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#3831841 - 09/04/13 09:15 PM EF2000 AAR from the usenet archives  
Joined: Dec 2003
Posts: 12,488
MarkG Offline
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The Bayou
<Posted mainly for linking to from another thread>

EDIT: It's very funny!

==========

It was the offline game with its developing war (no hard and fixed missions - it changed every time depending on the success or otherwise of your previous missions)...and always the elusive challenge of getting a 100% mission rating.

I only did that once - and to give you an idea of how involving it is, here was a post I made about that flight five years ago on comp.sys.ibm.pc.games.flight-sim (I stumbled across it on Google recently by accident!).

It has a few in-jokes in it that you won't get unless you fly it, but it will give you an idea of just how cool the sim could be... (beware: it's VERY long...)


Trondheim 0600hrs.

Sunsets merge into sunrise at the Arctic circle. Like us, the sun rarely slept. Since the war started four days ago, we had been flying missions round the clock and it was time for another. Airfield denial deep behind enemy lines.

The four of us stood on the tarmac and took in the breaking day as the orange glow rose up from behind the mountains. Each of us knew it could be our last sunrise. For one of us it would.

The chill of the gentle northern breeze sent us scurrying towards our cockpits as we exchanged our usual light-hearted banter.

"Stud One Go," I said. The chaps always had a giggle at that.

Taxied to the end of the runway and chuckled to myself when I drove past the windsock standing proud from the pole just as ATC cleared me for take-off and advised: "Wind zero Knots, zero degrees."

The Wild Weasel Junkies in 666 Squadron had stuck a coathanger in the windsock on Day One of the war just in case the Russkies ever took over the base. They reckoned that if it confused just one SU27 pilot into going down the runway the wrong way and colliding with another it would be one less to kill them on their kamikaze missions.

For the rest of us, it simply served as a reminder of how bloody perfect the damn weather is here. Since we arrived here two months ago to sit idle and watch the Russkies stockpile their weapons, there had never been more than the softest breath of wind like the kiss of a parent on their sleeping child. What is it with the weather here? And the scenery??? It's just like my native Scotland...only without the rain. It's almost like someone designed it but forgot to ever change the weather...

Throttle up full, afterburner on, wheelbrake off and I thundered down the runway. 100, 125, 150 -- full load of weapons on board, rockets, GBU16, ASRAAM, AMRAAM, SU25 and ALARMs and a centreline fuel pod, this baby will need a bit more to get off the ground -- 160, 170 , 180 -- finally at 185 the nose lifted off and I started my 25 degree climb.

"Two airborne", "Three airborne", "Four airborne" rang out as I swung round towards the first waypoint. Time for more witty chat to keep my lads spirits up -- "Stud Three Go," I say. The boys had to switch their radios off to keep their mirth to themselves. It just creases them up. God, they love me.

Still climbing high -- 25,000 and speed still increasing as I switched on the JTIDS HUD. All clear all the way at the moment. Dogfight 320 miles north-east of us...but there's nothing we could do for them. Like the rest of us, when it comes to the rub, you're on your own.

As the altimeter passes 42,000 I eased forward with the stick and aimed to level out at 51000. Seconds later I switched on AP to keep the altitude at a leisurely 499 and talked to the boys.

"Deactivate radar". "Magpie Echelon Go". "Copy" echoed out over the airwaves.

Checked on the mission briefing. TOT 07:27 -- taking out an 8-plane hangar. JTIDS told me we passed right over a radar dish at waypoint 5 so I think one of the ALARMs might just take care of that baby.

Heads-up and we were already at Waypoint 4 with no sign of bogies. As waypoint 5 came within 10 miles I let off that ALARM with the radar dish's name on it. Suddenly Spinks crackled over the airwaves.

"Two - I'm hit!". What? No? What the hell? My eyes went straight to JTIDS - Nothing. Down to the MFD , range down, range down, range down, range down. Still nothing.

"Two - Mayday, mayday". DASS? Nothing. Radar? Nothing.

And then it dawned on me. Somehow. poor old Spinks must have got level and beneath me. I had dropped my ALARM right on his cockpit. Oh Christ. Oh bloody Christ. My dear chum Spinksy. I looked out the side and could see him still sitting in his cockpit as his smoking crate slammed into the ground. Didn't even hit the radar dish. Wasn't even close. Dear old Spinksy died as he lived...missing the target once again.

