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#3833950 - 09/09/13 01:55 AM WW2 Battleship Simulator *****  
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O_Smiladon Offline
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S! and Ahoy!

I am putting this post up to gauge the response to what I am about to ask..

Who Wants a detail WW2 Battleship sim??? And What would you like to see in such a Sim

Why I ask I hear you say.. Well if all goes well and I can get the backing from a few people that I am in contact with it just may well be on the cards..

Even if they say no I will think very hard about putting it up on kickstarter

Or Am I flogging a dead horse please put posts up and tell me to push on with the project.

Regards
O_Smiladon

Inline advert (2nd and 3rd post)

#3833959 - 09/09/13 02:19 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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i for one would love to see a battleship sim. I had a lot of fun with the old Destroyer Command, taking that to the next level would be great.

#3833969 - 09/09/13 03:00 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Ditto. Loved Destroyer Command. Loved Enigma rising tides.

Would love to see a game focusing on the big guns of surface action. Maybe an alternate universe where we don't have to bother too much with subs and aircraft. Whatever to justify the surface bias. Lord knows we have tons of sub and plane sims but zero WWII surface sims.

I'd like to see a mission editor in it. Scenario creator. Would be nice to have a "career mode" where one could advance their crew's capabilities, maybe advancing up thru the BB classes.

#3834054 - 09/09/13 10:33 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I'm in. I have no big expectations for graphics and campaign, but would love to see a full gunnery controll, fog of war options, maybe night combat and a deep gunnery training. WW1, WW2 or interwar period.

Japan, Germany, Italy vs US, UK

Austro-Hungary VS Italy, France

And a 30-40 Us dollar price


Opinions?

Last edited by apelles; 09/09/13 10:34 AM.
#3834061 - 09/09/13 10:49 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would like to see something like this.

WW1 or WW2.Would love to go up against the Bismark,Scharnhorst and their like.

I'm easy on price,if it's something I want to play then I will put up the money.

Last edited by Chucky; 09/09/13 10:50 AM.

EV's are the Devils matchbox.
#3834168 - 09/09/13 03:51 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Sounds good, I enjoyed Destroyer command and it would be great to see something similar but more up to date.

I'd love to be able to walk around my ship like Silent hunter and man positions.


That Farrow bloke you executed today, are you sure he's dead?
Well I chopped his head off, that usually does the trick.
Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake.
No, the thing I chopped off had a nose.
#3834300 - 09/09/13 07:34 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Thanks guys,

Keep the idea’s coming and thanks for posting.

I to would like to have it up SH5 sort of level were could walk around the ships main deck’s, jump into gunning positions and so forth.

As far from modelling goes I see only making the main arterial corridors. Modelling every hatch and store room might be a bit much.

You have to have the main turret modelled well. On a 16’ guns there were 79 men manning the thing , from the guys down in the magazine loading the powder charges up through to the turret commander , loaders , lifters and all sorts. This maybe a bit much to be able to jump in any position inside the turret, but would definitely want the commander, fire systems controller and maybe a loader to be modelled the rest would be AI.

So tell your mates about it and to come and post some support and suggestions.. I will be printing this thread out to take to my backers and showing them the support I need, so we can bring this thing to life.

Next post I will show you some box art I have been working on. And when I have finished my presentation I will post up for you guys to see.

Thanks for the kind words

O_Smiladon

#3834347 - 09/09/13 08:50 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I'm pretty sure that Task Force 1942 levels of detail with regards stations/systems would be great.Making it too complicated is going to make it too niche for some. I know some would like to play every station but if you have to be realistic about getting it done then maybe that's the way.And as for walking round a Battleship,that's going to take some time biggrin

I'm sure I won't be alone in saying please give us a modern version of TF1942.


EV's are the Devils matchbox.
#3834360 - 09/09/13 08:56 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Hi, have you also tried posting here - Subsim

There's a lot of potential customers there too.

All the best!


That Farrow bloke you executed today, are you sure he's dead?
Well I chopped his head off, that usually does the trick.
Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake.
No, the thing I chopped off had a nose.
#3834395 - 09/09/13 09:29 PM Re: WW2 Battleship Simulator [Re: Friday]  
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Yes I have posted up on the subsim forum..Not to many responding there.. Maybe a little this guys blowing his chain sort of thing.

I will keep posting there when I have some stuff to show. that might get the Sceptics posting there support..

