Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 3 of 3 1 2 3
#3879266 - 12/18/13 10:01 AM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
Many Thanks. Many are running now fine following 12) in the FAQ and your great CH instructions in 13) in the FAQ BirdDog. We hope to investigate more with the CH rudder pedals when they are here soon.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3879359 - 12/18/13 01:55 PM Re: WOFF wont recognise my Rudders [Re: BirdDogICT]  
Joined: Sep 2010
Posts: 70
Hector42 Offline
Junior Member
Hector42  Offline
Junior Member

Joined: Sep 2010
Posts: 70
South of England
Originally Posted By: BirdDogICT
Tinman,

I tried your approach of deleting WOFFkeys.xca, and found that I can accomplish the same thing by resetting devices in WOFFkey.exe. Thanks for the heads-up about saving a backup.

I played around with the CH settings tonight and found something interesting. In the past, I couldn't bind my rudder pedals to Rz (default rudder axis in CH), even though the WOFFkey utility recognized Rz and reacted to inputs.

As a fix to this, I assigned the Rudder as Slider 0. I also mapped the Fighterstick Throttle Axis to Slider 1 for use as Mixture 1.

In the process of making some changes to my CH profile, I reversed these settings so that Rudder was Slider 1 and Mixture 1 was assigned to Slider 0. I could get both to beep when I moved them in WOFFkey, and they appeared to bind, BUT I could not get the rudder to work in-game. Long story short, the order of the axes and sliders has a big impact on being able to bind the rudder. It worked fine WHEN IT WAS THE FIRST LISTED SLIDER, that is, Slider 0.

So, I tried a different setup and was able to get the rudder working on Rz. Here are my CH axes/slider assignments:

Fighterstick X axis mapped to X Axis
FighterStick Y Axis mapped to Y Axis,
ProThrottle mapped to Z Axis
ProRudder mapped to R Axis
ProRudder brake axis is disabled
Fighterstick Throttle Axis mapped to Slider 1


Now when I start WOFF and WOFF key.exe, it recognizes these axes and sliders:

X Axis
Y Axis
Z Axis
Rz Axis
Slider 1

I have to manually bind X (ailerons), Y (elevator), and Slider 1 (Mixture 1) in WOFFkeys.exe, and they beep and a bind button pops up correctly.

But Z and Rz axes are another story. Z is automatically bound to the Throttle and Rz is automatically bound to the Rudder. You can see the input values change as you move the Throttle or Rudder, and the info window indicates that they are bound, but neither one will beep. If you unbind these axes and try to manually bind them, it doesn't work.

So, I think I now have a firm grasp of the obvious: WOFFkeys.exe expects Throttle to be Z and Rudder to be the FIRST non-XYZ axis or slider. By convention, this is usually Rz. But Slider 0 works just as well.


Excuse me for being pedantic, but this minor problem has been bugging me. How this applies to non-CH controllers, I can't say...but hope this helps.


I think you are spot on, i finally got mine to work but because some axis beeped and others didn't i assumed they weren't being assigned or working, only by trial and error i found some axis are given by default and actually work in game.

#3879364 - 12/18/13 02:03 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
Once working fully click the Backup in WOFF key map util.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3883383 - 12/24/13 09:56 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Dec 2013
Posts: 45
Sailor Offline
Junior Member
Sailor  Offline
Junior Member

Joined: Dec 2013
Posts: 45
I had the same problem with CH Rudders. First, I set up the Rudder, Throttle and Fighter stick in CH Control Manager exactly as shown in the FAQ. I didn't map any buttons in CH Control Manager, but set them up in the WOFF key mapping second. It has been working well then.

#3884134 - 12/26/13 11:19 AM Re: WOFF wont recognise my Rudders [Re: BirdDogICT]  
Joined: May 2012
Posts: 46
wiiired Offline
Junior Member
wiiired  Offline
Junior Member

Joined: May 2012
Posts: 46
Northeast Ohio, USA
Hey Birddog, any chance of getting a copy of your profile and Cmc?

Thanks, wiiired

Last edited by wiiired; 12/26/13 11:23 AM.
#3884333 - 12/26/13 06:30 PM Re: WOFF wont recognise my Rudders [Re: wiiired]  
Joined: Jan 2008
Posts: 366
BirdDogICT Offline
Member
BirdDogICT  Offline
Member

Joined: Jan 2008
Posts: 366
wired,

I had already mentioned to Devs that I would make it available. I'm waiting for them to get back from their well-deserved Christmas vacation.

PM me, and I'll send you a copy.


There are no accidents and no fatal flaws in the machines; there are only pilots with the wrong stuff.

