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#3768598 - 04/16/13 06:21 PM DCS 1.2.4 Preliminary Change Log  
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DCS 1.2.4 Preliminary Change Log

SUBJECT TO CHANGE

Version 1.2.4 New Features

AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key [i]. This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:

-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added

Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page


DCS World

Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.


DCS: A-10C Warthog

LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.


DCS: P-51D Mustang

Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.


Flaming Cliffs 3

This will be the final release version.

Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.


DCS: Combined Arms

Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.


DCS: Black Shark 2

Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.

http://forums.eagle.ru/showthread.php?t=104326

Inline advert (2nd and 3rd post)

#3768610 - 04/16/13 06:38 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Tertius Offline
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Lots of nice goodies in this one, especially for FC3, which is coming out of beta by the looks of it. Looking forward to the 6DoF cockpits (though I've still got my fingers crossed that the Mig-29 and Su-33 get the same love in a future update) and the air-to-air missile dynamics. Good to see the tweaks to smoke; those framerate drops can be a bear. Also interesting is the AI Fw-190. I wonder whether the external model will be the high fidelity one for the upcoming DCS module. All-in-all, seems like a pretty cool patch. thumbsup


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Arma III | DCS A-10C Warthog | DCS Ka-50 Black Shark 2 | DCS P-51D Mustang | Flaming Cliffs 3 | X-Plane 10
#3768612 - 04/16/13 06:40 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Awesome. Sad to see that the A-10A didn't get the AFM, but 1.2.4 is still a very welcome addition. Love that we're getting the D9 though.

#3768623 - 04/16/13 06:55 PM Re: DCS 1.2.4 Preliminary Change Log [Re: PishPosh]  
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Tertius Offline
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Originally Posted By: PishPosh
Awesome. Sad to see that the A-10A didn't get the AFM, but 1.2.4 is still a very welcome addition. Love that we're getting the D9 though.


Oh yeah, I almost forgot about the A-10A's AFM. Wonder why that didn't make the cut this time around, considering that ED has decided to officially release FC3.


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Arma III | DCS A-10C Warthog | DCS Ka-50 Black Shark 2 | DCS P-51D Mustang | Flaming Cliffs 3 | X-Plane 10
#3768632 - 04/16/13 07:14 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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GrayGhost Offline
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Sometimes plans change. That's all there is to that.


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#3768649 - 04/16/13 07:37 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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SkateZilla Offline
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Virginia Beach, VA
My Interesting Objects:
AI Fw-190D9 with multiple skins. (Further Along than People Realize?)(P-51D vs FW Missions Soon!)
Graphical User Interface. New skin panels. interesting
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A. FINALLY!, YESS!!!!!!!!!!!!!!!!!!!!

Adjusted framerate impact of smoke from burning aircraft. Knew that was coming

Flaming Cliffs 3
This will be the final release version. Price will change to $49.99.

Better Get it now!!


NO Mig 29 6DoF?

New SU-33 Skins on a New Model or an Old Model?

Last edited by SkateZilla; 04/16/13 07:47 PM.

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#3768657 - 04/16/13 07:54 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Chris2525 Offline
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Wow. I was not expecting to the 6DOF cockpits this soon. And the AI FW-190!


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#3768749 - 04/16/13 11:09 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Frederf Offline
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Quote:
Combined Arms. Added radar emission control. Key "i". This allows players to operate SAM radars in radar-silent mode.


That's cool for player-vehicles. I wonder if there's also a way to do this for RTS-command of AI.

#3768774 - 04/17/13 12:02 AM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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AggressorBLUE Offline
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"SUBJECT TO CHANGE"

Oh for petes sake, it's hours away from release. Man-up and have some convictions ED! rolleyes

Still, not bad for what they said would be a 'small' update.


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#3768790 - 04/17/13 12:52 AM Re: DCS 1.2.4 Preliminary Change Log [Re: AggressorBLUE]  
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HomeFries Offline
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Originally Posted By: AggressorBLUE
Oh for petes sake, it's hours away from release. Man-up and have some convictions ED! rolleyes


Considering that there's a 10+ page thread on the ED forums regarding the price point of the Huey because 8 months ago the anticipated price would be $40, and now it's $50, I can hardly blame Wags for his caution. winkngrin


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#3768846 - 04/17/13 03:37 AM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Lion Offline
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I sincerely hope, that while not listed, they corrected the issue with aircraft taking off from carriers. :/

#3769063 - 04/17/13 06:00 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Mastiff Offline
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I would of loved to have the A10A AFM, it would of been easier to control the plane out of dives..

as it is now A10C can out turn out dive the A10A..