I broke the news gently to the rest of the flight. "Magpie Battle Go," I said. It was all I could think of at the time but later they told me it was the most moving tribute they had ever heard. I always think it is best to keep it simple.

Waypoint 6 approached and suddenly my radar lit up. "Bandit" I screamed. Five of them, coming straight for us. In the confusion over Spinks, I hadn't notice them scramble from the airbase we were hoping to bomb.

I dried my tears and put the Spinks tragedy behind me. "Radar on -- Music on -- Engage" I barked.

"Three -- engaging", "Four engaging". I switched off the AP and picked out the first SU27 then sent off a little present for him. Nora suddenly piped up: "Missile launched" Miles away yet -- let's give someone else a gift up the tailpipe.

"This one's for Spinksy" I thought to myself as I lined up another in my sights and saw the smoke of my missile curling towards my victim.

Whoops -- Nora's missile was fast approaching -- hit the ECM and pulled towards it then pulled the other way then dove down. Hah! It whistled past my right wing.

But my first missile had missed and I was down to my sole AMRAAM. The first target came into range and this time I made sure there was no mistake. Bang! I smiled as it went down. War was hell but it's great when you're winning.

The second SU25 had performed its duty and as I turned to join Three and Four finish off the Russian CAP, the fight was almost over already. Just one remained and as I loosed off an ASRAAM, Four's missile struck home and the dogfight was done.

Two more were taking off from the base but at last our escort had finally caught up with us and I left them to deal with the new-comers.

I calmed down the flight with a bracing pre-attack talk. "Disengage. Running in. Battle go" I said. They lapped it up. I swear I heard Four sob with pride over the radio...but perhaps he just said "Copy".

The airbase came into view and those gung-ho boys Three and Four just wanted to add another Russian flag to the side of their buggies. They were determined to join the escort in that dogfight above us but I had to give them a dressing down. Tough times demand tough talking.

I shouted furiously: "Disengage -- running in". They apologised profusely -- well, they said "copy" -- and resumed the attack formation.

I reset AP to 2000 feet, changed back to ALARM missile which picked out a SAM site and loosed it off. Switched to GBU and turned my attention to the TIALD. It immediately found the target and I tracked and lasered it as the AP took us right over.

I could hear Nora screaming about missiles but my ECM was on...and I had a target to hit. The carrots fell into place and I squeezed the trigger once then again a few seconds later. Both bombs gone...and then enjoyed the fireworks as the hanger blew up right beneath me. I love it!

Heads up and I switched the AP off and turned on the afterburner and sped through the valley and out the other side. Triple A was exploding all around me but as I took my bird down, it couldn't get a track on me.

Over the hill at the end, afterburner off, throttle back and a quick pulling turn back to the runway gaining altitude again...then BANG! Rockets flying into tarmac and concrete, aircraft and personnel. Flames and smoke everywhere.

"PULL UP PULL UP" Okay, okay -- Afterburner back on, jinking, ducking, climbing...what a rush. "Three weapons gone" "Four weapons gone" I hear somewhere but, hell I'm having fun.

Six thousand feet over the sea and the afterburners off again and throttle back as I pulled another tight turn back at the target.

This time I'm flying upside down to get a shot at those birds sitting waiting to scramble, fire, fire, fire, pull up, pull up, missile launched. It's all going on and I stopped paying attention long ago. Rockets were going everywhere and missiles were flying over my head but I'm Luke Skywalker and today The Force IS With Me.

All too soon I'm out of AG and I have to get the hell out of there. The runway's shot to hell and the SAM sites seem out of ammo. Escort's taken care of the scrambled flight and three and four were quite frankly bored by my grandstanding.

I zoom out the valley and switch on AP, setting altitude 200, speed 979 and remember to add one to the waypoint setting (thought again -- must speak to HQ about this, this should be automatic, surely? Who the hell designed this damn equipment?).

Told three and four to join me echelon-style and we ran home like schoolkids at the final bell.

Checking JTIDS I saw a Russkie CAP (showing their red dots on screen -- Squadron Leader Ward deserves a medal for that one) heading for us but they were too far away to catch us.

Once safely over home territory I took the boys up top to make sure our fuel lasts us the journey home and high above the clouds I worried about the reception awaiting me.

