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#3779836 - 05/09/13 03:51 PM Announcing: RAF REDUX updated for TF MOD  
Joined: May 2006
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HeinKill Offline
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Hi all

We have now also updated the RAF REDUX campaign to make the most of the new features in the TF MOD for those using it.

This version is for use only with the TF MOD. If you don't have the TF MOD version of Cliffs of Dover, these campaigns are available in normal versions (see links below).

REDUX campaigns feature missions designed by Heinkill, with scripting by Bolox and Gabuzomeu, giving you campaign kill counts, medals and promotions.

The TF MOD version has been enhanced with high altitude missions, new objects and different aircraft types including 100 Octane RAF and LW fighters.

This package contains both the RAF and LW campaigns, for separate install as desired. You will see 'For TF MOD' in yellow letters on the splash screen, if you have installed correctly.

If you have a campaign in progress, you can just install straight over the top and continue where you left off. More detail in the extensive README documents.

Enjoy!

Download REDUX for TF MOD

RAF REDUX for TF MOD standalone version here: https://www.box.com/s/d9y7dbuen4xyumo2bn7s

Get BOTH the RAF and LW REDUX campaigns for TF MOD from Airwarfare, here: http://airwarfare.com/sow/index.php/down...igns-for-tf-mod

Looking for the REDUX campaigns for the stock version of Cliffs of Dover?

If you don't use the TF MOD here are the original versions. (These will also work with the TF MOD, they are just not optimised for that MOD, so they don't include high altitude missions, new objects such as the ships, or the new 100 Octane fighters...)

RAF: http://airwarfare.com/sow/index.php/down...ux-raf-campaign

Luftwaffe: http://airwarfare.com/sow/index.php/down...ampaign-seelowe

Enjoy!

Heinkill, Bolox, Gabuzomeu and testing teams.



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#3779873 - 05/09/13 04:32 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
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Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
you're the man HeinKill, Bolox, Gabuzomeu , W1ndy, Blacklion

Well done gents

#3780397 - 05/10/13 05:49 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Jun 2011
Posts: 16
Slot Offline
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Slot  Offline
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Joined: Jun 2011
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Oxford, England
Many thanks for the RAF TF update Heinkill et al

Been skirting with the MP on ACG and ATAG and will refly SP again as the TF mod has really worked wonders for the game.

(At some point when i have learnt to fly blue i will try your LF redux but i haven't had a chance yet)

Happy flying!


i5-2500k@4.6MHZ, msip67a gd53, 8 GB RAM, msi660ti 2GB, 1920x1200, Win7-64, Saitek Evo FFB, TIR5.
#3780683 - 05/11/13 08:52 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: Slot]  
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RedToo Offline
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Thanks once again Heinkill et al.

You and the TF guys are making this game playable.

RedToo.


My 'Waiting for Clod' thread: http://tinyurl.com/bqxc9ee

Always take sides. Neutrality helps the oppressor, never the victim. Silence encourages the tormentor, never the tormented.
Elie Wiesel. Romanian born Jewish writer, professor, political activist, Nobel Laureate, Holocaust survivor. 1928 - 2016.

Indeed the safest road to Hell is the gradual one - the gentle slope, soft underfoot, without sudden turnings, without milestones, without signposts. C.S. Lewis, 1898 - 1963.
#3780712 - 05/11/13 11:43 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Posts: 197
FieldyHK Offline
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FieldyHK  Offline
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Joined: May 2007
Posts: 197
London
thanks, without your efforts this game wouldn't be installed on my PC, you have really helped to keep the old girl alive..

#3780803 - 05/11/13 05:49 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Oct 1999
Posts: 9,947
Dervish Offline
Hotshot
Dervish  Offline
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Joined: Oct 1999
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how do we access this campaign?

i have it installed correctly but when I go to campaigns, I get

Cliffs of Dover
Angler Angriff

Last edited by Dervish; 05/11/13 05:53 PM.

FTX Global
#3780873 - 05/11/13 09:30 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
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HeinKill  Offline
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Cloud based
the mt common mistake is when people install into their my documents)1c folder

the redux campaigns go into your steam)steamapps)il2sturmovic)common)parts)bob)campaign folder

h


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#3783452 - 05/17/13 07:05 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Rusty_M Offline
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Rusty_M  Offline
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Edinburgh UK
Sorry

Last edited by Rusty_M; 05/17/13 01:54 PM.

The world is going mad. Me? I'm doing fine!

Asus Sabertooth X58, i7 950 @4GHz, 6GB corsair Dominator 1600 MHz, EVGA GTX 570, Samsung 1Tb, 60 Gb OCZ Vertex 2E SSD
#3783453 - 05/17/13 07:09 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Rusty_M Offline
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Rusty_M  Offline
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Edinburgh UK
Sorry

Last edited by Rusty_M; 05/17/13 01:55 PM.

The world is going mad. Me? I'm doing fine!

