Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 4 of 9 1 2 3 4 5 6 7 8 9
#3868402 - 11/27/13 04:13 PM Re: SimHQ Star Citizen ship role call [Re: wormfood]  
Joined: Jul 2004
Posts: 10,841
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,841
NW Alabama, USA
Originally Posted By: wormfood
Originally Posted By: shan2
I'm perplexed... What good would a Gladiator be if it doesn't have jump capability? There are no carriers for sale, right?


As far as I understand it every system has jump points which normally require some kind of jump ability to go through. However, in the more built up areas of the galaxy there are jump gates constructed and any ship should be able to go through those. You should still be able to cruise the galaxy in a gladiator, just can't go visit the fringes without hitching a ride.


That is my understanding as well. In one of the in game fictions the main character takes a p-52 (small fighter you cant ever mount a jump drive on) through a jump game and comes out the other side alive. So they have to have some sort of jump gates for non jump equipped ships.


And we as its creators don't feel ready to hear your annoyed jabber about it.
-IL-2 BoS Dev Team

http://www.alt-games-warbirds.com
Blood, Guts and Oil, My youtube channel
twitch.tv/masterjts

Unofficial SimHQ Discord
#3868489 - 11/27/13 07:55 PM Re: SimHQ Star Citizen ship role call [Re: Master]  
Joined: Jan 2001
Posts: 1,124
Lancelot Offline
Member
Lancelot  Offline
Member

Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
Originally Posted By: Master
Originally Posted By: wormfood
Originally Posted By: shan2
I'm perplexed... What good would a Gladiator be if it doesn't have jump capability? There are no carriers for sale, right?


As far as I understand it every system has jump points which normally require some kind of jump ability to go through. However, in the more built up areas of the galaxy there are jump gates constructed and any ship should be able to go through those. You should still be able to cruise the galaxy in a gladiator, just can't go visit the fringes without hitching a ride.


That is my understanding as well. In one of the in game fictions the main character takes a p-52 (small fighter you cant ever mount a jump drive on) through a jump game and comes out the other side alive. So they have to have some sort of jump gates for non jump equipped ships.



If i'm not mistaken, what it was done in that case was to follow the "jump opening" created by another ship, not that there was somekind of gate that allow you to make a jump without a jump drive.........................................................uhmmm, lets all jump together! biggrin.

I don't recall reading of any kind of gate that allow you to jump without a jump drive.

So far, with the exception of the P-52 Merlin, all ships are JUMP capable. But not all ships are equiped by default with a JUMP drive that allow them to perfom jumps.
For example, i have a Freelancer that is by default equiped with a jump drive. But my 325a is not equiped with a jump drive, the 315p is the only ship of the 300i series equiped with a jump drive as base equipment.

If you have a ship that its not by default equiped with a jump drive, you will have to buy one inside the game for that ship, and expend one of the upgrades slots for that.

Last edited by Lancelot; 11/27/13 07:57 PM.

Si hay que huir, YO PRIMERO!!!
#3868501 - 11/27/13 08:16 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jul 2004
Posts: 10,841
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,841
NW Alabama, USA
Quote:
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12827-Cassandras-Tears-Issue-8

The P52s cockpit was getting pretty ragged. That last shot should have cut his ship in half but somehow it held up. Cal knew he had one shot at this. He glanced at the jump-point. A Caterpillar was just about to cross.

Cal hit a retro-burn, twisted and dove back down. The Phoenix swept past him. He punched it and fell in behind the Caterpillar.

The jump-point opened and the Caterpillar disappeared inside.

This is really dumb. He muttered and dove into the jump-point through the wake before it closed.


So I guess you are right. The caterpillar made the jump point and then he followed it though. But if a ship can make a jump point a station could too. Especially if it makes a jump point that has to be flown through.

Or... it could be that was written long before they had a definitive on how it would really work.

Last edited by Master; 11/27/13 08:17 PM.

And we as its creators don't feel ready to hear your annoyed jabber about it.
-IL-2 BoS Dev Team

http://www.alt-games-warbirds.com
Blood, Guts and Oil, My youtube channel
twitch.tv/masterjts

Unofficial SimHQ Discord
#3868655 - 11/28/13 06:17 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Dec 2001
Posts: 2,111
Ark Offline
Cat Herder
Ark  Offline
Cat Herder
Member

Joined: Dec 2001
Posts: 2,111
Fresno, CA.
Super Hornet
Gladiator


Ark

Windows 7 x64
Asus P6T Deluxe mobo
Core i7 920 @ 4.0
6GB G.Skill DDR3 1600
Evga GTX 680 Classified
SB X-FI Fatality
640GB WD "Black"
1GB WD "Black"
LG 39" LCD / Dell 3007WFP-HC 30" LCD / Acer H233H 23" LCD


RIP Positive G
#3869287 - 11/29/13 08:40 PM Re: SimHQ Star Citizen ship role call [Re: Ark]  
Joined: Jun 2012
Posts: 946
tempusmurphy Offline
Member
tempusmurphy  Offline
Member

Joined: Jun 2012
Posts: 946
outside London
Aurora MR


Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

" I have a cunning plan my lord "
#3869295 - 11/29/13 09:03 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Nov 2006
Posts: 2,144
Tigerwulf Offline
Member
Tigerwulf  Offline
Member

Joined: Nov 2006
Posts: 2,144
Wolverhampton, England
Added a countif for the timezones so we can see how many players in each zone, and to count peoples 'high' choice of preference of game style.

