#3763361 - 04/05/13 09:40 PM
Hind cockpit improvement
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Joined: Dec 2012
Posts: 1,382
thealx
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Test version is available as part of Cockpits improvement program What is done: - textures remastered; - most switches, levers and warning lamps are replaced; - additional sounds; - fuel system - APU and start engine control panel, APU starter power consumption - electric supplies // every electric device consumes some amount of power, calculations of power supplies makes possible of electric system overload; electric system has five different currencies, some currencies can be supplied with different power source - main/auxiliary/emergency, but not all devices will work with emergency supply; batteries has limited capacity, batteries discharging and recharging; - pop-up messages with names and hints for interactive objects // credits: had to steal a lot of unfamiliar english words from Nemeth Designs's Mi-24 manual, thanks to them - new category "clickable cockpit" in eech.ini with useful stuff - mirrors // 3 levels of quality, off by default. can't say they really useful, but definitely looks good in action - 1st gen night vision goggles - cockpit and landing/search lights // controlled by switches or CTRL + V and SHIFT + V shortkeys. landing light is rotate like FLIR so can be controlled by mouse or POV buttons - communication systems // radio transponders R-863 and R-860-1 for ATC, FAC and Air units communication, R-828 for Ground units communication, Karat-M24 for ground and air units communication (not used), SPU-8 internal communications module for helicopter crew; every system can be shut down, volume and channel/frequency adjustment available but there is no frequency system in the game, just for future - navigation systems // default radio compass ARK-15M very simplified due to lack of non-directional beacons, radio compass ARK-U2 is used only for rescue missions so useless right now; two gyros are separated and any can be used like main gyro in case of damage of other; radio altimeter has safe-altitude mark, also radio altimeter loose it's accuracy if pitch and roll angles more than 5 degrees; DISS (Doppler measuring device of speed and drift angle) includes current hovering indicator (active if forward speed less than 50 km/h) and drift meter (speed more than 50 km/h), new distance counters and map panel that uses topographic map instead of geographic, has two scales 1:200 000 and 1: 1 000 000, DISS has different modes for unusual conditions (sea/land for type of surface, memory/operate if pitch and roll more or less than 30 degrees), several test modes; new PKP-72M and UKT-2 (attitude indicators) models, behavior was taken from this video, test modes and correction available - external model // three camo skins, separated opening cabin and cockpit doors. - Operator's cockpit - Sight systems // pilot's ASP-17V and operator's KPS-53AV sights with auto and manual ballistics adjustments, Raduga targeting system with proper limitations and true beam rifing missile flightpath. To do: - hydraulics - anti ice system - firefight system - temperature calculations - damage configuration - hotkeys and autopilot adaptation for new features - difficult levels adjustment Like always, looking for testers. With advanced knowledge of aircraft's avionics.
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#3763369 - 04/05/13 09:58 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Oct 2012
Posts: 2,604
ColJamesD
Senior Member
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USA
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It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?
What's in the box? C'mon, what's in the boooox?
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#3763442 - 04/06/13 02:03 AM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Excuse me while I pick my jaw off the floor When you mentioned this to me last week, you were too critical of yourself about not getting it work. This takes the game to a new level. I think I might need this to work in my Blackhawk project as well. I'll PM you.
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#3763485 - 04/06/13 04:40 AM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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do they actually do anything and affect something on the chopper? right now? no, they just a dummies. even on electrics panel - only some of them will shut down helicopter's power. thats why I said "simple system", I'm planing to make things more complicated. If you mean in RL - yes, every switch do something.
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#3763515 - 04/06/13 07:52 AM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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Yes. I'm using matrix that calculate sub objects position relative to point of view, so I just place every single switch and lever like sub object. Thanks for your work by the way - it's very easy to make changes both in code and models. I didn't try to make mouse pointer work for TrackIR users, I hope will make it in future.
Last edited by thealx; 04/06/13 08:00 AM.
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#3763642 - 04/06/13 05:26 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Jun 2008
Posts: 67
Rahon
Junior Member
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Plock, Poland
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Awesome! You've done a great work on this. EDIT: It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper? Btw I know from another forum,that there is a real pilot mi24,Rogal if you are reading this, can you ask for help Cygan? Rogal here (changed my nick some time ago). I'll ask Cygan (already send him a link to this thread), but he may be out of reach at the moment - he's still in active service and so he has his duties to perform. And BTW - he is a board technician (the guy, who flies in cargo cabin), not the pilot. Although there's another person, that can help -if I remember right, pilot111's uncle flies Bulgarian Mi-24s.
Last edited by Rahon; 04/06/13 06:09 PM.