Anyway will keep plugging away..

Thanks Guys

O_Smiladon

#3834505 - 09/10/13 12:55 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Since you asked,

I would like to see: WWII.
Realism
Historically based dynamic campaign
Editor
Quick mission builder
Crew management
Attention paid to actual ship handling...how can you have a Naval sim without simulating what it means to command a ship at sea?
realistic ranges
realistic range of duties: AA screen for fast carriers, shore bombardment, surface task force, etc.
distinctly nautical traditions such as crossing the line ceremony
realistic camouflage schemes
some kind of system to get upgrades during refits
a system to train and improve your different types of gunnery, and other divisions such as engineering.
similar to the silent hunter series, but more fleshed out, have officer characters that grow and develop and have effects on their divisions.
good graphics, with primarily first person pov but with the option to see your ship and fleet in all its 3rd person glory


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#3834510 - 09/10/13 01:05 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Cont...
Realistic sea states
Realistic watch system for the crew
Realistic navigation
Attention paid to Naval customs, courtesies, and traditions
Realistically applied system of awards.
Realistic damage models
activities such as underway replenishment, ammo resupply, launching and recovering float planes, etc.
Real time gameplay.
and I would like to see an interactive captain's sea cabin where we can fast forward time by sleeping, save the game, manage crew details, keep a captain's log, and customize to some extent.

Thanks for asking! I hope your endeavor is a success

EDIT: I almost forgot, accurately modeled ship classes!

Last edited by VMIalpha454; 09/10/13 01:07 AM.

"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#3834555 - 09/10/13 03:16 AM Re: WW2 Battleship Simulator [Re: VMIalpha454]  
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VMlalpha454,

Thanks for the very cool post..

Yes I have to agree with you 100% on all that you have said.

I to hope I can get this thing of the ground time will tell..

And once again cool post

Cheers

O_Smialdon

#3834671 - 09/10/13 11:15 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Ok i have got some stuff to show you..

Box art, and a shot of a ship in a programme to make a promo vid..which is very WIP still working the ins and outs of the programme and the ship is not the one i will be using.. But it gives you a idea on what i am trying to do.





So you can see "Capital Ships" is the name

What ya reckon ?

O_Smiladon

#3834758 - 09/10/13 02:18 PM Re: WW2 Battleship Simulator [Re: Chucky]  
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Originally Posted By: Chucky
I'm pretty sure that Task Force 1942 levels of detail with regards stations/systems would be great.Making it too complicated is going to make it too niche for some. I know some would like to play every station but if you have to be realistic about getting it done then maybe that's the way.And as for walking round a Battleship,that's going to take some time biggrin

I'm sure I won't be alone in saying please give us a modern version of TF1942.


I'm with Chucky.
The SH5ish warship touring is not make much benefit compared to the work that needs to build it up.
Sorry for the sentence structure. :-)

#3834775 - 09/10/13 02:47 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Trust you guys to think about something logically, I guess a Battleship would be a fair old trek wouldn't it as they're a bit bigger than a sub! biggrin

A boy can dream though can't he?


That Farrow bloke you executed today, are you sure he's dead?
Well I chopped his head off, that usually does the trick.
Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake.
No, the thing I chopped off had a nose.
#3834776 - 09/10/13 02:47 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would support this project. I suggest you start off with a single WWII battleship class, do it well, and move on from there.

Long term, I'd love to see every single one of VMIalpha's suggestions in there. I'm not much of a fan of detail sims (I play SH3/4 on a medium difficulty setting with auto TDC stuff) but I do love gun tubs. Effectively, my ideal surface warfare game would be SH3/4 with surface ships instead of subs. Give me an ocean with targets and a reasonable way to fight them and I'll lose myself for hours.

#3834780 - 09/10/13 02:49 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would want to see this done in the Pacific, not the Atlantic. Night actions off the coast of Guadalcanal, pounding beach heads as Marines roll ashore on one of the, seemingly endless, little island. Chasing the Japanese during The Battle of Leyte Gulf. Coming up against The Yamato.


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#3835268 - 09/11/13 09:40 AM Re: WW2 Battleship Simulator [Re: Pooch]  
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I would want to do the Pacific as well..my neck of the woods.

But the lure of the Atlantic is special to me..my granddad served on the HMNZS Achilles and was there at river plate.

So that part of the war has a little personal touch..