Last edited by Tigerwulf; 11/29/13 09:05 PM.
#3869296 - 11/29/13 09:03 PM Re: SimHQ Star Citizen ship role call [Re: tempusmurphy]  
Joined: Jan 2005
Posts: 15,827
Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
Veteran

Joined: Jan 2005
Posts: 15,827
Darlington, UK.
Originally Posted By: tempusmurphy
Aurora MR


Welcome to the club smile


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3869322 - 11/29/13 10:02 PM Re: SimHQ Star Citizen ship role call [Re: Tigerwulf]  
Joined: Jan 2001
Posts: 1,124
Lancelot Offline
Member
Lancelot  Offline
Member

Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
Originally Posted By: Tigerwulf
Added a countif for the timezones so we can see how many players in each zone, and to count peoples 'high' choice of preference of game style.


As it is does not help much to know who might be available to fly with. For example my time zone is -3GMT and could fly usually, between 22:00 and 24:00. Fridays i could stay later. But i can't tell who could be available on that time frame since i don't know the time window each one have disposable to play.

Not sure if it's clear what i'm saying. frown


Si hay que huir, YO PRIMERO!!!
#3869329 - 11/29/13 10:12 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: May 2006
Posts: 1,475
strykerpsg Offline
Member
strykerpsg  Offline
Member

Joined: May 2006
Posts: 1,475
Land of the Morning Calm
Avenger for me. I'm eyeballing an Aurora next, though want a jump capable one.


Laptop:
Alienware M17 R3
i7-6820MQ
32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11,
24GB GTX 980M video
Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB
A-10 Warthog HOTAS Joystick w/ Pedals
#3869335 - 11/29/13 10:32 PM Re: SimHQ Star Citizen ship role call [Re: Lancelot]  
Joined: Nov 2006
Posts: 2,144
Tigerwulf Offline
Member
Tigerwulf  Offline
Member

Joined: Nov 2006
Posts: 2,144
Wolverhampton, England
Originally Posted By: Lancelot
Originally Posted By: Tigerwulf
Added a countif for the timezones so we can see how many players in each zone, and to count peoples 'high' choice of preference of game style.


As it is does not help much to know who might be available to fly with. For example my time zone is -3GMT and could fly usually, between 22:00 and 24:00. Fridays i could stay later. But i can't tell who could be available on that time frame since i don't know the time window each one have disposable to play.

Not sure if it's clear what i'm saying. frown


It's just a rough idea of the amount of people in timezones that's all.

#3869337 - 11/29/13 10:33 PM Re: SimHQ Star Citizen ship role call [Re: tempusmurphy]  
Joined: Nov 2006
Posts: 2,144
Tigerwulf Offline
Member
Tigerwulf  Offline
Member

Joined: Nov 2006
Posts: 2,144
Wolverhampton, England
Originally Posted By: tempusmurphy
Aurora MR


Tempus I've made your dream of Tempus' Independent Traders a reality...



Tempus and I were discussing his ethos for Star Citizen 'if the cash is there we do not care' smile

#3869461 - 11/30/13 06:12 AM Re: SimHQ Star Citizen ship role call [Re: Tigerwulf]  
Joined: Jun 2012
Posts: 946
tempusmurphy Offline
Member
tempusmurphy  Offline
Member

Joined: Jun 2012
Posts: 946
outside London
epic ... that is brilliant tiger biggrin


Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

" I have a cunning plan my lord "
#3869578 - 11/30/13 04:07 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Mar 2001
Posts: 12,657
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 12,657
Manitoba, Canada
lol love the wheels



#3871983 - 12/05/13 03:32 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Aug 2001
Posts: 10,109
JimK Offline
Veteran
JimK  Offline
Veteran

Joined: Aug 2001
Posts: 10,109
New Ulm, MN
1) Origin 300i
2) RSI Aurora LN
3) Greycat PTV
4) MISC Freelancer
5) Starting Hangar: Deluxe

Total investment so far $315.00


Erebus Full Tower:Windows 7 Ult 64bit:Intel Core i7
3930K Processor(6x 3.20GHz)32GB[4 GB X8] DDR3-1866:GPU
NVIDIA GeForce GTX Titan 6GB:1.5Kw PSU: 43" Sceptre 4k:
LG Blu-ray burner,: hd1/750GB,hd2/2TB,hd3/1TB,hd4/1TB,HD5/4TB