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#3763696 - 04/06/13 08:22 PM
Re: Hind cockpit improvment [TEST]
[Re: Rahon]
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Joined: Dec 2012
Posts: 1,382
thealx
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Awesome! You've done a great work on this. uhm.. thanks)) It will be just great if someone with real experience would like to help.
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#3764570 - 04/08/13 04:32 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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Have you tried posting in one of the other SimHQ forums? No, I haven't. Actually I'm not ready for professional help - if someone with great knowledge of avionics will start to explain me something, big chance I will not understand it. I spent about half of my free time by reading special literature so every day I know little more about Hind and it's avionics. Some day I will ready to ask help on local forums. Now I just can't show anything great - I already found a dozen of small mistakes just watching this video again =) I will make branch of my changes in code soon, so anyone will able to help me with optimizing and improving.
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#3767785 - 04/15/13 11:24 AM
Re: Hind cockpit improvment [TEST]
[Re: Rafal1537]
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Joined: Dec 2011
Posts: 172
Doctor_Wibble
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How to turn on cooler in cockpit ?? That should be Ctrl-Y I think.
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#3767838 - 04/15/13 01:38 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Feb 2013
Posts: 48
Rafal1537
Junior Member
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Poland
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#3776172 - 05/01/13 08:44 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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thealx
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Maybe someone know what is wrong with MONO_FONT bigger then 7X12? it draws correctly only capital letters, can't understand why.
never mind, found files with characters.
Last edited by thealx; 05/01/13 08:48 PM.
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#3782525 - 05/15/13 09:46 AM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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thealx
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#3782565 - 05/15/13 12:38 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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AAAAAA !!! You are amazing total shock There is no chance for dynamic shadows, there is no chance for shaders, but that lighting is beautiful Btw you can add this light source for flying missile/cannon trail?
Last edited by joe13; 05/15/13 12:52 PM.
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#3782570 - 05/15/13 12:53 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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thealx
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thanks) there is still chance for shadows - simple but not so bad, like in operation flashpoint. Btw you can add this light source for flying missile/cannon trail there is some limits. landscape lighting works by sectors - each 20x20 meters or something. Light affect sectors pretty smooth but for small light source in incorrect position, for explosions it's not so visible because light affects several sectors at once. But 3d models hasn't this sort of troubles - lights works with big precision. And yes - I can attach lights at any entity or sprite - missile or trail or jet's afterburner for example. Question in quantity - can't say about it anything, it's not configurated properly yet. Now I noticed performance decrease when in the scene more than 50-100 lights.
Last edited by thealx; 05/15/13 01:51 PM.
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#3782603 - 05/15/13 02:26 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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That's pretty cool. Nice work.
Could you start a new thread for this though, just so that it doesn't get lost in this thread about the Hind cockpit?
Last edited by messyhead; 05/15/13 02:26 PM.
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#3782647 - 05/15/13 03:49 PM
Re: Hind cockpit improvment [TEST]
[Re: thealx]
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I think the lights simply need to have a time limit, like smoke.Minutes, or 1:30 and this will solve problems. Time flames and smoke can be set in explos.csv It's my dream to fly over the burning wrecks as in DCS Imo your lighting looks better than first dcs bs. You say shadows as in OF, maybe it is also possible blinding sun as in OF?
Last edited by joe13; 05/15/13 03:52 PM.
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#3785896 - 05/22/13 02:00 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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thealx
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#3786009 - 05/22/13 05:36 PM
Re: Hind cockpit improvement [TEST]
[Re: messyhead]
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Joined: Aug 2005
Posts: 284
Haukka81
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Kemij�rvi,Finland
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I clicked werewolf's flight model by accident. I think the default eech.ini is set to use Arneh's flight model (correct if I'm wrong) I'm not sure what the difference between them is. Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons. So now i use default (orginal eech model) -haukka81
I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
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#3786453 - 05/23/13 08:57 AM
Re: Hind cockpit improvement [TEST]
[Re: Haukka81]
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Joined: Jun 2006
Posts: 2,288
arneh
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Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.
So now i use default (orginal eech model) If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling.
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#3786476 - 05/23/13 11:18 AM
Re: Hind cockpit improvement [TEST]
[Re: arneh]
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Posts: 284
Haukka81
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Kemij�rvi,Finland
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Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.
So now i use default (orginal eech model) If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling. Well, maybe its just wrong feeling, gonna make some testflights later. -haukka81
I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
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#3786799 - 05/23/13 09:43 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Aug 2009
Posts: 21
Spock
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Germany
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#3800904 - 06/24/13 10:07 AM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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ColJamesD
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Now that I've been playing Falcon 4.0, that video looks like Falcon 4.0 type control for EECH.
What's in the box? C'mon, what's in the boooox?
