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#3865684 - 11/21/13 08:11 AM FARP and Airbase improvements  
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messyhead Offline
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All of the files for the HESCO barriers, tents and hangars are in the zipped file below;

http://1drv.ms/1EPv3E2

The American Airport 01 with the updated tent and hangar objects (although it also works for some Russian Airports) is in the Airport folder, and the file is named 026B.EEO.

Copy the file into the cohokum\3ddata\objects folder.

The texture for the hangar is in the tent2\tex folder, named ALU_Hangar.tga

Copy the file into the cohokum\graphics\textures\general folder.








The FARP Hesco barriers have been added to the game in the latest updates from the Cockpits improvement program




Last edited by messyhead; 05/12/15 08:20 AM.
#3865704 - 11/21/13 11:11 AM Re: FARP and Airbase improvements [Re: messyhead]  
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I triedadd too small hangar,but it did not make sense, because each helipad is rotated,and does not it look good.This requires a deeper scene editing,Too hard for me.

Something like this.

#3865712 - 11/21/13 11:54 AM Re: FARP and Airbase improvements [Re: messyhead]  
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It's step in the right direction. Could you send me the hangar and other objects you used?

#3865715 - 11/21/13 12:02 PM Re: FARP and Airbase improvements [Re: messyhead]  
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Sorry ,i only tried frown Only in Modeler, I can not work scene.I just copy some hangar from game, and pasted into FARP.When I saw that every FARP is randomly rotated and objects overlap, I left it.

#3865730 - 11/21/13 12:46 PM Re: FARP and Airbase improvements [Re: messyhead]  
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In the Europe campaign, they put choppers in bases surrounded by trees and also in open spaces between the buildings in the factories.

I liked that.


What's in the box? C'mon, what's in the boooox?
#3865734 - 11/21/13 12:57 PM Re: FARP and Airbase improvements [Re: messyhead]  
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It's a good idea to replace several smaller FARP one larger base.If you will do this messyhead ,  I can prepare some textures Hesco and hangar,and other.

Last edited by XIII; 11/21/13 01:06 PM.
#3865738 - 11/21/13 01:12 PM Re: FARP and Airbase improvements [Re: messyhead]  
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I'll have a look into it.

I was thinking that the landing pad object could be modifies to include the Hasco barriers. I've also noticed on the maps that there seems to be a Farp object, and you can find the edge of it. I've noticed it on some desert maps where you can see the entire size of the farp, and the edge is raised above the surrounding terrain. So there must be a way to define the perimeter, and place Hasco barriers along it. I'll have a look and see what I can find. It would be good to have the Farps improved.

#3865740 - 11/21/13 01:17 PM Re: FARP and Airbase improvements [Re: messyhead]  
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With HESCO there is no problem. With larger obiects (tent) around FARP is a problem.

Last edited by XIII; 11/21/13 01:19 PM.
#3865747 - 11/21/13 01:30 PM Re: FARP and Airbase improvements [Re: messyhead]  
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I had a quick look in the code repo, and there are objects called OBJECT_3D_AMERICAN_FARP (01-13) and the same for the Russian side. So it could be there are 13 different Farp layouts for each side, which are then placed on the map when it's generated.

I'm at work just now, but I'll have a look at the objects when I'm at home and see if they can be edited to add extra objects to them, that don't interfere with the landing pads or layout.

#3866349 - 11/22/13 08:55 AM Re: FARP and Airbase improvements [Re: messyhead]  
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Has anyone ever seen this in the game? I can't remember seeing it on a FARP.




Looking at the Farp LWS files, they seem to just hold references to all of the objects that make up the FARP. So the image above was one of the objects referenced in the scene.

It looks like if I add reference to new objects, they should be included in the FARP. I'm going to give it a try and see.

#3866356 - 11/22/13 09:54 AM Re: FARP and Airbase improvements [Re: messyhead]  
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I never seen that but I've seen parachutes draped over crates scattered around the FARPs and Airbases after a cargo plane flies over on a supply mission.


What's in the box? C'mon, what's in the boooox?
#3866391 - 11/22/13 12:45 PM Re: FARP and Airbase improvements [Re: messyhead]  
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So I did a quick edit of one of the tent objects, using a new tent I downloaded. It's untextured, but it looks a lot better than the original one.



Here you can see it next to the old large tent object




I've also got these ones to use.




I'll just need to work on the textures, I've got the textures files for the first tent, but they're DDS files so I need to try and convert them. I'll probably also need to create desert and winter versions. Anyone good with textures?

It looks like I'll be able to improve the FARP objects quite easily. Also looking the radar and support vehicles.

#3866400 - 11/22/13 01:03 PM Re: FARP and Airbase improvements [Re: messyhead]  
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Send me all the files, lwo and graphics.ie Replace your old model to new to a particular lwo file.I did remap in Iwo.

#3866410 - 11/22/13 01:23 PM Re: FARP and Airbase improvements [Re: messyhead]  
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I fixed the textures now. I just need to work on the spacing in the LWS file so they're not overlapping. I might use a new layout altogether.





I'll also need to change the collision object and the lower LOD model.

I was doing this quickly as a proof of concept really, to see how easily it could be done. There's a few new FARP buildings that I'm going to use. not just all tents.

Last edited by messyhead; 11/22/13 01:24 PM.
#3866414 - 11/22/13 01:27 PM Re: FARP and Airbase improvements [Re: messyhead]  
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looks good smile bigger = better, most of the objects in eech is terribly small.

Last edited by XIII; 11/22/13 01:32 PM.
#3866479 - 11/22/13 04:09 PM Re: FARP and Airbase improvements [Re: messyhead]  
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Yes, it's looking very good indeed! Keep up the excellent work wink

#3866774 - 11/23/13 08:19 AM Re: FARP and Airbase improvements [Re: messyhead]  
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Hesco barriers in place...






#3866789 - 11/23/13 10:31 AM Re: FARP and Airbase improvements [Re: messyhead]  
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Made some slight improvements. Reduced the amount of polys, and made them a bit smaller, so you can at least see over the top of them now. The previous ones were taller than the helos.






#3866795 - 11/23/13 11:14 AM Re: FARP and Airbase improvements [Re: messyhead]  
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Wow realy nice, especially this shading Hesco.Please increase this H so that was the size of barriers.

#3866841 - 11/23/13 03:16 PM Re: FARP and Airbase improvements [Re: messyhead]  
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Good job messyhead, thank you.

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