Youtube videos
Flickr Photos
High Def Vimeo videos
#3872216 - 12/06/13 12:57 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jun 2009
Posts: 622
FlyingMonkey Offline
Member
FlyingMonkey  Offline
Member

Joined: Jun 2009
Posts: 622
Down under in Adelaide
I've got my initial pledge coming with at Constellation, and it would be awesome to have a SimHQ fleet indeed, although to be honest I'm more and more considering playing SC only on a private servers. I'm less and less convinced that public servers will be fun with the usual crowd trying to build massive ganking groups out there to make the game time of anyone else miserable - I've heard enough about how it works in EVE, and I saw a bit of it happening in Pirates of the Burning Sea, and I'm not looking forward to seeing that kind of stuff in SC. At least in this case we'll have the single player campaign and private servers to use if things go really wrong - I sure hope they stay true to their word and make private servers easy to use as well as easy to mod.

#3872240 - 12/06/13 02:19 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jul 2002
Posts: 10,327
shan2 Offline
Veteran
shan2  Offline
Veteran

Joined: Jul 2002
Posts: 10,327
Maryland, USA
Ooooh...a SimHQ-SC server? That'd be the cat's meow.


You're only young once, but you can be immature forever.
#3872403 - 12/06/13 12:19 PM Re: SimHQ Star Citizen ship role call [Re: FlyingMonkey]  
Joined: Jan 2005
Posts: 15,827
Mace71 Offline
Dread pirate Mace
Mace71  Offline
Dread pirate Mace
Veteran

Joined: Jan 2005
Posts: 15,827
Darlington, UK.
Originally Posted By: FlyingMonkey
I've got my initial pledge coming with at Constellation, and it would be awesome to have a simhq fleet indeed, although to be honest I'm more and more considering playing SC only on a private servers. I'm less and less convinced that public servers will be fun with the usual crowd trying to build massive ganking groups out there to make the game time of anyone else miserable - I've heard enough about how it works in EVE, and I saw a bit of it happening in Pirates of the Burning Sea, and I'm not looking forward to seeing that kind of stuff in SC. At least in this case we'll have the single player campaign and private servers to use if things go really wrong - I sure hope they stay true to their word and make private servers easy to use as well as easy to mod.


Rest assured people will buy the game JUST to gank and ruin peoples day just like they did in DayZ with the COD DM-like beach spawns.


Antec 902 | Intel i7 920 2.66Ghz OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Corsair 6GB DDR3 | Coolermaster V8 CPU Cooler | W7 64

"There is only one way to avoid criticism: do nothing, say nothing and be nothing." Aristotle
#3872782 - 12/07/13 12:51 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jan 2001
Posts: 1,124
Lancelot Offline
Member
Lancelot  Offline
Member

Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
Sadly true Mace frown

I still have hope that SC server will be good, and if setup an small organization, we could be more secure of the always present griefers.

Speaking about organizations smile
https://robertsspaceindustries.com/comm-link/transmission/13418-All-About-Organizations


Si hay que huir, YO PRIMERO!!!
#3873882 - 12/09/13 06:34 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Nov 2006
Posts: 574
RAF74_Raptor Offline
Jurrasic
RAF74_Raptor  Offline
Jurrasic
Member

Joined: Nov 2006
Posts: 574
TN
Raptor8009

Origin 300I

Super Hornet

Looking forward to flying with you fellas.

Last edited by RAF74_Raptor; 12/09/13 06:58 PM.

Ahh CLOD never in the history of Simming has so much been promised and so little given.

However I want to thank Team Fusion for keeping the Dream Alive.
#3880663 - 12/20/13 03:03 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jun 2011
Posts: 2,764
Weaponz248 Offline
Hail To The King Baby!!
Weaponz248  Offline
Hail To The King Baby!!
Senior Member

Joined: Jun 2011
Posts: 2,764
Statesboro GA USA
Just pledge and got the 325A. Woohoo!!!! Adding my info to the spread sheet now.


XBOX Live Tag/Steam/PSN: Weaponz248

Page 4 of 9 1 2 3 4 5 6 7 8 9

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
The Darwin Effect
by vonBaur. 07/15/19 04:02 PM
Rare Sperm Whale Encounter with ROV
by Blade_RJ. 07/14/19 10:51 PM
Anyone play War of Rights?
by Ajay. 07/14/19 09:55 AM
Top Gun Spoof "USS Cardizem"
by Coot. 07/14/19 03:30 AM
The hidden truth about he-man
by Blade_RJ. 07/13/19 10:45 PM
Storm Barry and Jim Cantore
by Cajun. 07/13/19 02:07 PM
a really old car
by KraziKanuK. 07/12/19 01:46 AM
Greatest child actor performances in movies?
by PanzerMeyer. 07/11/19 06:39 PM
MotoGP rider Marc Marquez makes it a perfect 10
by Patrocles. 07/10/19 12:09 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0