Been awhile so I thought i would post an update for those who do not visit the 777 forum. PWCG 14 is the most significant update in a very long time. Coding and testing have taken weeks. The missions are better than ever, air and ground. Hope that you will enjoy this.
Get the latest release at the
PWCG web site Skins for PWCG are at the
PWCG Skins PageVersion 14.0
Virtual Waypoints
- Using ME constructs to make AI flights perform "virtual" flights
- Not having the planes on the map means tremendous improvement in performance
- Makes many more flights possible
- Eliminates need for many canned flight patterns, making contact more natural
- Contact with the enemy happens exactly as it would if the AI was really flying the mission
Improved ground action:
- Attacks - tanks vs artillery for ground attack missions.
- Attacking infantry, tanks, machine guns, and artillery
- Defending pill boxes and artillery
- 3rd party objects at airfields (Thanks Vander and JimTM)
- Hot spots filled by:
- Water tower
- Airfield Objects
- Ground Crew
FE2b
- Added to game with proper squadrons (lots of them in 1916/1917)
- Mapped French planes to FE2b
- Farman F.40, Voisin L.III, Caudron G.IV
- French and Belgian skins available at the PWCG web site
Match operational tempo to battles.
- If you are in an active battle zone
- Increased odds of contact patrol or bombing mission for two seaters
- Increased odds of ground attack for Allied scouts, and ground attack two seaters
- Increased mission frequency
- Increased odds of supporting or stopping an infantry assault
Added Contact patrols
- Low altitude patrols close to the front
- See flare when contact is made
Changed Artillery AAA to fire at 10x rate. Allows for more fire with fewer entities (Thanks requiem).
- Balloon AAA and front AAA
- Not used for low level missions because it is too deadly.
Player and AI pilots can now be made prisoner
- Land behind your lines, in NML or near one of your positions and you are safe.
- Land behind enemy lines and the deeper you are the less likely your escape.
Add sea plane flights to non-seaplane missions
Modeled front lines for both sides.
Added Requiem's Wound Modification
- Set from user preferences in advanced configuration
Eliminated non-viable mission message. Now some missions will be without contact.
Bugs Fixes:
- Ambient balloons do not appear as a claimable victory
- Fixed some errors in ground position ownership
- Moved 5 and 7 RNAS to more historically accurate locations
- The Medals are not showing properly in Combat report
- Arty spot grid not appearing in missions
- Cleaned up unused advanced config parameters
- No more landings. AI aircraft are now deleted before landing. Player can land normally but will not land automatically.
- Added delay for balloon winch and made winch rate slower
- Fixed issue where a balloon claim could be denied
- 8 RNAS did not have any planes assigned for a two week period in September 1917
- Performance improvement by using smaller images