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#3801292 - 06/25/13 07:19 AM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Posts: 48
gr1mR36p3r
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italy, napoli
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AWESOME!! I started to watch 1st video, then I thought "allright this is the real chopper... no wait, this is ingame?!?!?! CANT BE!!" congrats !!
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#3801420 - 06/25/13 03:40 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Jul 2010
Posts: 89
Magitek
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I want bombs. I think it will be unguided rockets without acceleration)) I was thinking bombs are decidedly missing from EECH.. but I guess it's a simulation of smaller scale warfare and not scorched earth policies. But yeah.. not complicated, we already have unguided rockets that are affected by gravity; you may have to fudge the weights for your bombs a bit however.
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#3994476 - 08/12/14 06:25 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Dec 2012
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thealx
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#4005080 - 09/04/14 06:24 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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York, UK
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That sounds pretty damn cool, but also a high workload. Could the AI from the Ka-52 or Mi-28 be ported in, eventually, to take over one function while you perform the other? Liking the sound of this so goddamn much - finally getting a WSO cockpit! Realistic Sturm guidance! PRETTY SIGHTS AND GAUGES EVERYWHERE! Honestly cannot wait - you are doing some truly amazing work here man
<Insert witty sig block here>
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#4005083 - 09/04/14 06:36 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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thealx
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Could the AI from the Ka-52 or Mi-28 be ported in what are we talking about? not sure WSO make anything else except finding targets of course in far far future I wish to make helicopter controllable by two players but my current knowledge of multiplayer system is too poor to start such complicated project.
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#4005093 - 09/04/14 06:53 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Nov 2013
Posts: 183
NutsnBolts
Needs moar Mi-24
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Needs moar Mi-24
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York, UK
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Sorry, my mistake; it's been so long since I did any serious messing with the other helis that I forgot, the autopilot's the only thing that'll fly it other than you. So yeah, this system should work just like everything else. I agree on the "in the far future" thing; ideally one needs AI good enough to fly the heli for the player while the player operates the weapons, and that is a huge project.
<Insert witty sig block here>
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#4034774 - 11/11/14 08:56 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Jun 2007
Posts: 338
Alemart
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Zárate, Buenos Aires Province,...
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Can this be installed on the latest 1.15.2 version?, is it compatible?.
Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#4034927 - 11/12/14 04:11 AM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Jun 2007
Posts: 338
Alemart
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Zárate, Buenos Aires Province,...
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Ok pal, thanks a lot for your work!.
Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#4035199 - 11/12/14 09:11 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Aug 2004
Posts: 80
Powerstomp
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[quote]of course in far far future I wish to make helicopter controllable by two players Ooooh. I've thought about how nice it would be having human gunners/co-pilots in the same helicopter. I was going to ask you about that ,but didn't think it was possible to alter the program in that way. That would be the all time king of modifications ! Thealx , you never cease to amaze me.
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#4044110 - 12/01/14 09:42 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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SKIP2008
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ITALY
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#4047169 - 12/07/14 07:42 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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thealx
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thanks. check your private messages. ---------------------------------------- This mod was included in Cockpits improvement program
Last edited by thealx; 04/18/15 08:57 PM.
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#4442932 - 10/09/18 08:01 AM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Oct 2018
Posts: 17
keltos
Junior Member
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small announcement. right now I'm making weapon systems work - pilot's sight ASP-17V is completely finished (both manual and auto targeting modes), homing missiles launch system Raduga on the half way, operator's rotating collimator KPS-53AV (most complicated) will be last. there is will be some sort of checkpoint - after I will eliminate several bugs testing version will be available. it's still a lot of things wasn't done but work will be continued after fixing problems that can(will) be found. if you planning to jump into Hind right after it will be ready you should try to get any information about how weapon systems works (for Mi-24 or Mi-35 - it can be useful anyway). you can fly without knowledge how these electrical, fuel and other magical stuff works but if you will not know how to shoot arrows you will not survive in this dangerous world =) I will make several video lessons and maybe translate some parts of service manual, but it will be only after. Hi, I'm new here but have been a subsim member for years and modded SH4. I love the helos in the 1.16 version made by the community, but I reaally love the hind so your work jumped at me ! in particular I would like to try your mod in that it finally gives guided missiles to the hind, this was a major drawback for me as they are just dumb rocket camion so far ingame. any chance for a donload link to this ? regards keltos
SIm junkie
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#4449782 - 11/21/18 01:05 PM
Re: Hind cockpit improvement [TEST]
[Re: thealx]
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Joined: Oct 2018
Posts: 17
keltos
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I have a hard time finding 1.15.2 ... also : is there an aiming reticle like in the mi-28 for the gun ? so that the gun points where you look but you see where it's aimed ? I think that would mimick the gunner quite well..
regards
k
SIm junkie
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