— Tom Wolfe, The Right Stuff,1979.
#3884678 - 12/27/13 12:12 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Jul 2002
Posts: 69
Bussard 1 Offline
Junior Member
Bussard 1  Offline
Junior Member

Joined: Jul 2002
Posts: 69
Raymond Terrace,NSW, Australia...
Salute OBD,Polovski,
Thanks for my Christmas present!
I too am having trouble getting my MFG Crosswinds to register.
I have tried the suggestions here to no avail.
My next stop is to contact Milan(the genius manufacturer) and ask his advice.
Lausbub78, Vorlander,have either of you gents had any luck?

If I discover a fix I'll be sure to post back here.

Again thanks to OBD and the crew for your tireless work.


Viel' Feind',
Viel' Ehr'!
#3884725 - 12/27/13 01:39 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Jan 2012
Posts: 266
Lausbub78 Offline
Member
Lausbub78  Offline
Member

Joined: Jan 2012
Posts: 266
Hi Bussard,
No neither me or Vorlander had any luck getting them to work. Vorlander contacted Milan a few days back and he said he will look into the issue.

#3896281 - 01/16/14 05:48 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Jan 2012
Posts: 266
Lausbub78 Offline
Member
Lausbub78  Offline
Member

Joined: Jan 2012
Posts: 266
There are happy news for owners of MFG Crosswind Pedals. Milan,the producer of the Pedals, made a new Firmware update aviable which makes the pedals getting recognized by CSF3. Though this new Firmware is a Beta,well Beta my be the wrong term,it's basicly the older Firmware V4.11 but with the Fix for use with WoFF added. I ran a few Quickmissions and had no problems so far.

A really big THANK YOU to Milan for resolving the issue so fast.

A copy and paste of the important part of the Email:

Problem :
Microsoft Combat flight simulator cannot see MFG Simundza at all

Despite the fact that WOFF key assingment application see our beloved
rudders just fine...but when you get to fly it WOFF use underlying
engine of CFS3...which don't see it.
So I turned back to CFS3...my goal was to find out why this game won't
see my rudders despite the fact that I use standard USB HID
driver...implemented in windows....

After checking all the possibilities without sucess...I turned out
checking all impossible things... and tried to turn on all possible axis
on the pedals ( game device can have 8 axis and 128 buttons at
most)...and finally ...sucess. After more fiddling with it...I did come
to the conclusion :

1. Game device can have up to 8 axis in windows.... first is X...second
is Y...then Z, rZ (rot Z or rotation Z), rX, rY, dial , slider
2. MFG Crosswind rudder pedals are configured to use :
rZ - rudder axis
rX - left toe brake
rY - right toe brake

Why I didn't set these up as X,Y and Z ...you may ask. Simple...becouse
most simulators know how to interpret these axis and will assign
automaticly rudder and brakes axis to the controls. If I set these up as
X,Y and Z...then simulators would assign pitch, elevator and throttle
automaticly....which is of course wrong !.

3. Some games....obviously...don't like the fact that axises X and Y
don't exist....as by old interpretations...every gaming device should
start with X and Y
Therefore...if X and Y axis don't exist...it's not considered as a
game controller in the game and will not be recognised as such...

4. So far only game with such nasty behaviour are : CFS3 ( which effects
WOFF) and Mechwarrior. I bet there are plenty others...but we just
don't use pedals in such games.

5. TESTING SOLUTION !!!!

- I've attached you my new beta firmware for testing. It is based on the
V4.11...but it is called "V4.14" ( don't ask why...it's just for testing)
- This V4.14 firmware differ from the 4.11 ony by the fact that windows
will recognize 5 axis... X,Y, rX,rY,rZ......and X and Y axis don't do
anything...these are blind...I've made them only apear in windows so
these games can recognise pedals. I belive it's the same problem with
the CH rudders...and that Saiteks use X,Y Z bindings instead.

6. UPGRADE INSTRUCTIONS
- Just pass the firmware thru Microbootloader application. Your
calibration will not be lost...and your axis bindings in all games
should stay the same...no need to reasign. Only difference is that
you'll get to see two more axis in windows which don't move at all :-)

#3896488 - 01/16/14 11:14 PM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Nov 2013
Posts: 26
Vorlander Offline
Junior Member
Vorlander  Offline
Junior Member

Joined: Nov 2013
Posts: 26
South Africa
Happy days. Thanx for posting Pirato.

Now I can enjoy WOFF and will buy all the addon's

Salute to MILAN.

#3896663 - 01/17/14 06:38 AM Re: WOFF wont recognise my Rudders [Re: Hector42]  
Joined: Jul 2002
Posts: 69
Bussard 1 Offline
Junior Member
Bussard 1  Offline
Junior Member

Joined: Jul 2002
Posts: 69
Raymond Terrace,NSW, Australia...
Lausbub78,
Thanks for the good news.
!S Milan!


Viel' Feind',
Viel' Ehr'!
Page 3 of 3 1 2 3

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CD WOFF
by Britisheh. 03/28/24 08:05 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0