#3854650 - 10/27/13 09:40 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Aug 2011
Posts: 808
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Joined: Aug 2011
Posts: 808
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I suspect that the Col bad installed the update, or launched a bad exe, but it's not my problem. Flight model is finally good, reminds me of apache air assault There is no the nervous reaction. In the same way as wingman , just fly and play with the flight
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#3854978 - 10/28/13 02:35 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2011
Posts: 172
Doctor_Wibble
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Nice! Only had time for a short test and it's looking good. My machine even behaved with DS for a change which helped Only one hiccup - the force vector arrows when firing the guns! I kept seeing red things appearing briefly (the edges of the arrows) and looked around and couldn't see anything that was red and I thought it was some really weird bug or I was going mad...
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#3855039 - 10/28/13 07:20 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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the force vector arrows when firing the guns! Got it, fixed. btw finally I realize how to compile exe with OpenAL support, so in future will be two versions: DirectSound and OpenAL.
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#3855058 - 10/28/13 09:00 AM
Re: Rotor Blades animation
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Posts: 1,883
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of course codebasehq, just want to debug it before. Cool, just wanted to check as I know there is a Github repo as well, but not sure who's using it or where it came from.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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