#3861418 - 11/12/13 03:12 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: Jul 2004
Posts: 2,291
Herman
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#3861426 - 11/12/13 03:45 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: May 2006
Posts: 1,475
strykerpsg
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Land of the Morning Calm
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Or you could read through this thread about the patching nightmare of Harpoon ANW: http://www.armchairgeneral.com/forums/showthread.php?t=95217and compare that mess to the Matrix thread about CMANO: http://www.matrixgames.com/forums/tm.asp?m=3254618Note that the developers on the CMANO team update and reply daily and are listening to their paying customers, something you'll not get from Harpoon and it's development team.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3861431 - 11/12/13 04:00 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: May 2006
Posts: 1,475
strykerpsg
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Land of the Morning Calm
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Saint, whether you like it or not, you will indeed have opened a controversial mess that you are seeking to avoid. I would recommend just reading through the various threads already posted in the AAR section. Read both version 1.0 and the updated 1.01 in order to get a better rounded picture. One of them has a negative slant, the other swings back to the other side of the pendulum. It would be far better to just ask mods to delete the thread and make your owned informed decision. There are compromises no matter which title you choose. However, the fact that CMANO's development team is actively listening to their customers means it will continue to evolve and improve as it's own standalone product. CMANO's not Harpoon and Harpoon isn't CMANO. Both have similarities and both have their own loyal fan bases. Also note that Sunburn aka Dimitris posts on here regularly and is most helpful in answering your questions regarding CMANO. There's also quite a few players on here that will also listen and try to answer where possible but admittedly, many stay away because of the volatility of the subject. herman's review version 1.0: http://simhq.com/forum/ubbthreads.php/topics/3843524/Review_Command_Modern_Air_Nava#Post3843524Erich's review version 1.01: http://simhq.com/forum/ubbthreads.php/topics/3848884/Command_Modern_Air_Naval_Opera#Post3848884
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#3861437 - 11/12/13 04:41 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: May 2006
Posts: 1,475
strykerpsg
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Land of the Morning Calm
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Here is some stuff Ballogan's been working on: His experimenting with multiplayer and it seems to be running pretty well: http://www.matrixgames.com/forums/tm.asp?m=3464981His video's in lieu of a demo: Command Videos: http://youtube.com/baloogan Of late, he's been pretty active on the weekends with streaming live video for those interested. they are also archived on his site: Site: http://baloogancampaign.com
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#3861451 - 11/12/13 05:35 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: Oct 2013
Posts: 30
Vincenzo_Beretta
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Italy
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Also, "Command" supporters are more anxious to speak about the qualities of the game.
Last edited by Vincenzo_Beretta; 11/12/13 05:37 AM.
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#3861489 - 11/12/13 11:56 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Saint19]
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Joined: Aug 2006
Posts: 170
RyanE
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Maine
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One key thing to keep in mind is development. Harpoon development for PC has been abandoned. There is a group still doing database stuff, but no one will be making changes to code. Even if someone wanted to, I suspect Larry Bond will hold the license pretty tight this time. There is a guy tracking all the bugs in H3 and I think its up over 200. Those will not be fixed.
Command is only two months old and appears to be on a fast track for development. There a few bugs, but at a baseline, it functions very similar to H3. It is more detailed in some ways, but the main thing is the more modern interface capabilities. It does not allow complete database editing, but does have some very cool tools to get around that.
btw, I don't know what the issue is with some people claiming Command is too cluttered. I can make a Command screen look just like an H3 screen. I think it is someone who hasn't learned the Command system yet.
Last edited by RyanE; 11/12/13 11:58 AM.
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#3862766 - 11/15/13 01:32 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Baloogan]
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Joined: Jul 2004
Posts: 2,291
Herman
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Also, Herman, you are permanently banned from my multiplayer plugin for Command, plus any future plugin. Stick with what you know: H3 multiplayer and Arctic Circle. I forgive you and god bless. Goodbye. What typical childishness to be banned from something I never cared to join in the first place. The original PBEM for Harpoon idea was born in 1996 and there does not seem to be a single recorded instance of anyone actually playing it. Automating the process will make little difference. http://www.harpoonpages.com/ftp/util/h2hhrule.txtThe very concept is an utter failure from the start. It reminds me of that Bugs Bunny cartoon when he tries to share a bowl of soup with Christopher Columbus. It is easily seen how silly the whole notion is at the 3min 40sec mark. http://www.ulozto.net/live/xE2USHX/bugs-bunny-hare-we-go-1951-avi It failed in 1996 and it is doubtful to have much more success in 2013 when real MP games like NWAC, Fleet Command, Global Conflict Blue 2, and Harpoon are readily available.
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#3862782 - 11/15/13 02:21 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Herman]
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Joined: Sep 2013
Posts: 78
Baloogan
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Thanks for the link. Heh, I was 9 years old when that was posted. I wonder if I could find the guy who posted that, Corey Rogers. I'd love to compare notes. I wonder who the first line of the email was addressed to .... The method entail using email, before YOU condemn it give it a chance. I wonder why he made this house rule... If you pause the game: you may only check distances between units, no making missions or checking the database.
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#3862788 - 11/15/13 02:34 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Baloogan]
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Joined: Jul 2004
Posts: 2,291
Herman
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Thanks for the link. Heh, I was 9 years old when that was posted. Never would have guessed that wasn't your current age from the way you issued your pre-emptive ban. I wonder who the first line of the email was addressed to .... The method entail using email, before YOU condemn it give it a chance. Probably the entire Harpoon II community. Notice how everyone was immediately able to recognize an abject failure of the concept from the start. A turd is a turd no matter how much it is polished (or automated).
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#3862827 - 11/15/13 04:57 AM
Re: What are the differences between HARPOON and COMMAND???
[Re: Baloogan]
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Joined: Oct 2013
Posts: 30
Vincenzo_Beretta
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Italy
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Never would have guessed that wasn't your current age from the way you issued your pre-emptive ban. Just wanted to start off our relationship on the right note. And to get you to post. Let me understand this one: to you the "right note" is to ban someone for something he did in an activity that has not yet begun??
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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