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#3763361 - 04/05/13 09:40 PM Hind cockpit improvement  
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thealx Offline
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Test version is available as part of Cockpits improvement program

What is done:

- textures remastered;
- most switches, levers and warning lamps are replaced;
- additional sounds;
- fuel system

Click to reveal..



- APU and start engine control panel, APU starter power consumption

Click to reveal..




- electric supplies // every electric device consumes some amount of power, calculations of power supplies makes possible of electric system overload; electric system has five different currencies, some currencies can be supplied with different power source - main/auxiliary/emergency, but not all devices will work with emergency supply; batteries has limited capacity, batteries discharging and recharging;
- pop-up messages with names and hints for interactive objects // credits: had to steal a lot of unfamiliar english words from Nemeth Designs's Mi-24 manual, thanks to them

Click to reveal..





- new category "clickable cockpit" in eech.ini with useful stuff
- mirrors // 3 levels of quality, off by default. can't say they really useful, but definitely looks good in action

Click to reveal..









- 1st gen night vision goggles

Click to reveal..



- cockpit and landing/search lights // controlled by switches or CTRL + V and SHIFT + V shortkeys. landing light is rotate like FLIR so can be controlled by mouse or POV buttons

Click to reveal..









- communication systems // radio transponders R-863 and R-860-1 for ATC, FAC and Air units communication, R-828 for Ground units communication, Karat-M24 for ground and air units communication (not used), SPU-8 internal communications module for helicopter crew; every system can be shut down, volume and channel/frequency adjustment available but there is no frequency system in the game, just for future

Click to reveal..



- navigation systems // default radio compass ARK-15M very simplified due to lack of non-directional beacons, radio compass ARK-U2 is used only for rescue missions so useless right now; two gyros are separated and any can be used like main gyro in case of damage of other; radio altimeter has safe-altitude mark, also radio altimeter loose it's accuracy if pitch and roll angles more than 5 degrees; DISS (Doppler measuring device of speed and drift angle) includes current hovering indicator (active if forward speed less than 50 km/h) and drift meter (speed more than 50 km/h), new distance counters and map panel that uses topographic map instead of geographic, has two scales 1:200 000 and 1: 1 000 000, DISS has different modes for unusual conditions (sea/land for type of surface, memory/operate if pitch and roll more or less than 30 degrees), several test modes; new PKP-72M and UKT-2 (attitude indicators) models, behavior was taken from this video, test modes and correction available

Click to reveal..










- external model // three camo skins, separated opening cabin and cockpit doors.

- Operator's cockpit

- Sight systems // pilot's ASP-17V and operator's KPS-53AV sights with auto and manual ballistics adjustments, Raduga targeting system with proper limitations and true beam rifing missile flightpath.

Click to reveal..




To do:

- hydraulics
- anti ice system
- firefight system
- temperature calculations
- damage configuration
- hotkeys and autopilot adaptation for new features
- difficult levels adjustment

Like always, looking for testers. With advanced knowledge of aircraft's avionics.

#3763368 - 04/05/13 09:53 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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smile I can not believe it, watch a video a second time, and I'm in shock, good luck, and thank you.

#3763369 - 04/05/13 09:58 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?


What's in the box? C'mon, what's in the boooox?
#3763376 - 04/05/13 10:12 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Originally Posted By: ColJamesD
It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?
rolleyes

Btw I know from another forum,that there is a real pilot mi24,Rogal if you are reading this, can you ask for help Cygan?

#3763442 - 04/06/13 02:03 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Excuse me while I pick my jaw off the floor jawdrop

When you mentioned this to me last week, you were too critical of yourself about not getting it work. This takes the game to a new level.

I think I might need this to work in my Blackhawk project as well. I'll PM you.

#3763485 - 04/06/13 04:40 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Quote:
do they actually do anything and affect something on the chopper?

right now? no, they just a dummies. even on electrics panel - only some of them will shut down helicopter's power. thats why I said "simple system", I'm planing to make things more complicated.
If you mean in RL - yes, every switch do something.