To get the Achilles in game flying the NZ ensign would be a great thrill for me and you can bet if it happens she will sail again.

But just for you Pooch




The Might Mo!!

She will be there for the pacific build of Capital Ships

But this is all pie in the sky stuff at the moment.. But I am working hard to make it a reality

Cheers

O_Smiladon

#3835343 - 09/11/13 01:05 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Wow she´s sexy! smile Good luck on your project. A WW2 battleship Sim would be very welcome here as well. You will have my support for sure.

Cheers

#3835399 - 09/11/13 04:15 PM Re: WW2 Battleship Simulator [Re: Chucky]  
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Originally Posted By: Chucky
I'm pretty sure that Task Force 1942 levels of detail with regards stations/systems would be great.Making it too complicated is going to make it too niche for some. I know some would like to play every station but if you have to be realistic about getting it done then maybe that's the way.And as for walking round a Battleship,that's going to take some time biggrin

I'm sure I won't be alone in saying please give us a modern version of TF1942.


THIS!
Loved TF 1942 back in the day! Got my ass kicked from the IJN with those long lance torpedoes!
TF 1942 with updated graphics would do the trick in my book!

#3835685 - 09/12/13 05:18 AM Re: WW2 Battleship Simulator [Re: BadKarma1001]  
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Hay Badkarma,

I must say i nerver played TF1942

I am going home tonight to D/L it and give it a bash.

I played Destroyer command and SH 2/3/and 5

Once again guys thanks for you posts keep em coming, its given me the input that i need plus the fact you guys are saying go for it is real encoraging

Cheers and Salute

Steve

O_Smiladon

#3835693 - 09/12/13 05:42 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Would love a decent WW2 (current) Battleship sim ! Like Chucky above said, if it is done well enough then price isn't an option, i buy what i have an interest in regards to games/sims..and i have not thrown any money at either for a long time smile

Pocket battleships as well ? Ability to do a Graf Spee career type of thing ? Or just stay hidden in a fjord for months on end manning an aa position on the Tirpitz wink A good editor would be a must.

Duke of York and the battle of North Cape.Murmansk runs. Terrible weather conditions..it would be awesome biggrin

Hope you get it off the ground thumbsup


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#3835761 - 09/12/13 12:13 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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If it's like Microproses Task Force 1942 I'm in.


"It's the man, not the machine" Gen Chuck Yeager
#3835938 - 09/12/13 05:17 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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OK,I have to post this.Even the intro gets me all goose-bumpy smile

Check out the credits for SimHQ member Gatorman82 (Ed Fletcher). He was working on a TF1942/Pacific Air War combination but sadly that all seems to have gone quiet.I mean can you imagine such a game? Sim porn.Sim heaven.





EV's are the Devils matchbox.
#3835989 - 09/12/13 06:45 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Or maybe contact with these guys:

http://www.dreadnoughtproject.org/tfs/index.php/Sim:Main_Page

Brutally realistic fire control.

#3836023 - 09/12/13 07:35 PM Re: WW2 Battleship Simulator [Re: Chucky]  
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Originally Posted By: Chucky
OK,I have to post this.Even the intro gets me all goose-bumpy smile

Check out the credits for SimHQ member Gatorman82 (Ed Fletcher). He was working on a TF1942/Pacific Air War combination but sadly that all seems to have gone quiet.I mean can you imagine such a game? Sim porn.Sim heaven.






Hi Chucky,
I have sent Mr fletcher some PM's but he has not come back to me as yet

O_Smiladon

#3836131 - 09/12/13 10:04 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I think TF1942 is available, legally, for free as an abandonware product. I remember a few years ago downloading for free, with a DOS emulator and just never kept up with it because I had too many other prettier games at the time. But, I did enjoy it when initially released and would love to get an updated game along those lines, regardless of theater.

Here's one of the links I found, though not sure if it's still active since my work computer has a ton of firewalls.

www.myabandonware.com


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#3836133 - 09/12/13 10:10 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Yeah the link is good. yep


EV's are the Devils matchbox.
#3837317 - 09/15/13 07:30 PM Re: WW2 Battleship Simulator [Re: Chucky]  
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Hi Guys and S!

Just to let yu know were I am at..

I have nearly fished my presentation, i will put up some bits for you all to have look at in the next few days.

As well I have just been head down doing some home work on Game engines and what not.

So nothing really exciting as yet..