Would I face a court martial for bombing my wingman? Stripped of my rank and beloved EF2000, destined to fill the tanks of some desk-jockey's' jeep for the rest of my war?

When we landed back at Trondheim I was ready and waiting for the worst. As soon as I got out the cockpit, one of the mechanics told me the Air Marshall wanted to see me. My heart sank. That only meant promotion or demotion -- and there was no way I was in line for more stripes after kippering Spinksy.

He called me into his office and I sat down in the hard wooden chair in front of his huge desk.

He looked me straight in the eye and told me: "Congratulations -- a perfect mission.

"You destroyed your target, got three enemy kills and eight additional targets. 100% -- first time ever recorded, you know.

I stuttered and stammered, I was almost lost for words. "100%...b-b-b-but how?

"I KILLED SPINKSY! I dropped an ALARM in his lap and he crashed and died and he was my wingman and it was my fault. How can I get 100%?

"I've wanted 100% since this damned war started. I have killed every enemy in sight, mopped up at target sites and limped home with half a plane and no fuel but still only got 50%.

"How the bloody hell do I get 100% when I kill one on our side????"

"Ahh, but that's just it," said the wise old Air Marshall as he twiddled his grey handlebar moustache in a knowing way.

"He WASN'T on our side -- he was a secret double agent working for the Russians. He had been a sleeper all his life and then was put into action when this Norwegin fracas blew up.

"Grandfather's name was Spinkanovich, I believe. Changed it to Spinks when his father bought the family to Britain after Glasnost.

"Anyway turns out he's been stealing all our most secret plans to take back to Moscow for the past four days. Search and rescue found his papers in the stores pod among the wreckage.

"Looks like he was planning to shoot you lot down before you got to the target airbase and he would just steal the plane and land at the airfield instead of bombing it.

"Damned clever of you to see through him Airs. Here, have a medal and promotion. In fact, have two. Well done, my son."

I stumbled out the door still confused. "God," I said to myself. "No wonder it's so difficult to get 100% -- you have to be bloody psychic.

"But good God -- I really must be a great guy after all. Hooray for me!"


(Well that was worth it, eh??? But is is all perfectly true -- apart from the Air Marshall bit)

Kev -- The Dead Baron...bored on a Bank Holiday

(PS I have told DID about this -- in much briefer form -- and await any reply with interest!!)


See? Even five years ago, I was hassling developers about games... smile

Having re-read that drivel, I might just dig out the old CD and give it another try again....

The Smoo

Last edited by MarkG; 09/04/13 09:41 PM.
Inline advert (2nd and 3rd post)

#3831908 - 09/04/13 11:07 PM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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FlyingToaster Offline
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thumbsup

Haha, very nice. That was a good game, with an excellent campaign mode.

#3831993 - 09/05/13 04:20 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
Joined: Jan 2001
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Air Dominance Project
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An ALARM shot on a wingman? I didn't know that Gorny flew EF2000!

(Frugalsworld Falcon 4.0 reference for the uninitiated)


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#3831998 - 09/05/13 05:00 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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damson Offline
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Hiding in the bushes
Good one Mark - I loved your interpretation of windsock and constant lack of wind in the theater smile

#3831999 - 09/05/13 05:02 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
Joined: Dec 2003
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MarkG Offline
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The Bayou
I miss FW, I think I remember that (Gorny = Aragon?), but wasn't it a Maverick? And speaking of "Maverick", wasn't he the smart flight model dude?

Anyway, I didn't recall the "wind 0 0" being corrected but apparently it was and I haven't been paying attention to the tower...

==========
Next you will notice that when the controller gives you takeoff clearance, the "Wind 0 knots, 0 degrees" message has been enhanced! Yes, Virginia, you will now hear a randomly generated message as though there were real weather to contend with! Unfortunately, this isn't the case, but it does beat hearing the same old message every time! (DiD reports that the frame rate hit with a weather generator was simply too great to justify the feature).
==========

http://www.combatsim.com/review.php?id=397

I gotta get a new campaign started, lately I've just been seeing how many perfect air refuelings I can do in a row (usually no more than 3, biggest problem I have is coming in a little too fast [~320 kts] and bouncing off the basket).

