#3868836 - 11/28/13 03:35 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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#3868867 - 11/28/13 04:35 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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gallycadet
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I went looking for Mods a while back, seemed like there weren't many of them. Apparently it was a PITA to mod for.
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the corps!
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#3868882 - 11/28/13 05:34 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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Those take care of all the issues a mod can, that the game needed IMO. I don't think mods could keep the checkpoints from respawning so fast, or so I read somewhere (or dreamed). Otherwise the game is excellent anyway. I'd love a survival mod though, the game begs for that.
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#3868945 - 11/28/13 08:20 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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Mace71
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Dylan's mod is great, totally changes the game.
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#3869118 - 11/29/13 09:47 AM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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RSColonel_131st
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Hmm, played a few hours yesterday, not sure if I'll warm to the game. It seems rather "go there, kill a bunch of people around a given place, return"... right now.
Stalker:CS or COP weren't visually much better, but somehow storyline more intriguing, more varied... FC2 seems a bit flat, but I'll give it another evening.
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#3869346 - 11/29/13 10:55 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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I loved it too, more so than FC3 due to the atmosphere, but due to losing game saves for one reason or another I've fallen short of finishing. LOL I enjoy the side missions so much I'm not going to leave any undone. The only things I'd change would be 48 hrs to repopulate cleared checkpoints and add an eat/drink/sleep/camp survival mechanic in place of the silly malaria pill thing. Playing it as a stealth game can be very rewarding. I was very happy that the mod made the camo outfit useful. With that, the silenced MP5, IED and dart gun made the assasination missions fun. Setting up a trap to take out the weapon trucks was a personal favorite too. The story is slow, but the game is longer than it appears at first, since it advances to another area halfway.
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#3870078 - 12/01/13 11:52 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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gallycadet
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Just picked up Far Cry 3 Deluxe for $10. What are the must have mods for the 3rd one?
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the corps!
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#3870087 - 12/02/13 12:18 AM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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I'd like to hear about that too. Might be worth cranking up again.
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#3870272 - 12/02/13 11:38 AM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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RSColonel_131st
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Switched to Stalker:CS yesterday for GFX comparison with FC2... not sure, both equally ugly but somehow FC2 fails to catch me in it's (not very exsistent) story line. The Africa/Mercenary setting is cool but the factions and what's going on make little difference...
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#3872460 - 12/06/13 02:55 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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gallycadet
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I finally booted up Far Cry 3 last night. Next thing I know, it's 4am, and I'm having so much fun I have to force myself to go to bed. So much better than then 2nd one.
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the corps!
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#3873087 - 12/07/13 08:12 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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JoeyJoJo
Wurkin' man
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Besides the almost insta-respawan checkpoints, I felt FC2 was much more immersive, with a lot of different and unique places/terrain on the map. Just know that I'm not saying FC3 is "bad". I just think that they tried to make it more accessible for run-n-gun type players that don't want immersion and instead want to just get into the action.
IMO FC3 is pretty much the same, except:
1. They added a pointless crafting/perks system - Why in the hell can't I make an ammunition pouch out of say a boar skin??! What's the point of perks if at a certain point in the 'story', you can still have all of the "certs" you need to max your perks?
2. NO destructible buildings - That was one of the 'cool' things about the previous titles...throw a grenade in a shack and watch pieces fly! Sometimes I would just sit on a mounted MG and mow down the jungle like in Predator just because I could.
3. Turned a sub-par story into an even crappier one - very uninteresting and just all over the place. I totally lost interest in the story after a couple hours of playing; and only finished the game just to say I finished it. FC2 at least kept my attention
4. A sub-par map with hardly any variation in geography/climates.
5. Poor weather module - FC2 had a way better dynamic weather system with a lot more variations in weather
6. Wildlife - There's nothing like trying to sneak past an outpost and then having a freaking tiger attack you; or, observing a patrol and seeing a pack of lions attack them from a distance...I think I may have seen that once or twice in FC3 (usually it was by me shooting the cages in camps to let them free). It seemed a lot more "random" in FC2
7. Even tho FC3 is "open world", it still has on-rails elements, like not being able to get to certain places until you complete certain parts of the story...WTF?