See ya soon

O_Smiladon

#3837882 - 09/16/13 10:37 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would absolutely love something like this. I'll definitely want to support this smile


Rúni. "IceCat"
#3838035 - 09/17/13 04:39 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Absolutely yes!

#3838251 - 09/17/13 04:32 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I love the idea, although I'd prefer if it took place during the heyday of the battleship; WW1 until about 15 years thereafter, perhaps dealing with the so-called rainbow war plans?

#3838485 - 09/18/13 12:35 AM Re: WW2 Battleship Simulator [Re: Crane Hunter]  
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Originally Posted By: Crane Hunter
I love the idea, although I'd prefer if it took place during the heyday of the battleship; WW1 until about 15 years thereafter, perhaps dealing with the so-called rainbow war plans?


Come to think of it so would I, probably a bit more then TF42. Something like this but more enhanced, more features and more realistic (although this one wasn't that bad for it's time).



cheers

P.S. Watch the volume when the main guns are fired, it's kind of loud.


"It's the man, not the machine" Gen Chuck Yeager
#3838575 - 09/18/13 07:02 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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S! Guys,

Just loving the post you guys are putting up.

Here is a little vid for ya




Plus

Stand by I might have some really great news for you all..

O_Smiladon

#3838594 - 09/18/13 09:59 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I am definitely interested!
The WW1 / rainbow war plans era would be of great interest.
One thing I would strongly vote for is realistic gunnery controls (which includes realistic ranges). I know that this could be a lot of work, as all the nations used slightly different systems, but it is such an important part of Battleship combat! If you don't have it, Norman Friedman's book 'Naval Firepower' is excellent.

#3838598 - 09/18/13 10:19 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Well whatever way you decide to go with this....



*Oh,any chance of spotter planes? That would be so cool as they report your fall of shot*


EV's are the Devils matchbox.
#3838615 - 09/18/13 11:34 AM Re: WW2 Battleship Simulator [Re: FlyingToaster]  
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Originally Posted By: FlyingToaster
...
One thing I would strongly vote for is realistic gunnery controls (which includes realistic ranges)...


Cross-quoting a post from a thread in Samsim subforum :
Originally Posted By: Mdore
These videos aren't really connected with air defence, but they're so awesome, I just had to post. It's a bunch of videos about mechanical computers used in gun aiming. Mostly it's for ship vs ship, but I guess the general idea would work for AA use too, maybe in the Shilka. Anyway, I loved them, and thought some people here might like them too.

Video 1: http://www.youtube.com/watch?v=mpkTHyfr0pM
Video 2: http://www.youtube.com/watch?v=-F7m02XDfvE
Video 3: http://www.youtube.com/watch?v=JXYPgseaUOY
Video 4: http://www.youtube.com/watch?v=xVkvr_CoyvI
Video 5: http://www.youtube.com/watch?v=xPVbwJd0Hhs
Video 6: http://www.youtube.com/watch?v=GZI-PydfsQs
Video 7: http://www.youtube.com/watch?v=tha2ejeMAJU

Now, where do you see your role in this, except for telling to target this or that vessel?! The manual targeting from TF1942 may be fun but is arcadish.

Interesting for this project may be some information that can be found on Combinedfleet.com, especially the Gun's and Armor articles.

#3838741 - 09/18/13 04:18 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Excellent videos WhoCares,marked to watch later thumbsup


EV's are the Devils matchbox.
#3839383 - 09/19/13 09:20 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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If waving the alternate history wand you could also include the many ships and classes that were prevented by the Washington Navel Treaty and the two London Naval Treaties, including monsters like the N3, Number 13 and the 1920 South Dakota classes.

#3839405 - 09/19/13 10:31 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Originally Posted By: O_Smiladon
S! Guys,

Just loving the post you guys are putting up.

Here is a little vid for ya




Plus

Stand by I might have some really great news for you all..

O_Smiladon


Awesome video O_Smiladon, to say I'm getting fired up would be an understatement.
cheers


"It's the man, not the machine" Gen Chuck Yeager
#3839596 - 09/20/13 12:31 PM Re: WW2 Battleship Simulator [Re: WhoCares]  
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Originally Posted By: WhoCares

Now, where do you see your role in this, except for telling to target this or that vessel?! The manual targeting from TF1942 may be fun but is arcadish.


I think having options is good. Similar to how Dangerous Waters lets you use autocrew for all of the stations, or do it yourself.