#3832001 - 09/05/13 05:09 AM Re: EF2000 AAR from the usenet archives [Re: damson]  
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MarkG Offline
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The Bayou
Originally Posted By: damson
Good one Mark - I loved your interpretation of windsock and constant lack of wind in the theater smile


I can't take credit, I just reposted an AAR I found on usenet. EDIT: Oops, I should have made this clear in THIS thread, sorry.

Here's an interesting EF2000 AAR (to show problem w/early For Recovery message) including some known names (Dan "CRASH" Crenshaw, Leon "Badboy" Smith)...

https://groups.google.com/forum/#!topic/comp.sys.ibm.pc.games.flight-sim/U7Bf2CRq-Tk

Last edited by MarkG; 09/05/13 05:23 AM.


The rusty wire that holds the cork that keeps the anger in
Gives way and suddenly it’s day again
The sun is in the east
Even though the day is done
Two suns in the sunset, hmph
Could be the human race is run
#3832042 - 09/05/13 08:34 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
Joined: Feb 2001
Posts: 2,829
mikew Offline
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Hilarious! smile

#3832046 - 09/05/13 09:11 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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Gopher Offline
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Midlands
Ahh, memories.

They were a chatty, emotional bunch, weren't they? smile

#3832209 - 09/05/13 03:51 PM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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pescador11 Offline
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Originally Posted By: MarkG
<Posted mainly for linking to from another thread>

EDIT: It's very funny!

==========

It was the offline game with its developing war (no hard and fixed missions - it changed every time depending on the success or otherwise of your previous missions)...and always the elusive challenge of getting a 100% mission rating.

I only did that once - and to give you an idea of how involving it is, here was a post I made about that flight five years ago on comp.sys.ibm.pc.games.flight-sim (I stumbled across it on Google recently by accident!).

It has a few in-jokes in it that you won't get unless you fly it, but it will give you an idea of just how cool the sim could be... (beware: it's VERY long...)


Trondheim 0600hrs.

Sunsets merge into sunrise at the Arctic circle. Like us, the sun rarely slept. Since the war started four days ago, we had been flying missions round the clock and it was time for another. Airfield denial deep behind enemy lines.

The four of us stood on the tarmac and took in the breaking day as the orange glow rose up from behind the mountains. Each of us knew it could be our last sunrise. For one of us it would.

The chill of the gentle northern breeze sent us scurrying towards our cockpits as we exchanged our usual light-hearted banter.

"Stud One Go," I said. The chaps always had a giggle at that.

Taxied to the end of the runway and chuckled to myself when I drove past the windsock standing proud from the pole just as ATC cleared me for take-off and advised: "Wind zero Knots, zero degrees."

The Wild Weasel Junkies in 666 Squadron had stuck a coathanger in the windsock on Day One of the war just in case the Russkies ever took over the base. They reckoned that if it confused just one SU27 pilot into going down the runway the wrong way and colliding with another it would be one less to kill them on their kamikaze missions.

For the rest of us, it simply served as a reminder of how bloody perfect the damn weather is here. Since we arrived here two months ago to sit idle and watch the Russkies stockpile their weapons, there had never been more than the softest breath of wind like the kiss of a parent on their sleeping child. What is it with the weather here? And the scenery??? It's just like my native Scotland...only without the rain. It's almost like someone designed it but forgot to ever change the weather...

Throttle up full, afterburner on, wheelbrake off and I thundered down the runway. 100, 125, 150 -- full load of weapons on board, rockets, GBU16, ASRAAM, AMRAAM, SU25 and ALARMs and a centreline fuel pod, this baby will need a bit more to get off the ground -- 160, 170 , 180 -- finally at 185 the nose lifted off and I started my 25 degree climb.

"Two airborne", "Three airborne", "Four airborne" rang out as I swung round towards the first waypoint. Time for more witty chat to keep my lads spirits up -- "Stud Three Go," I say. The boys had to switch their radios off to keep their mirth to themselves. It just creases them up. God, they love me.

Still climbing high -- 25,000 and speed still increasing as I switched on the JTIDS HUD. All clear all the way at the moment. Dogfight 320 miles north-east of us...but there's nothing we could do for them. Like the rest of us, when it comes to the rub, you're on your own.

As the altimeter passes 42,000 I eased forward with the stick and aimed to level out at 51000. Seconds later I switched on AP to keep the altitude at a leisurely 499 and talked to the boys.

