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#383595 - 08/26/05 01:00 AM This sim sucks.  
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Reticuli Offline
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I can't stand this thing. Looks good at 4X/16X and has an excellent helmet sighting system, but that's it. Impossible to land. It's only cool if you run it with invincibility on. Your aircraft has a very difficult time mantaining altitude and goes into stalls much more easily than even X-Plane's Mig 29 and Flankers with Artificial Stability off (I add the switch to Barry's X-Plane cockpits). And it's far too difficult to detect the enemy. With full radar, IRST, or both on the enemy always sees me first and wacks me. Switching on the ECM when they start trying to track me makes no difference in my survivability. Flares and chaff only marginally divert incoming missiles. And the exit time for getting out of the campaign map screen is horrible. Oh well, I only paid for shipping.

Anyone have any pointers on what I'm doing wrong?


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

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#383596 - 08/26/05 01:04 PM Re: This sim sucks.  
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i wasnt aware flanker 2 had a god mode


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#383597 - 08/27/05 01:00 AM Re: This sim sucks.  
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Not in the missions...in the instant combat. Spent a few more hours with it and got so damn fed up with it. Really pathetic garbage software.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383598 - 09/05/05 01:01 AM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
Not in the missions...in the instant combat. Spent a few more hours with it and got so damn fed up with it. Really pathetic garbage software.
I think it's a great sim. Had a decent campaign system, I'd play it more than F4 myself.

In terms of your first post, I haven't had the problems you listed, but if you want some help, just ask again.

One thing to keep in mind, that a lot of people new to a Flanker don't, is that it isn't designed to be a dogfighter.
If you don't get your kill bvr, extend and exit the fight or extend and try again.
Do not close with the enemy, when you're in a Flanker; if he's in a fighter, he'll out turn you and that's that.

#383599 - 09/06/05 03:03 PM Re: This sim sucks.  
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Copy what John said, the Flanker is no dogfighter in the main, but a BVR fighter, so use according tactics. Also, the flight model of Flanker always was considered to be far superior to that of Falcon, where as Falcon shines with superior avionics and campaign system. Falcon may have fly-by-wire, but it's conseqeunces in flight-dynamics are exaggerrated, according to real viper drivers. In F4 you fly like on rails - but not so in Flanker. I have no problems with landing in Flanker, so I assume it is a question of experience and routine, a decent HOTAS and setup for it, and practice. I admit I am an old Falconeer myself and have never flown Flanker in campaign and missions, due to it's lack of atmosphere, but occasionally I jump into it because of the good, dynamic and nonstatic flight sensation it produces, make some stunts, and then land again. Just for fun. Some years ago a German flightsim site had regular air race-events in virtual space - not using MSFS or F4, but - Flanker.

One also should mention that they released this sim with a printed hardcopy of a thick, well-done manual in a time when this habit already had been died out and every paperjob was shipped as printer-unfriendly pdf (nuke it) already.

#383600 - 09/07/05 05:04 AM Re: This sim sucks.  
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I can't even detect the enemy first using IRST and/or radar, using back and forth scanning, changing azimuth, you name it. They just don't show up. I can't even get past the first mission on the first campaign. I personally think Flanker's a great dogfighter in instant combat, but I'm pretty sure the flight model is simplified and you can turn on invincibility. I've turned it off before and succeeded in winning the round, but it's campaign BVR that's giving me problems. Enemy aircraft don't seem to appear on the airborne warning screen until it's too late. And those exit out times are just ludicrous. I wonder if running it in XP is causing the problems. The aircraft constantly wants to lose altitude and sink, and I'm using trim. I've got X-Plane and nothing in that flies with such a lack of lift, even the Flankers with stability turned off to get rid of the flapping. If Falcon flies like it's on rails, it must really suck. Even Jane's FA-18 flies with normal inertia during turns and has great avionics and AI. It just seems like Flanker is way overrated and overdone. Just the menu design alone is so poorly thought out and antiquated.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383601 - 09/07/05 12:10 PM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
I can't even detect the enemy first using IRST and/or radar, using back and forth scanning, changing azimuth, you name it. They just don't show up. I can't even get past the first mission on the first campaign. I personally think Flanker's a great dogfighter in instant combat, but I'm pretty sure the flight model is simplified and you can turn on invincibility. I've turned it off before and succeeded in winning the round, but it's campaign BVR that's giving me problems. Enemy aircraft don't seem to appear on the airborne warning screen until it's too late. And those exit out times are just ludicrous. I wonder if running it in XP is causing the problems. The aircraft constantly wants to lose altitude and sink, and I'm using trim. I've got X-Plane and nothing in that flies with such a lack of lift, even the Flankers with stability turned off to get rid of the flapping. If Falcon flies like it's on rails, it must really suck. Even Jane's FA-18 flies with normal inertia during turns and has great avionics and AI. It just seems like Flanker is way overrated and overdone. Just the menu design alone is so poorly thought out and antiquated.
Regarding the radar, keep in mind that Russian avionics (radar) is much less versatile than Western ones.