#3840417 - 09/22/13 07:15 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would be excited to see a WW2 based naval simulation. I played the daylights out of Fighting Steel and the Great Naval Battle's series. Jutland is a great wargame and I have enjoyed playing it but would love to have something that was closer and more hands on as far as computing and firing weapons.

The Atlantic has a lot of good options available, from River Plate to the Bismark to the sinking of the Scharnhorst but to do it right you will have to include the Med, there could have been some, and there was some good battles in that area. The Italian fleet was a serious thorn in the side of the British and if it had been used correctly it could have won the war for the Axis. Mussolini being too cautious with his fleet meant it was never used in force but it could have been a serious threat if given the opportunity.

In the end people will want to go with some of the Pacific battles though. Ironbottom Sound, destruction of the Kirishima, a ton of 'what ifs' to include the Musashi and Yamato against the Iowas. Add in the cruisers and destroyers and you could have a real fun game.


The artist formerly known as SimHq Tom Cofield
#3840472 - 09/22/13 12:14 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I could be interested if it were similar to Silent Hunter. Alternate universe stuff would be a dealbreaker for me personally though.


I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.

#3840480 - 09/22/13 01:06 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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If this simulation has a good mission editor with maps/theaters, hypothetical scenarios can be done by the user/community rather then the developer who can stick to doing historical stuff.

I really hope that there are game options included concerning the gunnery and other ship systems. A Silent Hunter type approach would probably be best allowing the player to make it as hard or as easy as they would like.


"It's the man, not the machine" Gen Chuck Yeager
#3841214 - 09/24/13 10:03 AM Re: WW2 Battleship Simulator [Re: godzilla1985]  
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S, Guys

Well I thought I would give you an update to where I am at with things.
I have nearly finished my presentation and I am just about ready to pack it up and send it off..

fingers crossed their!

If my backer does not come onboard I will be giving kickstarter a go myself.

Also I have been in contact with a new group of people who are trying to get a sim going called Atlantic warfare.
They have contacted me asking if I would like to join their team if maybe they get kickstarter funding , they have a great team behind them (a lot of the silent hunter 3,4,5 team behind them) they also have some really good content for their game as well ie ships already done. their web site and forum will be up soon.

This is all good for us people that have been hanging out for a battleship sim for so long.
I said that I would be interested in merging Capital ships in with them but they want to wait and see what will happen with kick starter (fair enough).

So I am sort of in limbo at the moment waiting to see what will eventuate with the Atlantic team.

My back ground is in Marketing and sales and some skinning skills as well so if I could help them in any way I will.

But if this does not come to fruition I will push on with Capital ships regardless, I have also had a gentleman contact me offering his skills and time toward Capital ships so that's great (if anyone else wants to jump on board please PM me and give me a rundown of your skills)

So Damn the torpedoes and Full Speed ahead

S! to you all and thanks for your encouraging words

Regard

O_Smiladon

#3842527 - 09/27/13 09:50 AM Re: WW2 Battleship Simulator [Re: HogDriver]  
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Originally Posted By: HogDriver
I could be interested if it were similar to Silent Hunter. Alternate universe stuff would be a dealbreaker for me personally though.


I wouldn't mind, at least as an add on, something which had some of the what if or never was capital ships that never made it to the ocean. A battle between one of the H Class BBs and the Montana class would be fun to simulate although it certainly wouldn't be realistic.


The artist formerly known as SimHq Tom Cofield
#3842877 - 09/28/13 04:26 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I'm no student of naval history but going historical only means the number of juicy battleship vs battleship scenarios will be limited.

What is there? There's some good fights in the pre dreadnaught era Russo-Japanese war, Jutland and not a whole lot else for WW1, and less than 10 engagments in WW2, none of which were really decisive.

#3842929 - 09/28/13 12:23 PM Re: WW2 Battleship Simulator [Re: Crane Hunter]  
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Originally Posted By: Crane Hunter
I'm no student of naval history but going historical only means the number of juicy battleship vs battleship scenarios will be limited.

What is there? There's some good fights in the pre dreadnaught era Russo-Japanese war, Jutland and not a whole lot else for WW1, and less than 10 engagments in WW2, none of which were really decisive.


Totally agree CH. My dream ultimate battleship simulator would include everything from the Spanish American War through WW2.


