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#3883101 - 12/24/13 02:58 PM AI is irritatingly hard to kill. Is this new?  
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Textanker Offline
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Houston
I've been playing lots of SP missions in the last few weeks. It seemed like the AI was harder to kill than before; so I did an experiment. I set up a range with Deaf and Dumb AI soldiers and shot them several times in the head.

With a 5.56 rifle, it takes at least two headshots to kill. 2 with a .45 pistol. These are shots to the face, not the helmet.

It takes on average 4 shots to the chest to kill.

Has anyone else noticed this, or am I, as usual, late to the party?

Thanks.


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#3883109 - 12/24/13 03:06 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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its newish. BI started work on a body armour system ... released it in an unfinished state ... then went on holiday! I've no doubt it'll get worked on when they come back and totally change everything again banghead


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#3883250 - 12/24/13 06:34 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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Thanks for the info.


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#3883382 - 12/24/13 09:56 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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adlabs6 Offline
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Yes, they are.

Additionally, the new AI animations may be a more technologically advanced system, but it is nowhere near as well blended as the old system, IMO. I often see AI jerking between "ready to fire" and looking as though they are scarecrows hanging on a pole. Last night I even saw one that went from a "wounded and falling" animation to a grenade throw animation. Weird.


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#3883387 - 12/24/13 10:01 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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Entil'zha
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I wonder if that was an error in the data the server sent your client.






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#3883415 - 12/24/13 10:44 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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Hmm... Certainly could've been. It was the first time I'd seen such.


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#3883703 - 12/25/13 02:29 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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bonchie Offline
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Well, they've always been hard to kill somewhat, routinely needing 3 shots to the chest to go down (although a headshot was possible before which they'd of course do to you often). Now it's just crazy. They have to incorporate some form of temporary incapacitation, falling down, etc. upon hit from a higher power round, even if it's random and doesn't always happen.

I've pretty much shelved it until they fix this stuff. Hopefully by the release of the next part of the campaign.

And while 3-4 shots to kill may be realistic in the 2030's due to body armor, that doesn't make it good for gameplay. Drones that fire a single hellfire are realistic too. Anyone want to simulate that?

I guess that's why I prefer the older theaters of war and more conventional warfare. If someone ever makes another decent Vietnam game I'd be ecstatic.

Last edited by bonchie; 12/25/13 04:02 PM.
#3883866 - 12/25/13 09:35 PM Re: AI is irritatingly hard to kill. Is this new? [Re: adlabs6]  
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Fridge Offline
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Originally Posted By: adlabs6
Yes, they are.

Additionally, the new AI animations may be a more technologically advanced system, but it is nowhere near as well blended as the old system, IMO. I often see AI jerking between "ready to fire" and looking as though they are scarecrows hanging on a pole. Last night I even saw one that went from a "wounded and falling" animation to a grenade throw animation. Weird.


I've heard about that one before. According to the report, the AI was starting to throw the grenade and then was killed. The killed animation takes over to show that he is dead but then the grenade animation finishes off. As I understand it, their animation system doesn't like to interrupt a sequence well.


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#3883892 - 12/25/13 10:58 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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gatordev Offline
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If you go to the Dev version, the armor system has been mostly fixed from the released version. That, and the stock 5.56 sucks. As I've said before, RH's MK262 is the better answer.

#3884190 - 12/26/13 01:26 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Textanker]  
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Jedi Master Offline
Entil'zha
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I read that as Me262, and yes, it would likely take out the infantry far better than any rifle I could carry. smile



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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3884262 - 12/26/13 04:34 PM Re: AI is irritatingly hard to kill. Is this new? [Re: Fridge]  
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PanzerMeyer Online centaurian
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Originally Posted By: Fridge
Originally Posted By: adlabs6
Yes, they are.

Additionally, the new AI animations may be a more technologically advanced system, but it is nowhere near as well blended as the old system, IMO. I often see AI jerking between "ready to fire" and looking as though they are scarecrows hanging on a pole. Last night I even saw one that went from a "wounded and falling" animation to a grenade throw animation. Weird.


I've heard about that one before. According to the report, the AI was starting to throw the grenade and then was killed. The killed animation takes over to show that he is dead but then the grenade animation finishes off. As I understand it, their animation system doesn't like to interrupt a sequence well.
Yup. The interruptible animation problem has existed since the initial release of OFP.


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