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#3960002 - 05/30/14 08:11 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! ***** [Re: messyhead]  
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Doctor_Wibble Offline
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Originally Posted By: messyhead
I found this on the following site;

Radar: Miniaturised version of Longbow fire-control radar to be installed in one-third of fleet although all to have carriage provision.

http://www.aviastar.org/helicopters_eng/boeing_comanche.php

I'm sure one of the ui screen pictures already show one with that red cap...?

I think I'd prefer that over something that looks like a bucket.

#3960008 - 05/30/14 08:24 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: messyhead]  
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Originally Posted By: messyhead
I've just noticed my game looks like it's running in a window. It's full screen, but there is a title bar and thin border around the edges, like a window. Fullscreen is set to on in the ini file.

do you have multi-monitor system? I have some artifacts since the beginning when I have several active screens, but it works fine with only one screen. I didn't change any full screen draw code, only windowed.

#3960010 - 05/30/14 08:29 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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messyhead Offline
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Originally Posted By: thealx
Originally Posted By: messyhead
I've just noticed my game looks like it's running in a window. It's full screen, but there is a title bar and thin border around the edges, like a window. Fullscreen is set to on in the ini file.

do you have multi-monitor system? I have some artifacts since the beginning when I have several active screens, but it works fine with only one screen. I didn't change any full screen draw code, only windowed.


No, I'm on my laptop.

Edit: Did a bit more testing, and it's doing something weird. I set fs=0 expecting it to be windowed, but it loaded fullscreen, although the text was all quite small. When I started a game, it then jumped to windowed mode.

So I set fs=1, and tried again. This time it was fullscreen, but the resolution was set to 640*480. So I set the res back to 1440*900 and it changed ok. But when I restarted the game, the window border was back.

Last edited by messyhead; 05/30/14 08:36 AM.
#3960273 - 05/30/14 05:30 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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Reticuli Offline
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Not that miniature. Are you serious? I wouldn't be surprised if the use of the word "miniature" is some overzealous Wikipedia meme based on misinterpretation of the photos. Those little caps are not representative of a radar, but there just to provide ground crews during testing easy access to the mast innards while keeping the top sealed during test flights.

The Comanche and Zulu FLIR systems, for what it's worth, were/are a definite leap forward. I think LOAL and CAP is where we'll see the biggest difference missing a radar.

For a community discussing other cosmetic things like liveries and which countermeasure changes should be implemented, you're being surprisingly lenient on something like whether an aircraft that does not show a radar installed physically on it in the game actually has one functioning on it when you're in the cockpit.

Is there still a Recon-only version of Comanche in the game anywhere? I'm confident that the game's unrealistically tiny original Comanche radar was turned into the little flattened, rounded cap. I vote for this being extruded out to the actual documented LO radar shroud (the lamp shade looking thing) until we can get a Scout-only version too in EECH.

Anyone with me?

Last edited by Reticuli; 05/31/14 07:50 PM. Reason: missing "game's"

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3960641 - 05/31/14 09:35 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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thealx Offline
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pre-release version is available. please check updated keyguide and default values of EECH.INI (leave checked "clear eech.ini").

#3960678 - 05/31/14 12:21 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Sorry to ask a stupid question, but will this install straight on top of RC4 Fix 8?


<Insert witty sig block here>
#3960679 - 05/31/14 12:30 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: NutsnBolts]  
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Originally Posted By: NutsnBolts
Sorry to ask a stupid question, but will this install straight on top of RC4 Fix 8?

yes. you can uncheck "clear player profile" in this case.

#3960680 - 05/31/14 12:30 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Gotcha.


<Insert witty sig block here>
#3960728 - 05/31/14 03:34 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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ColJamesD Offline
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Originally Posted By: thealx
pre-release version is available. please check updated keyguide and default values of EECH.INI (leave checked "clear eech.ini").


So I can install this on my v1.15.2RC4 FIX 6?


What's in the box? C'mon, what's in the boooox?
#3960733 - 05/31/14 03:50 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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thealx Offline
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Quote:
Install 1.15.2pre-release patch only on EECH ver. 1.15.0 with all components installed or 1.15.2RCx

#3960742 - 05/31/14 04:09 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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ColJamesD Offline
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Originally Posted By: thealx
Quote:
Install 1.15.2pre-release patch only on EECH ver. 1.15.0 with all components installed or 1.15.2RCx


There I go again.