"It's the man, not the machine" Gen Chuck Yeager
#3844423 - 10/01/13 08:03 PM Re: WW2 Battleship Simulator [Re: Crane Hunter]  
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WhoCares Offline
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Originally Posted By: Crane Hunter
I'm no student of naval history but going historical only means the number of juicy battleship vs battleship scenarios will be limited.

What is there? There's some good fights in the pre dreadnaught era Russo-Japanese war, Jutland and not a whole lot else for WW1, and less than 10 engagments in WW2, none of which were really decisive.

A possible solution to that would be a campaign. Could be similar to TF1942 or Jutland, with the historical forces under your command, but you deciding where and how to use them. Esp. in the TF1942 campaign you usually recreated the Suva Island battle, but from there thing change based on the battle outcome and more...

With the historic battles you are limited to scenarios that just recreate that respective battle.

But creating a campaign with a competent (AI) opponent on strategic level could be a daunting task. And add to that a competent combat AI...

#3851857 - 10/19/13 06:00 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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It's been over 3 weeks since your last post.Is it ready yet???? biggrin


EV's are the Devils matchbox.
#3869143 - 11/29/13 01:15 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Any news on this?

#3876229 - 12/13/13 01:37 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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*cough* Hello?


EV's are the Devils matchbox.
#3879738 - 12/19/13 12:29 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Awesome, I'd buy this in a second!

#3890061 - 01/05/14 09:08 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I just registered to post my support for this idea.

I have been looking for something to replace & update Fighting Steel for years!!

More power to you!.

We really need a battlesip smiley, but this is the nearest available.....Keep on trucking with it, please? tanksalot

Balla ahoy

Last edited by Ballacraine; 01/05/14 09:09 PM.
#3892905 - 01/10/14 04:31 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I'm still liking the earlier battleships more than the ones of the WW2 era, ridiculous steampunk floating fortresses FTW!

#3900498 - 01/23/14 08:06 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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I would like to see this guy with a team and backing to get this up to date...

check out his vids..

http://www.dreadnoughtproject.org/tfs/index.php/Sim:Main_Page

gunnery detail is very impressive.

#3916392 - 02/25/14 08:37 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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It's been 5 months since your last post on here O_Smiladon,do you have any sort of update with how it's going?

Thanks.


EV's are the Devils matchbox.
#3938876 - 04/14/14 03:29 AM Re: WW2 Battleship Simulator [Re: Chucky]  
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Hi Chucky,
Sry lost my pass word and drama's ,

The battleship sim has been put on hold.

There is a group of guys who are doing sominthing now and they have alot of work done and completed.

So that being said I have stood back to see whats is going to happen. I have been takling to some of them and they have some really good stuff to go.

I do not think it is going to be to long till we see a website come up on there project.

So to that point I am just waiting.

And if these guys do a good job and fill the void in the market for such a sim? Bloody awesome!!

p.s I maybe working on another sim in a new genre to do with my 3rd love 1st Planes (been done) 2nd Warships (being done) 3rd ?? (Has been done -But not in WW2 and not in MP)

When i have some more I will let you all know.

O_Smiladon

#3938930 - 04/14/14 10:40 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Chucky Online sosad
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Thanks for the update.Are you able to give us any info on this other group at all?


EV's are the Devils matchbox.
#3953790 - 05/15/14 09:26 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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sorry for off topic - if this is inappropriate please delete.. posting this only because the author said the project is put on hold

Naval action did a 1st of April event.. surprising players by replacing 1st rates by battleships
was extremely fun.




maybe we could ask developers to release that 1st of april demo into the world

Last edited by Jonnyz; 05/15/14 09:29 AM.
#3953836 - 05/15/14 12:27 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Looks amazing
I hope they continue with the project.

#3953886 - 05/15/14 02:20 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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bisher Offline
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Wow, looks great

#3953938 - 05/15/14 03:44 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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It does indeed, but when I read 1st Of April... It wasn't an April Fool was it?

#3953940 - 05/15/14 03:48 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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It seems it was. See recent "Naval Action" thread I started here. It is an Age of Sail game, but perhaps they have long-term plans for more.


--AKD

"I hope and I need." -Oleg Maddox
#3954428 - 05/16/14 01:11 PM Re: WW2 Battleship Simulator [Re: trindade]  
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Originally Posted By: trindade
Wow she´s sexy! smile Good luck on your project. A WW2 battleship Sim would be very welcome here as well. You will have my support for sure.