#3763509 - 04/06/13 07:06 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Awesome work! You managed to make the entire cockpit clickable too?

#3763515 - 04/06/13 07:52 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Yes. I'm using matrix that calculate sub objects position relative to point of view, so I just place every single switch and lever like sub object. Thanks for your work by the way - it's very easy to make changes both in code and models.
I didn't try to make mouse pointer work for TrackIR users, I hope will make it in future.

Last edited by thealx; 04/06/13 08:00 AM.
#3763585 - 04/06/13 01:47 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Just finished with fuel and got an idea. What do you think about making possible to change amount of fuel for decreasing full weight? Like weapons in menu or simple command with tab, don't know yet.

#3763642 - 04/06/13 05:26 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Awesome! You've done a great work on this.
kneeldown

EDIT:
Originally Posted By: joe13
Originally Posted By: ColJamesD
It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?
rolleyes

Btw I know from another forum,that there is a real pilot mi24,Rogal if you are reading this, can you ask for help Cygan?

Rogal here (changed my nick some time ago). I'll ask Cygan (already send him a link to this thread), but he may be out of reach at the moment - he's still in active service and so he has his duties to perform. And BTW - he is a board technician (the guy, who flies in cargo cabin), not the pilot. Although there's another person, that can help -if I remember right, pilot111's uncle flies Bulgarian Mi-24s.

Last edited by Rahon; 04/06/13 06:09 PM.
#3763666 - 04/06/13 06:16 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Watched the video twice and guess, I'll watch it a third time.

Absolutely awesome!

#3763696 - 04/06/13 08:22 PM Re: Hind cockpit improvment [TEST] [Re: Rahon]  
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Originally Posted By: Rahon
Awesome! You've done a great work on this.
kneeldown


uhm.. thanks))

It will be just great if someone with real experience would like to help.

#3763934 - 04/07/13 11:52 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Whoa! Brilliant!

#3764457 - 04/08/13 01:53 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Great work Thealx !!

#3764472 - 04/08/13 02:20 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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I just watched the video for this again, with sound this time as I didn't before.

It's just brilliant what you've done. I know not everything functions, but just having this added level of interaction with the cockpit is great.

I'm not sure how many people on the EECH forums would have experience of avionics. Have you tried posting in one of the other SimHQ forums?

If I can help in any way, I will. As far as my Blackhawk project goes, I've got a full checklist for everything from before APU start to after takeoff - including emergency procedures (although I think you'd have hit the ground by the time you got through it!).

#3764570 - 04/08/13 04:32 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Quote:
Have you tried posting in one of the other SimHQ forums?

No, I haven't. Actually I'm not ready for professional help - if someone with great knowledge of avionics will start to explain me something, big chance I will not understand it. I spent about half of my free time by reading special literature so every day I know little more about Hind and it's avionics. Some day I will ready to ask help on local forums. Now I just can't show anything great - I already found a dozen of small mistakes just watching this video again =)

I will make branch of my changes in code soon, so anyone will able to help me with optimizing and improving.

#3767773 - 04/15/13 10:38 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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How to turn on cooler in cockpit ??

#3767785 - 04/15/13 11:24 AM Re: Hind cockpit improvment [TEST] [Re: Rafal1537]  
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Originally Posted By: Rafal1537
How to turn on cooler in cockpit ??

That should be Ctrl-Y I think.

#3767838 - 04/15/13 01:38 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Ok thx

#3776172 - 05/01/13 08:44 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Maybe someone know what is wrong with MONO_FONT bigger then 7X12? it draws correctly only capital letters, can't understand why.

never mind, found files with characters.

Last edited by thealx; 05/01/13 08:48 PM.
#3778389 - 05/06/13 09:03 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Nice Work.

But it would also be nice if we can use the Gunners Position in Hind :-)

#3778530 - 05/07/13 04:16 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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It will be really peace of work) Not planning, but who knows.

#3778596 - 05/07/13 12:04 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Have someone "clean" frame cockpit gunner in Iwo?From another game,with other source, of course.