I.e., the radar cone on the Flanker is very small, compared to the amount of coverage, say, you'd get with an F-16's radar.

What this means, is that the pilot (you) have to constantly move that radar cone around and search with a Flanker.

It's more of a "flashlight beam" size compared to a "floodlight size" radar cone in a western jet.

#383602 - 09/09/05 01:48 AM Re: This sim sucks.  
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I flew it for a couple more hours yesterday. Managed to finally shoot down one or two aircraft, but there are another two or three out there. What an annoying way to begin campaign 1, mission 1: outnumbered and using lower-end ordinance from a base the briefing says is short on supplies. Very stupid. Am I correct in understanding that there is no automatic target aquisition in Flanker? You have to move the TDC manually to every target in the HUD and lock on to it before firing? You can't just hit a button to automatically have the firing computer choose the closest enemy aircraft illuminated with the radar? It's bad enough that you can't launch at multiple targets while in TWS mode. That sort of defeats the purpose of TWS, in my opinion.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383603 - 09/09/05 02:18 AM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
I flew it for a couple more hours yesterday. Managed to finally shoot down one or two aircraft, but there are another two or three out there. What an annoying way to begin campaign 1, mission 1: outnumbered and using lower-end ordinance from a base the briefing says is short on supplies. Very stupid. Am I correct in understanding that there is no automatic target aquisition in Flanker? You have to move the TDC manually to every target in the HUD and lock on to it before firing? You can't just hit a button to automatically have the firing computer choose the closest enemy aircraft illuminated with the radar? It's bad enough that you can't launch at multiple targets while in TWS mode. That sort of defeats the purpose of TWS, in my opinion.
Well, TWS stands for *track* while scan, not shoot while scan \:\)

No, there is no autolock in these avionics.

Anyway, the key is to know the planes faults AND pluses.
If used as designed, the flanker is deadly. You can't approach it with a "western avionics" mindset though.

Two main points; as said before, it's not a dogfighter, don't treat it as such.

*Always* have an awacs on your side. Always. If there's not one in a mission, put one (or two, or whatever) in. Put in a cap to protect them too.

Soviet aircraft doctrine, avionics, etc. was designed with one always being present, and if you don't have one, you're not using your craft to it's potential from the start.
Use it's datalink info.

Plus, approach the missions with a more realistic mindset.
I.e., being outnumbered, out-ordinanced, etc. is a type of mission I doubt many actual pilots would continue into. Think virtual survival and abort if needed.
Obviously, that can screw up your campaign, but then, think about editing that mission to a more realistic standard.
I can't remember; anyone else know if there's a common password to declassify them ?

I.e., give yourself some wingmen, etc.


If you just learn it within it's limitations, and accent it's strengths, it can be a hoot.
I'm still waiting and can't wait for the day when I can fly a dynamic campaign from the "other" side, with realistic avionics, weapons, etc.

#383604 - 09/09/05 02:36 AM Re: This sim sucks.  
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I find it very hard to believe that the real flankers, even from the early 90's, didn't have an auto aquisition mode. The target's there on my radar. Why should I have to move the TDC manually in the HUD? Hell, why's the TDC even in the HUD? Trying to get the TDC onto a moving target while attempting to orient my jet and the blip repeatedly blinking out is a pain. While survivablity is an issue, I honestly think dogfighting in this is better than the BVR stuff, with the padlocking, HMD sight, and such. BVR is just frustrating.