"Deactivate radar". "Magpie Echelon Go". "Copy" echoed out over the airwaves.

Checked on the mission briefing. TOT 07:27 -- taking out an 8-plane hangar. JTIDS told me we passed right over a radar dish at waypoint 5 so I think one of the ALARMs might just take care of that baby.

Heads-up and we were already at Waypoint 4 with no sign of bogies. As waypoint 5 came within 10 miles I let off that ALARM with the radar dish's name on it. Suddenly Spinks crackled over the airwaves.

"Two - I'm hit!". What? No? What the hell? My eyes went straight to JTIDS - Nothing. Down to the MFD , range down, range down, range down, range down. Still nothing.

"Two - Mayday, mayday". DASS? Nothing. Radar? Nothing.

And then it dawned on me. Somehow. poor old Spinks must have got level and beneath me. I had dropped my ALARM right on his cockpit. Oh Christ. Oh bloody Christ. My dear chum Spinksy. I looked out the side and could see him still sitting in his cockpit as his smoking crate slammed into the ground. Didn't even hit the radar dish. Wasn't even close. Dear old Spinksy died as he lived...missing the target once again.

I broke the news gently to the rest of the flight. "Magpie Battle Go," I said. It was all I could think of at the time but later they told me it was the most moving tribute they had ever heard. I always think it is best to keep it simple.

Waypoint 6 approached and suddenly my radar lit up. "Bandit" I screamed. Five of them, coming straight for us. In the confusion over Spinks, I hadn't notice them scramble from the airbase we were hoping to bomb.

I dried my tears and put the Spinks tragedy behind me. "Radar on -- Music on -- Engage" I barked.

"Three -- engaging", "Four engaging". I switched off the AP and picked out the first SU27 then sent off a little present for him. Nora suddenly piped up: "Missile launched" Miles away yet -- let's give someone else a gift up the tailpipe.

"This one's for Spinksy" I thought to myself as I lined up another in my sights and saw the smoke of my missile curling towards my victim.

Whoops -- Nora's missile was fast approaching -- hit the ECM and pulled towards it then pulled the other way then dove down. Hah! It whistled past my right wing.

But my first missile had missed and I was down to my sole AMRAAM. The first target came into range and this time I made sure there was no mistake. Bang! I smiled as it went down. War was hell but it's great when you're winning.

The second SU25 had performed its duty and as I turned to join Three and Four finish off the Russian CAP, the fight was almost over already. Just one remained and as I loosed off an ASRAAM, Four's missile struck home and the dogfight was done.

Two more were taking off from the base but at last our escort had finally caught up with us and I left them to deal with the new-comers.

I calmed down the flight with a bracing pre-attack talk. "Disengage. Running in. Battle go" I said. They lapped it up. I swear I heard Four sob with pride over the radio...but perhaps he just said "Copy".

The airbase came into view and those gung-ho boys Three and Four just wanted to add another Russian flag to the side of their buggies. They were determined to join the escort in that dogfight above us but I had to give them a dressing down. Tough times demand tough talking.

I shouted furiously: "Disengage -- running in". They apologised profusely -- well, they said "copy" -- and resumed the attack formation.

I reset AP to 2000 feet, changed back to ALARM missile which picked out a SAM site and loosed it off. Switched to GBU and turned my attention to the TIALD. It immediately found the target and I tracked and lasered it as the AP took us right over.

I could hear Nora screaming about missiles but my ECM was on...and I had a target to hit. The carrots fell into place and I squeezed the trigger once then again a few seconds later. Both bombs gone...and then enjoyed the fireworks as the hanger blew up right beneath me. I love it!

Heads up and I switched the AP off and turned on the afterburner and sped through the valley and out the other side. Triple A was exploding all around me but as I took my bird down, it couldn't get a track on me.

Over the hill at the end, afterburner off, throttle back and a quick pulling turn back to the runway gaining altitude again...then BANG! Rockets flying into tarmac and concrete, aircraft and personnel. Flames and smoke everywhere.

"PULL UP PULL UP" Okay, okay -- Afterburner back on, jinking, ducking, climbing...what a rush. "Three weapons gone" "Four weapons gone" I hear somewhere but, hell I'm having fun.

Six thousand feet over the sea and the afterburners off again and throttle back as I pulled another tight turn back at the target.

This time I'm flying upside down to get a shot at those birds sitting waiting to scramble, fire, fire, fire, pull up, pull up, missile launched. It's all going on and I stopped paying attention long ago. Rockets were going everywhere and missiles were flying over my head but I'm Luke Skywalker and today The Force IS With Me.

All too soon I'm out of AG and I have to get the hell out of there. The runway's shot to hell and the SAM sites seem out of ammo. Escort's taken care of the scrambled flight and three and four were quite frankly bored by my grandstanding.

I zoom out the valley and switch on AP, setting altitude 200, speed 979 and remember to add one to the waypoint setting (thought again -- must speak to HQ about this, this should be automatic, surely? Who the hell designed this damn equipment?).

Told three and four to join me echelon-style and we ran home like schoolkids at the final bell.

Checking JTIDS I saw a Russkie CAP (showing their red dots on screen -- Squadron Leader Ward deserves a medal for that one) heading for us but they were too far away to catch us.

Once safely over home territory I took the boys up top to make sure our fuel lasts us the journey home and high above the clouds I worried about the reception awaiting me.

Would I face a court martial for bombing my wingman? Stripped of my rank and beloved EF2000, destined to fill the tanks of some desk-jockey's' jeep for the rest of my war?

When we landed back at Trondheim I was ready and waiting for the worst. As soon as I got out the cockpit, one of the mechanics told me the Air Marshall wanted to see me. My heart sank. That only meant promotion or demotion -- and there was no way I was in line for more stripes after kippering Spinksy.

He called me into his office and I sat down in the hard wooden chair in front of his huge desk.

He looked me straight in the eye and told me: "Congratulations -- a perfect mission.

"You destroyed your target, got three enemy kills and eight additional targets. 100% -- first time ever recorded, you know.

I stuttered and stammered, I was almost lost for words. "100%...b-b-b-but how?

"I KILLED SPINKSY! I dropped an ALARM in his lap and he crashed and died and he was my wingman and it was my fault. How can I get 100%?

"I've wanted 100% since this damned war started. I have killed every enemy in sight, mopped up at target sites and limped home with half a plane and no fuel but still only got 50%.

"How the bloody hell do I get 100% when I kill one on our side????"

"Ahh, but that's just it," said the wise old Air Marshall as he twiddled his grey handlebar moustache in a knowing way.

"He WASN'T on our side -- he was a secret double agent working for the Russians. He had been a sleeper all his life and then was put into action when this Norwegin fracas blew up.

"Grandfather's name was Spinkanovich, I believe. Changed it to Spinks when his father bought the family to Britain after Glasnost.

"Anyway turns out he's been stealing all our most secret plans to take back to Moscow for the past four days. Search and rescue found his papers in the stores pod among the wreckage.

"Looks like he was planning to shoot you lot down before you got to the target airbase and he would just steal the plane and land at the airfield instead of bombing it.

"Damned clever of you to see through him Airs. Here, have a medal and promotion. In fact, have two. Well done, my son."

I stumbled out the door still confused. "God," I said to myself. "No wonder it's so difficult to get 100% -- you have to be bloody psychic.

"But good God -- I really must be a great guy after all. Hooray for me!"


(Well that was worth it, eh??? But is is all perfectly true -- apart from the Air Marshall bit)

Kev -- The Dead Baron...bored on a Bank Holiday

(PS I have told DID about this -- in much briefer form -- and await any reply with interest!!)


See? Even five years ago, I was hassling developers about games... smile

Having re-read that drivel, I might just dig out the old CD and give it another try again....

The Smoo
Wow I really enjoyed this. Thanks for posting Mark.
Pescador

#3832300 - 09/05/13 06:07 PM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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Heretic Offline
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GER
"I broke the news gently to the rest of the flight. "Magpie Battle Go," I said. It was all I could think of at the time but later they told me it was the most moving tribute they had ever heard. I always think it is best to keep it simple."

Oh lord, I'm laughing tears here!

#3832649 - 09/06/13 07:54 AM Re: EF2000 AAR from the usenet archives [Re: MarkG]  
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komemiute Offline
Hell Drummer
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Hell Drummer
Hotshot

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I'm embarassed but... what's funny? Never played the sim... oops


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron

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