#3865730 - 11/21/13 12:46 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Oct 2012
Posts: 2,604
ColJamesD
Senior Member
|
Senior Member
Joined: Oct 2012
Posts: 2,604
USA
|
In the Europe campaign, they put choppers in bases surrounded by trees and also in open spaces between the buildings in the factories.
I liked that.
What's in the box? C'mon, what's in the boooox?
|
|
#3865734 - 11/21/13 12:57 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Aug 2011
Posts: 808
Member
|
Member
Joined: Aug 2011
Posts: 808
|
It's a good idea to replace several smaller FARP one larger base.If you will do this messyhead , I can prepare some textures Hesco and hangar,and other.
Last edited by XIII; 11/21/13 01:06 PM.
|
|
#3865740 - 11/21/13 01:17 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Aug 2011
Posts: 808
Member
|
Member
Joined: Aug 2011
Posts: 808
|
With HESCO there is no problem. With larger obiects (tent) around FARP is a problem.
Last edited by XIII; 11/21/13 01:19 PM.
|
|
#3866349 - 11/22/13 08:55 AM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
Has anyone ever seen this in the game? I can't remember seeing it on a FARP. Looking at the Farp LWS files, they seem to just hold references to all of the objects that make up the FARP. So the image above was one of the objects referenced in the scene. It looks like if I add reference to new objects, they should be included in the FARP. I'm going to give it a try and see.
|
|
#3866356 - 11/22/13 09:54 AM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Oct 2012
Posts: 2,604
ColJamesD
Senior Member
|
Senior Member
Joined: Oct 2012
Posts: 2,604
USA
|
I never seen that but I've seen parachutes draped over crates scattered around the FARPs and Airbases after a cargo plane flies over on a supply mission.
What's in the box? C'mon, what's in the boooox?
|
|
#3866391 - 11/22/13 12:45 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
So I did a quick edit of one of the tent objects, using a new tent I downloaded. It's untextured, but it looks a lot better than the original one. Here you can see it next to the old large tent object I've also got these ones to use. I'll just need to work on the textures, I've got the textures files for the first tent, but they're DDS files so I need to try and convert them. I'll probably also need to create desert and winter versions. Anyone good with textures? It looks like I'll be able to improve the FARP objects quite easily. Also looking the radar and support vehicles.
|
|
#3866410 - 11/22/13 01:23 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
I fixed the textures now. I just need to work on the spacing in the LWS file so they're not overlapping. I might use a new layout altogether. I'll also need to change the collision object and the lower LOD model. I was doing this quickly as a proof of concept really, to see how easily it could be done. There's a few new FARP buildings that I'm going to use. not just all tents.
Last edited by messyhead; 11/22/13 01:24 PM.
|
|
#3866414 - 11/22/13 01:27 PM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Aug 2011
Posts: 808
Member
|
Member
Joined: Aug 2011
Posts: 808
|
looks good bigger = better, most of the objects in eech is terribly small.
Last edited by XIII; 11/22/13 01:32 PM.
|
|
#3866774 - 11/23/13 08:19 AM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
|
|
#3866789 - 11/23/13 10:31 AM
Re: FARP and Airbase improvements
[Re: messyhead]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
|
|
|
|