I can't figure out how to even change my loadout for a campaign mission, let alone add a CAP, wingman, or anything else. "Campaign" in the menu can't be selected. Where am I suppose to go to change the mission?


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383605 - 09/09/05 02:44 AM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
I find it very hard to believe that the real flankers, even from the early 90's, didn't have an auto aquisition mode. The target's there on my radar. Why should I have to move the TDC manually in the HUD? Trying to get the TDC onto a moving target while attempting to orient and the blip repeatedly blinking out is a pain. While survivablity is an issue, I honestly think dogfighting in this is better than the BVR stuff, with the padlocking, HMD sight, and such. BVR is just frustrating.

I can't figure out how to even change my loadout for a campaign mission, let alone add a CAP, wingman, or anything else. "Campaign" in the menu can't be selected. Where am I suppose to go to change the mission?
Well, the Russians recently outfitted the flankers with French avionics, so I guess that says something about how they felt about their own \:\)

I don't consider the no auto a problem in bvr; it's not needed there, and that's what a flanker is designed for, bvr.
Now, in a knife fight, it would be nice, no doubt.

The campaign missions are "classified", meaning you need the designers password to "declassify" them, which would allow you to edit them.

You can access this function either via the editor, or just click on the campaign you want to fly, and when the map comes up, you'll see the edit, etc. buttons.

But you'll need the password, so do a google and/or search here for it, if it's even available.

The classified missions in F1 had a known pw, but I never bothered with the "campaigns" in F2,so don't know about the pw for those.

#383606 - 09/09/05 03:39 AM Re: This sim sucks.  
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Hmm...I finally just found out how to change my loadout and add some wingman without any password. I changed the loadout to 77's and 73's, added two wingmen, changed the camo, etc. Then I tried toggling the Me check box just to make sure that worked. Now I can't check it back on and can't do anything to the aircraft. That's swell. I think in the process of trying to exit out I accidentally saved it and would have to either reinstall flanker or find that password you're talking about to get back into the campaign.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383607 - 09/09/05 11:47 AM Re: This sim sucks.  
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Passwords are blank, eagle, or infantry, depending on the mission/campaign. I started getting CTD's in XP. Between the black text boxes in the editor and the CTD's I decided to try installing it on the 98SE partition. While it doesn't look as sharp now or like 4X AA (2X is fine), the CTD's that suddenly cropped up are gone and the editor looks correct. I had to lower missile effectiveness to easy, turn on hard landings, give myself two wingmen, change the loadout to include ECM, 77's, & 73's, and reduce the enemy skill once I'd declassified the mission. I tried medium missiles, but that is a giant leap in missile effectiveness. Something between the two would be nice. Situational awareness is sufficiently poor that you just don't have enough time to respond to incoming weapons or lock the TDC quickly. The stalls also seem to switch on suddenly after the buffeting and then blink right out again if you counter it hard enough. Not quite gradual on the transition, and it happens just too darn easily. You're constantly fighting the aircraft, making it difficult to fight the enemy. I did finally complete the first mission in the campaign with all these changes, but now I can't tell if my progress has been saved. The new briefing is identical to the last.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383608 - 09/11/05 04:34 AM Re: This sim sucks.  
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The lack of auto designation is a big problem on this sim. Massive. All you need is to be able to auto designate and then cycle through targets, forward and back. No big difficulty for them to have added that. The avionics are not that bad. There are enough cockpit instraments to fly this aircraft without stalling, it's just that stalls occur too abruptly and frequently. They're not gradual. They flick on and off like a light switch. All the accuracies of flight are there, they're just overly pronounced and shouted to you in 140dB at point blank. If you can get good at flying this, X-Plane and any other sim is going to be a cinch. I landed successfully for the first time last night...on a normal runway. Landing has to be done just right, and any deviation from how the autopilot would do it is fatal. That's just totally wrong. You have to be pitched up in just the right amount, wings perfectly level, speed 270 kph or less, down velocity very low...there's not enough margin for error. Centainly TAW makes it too easy, but this is significantly more difficult than it should be. The velocity vector circle appears to become part of the ILS system, making it fairly easy to get the ILS markers to line up. It's just keeping it exactly there with all the other perameters perfect, then executing the roundout at the correct amount at exactly the right moment. It's all real-like, but in an overly descrete, overly stringent, analytical kind of way.