Cheers


+1 hope it materializes.

#4457748 - 01/18/19 12:07 AM Re: WW2 Battleship Simulator [Re: marko1231123]  
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Hello everyone,

Well, it has been a very long time since I posted on here regarding a WW2 battleship / Naval sim.

I have not put my dream to bed... I have always wanted this to happen and it has been a long time contacting people and seeing if someone would like to come on my journey with me.

I have found someone who may put some money up to get things started but just want to state. This is not yet 100% signed off just working on my business plan to table ( wow what a mission that is to do ) and even then he may say no.

And the rest I would look to you guys for a crowdfunding type scenario. How that would look yet is yet to be determined.

Ok so here is an update. So I am super excited and can't wait and I am around 85% there. So I am Putting it out there again.

Frist of who still wants a WW2 Naval sim we are talking above and under the water (Silent Hunter type stuff), 2 theaters Atlantic and Pacific.

I am looking at the DCS model where free to D/L may be 1 or 2 free ships included most likely a PT boat and a very early V/W class destroyer. then pay to captain newer assets as they come along price ranging depending on what type of asset. There will be a multiplayer where all your mates can jump on board and help with the systems of the ship as well as co-op and a single campaign side manly historical. And a mission building aspect.

The dream is to have the most up to date graphics including VR (eye candy to the max) you will be able to walk around most of the ship (to what extent I guess will depend on the size of the ship) fully functional bridge, range finding room, engine room, weapons control and damage systems.

As for the game engine, I will be looking for something that will have all weather types rough seas I want you to have the feeling that you are on a huge battleship as it crashes through the waves and the spray of the foam going everywhere.

Maybe the Star Citizen of the WW2 Naval kind (haha but hopefully not that long to produce but then again who knows)

Still, a heap of work to work out but I have a very clued up guy with me here in NZ and I may even have one of the big named guys who has been there and done that to Mentor me through this. If this goes ahead and everything falls into place I will put up a website where we can all congregate and talk, argue, laugh and cry about what I hope to be the best WW2 Naval sim on the market.

So cross fingers everyone and your toes. It is still a pipe dream but very close to becoming a reality with your help we can do this together.

Kind Regards
Steve aka O_Smiladon

#4458060 - 01/20/19 01:34 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Thanks for the update! I must admit I did a double take when I looked back at the thread and saw the timestamps!!! smile

Good luck!

Last edited by Ratcatcher; 01/20/19 01:35 PM.
#4458111 - 01/20/19 10:42 PM Re: WW2 Battleship Simulator [Re: Ratcatcher]  
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Thanks Ratcatcher,

I have just acquired some plans/drawings of the V_W Class Destroyer which are being sent to me from the US.

Once my guy has put a 3d model together I will show to you all. This is also going to part of my business plan to table.

Cheers guys
Steve
O_Smiladon

#4458567 - 01/25/19 02:22 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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bisher Offline
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Sounds exciting. Good luck O_Smiladon smile

#4472886 - 05/03/19 11:28 PM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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O_Smiladon Offline
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HI Guys,

Well not good news i am afraid. What seemed to be a winner for someone coming on in and funding the project has fallen over. But my dream still lives on to make a WW2 Battleship sim.

I have my Business plan and a pitch Deck doc all done and the guy who said he was keen to help out and giving me all the hope came to nothings. Spent hours and hours on my business plane and pitch deck which bummed me out for all the time spent there. But I am a glass 1/2 full type of guy and my next option is to put it up on some angle investing websites to see it any takers there. Failing that I guess kick starter of a crowd funding page.

If any of you guys want to help me out you are most welcome to come on board for a piece of the pie. Its not all about the money for me but to build something great that people will love. So i am willing to give up some of the business pie to the right people.

Dame the torpedoes and full speed ahead!!

O_Smiladon

#4474179 - 05/15/19 11:32 AM Re: WW2 Battleship Simulator [Re: O_Smiladon]  
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Pity. But heads up and no worries. See you after the next 5 years then.

Until then...we continue to play what is already available:

[GWR] - Grey Wolves Reworked
Warship Mod V3.0

#4474549 - 05/18/19 05:22 AM Re: WW2 Battleship Simulator [Re: BLiTZKRiEG]  
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O_Smiladon Offline
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Hi Blitz,

Yeah mate i hear ya. Hopefully not 5 but who knows. We live in hope.

Cheers mate
O_Smiladon

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