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#3769100 - 04/17/13 06:52 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Originally Posted By: HomeFries
Considering that there's a 10+ page thread on the ED forums regarding the price point of the Huey because 8 months ago the anticipated price would be $40, and now it's $50, I can hardly blame Wags for his caution. winkngrin


It's a 16-page thread that is now locked. I've no issue with the pricing but like I've said many many times on this forum from almost every announcement they make......ED's communication is absolutely shocking, this is yet again another bad example.

The 'Subject to Change' disclaimer is starting to become a catchphrase.

Before the usual suspects jump on the defensive bandwagon I've purchased every product they've released and will get the Huey, but that doesn't change the fact that they need to start improving their communication. It still doesn't make me feel any different in that their planning leaves much to be desired. It's uncanny how every single release gets tainted by some snippet of information.


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#3769103 - 04/17/13 06:56 PM Re: DCS 1.2.4 Preliminary Change Log [Re: AggressorBLUE]  
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Originally Posted By: AggressorBLUE
"SUBJECT TO CHANGE"

Oh for petes sake, it's hours away from release.


As long as 'hours' can be a rather large number.


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#3769105 - 04/17/13 07:00 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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What is SSE? As in "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page"

#3769111 - 04/17/13 07:06 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Paradaz]  
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Force10 Offline
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Originally Posted By: Paradaz
Originally Posted By: HomeFries
Considering that there's a 10+ page thread on the ED forums regarding the price point of the Huey because 8 months ago the anticipated price would be $40, and now it's $50, I can hardly blame Wags for his caution. winkngrin


It's a 16-page thread that is now locked. I've no issue with the pricing but like I've said many many times on this forum from almost every announcement they make......ED's communication is absolutely shocking, this is yet again another bad example.

The 'Subject to Change' disclaimer is starting to become a catchphrase.

Before the usual suspects jump on the defensive bandwagon I've purchased every product they've released and will get the Huey, but that doesn't change the fact that they need to start improving their communication. It still doesn't make me feel any different in that their planning leaves much to be desired. It's uncanny how every single release gets tainted by some snippet of information.



This. It's still unknown if they are going to give the Nevada map free to those who purchased the pre-release A-10 like they said they would. The shame of it is even if they go back on their word and charge those people the $40 for the map...most of those same people will defend them even though they basically sold it under false pretenses and/or false advertising...and they will chastise anyone that complains about getting shafted.


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#3769137 - 04/17/13 07:52 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Sim]  
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Chris2525 Offline
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explode


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#3769205 - 04/17/13 10:37 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Goblin]  
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mrskortch Offline
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Originally Posted By: Goblin
What is SSE? As in "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page"


Its the simulator scripting engine. However he didn't link to the right page. General documentation for it can be found here, but not the 1.2.4 changelog yet. http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine_Documentation

#3769209 - 04/17/13 10:45 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Force10]  
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Para_Bellum Offline
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Originally Posted By: Force10
It's still unknown if they are going to give the Nevada map free to those who purchased the pre-release A-10 like they said they would.


Do you have any facts, quotes or information that says the Nevada map will NOT be free for those who purchased the A-10c beta?


"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"

Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm

#3769223 - 04/17/13 11:10 PM Re: DCS 1.2.4 Preliminary Change Log [Re: Para_Bellum]  
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nirvi Offline
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Switzerland
Originally Posted By: Para_Bellum
Originally Posted By: Force10
It's still unknown if they are going to give the Nevada map free to those who purchased the pre-release A-10 like they said they would.


Do you have any facts, quotes or information that says the Nevada map will NOT be free for those who purchased the A-10c beta?




Well, here's the quote that the nevada map will be free for all those who purchased the Beta.

http://forums.eagle.ru/showthread.php?t=81589

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