Uninstalling and reinstalling EECH 1.15


What's in the box? C'mon, what's in the boooox?
#3960828 - 05/31/14 08:12 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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Reticuli Offline
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Reticuli  Offline
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The cheating off and time accel off in the EECH.ini don't seem to be working. Do I need to start a new campaign for them to function?

I just had another idea: a view mode that keeps you centered on the flight path marker at all times. Never seen that in a sim before.

And maybe adding a mode (or even changing the middle NVG brightness setting) to a synthetic vision wireframe for the terrain and buildings, but without the IR or NV. Might be neat.

----------

Slight tangent, but interesting reading.

http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20050029475.pdf

Last edited by Reticuli; 05/31/14 08:29 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3960841 - 05/31/14 09:03 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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thealx Offline
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http://eechcentral.simhq.com/index.php?title=Cheats_on

yep, will be cool. maybe someone will make it someday.

I think something like that Arneh made, look here http://simhq.com/forum/ubbthreads.php/topics/2892427/Apache_avionics_modernization_#Post2892427


Last edited by thealx; 05/31/14 09:08 PM.
#3960846 - 05/31/14 09:11 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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Reticuli Offline
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Reticuli  Offline
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Changed the ini values as per the instructions, but they don't seem to have the desired disabled effect.

As for the wireframe overlay on the terrain, wouldn't that be rather easy to implement compared to Arneh's study sim stuff?

And the FPM view mode: seems like the FPM would become the reference point for the center of the view in such a mode.

Last edited by Reticuli; 05/31/14 09:13 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3960849 - 05/31/14 09:15 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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thealx Offline
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Quote:
desired disabled effect

what effect do you expecting? cheat hotkeys doesn't work for me

Quote:
wouldn't that be rather easy

it wouldn't be easy anyway.

Last edited by thealx; 05/31/14 09:16 PM.
#3960858 - 05/31/14 09:46 PM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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Reticuli Offline
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Reticuli  Offline
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Thanks, man.

Cheats still worked for me. I'll try starting a new campaign to see if that fixes it.

Time acceleration still works even at 0 or 1. Is that not anything that can be changed and the minimum is 4X max unless in multiplayer?

Weapon loadout has no effect on takeoff weight. If that can be integrated into the sim, then the current effects would need to be full loadouts on everything so far but the Kiowa.

Fuel loadout does have an effect, but in the case of the Kiowa can't take off from a stationary position at 100% torque. Is that normal and you just get some forward motion going first, overtorque it, or reduce the fuel loadout to take off?

The real Blk1/2 Apache with a full weapon and fuel loadout is almost at 100 torque in real life when in a non-ground effect hover, so the tweaks are definitely working the simulated available torque more and that's good overall. The real Apache is a lot less tolerant of extreme over torqueing than I think any home sim has ever modeled, though. Speaking of which... I think I'll work that into the Glove PIE somehow.

Last edited by Reticuli; 05/31/14 09:50 PM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3960928 - 06/01/14 12:37 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
Joined: Jun 2005
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Reticuli Offline
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Reticuli  Offline
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I thought I had a spinning problem, but it was my fault. I'm a little bummed that Viper is ripping its rotors appart at such a low speed.

Cheats is off for me now. Cool. I wonder if the Comanche tail is less vulnerable to damage than the other helos...

Kiowa definitely has something weird happening in the torque, lift, or fuel weight calcs. Seems to be the only one still having extreme lift issues. I'll keep checking the others. Maybe related to excessive fuel capacity? I think it's supposed to have only about 350kg of fuel tops, so that's about 3X too much. Or maybe the torque readout (and accompanying alarm) on it is just wrong because it only has one engine?

I did get some interesting stuff going in GlovePIE. Overtorque added in addition to the rough handling limits and interesting collective effects (too fast positive decreases effect, too fast negative exaggerates it). You have to hit the engine keys fast to ramp them back up if you overtorque or are too rough with the controls. And it helps to be more gentle on the collective.

X65 and pedals with PPJoy. HOTAS assignment:

Axis 1 (Analog 0): X Axis
Axis 2 (Analog 1): Y Axis
Axis 3 (Analog 2): Z Axis
Axis 4 (Analog 3): X Rotation
Axis 5 (Analog 4): Y Rotation
Axis 6 (Analog 5): Z Rotation
Axis 7 (Analog 6): Slider

Click to reveal..