8. Tried to make it a first-person "platformer", by making you jump around radio towers like a monkey, what a PITA!
I agree that the constant checkpoint respawns in FC2 were annoying; but it made me go "off the beaten path", and instead explore to find different ways to complete objectives. In FC3 I barely went off the roads except to find the hidden letters (also pointless; at least with diamonds you could buy things).
Both have their ups/downs; but for me FC2 was actually more fun and 10x more immersive (although it was my second try when I realized how fun it could be).
IMO this series "cries" for some kind of faction system instead of you being the "lone wolf" every time. Why not be able to side with a group so that when you take those checkpoints, your boys move in and occupy it, making the route more safe for travel? I never understood why they haven't done that...
edit: Oh, and MOD TOOLS!!! WTF Ubi, this series could have so much potential if you let the community help!
Last edited by NoUseForAName; 12/07/13 08:15 PM.
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#3873111 - 12/07/13 08:49 PM
Re: Far Cry 2 must-have mods?
[Re: RSColonel_131st]
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I agree with all of that NUFAN. On console FC2 was a disappointment because it came with an excellent map editor---something console titles never have and usually claim isn't possible---but had the crappiest game types. I thought the game was a test run for a new GR title with the map editor, but obviously that never happened.
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#3873136 - 12/07/13 10:00 PM
Re: Far Cry 2 must-have mods?
[Re: gallycadet]
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tagTaken2
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Just picked up Far Cry 3 Deluxe for $10. What are the must have mods for the 3rd one? I'm doing my first play through with Ziggy's Hardcore mod, and it's great although because there no gun unlocks the first hours are very difficult. I didn't get hold of a sniper rifle until 7 hours in. I've doing every side mission, tower etc but the story missions have taken a back seat.
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#3873144 - 12/07/13 10:14 PM
Re: Far Cry 2 must-have mods?
[Re: JoeyJoJo]
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tagTaken2
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Besides the almost insta-respawan checkpoints, I felt FC2 was much more immersive, with a lot of different and unique places/terrain on the map. Just know that I'm not saying FC3 is "bad". I just think that they tried to make it more accessible for run-n-gun type players that don't want immersion and instead want to just get into the action.
IMO FC3 is pretty much the same, except:
1. They added a pointless crafting/perks system - Why in the hell can't I make an ammunition pouch out of say a boar skin??! What's the point of perks if at a certain point in the 'story', you can still have all of the "certs" you need to max your perks?
4. A sub-par map with hardly any variation in geography/climates.
6. Wildlife - There's nothing like trying to sneak past an outpost and then having a freaking tiger attack you; or, observing a patrol and seeing a pack of lions attack them from a distance...I think I may have seen that once or twice in FC3 (usually it was by me shooting the cages in camps to let them free). It seemed a lot more "random" in FC2
7. Even tho FC3 is "open world", it still has on-rails elements, like not being able to get to certain places until you complete certain parts of the story...WTF?
8. Tried to make it a first-person "platformer", by making you jump around radio towers like a monkey, what a PITA!
I agree that the constant checkpoint respawns in FC2 were annoying; but it made me go "off the beaten path", and instead explore to find different ways to complete objectives. In FC3 I barely went off the roads except to find the hidden letters (also pointless; at least with diamonds you could buy things).
Both have their ups/downs; but for me FC2 was actually more fun and 10x more immersive (although it was my second try when I realized how fun it could be).
IMO this series "cries" for some kind of faction system instead of you being the "lone wolf" every time. Why not be able to side with a group so that when you take those checkpoints, your boys move in and occupy it, making the route more safe for travel? I never understood why they haven't done that...
edit: Oh, and MOD TOOLS!!! WTF Ubi, this series could have so much potential if you let the community help! I agree that Africa was more immersive environment, and I preferred FC2 to an unmodded FC3. But the points above are unfair or inaccurate- for example, FC2 did not have aggressive wildlife.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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