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#3844303 - 10/01/13 05:08 PM MWO 10/1 Patch Notes  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Patchnotes are up:
http://mwomercs.com/forums/topic/137877-...-to-1130am-pdt/

For those blocked at work:
Click to reveal..

Greetings MechWarriors!
In addition to the patch coming tomorrow, we're also performing some server maintenance and firewall changes. All this means on your end is that the servers will be down slightly longer than usual (between 45 minutes to 1.5 hours total, depending.)
So we hope you enjoy the patch, and we'll see you on the battlefield!
Cheers,
The MechWarrior Online Team
Patchnotes:
UPDATE
Greetings MechWarriors!
We are excited to be adding our ninth map to the game - Crimson Strait! We can't wait to see what kind of interesting new tactics players develop on this map.
Finally the Hero Atlas rears its head; The Boar's Head. All I can say is: 3 energy hard points on each arm? Yikes! This guy is going to pack a punch!
Also, a Spider Champion is born! Love em or Hate 'em, a Spiders presence in the battle can really turn the tide. This little champion is sure to be a thorn in my side.
The new pre-match organization screen lets you take command of your lance or your whole team, because teamwork is OP. Read on for more Tuning Fixes and Improvements.
And remember! Project Phoenix Talon, Storm, Guardian, and Overlord Packages are dropping next patch! Now is the time to get in on the action with these awesome packages.
See you on the Battlefield!
-Matt Newman.

Content
New Map:
Crimson Strait divides two major land masses and is an exclusive economic zone that has been in on-going dispute for many decades. At its mid-point, lies a major metropolis skirted by an airport and shipping terminal, which also serves as the city’s main entry point.
The port is surrounded on two sides by a high cape and a steep mountain ridge. The strait gets its name from the reddish pigment in the water which is due to the the metabolizing of naphthalenes from endophytes living in marine plants; this also has a side effect of producing a slightly sweet aroma.
Although this large capacity transshipment port has limited storage capabilities, most goods are cross-docked and therefore a high risk hub for contraband and derivative contraband such as battletech parts, technology and chassis'.
Along with having commercial shipping airport facilities, dignitaries and business people usually arrive here as it is deemed the securest point of entry on the northern continent.
Gameplay

New Hero Mech
"The Boar's Head" AS7-BH

New Trial Champion Mech
Spider SDR-5K©

New Trial 'Mechs.

Spider SDR-5K©
Centurion CN9-A©
Dragon DRG-5N©
Atlas AS7-RS©

Front End
Pre-round screen:
Players can take command of company or lance.
Company commanders can re-organize players in the company.
Ready button - when all players have clicked ready, the game will start, overriding the timer.

Performance
FPS improvements when users look out at an empty horizon.

Gameplay
Jump Jets now provide a slight forward thrust on take off. Once in the air you cannot vector off your current trajectory.
UAC/5 ammunition per ton now matches the AC/5 at 30 rounds per ton.

Bug Fixes
Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.
Fixed an issue where the flamer particles were on an angle when firing from the weapon.

General
Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them.
Known issue: The Founders variant does not currently have the new level of customization.

Known Issues
Damage may not be dealt to `Mechs standing in Lava on Terra Therma. Heat is correctly applied.
The pre-round countdown may sometimes display incorrect numbers (including negative numbers) in some specific cases.
Audio warnings for airstrike and artillery strikes may be incorrectly heard during the pre-match countdown. MechWarriors using these modules should await the ingame audio notification before attempting to unleash these weapons.

We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team


Looking forward to trying the new map tonight and the pre-round lance changes, also glad to see the jumpjet change thumbsup


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3844312 - 10/01/13 05:15 PM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Feb 2007
Posts: 2,603
malibu43 Offline
Senior Member
malibu43  Offline
Senior Member

Joined: Feb 2007
Posts: 2,603
SoCal
Beat me to it!

Ya. It all looks good to me. Hopefully the new map is fun, and hopefully I can join you guys tonight!


Sager NP8671 17.3" Notebook, i74720HQ (3.6GHz), GTX 970M (3.0GB), 8GB DDR3 RAM, 1TB 7200RPM HD, TrackIR 4, CH HOTAS and rudder pedals
#3844334 - 10/01/13 05:36 PM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
I looked at the patch notes and spilled my half-empty glass of liquid.

I'm looking forward to the new map but everything else is Meh (3 Weeks)!

S


MWO callsign Feetwet
#3844492 - 10/01/13 10:03 PM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
I think JumpJet forward change will make a difference in making poptarts harder... i.e. they will jump forward and not just popup.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3844510 - 10/01/13 10:31 PM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

Joined: Apr 2008
Posts: 19,581
MS
True, that could be the best part. LOL
Got the patch and did my weekly repair tool precautionary run.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
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#3844638 - 10/02/13 05:51 AM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Sep 2000
Posts: 3,270
sinner6 Offline
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sinner6  Offline
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Joined: Sep 2000
Posts: 3,270
Fort Worth,TX
new map was awesome


Steam: Sinner6
Uplay: Sinner76028
MWO: Sinner6
#3844639 - 10/02/13 05:54 AM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Aug 2001
Posts: 2,189
MojoFlow Offline
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MojoFlow  Offline
Member

Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
Agreed,

Really impressed with the new map. Looking forward to future content being up to that level of quality.

Good drops tonight guys!

Cheers!

#3844674 - 10/02/13 08:54 AM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
Bug Stompe....Quisling
Member

Joined: Jun 2010
Posts: 1,181
Crimson Strait was fun but confusing around Kappa point.

(Sucks to wait until Oct 15 for the Shadow Hawk and another 2 months for the Griffin/Wolverine sigh)

#3844742 - 10/02/13 01:53 PM Re: MWO 10/1 Patch Notes [Re: kludger]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Yep, I love the new map as well. Hopefully they add a driving rain version of the map. Something where we can't see crap up top but the tunnel is clear.

S


MWO callsign Feetwet

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