I'm starting to enjoy the air combat more, but easy missiles is too easy and medium is too difficult. I think auto acquisition would have fixed the BVR balance almost completely.

I'm pretty happy with the graphics. XP let me have 4X AA, but sometimes it would switch off. 98SE only allows up to 2X, but at least it appears to always be on. XP was sharper looking. I'm not sure why 98 looks so much softer. I wonder if the latest ATI drivers are the problem. I noticed a drastic softening of the picture with the latest drivers for XP, so I reverted back to those from a couple months ago. Maybe it's the same thing for 98. Objects on low and everything else on high in 640X480 (with noise texture raising on), the landscape looks great and seems fairly smooth. Clouds are bad, though. It's simply this thick fog above a certain alt.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383609 - 09/11/05 04:39 AM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
The lack of auto designation is a big problem on this sim. Massive. All you need is to be able to auto designate and then cycle through targets, forward and back. No big difficulty for them to have added that. The avionics are not that bad. There are enough cockpit instraments to fly this aircraft without stalling, it's just that stalls occur too abruptly and frequently. They're not gradual. They flick on and off like a light switch. All the accuracies of flight are there, they're just overly pronounced and shouted to you in 140dB at point blank. If you can get good at flying this, X-Plane and any other sim is going to be a cinch. I landed successfully for the first time last night...on a normal runway. Landing has to be done just right, and any deviation from how the autopilot would do it is fatal. That's just totally wrong. You have to be pitched up in just the right amount, wings perfectly level, speed 270 kph or less, down velocity very low...there's not enough margin for error. Centainly TAW makes it too easy, but this is significantly more difficult than it should be. The velocity vector circle appears to become part of the ILS system, making it fairly easy to get the ILS markers to line up. It's just keeping it exactly there with all the other perameters perfect, then executing the roundout at the correct amount at exactly the right moment. It's all real-like, but in an overly descrete, overly stringent, analytical kind of way.

I'm starting to enjoy the air combat more, but easy missiles is too easy and medium is too difficult. I think auto acquisition would have fixed the BVR balance almost completely.

I'm pretty happy with the graphics. XP let me have 4X AA, but sometimes it would switch off. 98SE only allows up to 2X, but at least it appears to always be on. XP was sharper looking. I'm not sure why 98 looks so much softer. I wonder if the latest ATI drivers are the problem. I noticed a drastic softening of the picture with the latest drivers for XP, so I reverted back to those from a couple months ago. Maybe it's the same thing for 98. Objects on low and everything else on high in 640X480 (with noise texture raising on), the landscape looks great and seems fairly smooth. Clouds are bad, though. It's simply this thick fog above a certain alt.
Fwiw, if by "them" you mean the game designers, there's no auto lock in the game, because there wasn't any auto lock in the actual avionics of the jet at the time the sim represents.

#383610 - 09/11/05 04:54 AM Re: This sim sucks.  
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Poor *******s. Well, it's no fun trying to fight like that. BVR becomes nothing more than a frantic chase between the disappearing target blips and your TDC. You mentioned that you'll be out turned if you try and dogfight? I haven't encountered that except with F-16's. With all the other fighters I seem to easily get them close enough to use the 73 with the helmet sight. I sure am glad when I've unloaded most of my missiles, though. You have insane inertia when you're fully loaded.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383611 - 09/11/05 01:43 PM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
Poor *******s. Well, it's no fun trying to fight like that. BVR becomes nothing more than a frantic chase between the disappearing target blips and your TDC. You mentioned that you'll be out turned if you try and dogfight? I haven't encountered that except with F-16's. With all the other fighters I seem to easily get them close enough to use the 73 with the helmet sight. I sure am glad when I've unloaded most of my missiles, though. You have insane inertia when you're fully loaded.
You really shouldn't need auto lock for bvr. For that matter, none of the conventional (of any nation) fighters in service today have it; it's made for visual fights, (you better be sure of your target if you're going to rely on autolock, i.e.) not bvr.
Don't know about jets like the F-22, etc.

