it climbed back to 50-60. Probably some CPU glitch or smth.
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
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#3884136 - 12/26/13 11:35 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Robert_Wiggins, I'll look into black aircrafts issue (which presumable aren't triplanes from Collishaw's Black Flight ). As for ENB and SweetFX... It may be better if someone else explains how to install and use them. They aren't something new and there ought to be some good instructions somewhere. In short, you can get SweetFX here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.htmlExtract everything into "OBDWW1 Over Flanders Fields" and then edit SweetFX_preset.txt file by first deleting whatever there are and then copy-pasting there all #define lines from this post http://simhq.com/forum/ubbthreads.php/topics/3882997/Re_WOFF_SweetFX_videos#Post3882997I also had black aircraft recently until turned skin resolution to High And which resolution did you use initially? Did black aircraft appear every time or only occasionally? And by the way, did the latest version improve FPS for you? The d3d8.dll doesn't seem to like my native 3840 x 1024 resolution.
Starting up. Forcing Hardware Vertex Processing Create Device Adapter = 0, Type = 1, Flags = 66 Create Device Windowed: 0, Width: 0, Height: 0, Refresh: 0, Format: 0, Multisampling: 0 Create Device RESULT = -2005530516 Thanks for the log. I've seen this kind of error and this is something I have to look into. I get the black camel every timeand my resolution is 1920 x 1080. I even removed and reinstalled the enb and d3d8 and it was always the same reproducable. I can send yu my ENB settins (ini) if you would like to see it.
Last edited by Robert_Wiggins; 12/26/13 01:37 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#3884231 - 12/26/13 03:41 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Feb 2005
Posts: 1,263
elephant
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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I get another strange glitch with terrain textures. Seems like the TAC and parts of the sky superimposed on the terrain. EDIT: Oh, I just saw you're already aware of it. I have a 4GB GFX series 7 card and 16 GB of RAM...
Last edited by elephant; 12/26/13 03:47 PM.
WOFF UE, BOC member, Albatros pilot.
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#3884471 - 12/26/13 11:02 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: elephant]
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Joined: Sep 2012
Posts: 418
AnKor
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Member
Joined: Sep 2012
Posts: 418
Russia
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Yes, it is most noticeable after using time accel or over the front because the game has to load a lot new terrain. Seems like the TAC and parts of the sky superimposed on the terrain. ... I have a 4GB GFX series 7 card and 16 GB of RAM... Yep, that's exactly what I saw. And your specs confirm that it is not related to memory issues. I think I've found the likely cause, but again I don't have a solution. Already spent more hours on it than I wanted to If anyone has problems with it just set ForceHardwareVertexProcessing=0 in the ini and everything will be back to normal at the cost of some FPS. I doubt I'll be able to solve it anytime soon. The main problem is that the CFS3 engine is so old and does such stuff which more modern games (i.e. those for DirectX 9) shouldn't do. Especially nasty is the way it uses screen buffer to do terrain texture combining. At first I though it is a bug, but looks like it is intentional. First of all it is very slow and apparently with hardware vertex processing something happens in a wrong order and that's why you may see parts of the screen drawn onto terrain.
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#3884922 - 12/27/13 07:33 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: May 2012
Posts: 1,352
lederhosen
Member
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Member
Joined: May 2012
Posts: 1,352
Germany
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ok will work on this
at the mo it turns my planes skin to black.
Last edited by lederhosen; 12/27/13 09:32 PM.
make mistakes and learn from them
I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
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#3884975 - 12/27/13 09:53 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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I did set ForceHardwareVertexProcessing=0 and still having the weird terrain issues. I think I'm going to disable SeetFX at the moment...
WOFF UE, BOC member, Albatros pilot.
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