Asus Sabertooth X58, i7 950 @4GHz, 6GB corsair Dominator 1600 MHz, EVGA GTX 570, Samsung 1Tb, 60 Gb OCZ Vertex 2E SSD
#3783471 - 05/17/13 09:00 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Aug 2010
Posts: 190
Rusty_M Offline
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Rusty_M  Offline
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Joined: Aug 2010
Posts: 190
Edinburgh UK
YAY! now to figure out how to manage the engines and fight and navigate in these primitive beasts!

I appear to be having difficulty installing these campaigns. Do they show a different name in the Campaign options menu? I've tried installing them in parts/bob and even created a new campaign folder there, as there wasn't one. I've tried in my documents under cliffs of dover/campaigns and also cliffs of Dover Mod campaigns.

I think I must be missing something obvious.

Ah. Sorted it now. I had missed the "missions" folder

Last edited by Rusty_M; 05/17/13 02:58 PM.

The world is going mad. Me? I'm doing fine!

Asus Sabertooth X58, i7 950 @4GHz, 6GB corsair Dominator 1600 MHz, EVGA GTX 570, Samsung 1Tb, 60 Gb OCZ Vertex 2E SSD
#3783678 - 05/17/13 05:46 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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HeinKill Offline
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HeinKill  Offline
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Yes I think I will create a howto video. Maddox buried those folders Deep.


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#3783681 - 05/17/13 05:50 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Chivas Offline
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Chivas  Offline
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Thanks HeinKill for all your work. I'm not sure but I think that ATAG has put some sort of RRR script on their servers, do your campaigns have this script, if not is it possible to add. It could make for more mission possibilities.


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#3783701 - 05/17/13 06:21 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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gwalch Offline
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Yes please,for me and my sort,always "how to videos".
Thank you.

#3783978 - 05/18/13 09:15 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: Chivas]  
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HeinKill Offline
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HeinKill  Offline
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Originally Posted By: Chivas
Thanks HeinKill for all your work. I'm not sure but I think that ATAG has put some sort of RRR script on their servers, do your campaigns have this script, if not is it possible to add. It could make for more mission possibilities.


Bolox or Gabuzomeu can chip in here but I would imagine it is possible to add the ATAG rearm and refuel script. It is a little fiddly though because I know you have to keep at least one round in your guns before you rearm, or they will 'jam' (ie it wont work).


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#3784490 - 05/19/13 01:59 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Aug 2003
Posts: 1,194
EAF_92 Whiskey Offline
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EAF_92 Whiskey  Offline
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Joined: Aug 2003
Posts: 1,194
Suffolk, UK
I'm getting a problem in mission 3 of the RAF Redux TF mod version. I spawn as No2 to the leader but we just sit there on the runway. So far I've waited 20 minutes before giving up.

Am I missing something?

Great looking campaign though.

Thanks Heinkill for all your hard work.

WB.


I'm Spartacus.
#3787844 - 05/26/13 11:50 AM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Posts: 1,194
EAF_92 Whiskey Offline
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EAF_92 Whiskey  Offline
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Posts: 1,194
Suffolk, UK
Bumping the above post.

I'm really looking forward to this campaign but can't get passed this problem with mission 3. Anyone any ideas?

I've tried searching the forum but no joy so far.

Cheers,

WB.


I'm Spartacus.
#3787848 - 05/26/13 12:07 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: EAF_92 Whiskey]  
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Posts: 258
bolox Offline
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have you tried engaging autopilot briefly?- this often gives the AI a kick up the proverbial and then mission can proceed as normal.


"There are two things that are infinite: The Universe and Human Stupidity. And I'm not even sure about the Universe." - Einstein
#3787851 - 05/26/13 12:27 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
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Posts: 1,194
EAF_92 Whiskey Offline
Member
EAF_92 Whiskey  Offline
Member

Joined: Aug 2003
Posts: 1,194
Suffolk, UK
Thanks bolox, that did the trick. Is it sufficient to do a quick autopilot engage at the beginning of each mission in order to 'register' my presence?

Cheers,

WB.


I'm Spartacus.
#3787911 - 05/26/13 04:19 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
Senior Member
HeinKill  Offline
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Joined: May 2006
Posts: 3,744
Cloud based
Yes it is a stupid CoD bug (see the readme because there are others)

Just hit autopilot briefly until the AI leader is rolling, then you can disengage.

H


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#3800759 - 06/23/13 10:08 PM Re: Announcing: RAF REDUX updated for TF MOD [Re: HeinKill]  
Joined: Jan 2013
Posts: 8
blackadder Offline
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blackadder  Offline
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Thanks for your hard work in making this Heinkill. I am new to the game and am starting with the redux RAF campaign and I am having an issue (which has saved my bacon once or twice), it may be a CLOD or team fusion issue but I thought I would ask here as you may have new campaign AI.

Basically when BF109's get down to the deck they do a split S-esque kind of move and slam themselves into the ground/water. In mission 2 I had both 109's on me after isolating myself via stalling and they both did this when I was completely on the back foot. Any ideas why they seem oblivious to ground proximity?

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