Hey guys - I'm an indie game developer - I've been working on Void Destroyer for over 4 years, its been a long road will still many steps ahead.
The idea behind Void Destroyer is that it gives the player the unique option to be both the pilot and the commander - it combines space combat and real time strategy. Due to the combo there's a nice synergy as well as unique features that I haven't seen in other space sims.
The project has reached a stage where I feel comfortable seeking out a larger audience as well as a stage where it needs crowd funding to get us to the release stage. So I've started Kickstarter and Greenlight campaigns.
Here is the first official trailer (which is also included in the links above):
Here are some screen shots:
I hope you guys check it out and let anyone who might be interested know about the project. If you have any questions or comments feel free to let me know.
Thank you
Paul
Inline advert (4th to 5th topic)
#3790061 - 05/31/1301:55 PMRe: [Kickstarter and Greenlight] Void Destroyer-Fly like X-Wing - command like Homeworld
[Re: chaosavy]
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
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Kind of like Battlestations meets Homeworld. Looking good! Please keep us updated.
If you are interested in the indie development process, indie life, the thoughts of someone crazy enough to try this and the game itself - it is a neat listen. A conversation is a lot less dry then text on the screen.
#3796138 - 06/13/1302:50 PMRe: [Kickstarter and Greenlight] Void Destroyer-Fly like X-Wing - command like Homeworld
[Re: chaosavy]
Hey guys! Exciting news - we reached our base goal!
Now we are pursuing stretch goals of an additional pirate faction (+5K) and 'Privateer' mode (+30K) and a dream goal of FPS elements (+40K).
I didn't come empty handed - here is a new trailer:
This is a warm up trailer for the Kickstarter finale trailer, which by my estimates is... well I don't want to oversell it (ok I do - I'm super excited).
I will post it later on this week and then quit running around the web promoting the project.
PS:
If you haven't been keeping up with the project's updates, there's been a few neat "how indie games are made" videos added. If you are interested in gamedev/coding etc I hope that you'll find them interesting.
Here is a video where I talk through adding mines: