#3773927 - 04/27/13 12:48 AM
Star Citizen: Last Chance
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Master
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http://www.robertsspaceindustries.com/the-aurora-revealed/Looks like they are about to launch their new website. So the last chance to buy a pledge ship with lifetime insurance (on this last aurora) is right now. If they make 10mil (doubtful lol) then everyone who currently pledged (between the end of the funding drive and before the new site goes online) will get lifetime insurance on all their ships bought. Even if you are not interested, the aurora pdf is pretty cool.
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#3773941 - 04/27/13 01:56 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Feetwet
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I was just looking at the main website and it says the lifetime insurance was over last November. Is this deal for current subscribers or just a new deal?
S
MWO callsign Feetwet
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#3775204 - 04/30/13 03:33 AM
Re: Star Citizen: Last Chance
[Re: Azshal]
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Master
meh
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meh
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I can't even find on the website what all the ships look like. Aurora300iFreelancerHornetCutlassConstellationI think those are the only ones left to pledge for. They had other limited number ships but you can no longer get them.
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#3775423 - 04/30/13 03:14 PM
Re: Star Citizen: Last Chance
[Re: Master]
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kludger
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I checked Star Citizen out and after my recent deep dive into X3, I finally decided to pledge for the Aurora plus on Sat, but their web site gave me a webserver error on submit in the credit card purchase page and my account shows no pledge but my credit card shows the pledge charge. I emailed their billing customer support address on Sat as their support pages say, and have yet to hear back, and my account still shows no pledge...sigh. I guess I will give them a few more days to reply to my support email or make the pledge show up on my account, after that I will follow up with my CC company to stop/reverse the payment. Obviously not the kind of thing that leaves me impressed with a new company that takes money for microtransactions, Kickstarter is so much easier/reliable, the least they can do is reply to billing support in a timely manner.
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#3775438 - 04/30/13 03:35 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Yeah will try to stay patient, I was pretty excited about this once I checked it out and knowing other SimHQ'ers will be present, so definitely hoping they get this resolved.
I'm spoiled by prompt support from most other online purchase experiences, will hang in there for a bit longer and try to give them a chance.
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#3775499 - 04/30/13 05:16 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Azshal
"Call me Az"
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You bring up a good point Master. After having thought about it some more, $110 is not a lot of money. Why?
It all depends on how dumb you are. Now, personally, I am dumb. Why do I say that? Because I have a lot of anecdotal evidence to that fact. Let me enumerate:
Exhibit A:
I played SWG for 17 months. I had 4 accounts. That amounts to $200 for the initial software plus $60 a month for 17 months, or $1020, in subscription fees.
For a game I can no longer play, even if I wanted to.
Exhibit B:
I played WoW for 2 years at launch ($50+24x$15) for a total of $410. I then picked it back up at Cataclysm and bought the game again, and the expansion packs ($20+$20+$20+$50) and played for maybe another 4 months ($60), for a total of $170. My grand total for WoW sits at $580 (not including the cost of my wife playing). I could play again, if I wanted to, but what happens if/when they turn off the servers?
Closing Argument:
I'm dumb. The evidence is there to see.
So $110, for me, shouldn't be a whole lot. It is a one time thing and I can use it whenever I want, LTI, and (presumably) I can even fly it off-line.
But hitting me with a $110 charge now, with an unplayable game, seems like a lot. Plus, I should be older and wiser now.
Last edited by phd_doc; 04/30/13 05:17 PM.
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#3775559 - 04/30/13 06:32 PM
Re: Star Citizen: Last Chance
[Re: Master]
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That aurora looks cool. But I pledged $40 to this game during the initial kickstarter campaign, so I'm tapped, at least until they release the game and I can see for myself what they've come up with. Looking forward to it.
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#3775571 - 04/30/13 07:03 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Feetwet
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Think I am going to pledge the Aurora. I like the idea of never being reliant on crewing someone elses bucket. I may choose to do so but I don't want to have to.
I was originally worried about the ship insurance. My initial impression was that ship insurance was real world cash, but it looks like it can also be purchased with ingame currency. I hope I am correct on that.
Can't wait to launch the SimHQ Navy...or pirates, whatever.
MWO callsign Feetwet
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#3775596 - 04/30/13 08:05 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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Insurance? As in Eve? Let it lapse and you have to pay for the replacement? I hope not, I hate it when they add bookkeeping and bill paying to games like this. Sucks the fun out of it. I like MWO's system--just an extra percentage on money and XP plus a mech, but you still have to play the game the same as everyone else. Maybe I'm wrong about what this insurance deal is.
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#3775623 - 04/30/13 08:43 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Master
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The first sounds right. If you are paying your insurance then you get a replacement (basic) version of what you lost. If you have cargo insurance you get back some money on what you lost. If you have full insurance (expansion, upgrades etc) then you get a full replacement. The lifetime insurance you get for buying an early ship is just the basic replacement. It is just extra book keeping and the cost of the basic insurance will probably be low enough that everyone will buy it. http://robertsspaceindustries.com/star-citizen-faq/Insurance FAQ What is insurance?
Pilots in Star Citizen can purchase insurance policies for their ships, modifications and cargo. This ensures that your ship will be replaced and/or its modifications and cargo will be subsidized should you be destroyed in a fight or accident. As in real life, insurance policies must be maintained: you must pay a regular fee in galactic credits (the in-game currency) or your policy will lapse and you will not receive a payout or a ship replacement when your ship is destroyed. Will this Insurance cost a lot?
Like in real-life insurance should be a relatively small part of your regular in game expenses which will also include paying landing fees, trade tariffs (if in a system with lots of infrastructure and law and order), fuel (if you don’t collect it yourself from a gas giant), buying cargo to trade, hiring help, making upgrades to your ship or even buying a whole new ship.
Some of the additional policies like upgrade or cargo insurance will be rated based on risk levels. Risk level 1 being the safest systems and risk level 5 being the most dangerous system that is insurable for cargo or upgrades. Any risk level over 5 is un-insurable. A risk 3 policy for cargo will cover you for all cargo losses in a risk 3 system or below. The higher the risk level of the policy the more it will cost. As with the base insurance this will not be crippling financially but instead be a reasonable running cost that relates to the risk / reward profile of the systems flown. How do I get lifetime insurance?
Anyone who pledged for a copy of Star Citizen before November 26, 2012 automatically has lifetime insurance on their pledge ships; this protects the investment you made in the game in perpetuity. Anyone who pledged for a copy on or after November 26th starts with a finite insurance package for their ship. This can be anywhere from 2 months to 12 months depending on the ship and policy type. Lifetime insurance does not exist for modifications or cargo. What happens if I don’t have insurance?
Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again. Will ships I add to my account have lifetime insurance?
Users who registered and bought at least one ship before November 26, 2012 can purchase additional ships with lifetime insurance for the next twelve months of development. Users who registered on or after November 26, 2012 can purchase additional ships with variable length starter insurance policies ranging from two months to twelve months. Can I gift ships with lifetime insurance?
Yes. Any packages purchased by someone who pledged during the campaign will transfer lifetime insurance to the person they are given. That person will then have lifetime insurance on all of their pledge ships. The ability to gift LTI ships will be disabled at some point in the future, but we will make any plans clear before they are enacted. Can I trade my lifetime insurance ship?
Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer. Will my insurance carry over to ships I earn in the finished game?
No, and you cannot transfer insurance policies from one ship to another. Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back?
You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time. Can I insure alien or one-off ships?
No. The only exception is the limited number of Vanduul fighters sold through the RSI site during the pledge campaign; these ships do have lifetime insurance included. What will you do to combat insurance fraud?
A ship cannot be sold without a legitimate hull id code. Claiming on the insurance policy invalidates the hull code on your previous ship, so if it was captured or stolen the new owner will be unable to sell the ship at a regular ship dealer. Additionally if you have claimed on a policy and someone is flying the stolen ship in a well policed system, the hull id will mark it as a stolen ship, the law will be after you and landing privileges will be denied on any lawful planet. You will be able to fly a “hot” ship to the less savory parts of the Star Citizen universe, where you will probably be able to land and may be able to purchase a fake hull id code, but it will take effort and not necessarily be cheap.
Finally the Advocacy takes insurance fraud very seriously. If it can be proven that a player has colluded with another player to defraud the insurance company, that hull’s lifetime insurance will be invalidated and the player may have to pay a large amount of credits to keep their record clean and not be marked as a wanted criminal.
Last edited by Master; 04/30/13 08:45 PM.
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#3775648 - 04/30/13 09:38 PM
Re: Star Citizen: Last Chance
[Re: Master]
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kludger
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Yeah I am looking forward to this (assuming they eventually get my billing issue squared away), the amount of detail and awesomeness they have planned will be great if they even get 1/3 of it done. And I don't think it's dumb to spend $50 or even $100 to help support a game like this be made and then get a bunch of benefits you can enjoy, I spent $120 on MWO Founder's and have been playing it like crazy ever since last July... so I'm definitely getting my money's worth and enjoyment on that money many fold, especially when taking into account that I spend $100 taking the wife and kids to the movies one time and usually come away thinking how much the movie sucked and how expensive it is I love to buy $10 games during Steam sales too, but unless we crowd fund these types of games they will never get made and we will be stuck with the more typical, designed by committee, must appeal to twitch type of games that quickly go on Steam sale months after release because there was nothing special about them. PS. also glad to see much of the SimHQ MWO crew will be in Star Citizen, let's hope it turns out awesome.
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#3775669 - 04/30/13 10:04 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Feetwet
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Well its official, I am now the owner of the advanced starter pack and LTI on my Aurora. If I decide to continue I may just have to get the pirate package...aarrggghhhhh!
S
MWO callsign Feetwet
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#3775684 - 04/30/13 10:24 PM
Re: Star Citizen: Last Chance
[Re: Azshal]
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Feetwet
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PS. also glad to see much of the SimHQ MWO crew will be in Star Citizen, let's hope it turns out awesome. I am sure, some how some way, Raw will figure out how to fly a Stalker in SC, and LL boat it. I can hear that darn glass of ice being set down now.
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#3775779 - 05/01/13 01:22 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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LOL I'll look into it again. I liked the sound of the game, I just preferred how with MWO you got in on the Founders deal and the game was already going to enjoy it. Are these frigates and fighters you guys are talking about, or are there some larger class ships you could start with? Where should I start checking on this? Ok, I see the list. Pricey, but I guess they'll have some sort of balancing so the Auroras don't just get steamrolled. http://www.robertsspaceindustries.com/add-ons/
Last edited by Raw Kryptonite; 05/01/13 01:34 AM.
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#3775786 - 05/01/13 01:42 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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Is there a benefit for a referral? I see that on the pledge page. Whoever puts their name up can find out for us.
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#3775819 - 05/01/13 02:45 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Master
meh
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meh
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Yea they get pricey The constellation has a max crew of 4 and cost 225 bucks. They had a heavy bomber that crewed 6 people and sold it for 250 bucks (the retaliator) and it cost 250 bucks (I bought one lol). Then they had Idris Class Corvette that crewed 10 people and was the ONLY capital ship for sale at the price of 1000usd which I wanted but did NOT buy lol. They also had a destroyer and gave out 10 of them randomly AFAIK but it was never for sale and there is no info on it AFAIK. The referal thing was a contest. Whoever got the most won a free Idris Corvette and a bunch of hardware (new pc etc) but that contest is over. You can put "Master" in there if you want. I dont think it does anything anymore.
Last edited by Master; 05/01/13 02:46 AM.
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#3775941 - 05/01/13 12:47 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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Caught up with Kludger in MWO last night and tried it. Looks like just a thank you note. Did the $45 package. The rest were unreasonable for a game I can't jump into now to know how I feel about it. Just have to grind my way like most. Any eta on game launch?
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#3775960 - 05/01/13 01:32 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Master
meh
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They are giving away a special space suit to anyone who pledges before the new site as well. https://robertsspaceindustries.com/introducing-your-rsi-space-suit/Raw Kryptonite, there is a 4 stage release planned. Stage 1 (September 2013)is a hanger module where you can walk around and go into all of the ships you bought. They were even talking about making it MP so you can invite your friends to see the ships you own. Stage 2 (December 2013) will be a dogfighting deathmatch game (to test the net code) and they will slowly build that up and release the Stage 3 beta for the squadron 42 (military mission mission based game) and release it Q2/3 2014. Then stage 4 which is the open world MMO 2015. So it looks like this Sept 2013 Viewable spacecraft module Dec 2013 Dogfight Game Dec 2014 Squadron 42 (Mission based game) Dec 2015 Open world MMO I am sure those dates are all subject to change though. They could land sooner since they made about 3 times they money they thought they would or they could extend since delays in game development are like flies on Shi....
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#3777018 - 05/03/13 05:02 PM
Re: Star Citizen: Last Chance
[Re: Master]
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kludger
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Still waiting for them to reply to the billing support emails I sent last Sat and Tues or my Support forum post... still no pledge status despite the cc charge being on my account sigh.
But trying to not let that rain on my parade too much and stay patient, I am excited to play this eventually, going to try to re play Wing Commander 3 and Privateer (GOG) just to remember the fun I used to love.
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#3777029 - 05/03/13 05:32 PM
Re: Star Citizen: Last Chance
[Re: Azshal]
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kludger
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I saw your posts on the support thread. I am glad there were people there that were able to sympathize with you.
Gotta take the long view I guess. Right now you aren't really out anything, so it doesn't hurt to be patient. I am actually out $45 (need to pay credit card company soon) but just have to hope they will be able to see that charge on their system and give me the pledge and benefits, my only worry is if they see no record and refuse to do anything, but I think that is very unlikely, if so I think they have bigger problems :P
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#3777040 - 05/03/13 05:44 PM
Re: Star Citizen: Last Chance
[Re: kludger]
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Azshal
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It is hard for me to put the thoughts into words. When you decide to crowdfund, you are basically making the decision to buy something now for a promise to get something in the future. The only thing you are missing right now is that promise. That is why I say you aren't really out anything. Take Master, for example. He has shelled out something like $500 and has no game to play. He is taking the long view. I paid $65 for a promise. I am taking the long view. It also is giving me time to finish my "simpit" It is all a matter of perspective, I guess. Also, I used a debit card, so the monies was gone right away.
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#3777060 - 05/03/13 06:18 PM
Re: Star Citizen: Last Chance
[Re: Master]
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kludger
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Ah I understand now, yeah indeed I am paying for a promise which may or may not come true :-) but I have good hope it will, and I will feel better once they catchup on their email and acknowledge the promise To be honest the game has got me pretty excited, I ignored the KS because there was some other space sim KS going at the same time and I figured too many KS at once is not a good thing and I will let the system work out the one that is best, but once these guys got the funding and kept going and showing demos I saw that what they are working on is pretty promising and I loved Wing Commander and Privateer so an updated one on steroids and with MP would be awesome. FearlessFrog check the post from Master in this thread for the summary of their latest ETA, it will be a while PS Master thanks for the generous pledge insurance :P hopefully all our support will have huge payoffs in fun.
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#3777075 - 05/03/13 06:42 PM
Re: Star Citizen: Last Chance
[Re: Master]
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#3777077 - 05/03/13 06:51 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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Well, I didn't pay for a promise, that's just all I have as a placeholder for the product I bought. As far as I'm concerned, it's just on a very long route from UPS. However, if they're relying on crowd funding, accepting money etc. they have a responsibility to keep up with it, technical issues, and reconciling their actual collections with what shows in their system. But it does happen. LOL That said, I bet it works out. Might keep a copy of that statement handy in case it comes up again later.
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#3777080 - 05/03/13 07:00 PM
Re: Star Citizen: Last Chance
[Re: Master]
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BTW for anyone interested in revisiting the Wingcommander/Privateer series that Chris Roberts is famous for, GOG has them on special sale this weekend: http://www.gog.com/promo/ea_weekend_promo_030513 I picked WC3 and Privateer up so that I can try it in the good DOSBOX tweaks that GOG seems to provide and also so I can finally throw out my CDs for both.
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#3777088 - 05/03/13 07:13 PM
Re: Star Citizen: Last Chance
[Re: kludger]
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Azshal
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BTW for anyone interested in revisiting the Wingcommander/Privateer series that Chris Roberts is famous for, GOG has them on special sale this weekend: http://www.gog.com/promo/ea_weekend_promo_030513 I picked WC3 and Privateer up so that I can try it in the good DOSBOX tweaks that GOG seems to provide and also so I can finally throw out my CDs for both. Expect WC3 to have an issue. Google it and you should find the fix in no time. I don't remember what the issue was.
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#3777183 - 05/04/13 12:11 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Raw Kryptonite
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I think the WC I played was Prophecy. Might still have it here somewhere. I liked the live action scenes, added a lot to it, especially considering how it would've looked trying it in cgi at the time. Biff played Maniac IIRC. LOL
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#3777214 - 05/04/13 01:17 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Wow glad to hear you will be joining us WeaselGX, but sad to hear you ran into the same issue, be sure to post on their support forum about the issue so they know it is not just an isolated case, hopefully they will reply to billing support on us soon.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3777475 - 05/04/13 06:48 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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Ok, So I did the 'Scout' level backing $35, and see that in my account. Where do I go to see what that includes, because I totally can't remember... Cheers! EDIT: Nevermind, found it. Looks like I get the Aurora, that is what I was curious about.
Last edited by MojoFlow; 05/04/13 06:50 PM.
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#3777478 - 05/04/13 06:56 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
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MS
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A little hard to find info, and a bit odd they seem to have ship packages and then these other packages. Looking at this page, it's got the packages on the right column, just expand: http://www.robertsspaceindustries.com/star-citizen/ *The finished game for your PC with your RSI Aurora spaceship ready to fly. *1,000 credits 2 Months Ship Insurance Delivery Est: Nov 2014 The ship-sale package is here: http://www.robertsspaceindustries.com/the-aurora-revealed/Somewhere in there is a link to the other ship check out, but I can't find it. LOL
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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#3778383 - 05/06/13 08:48 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Feb 2007
Posts: 8,677
kludger
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SE Pennsylvania, USA
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Great news, Billing got back to me and fixed up my pledge to reflect the Advanced Starter Package I paid for, they were swamped with the Aurora promotion and apologized and were very friendly. Very glad with the resolution, hopefully you will be fixed up soon WeaselGX,
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3778410 - 05/06/13 09:47 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
Veteran
Joined: Apr 2008
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MS
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·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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#3779502 - 05/08/13 11:46 PM
Re: Star Citizen: Last Chance
[Re: Wodin]
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Joined: Jan 2010
Posts: 8,700
Peally
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he mere fact that you can buy a ship well really the game only to lose the ship you actually paid money for because you got shot down is pretty poor to be honest..
I think if you buy the game\ship you never loose it..only ships you buy with in game credits should have insurance..i.e ones you got through game money not real money.
Anyone who held off will def think twice about buying the game knowing that if they get shot down thats it..their purchase goes up in digital smoke.
Imagine if other games did this...what you died..oh tough..you can't have back what you paid us for.. Honestly the more I'm seeing of Star Citizen the more disappointing it's becoming. It feels like they're going full force price gouging at this point. You can buy a hundred different things for a game that doesn't even exist. I paid 30 bucks for the kickstarter, but I'm not paying more for an MMO that's all about buybuybuy. Insurance? What a supremely stupid concept.
Scully: Victim died of multiple stab wounds. Mulder: *throws her a file* Ever heard of the knife alien?
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#3779532 - 05/09/13 12:56 AM
Re: Star Citizen: Last Chance
[Re: Wodin]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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he mere fact that you can buy a ship well really the game only to lose the ship you actually paid money for because you got shot down is pretty poor to be honest..
I think if you buy the game\ship you never loose it..only ships you buy with in game credits should have insurance..i.e ones you got through game money not real money.
Anyone who held off will def think twice about buying the game knowing that if they get shot down thats it..their purchase goes up in digital smoke.
Imagine if other games did this...what you died..oh tough..you can't have back what you paid us for.. Not really sure what you are talking about. If you preorder/buy a ship you have life time insurance with it and if you get shot down it will always be replaced. That was never the main idea for the game though. It was only an incentive for people to back them. Once the game goes live players will have 1-6 months of free insurance. The idea is that you have enough time with the starter ship to make enough in game money to pay for another ship. If you dont you can always take out a loan to buy an in game ship. There was also some talk that you would always have access to a non jumpdrive ship and would have to work in a single system to save up for a jump capable ship or pay to to transfer to another system. I dont think what they are doing is unreasonable. If anything I think they are going overboard with giving people too many lifetime insured ships. But honestly if they want to make this game without taking money from a large corporation / publisher then they are going to have to come up with a way to get people to buy their product. One thing they have been very adamant about is that this will NOT be a pay to win game. But they always want to make it so that if you cant devote 40 hours a week to grinding in game money you can still be competitive.
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#3783527 - 05/17/13 01:28 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
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Posts: 10,984
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#3784129 - 05/18/13 06:00 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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#3785161 - 05/20/13 10:54 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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#3785167 - 05/20/13 11:06 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: May 2002
Posts: 15,158
No Name
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Joined: May 2002
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looks really good, as does the hottie commentator
Mobo ASUS MAXIMUS IV EXTREME (REV 3.0) Memory CORSAIR XMS3 8GB DDR3 GPU 2 EVGA 680 FTW 4GB CPU Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz) Drives 2 HITACHI Deskstar 3TB 2 Crucial 256 GB SSD Displays 3 HP ZR30w 30" monitors UPS Cyberpower PP2200SW PSU Antec High Current Pro HCP-1200 1200W Case COOLER MASTER CM Storm Trooper Drive LITE-ON Black 12X Blu-ray CPU cooler Noctua 6 Dual Heatpipe Fans COOLER MASTER SickleFlow 120 OS Windows 7 Premium
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#3786586 - 05/23/13 03:33 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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#3788330 - 05/27/13 07:14 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
Veteran
Joined: Jul 2004
Posts: 10,984
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#3794311 - 06/10/13 01:53 PM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
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Joined: Jul 2004
Posts: 10,984
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https://robertsspaceindustries.com/star-citizen/So they are about to reach the 10 million stretch goal and build an in house mocap studio. Then at the end of this month we will have the 10 million live stream event where they will release a new pledge ship and unveil their new website. They said they would have a bunch of new info to release during that live event so it should be interesting to see what they show. Also, anyone who buys the game before the end of the livestream event will get lifetime insurance on their purchase and access to the betas. I believe after the event and website go online they are going to remove the lifetime insurance from new purchases.
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#3794643 - 06/11/13 12:25 AM
Re: Star Citizen: Last Chance
[Re: Master]
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Joined: Apr 2008
Posts: 19,581
Raw Kryptonite
Beat the Kobayashi Maru
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Beat the Kobayashi Maru
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Awesome, can't wait for 2020 when this thing finally comes out. LOL
·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler ·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo · CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
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#3796248 - 06/13/13 06:00 PM
Re: Star Citizen: Last Chance
[Re: Raw Kryptonite]
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Joined: Jan 2001
Posts: 1,124
Lancelot
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Member
Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
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Awesome, can't wait for 2020 when this thing finally comes out. LOL Me too! During the original website and kickstarter campaign i pledged for the Freelancer only, it was quite a "sacrifice" for me but accepted it because it was the game i was waiting for so many years. On march i bought the 300i, so i could have a dogfighter for flying solo, and the Frelancer for exploring and trading. With both ships, i have enough to play what i want, explorer and/or trading, and do some "solo" flying for bounty hunting or something else. Never been so excited about a game since Falcon4......hope they dont have as many delays as happened with F4, and not so many bugs with the final version . For those that have doubts, quite logical by the way, this is the first time i see such a good amount of work, communication and info released from the developers to the comunity. So even if its true it´s a hassle, each day i see it becoming more and more a sure thing. My only problem now is that i don´t have any budget to upgrade my old pc......arrrggghhhh!!! .
Si hay que huir, YO PRIMERO!!!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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