//EECH ACAH Other Helos X65 Pedals Fix Overtorque no registry hack

var.tolerance = 1 - (abs(joystick1.zrotation) / 4 )
var.warning = .75 - (abs(joystick1.zrotation) / 4 )

if var.overtorque < 20 and Smooth(PPJoy1.Analog2, 100) > 0.5 then begin {
var.overtorque = var.overtorque + 1 * (Smooth(PPJoy1.Analog2, 100) - 0.5)
if var.overtorque > 20 begin {
Say "Overtorque, Engine Shutdown"
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
} end
else if var.overtorque > 0 and Smooth(PPJoy1.Analog2, 100) < 0.2 then var.overtorque = 0
}


if shift+t then begin {
var.xhold = 0
var.yhold = 0

if joystick1.zrot = 0 then {
var.pedalfix = -1
else
var.pedalfix = joystick1.zrot
}

PPJoy1.Analog5 = Joystick2.xrot/2 + (var.pedalfix)

}

var.xchange = abs(Smooth(PPJoy1.Analog0, 20) - PPJoy1.Analog0)
var.ychange = abs(Smooth(PPJoy1.Analog1, 20) - PPJoy1.Analog1)

if var.xchange > var.warning or var.ychange > var.warning then begin {
BeepDefault

}

if var.xchange > var.tolerance or var.ychange > var.tolerance then begin {
Say "Handling Limits, Engine Shutdown"
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
type("<")
type(">")
}

if joystick1.zrot = 0 then {
var.pedalfix = -1
else
var.pedalfix = joystick1.zrot
}

var.yhold = EnsureRange(Joystick2.y/ 30 + var.yhold, -.75, .75)
PPJoy1.Analog1 = var.yhold + Joystick2.y
var.xhold = EnsureRange(Joystick2.x / 30 + var.xhold, -.70, .70)
PPJoy1.Analog0 = var.xhold + Joystick2.x

var.collchange = abs(Smooth(PPJoy1.Analog2, 100) - PPJoy1.Analog2)

PPJoy1.Analog2 = Smooth(Joystick2.z - abs(Smooth(Joystick2.z, 100) - Joystick2.z), 0)
PPJoy1.Analog5 = Joystick2.yrot/2 + var.pedalfix

var.bank = PPJoy1.Analog0
var.pitch = PPJoy1.Analog1
var.collective = PPJoy1.Analog2
var.yaw = PPJoy1.Analog5


Correction: WE DEFINITELY NEED MORE LIFT. Can't even maintain a hover in a Hind.

Last edited by Reticuli; 06/01/14 04:58 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3961010 - 06/01/14 05:11 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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Posts: 1,382
thealx Offline
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Posts: 1,382
Quote:
Time acceleration still works even at 0 or 1. Is that not anything that can be changed and the minimum is 4X max unless in multiplayer?

time acceleration newer was a cheat. but special for you minimum value will be "1" now.

Quote:
Weapon loadout has no effect on takeoff weight

there is weapon weight calculation, it's impossible to not notice it when you changing weapons and total weight changing as well. but, it counts only ammunition, pods or guns weight doesn't counting.

#3961014 - 06/01/14 06:05 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
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Posts: 2,132
Dayton, OH, USA
Alright. I can always see it on the loadout screen, but it didn't seem to be having much real effect. I finally was able to get a Hind hovering at 80% torque with a stripped down loadout. Still too much, but it's better than not quite being able to hover at 100% with a full load. Maybe what I'm seeing is the Kiowa and Comanche being so light to begin with and the lift in general just being weak. Removing their small amount of weapons has little effect compared to reducing fuel.

Edit:

Hmm... maybe it's not that bad after all. Kiowa torque readout is obviously still bunk, but, again, I assume that's from just one engine and EECH not knowing what to do.

"Sean Shenold

7/19/96

As a former M1/M1A1 Abrams gunner, we were told that a fully loaded
Mi-24 'Hind' could NOT hover; it had to maintain some translational
lift by moving forward at something like 15-20 kts. (Don't know if
this applied to one specific model or the whole Mi-24 series.) Of
course, as fuel burn and/or ordinance expenditure lightened the load,
I'm sure it could then hover. Doesn't sound like a fun aircraft to
fly, though; nibbling at a rotor stall while in a hover?"

"It (the Viper) can hover out of ground effect (OGE) at 914m, with a load of four TOW and four Hellfire missiles, full turret ammunition and rockets."

Last edited by Reticuli; 06/01/14 06:48 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick
#3961015 - 06/01/14 06:17 AM Re: EECH 1.15.2 AT FINAL TESTING STAGE!! [Re: thealx]  
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thealx Offline
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Just change corresponding values in dyn files as you wish.

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