If the blips are disappearing, you need to move your radar cone around and find them again.

#383612 - 09/12/05 09:06 AM Re: This sim sucks.  
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The blips on the HUD you're chasing after disappear and reappear with the radar scans. I'm starting to get more use to it. I'm pretty frustrated with how my ATI is acting finicky with antialiasing. Sometimes it works, mostly it doesn't. Not sure what's going on. Looks great with it on, but so jagged and crappy with it off. I can get it to work on the first mission I fly, but after I die or any next mission it's off. If I go out of the game and come back it works, but not on saved campaigns after I've loaded it. As far as auto acq, most American fighters have had that for years, along with the ability to cycle through targets and use NCTR to find which ones aren't good guys. I use it in JF-18 all the time. Rarely do I ever use the TDC except for ground targets. If the blips didn't blink out and appear somewhere else or if you had a TDC on the MFD, then I could be more content. The little triangles stay lit and stable on the HUD constantly, but unfortunately you can't select air targets that way. I'm also a having trouble declassifying missions within the campaign after the initial one, or even changing the loadout, for that matter. For some reason I have to go into Flight-Choose Phase to get to the next mission. And the only option in that window is Run. Weird. Oh, and the landing problem appeared to be related to running in XP. In 98SE and XP with 98/ME emulation the spontaneous landing explosions are gone and the text boxes in the map screen have come back. So a lot of the problems stemmed from good all XP...again.


The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

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#383613 - 09/12/05 09:20 PM Re: This sim sucks.  
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Quote:
Originally posted by Reticuli:
The blips on the HUD you're chasing after disappear and reappear with the radar scans. I'm starting to get more use to it. I'm pretty frustrated with how my ATI is acting finicky with antialiasing. Sometimes it works, mostly it doesn't. Not sure what's going on. Looks great with it on, but so jagged and crappy with it off. I can get it to work on the first mission I fly, but after I die or any next mission it's off. If I go out of the game and come back it works, but not on saved campaigns after I've loaded it. As far as auto acq, most American fighters have had that for years, along with the ability to cycle through targets and use NCTR to find which ones aren't good guys. I use it in JF-18 all the time. Rarely do I ever use the TDC except for ground targets. If the blips didn't blink out and appear somewhere else or if you had a TDC on the MFD, then I could be more content. The little triangles stay lit and stable on the HUD constantly, but unfortunately you can't select air targets that way. I'm also a having trouble declassifying missions within the campaign after the initial one, or even changing the loadout, for that matter. For some reason I have to go into Flight-Choose Phase to get to the next mission. And the only option in that window is Run. Weird. Oh, and the landing problem appeared to be related to running in XP. In 98SE and XP with 98/ME emulation the spontaneous landing explosions are gone and the text boxes in the map screen have come back. So a lot of the problems stemmed from good all XP...again.
Yep, I know most Western fighters have had auto for years.
But as I said, not for bvr combat \:\)

#383614 - 09/13/05 01:39 AM Re: This sim sucks.  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
Member
Reticuli  Offline
Member

Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Well I always use it for BVR combat. With NCTR I don't see why you wouldn't want to. Inside visual range I always use the CAC modes (bore, vertical/band, wide, helmet, etc) to manually designate visually. Auto seems to be slower and more innaccurate for close in. I'm more likely to lock onto a friendly with it or it simply takes too long for the contacts to appear on the MFD/radar screen at all. I just find it so odd that within TWS you can't just cycle between MFD contacts like you would in AG mode in Flanker. That was just a weird-ass design choice by the Russians. Oh well, as long as an AWACs is up I'm fairly content with it...though it would have been nice to be able to cycle forward and back instead of just forward.

Any ideas on my anti aliasing issue? The darn thing switches off after every mission. So strange.


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