#3781056 - 05/12/13 08:44 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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looks like I move away a bit, but I am really interesting in lighting effects right now. I don't think I will separate it from hind improvements, so we will test all things together. Now I am making all cockpits sensitive to global lights and also I'm testing point lights - they never used before, maybe because has some side effects that need to be fixed. anyway looks good I think =)


#3781061 - 05/12/13 08:59 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Woow woooow WOOOW lighting wrecks is also possible? bananadance

#3781067 - 05/12/13 09:28 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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technically all objects, particles, sprites etc can be affected by global lights. problem is some of them rendering in different methods in game so to change it I need more than basic knowledge of directx programming. now light affects most 3d objects (vehicles, buildings, ... wrecks) and some sprites (crater on the screen for example). but terrain use manual lighting and it's really problem. now just trying around to understand how things works.

#3782525 - 05/15/13 09:46 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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still a lot of troubles but damn, it works!


#3782565 - 05/15/13 12:38 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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AAAAAA !!! wacky You are amazing smile total shock There is no chance for dynamic shadows, there is no chance for shaders, but that lighting is beautiful smile
Btw you can add this light source for flying missile/cannon trail?

Last edited by joe13; 05/15/13 12:52 PM.
#3782570 - 05/15/13 12:53 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thanks) there is still chance for shadows - simple but not so bad, like in operation flashpoint.

Quote:
Btw you can add this light source for flying missile/cannon trail

there is some limits. landscape lighting works by sectors - each 20x20 meters or something. Light affect sectors pretty smooth but for small light source in incorrect position, for explosions it's not so visible because light affects several sectors at once. But 3d models hasn't this sort of troubles - lights works with big precision. And yes - I can attach lights at any entity or sprite - missile or trail or jet's afterburner for example. Question in quantity - can't say about it anything, it's not configurated properly yet. Now I noticed performance decrease when in the scene more than 50-100 lights.

Last edited by thealx; 05/15/13 01:51 PM.
#3782603 - 05/15/13 02:26 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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That's pretty cool. Nice work.

Could you start a new thread for this though, just so that it doesn't get lost in this thread about the Hind cockpit?

Last edited by messyhead; 05/15/13 02:26 PM.
#3782629 - 05/15/13 03:11 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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I will return to hind when get basic lights work stable, so i think it's not necessary. Some day I will continue to work with effects and of course will make new thread for discussions.

#3782647 - 05/15/13 03:49 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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I think the lights simply need to have a time limit, like smoke.Minutes, or 1:30 and this will solve problems.
Time flames and smoke can be set in explos.csv
It's my dream to fly over the burning wrecks as in DCS wink
Imo your lighting looks better than first dcs bs.
You say shadows as in OF, maybe it is also possible blinding sun as in OF?

Last edited by joe13; 05/15/13 03:52 PM.
#3782662 - 05/15/13 04:11 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Quote:
blinding sun as in OF

had to launch it to understand what are you talking about) it's already made, just too weak - texture calls SUN_COLOUR_FLARE

#3785892 - 05/22/13 01:56 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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hey everyone. start thinking what options I can use to make my stuff adjustable, this poll about your avionics and gameplay configs will really help me. thanks in advance.

Options - Realism - Avionics
single choice
Votes accepted starting: 05/22/13 01:50 PM
eech.ini - Dynamics - flight_model
single choice
Votes accepted starting: 05/22/13 01:51 PM
eech.ini - Dynamics - enginerealism
single choice
Votes accepted starting: 05/22/13 01:52 PM
eech.ini - Dynamics - enginestartup
single choice
Votes accepted starting: 05/22/13 01:53 PM
#3785896 - 05/22/13 02:00 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Forgot one thing.

Your desire
single choice
Votes accepted starting: 05/22/13 01:59 PM
#3785901 - 05/22/13 02:04 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Where's "Whatever you're willing to implement?" in the last poll? wink

Do whatever you fancy with the Hind. You're, after all, developing it.

#3785907 - 05/22/13 02:12 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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It's not about it. Imagine in thirst poll will be advantage in one side, but in last question will be balance. It means this options doesn't work like they have to. Be sure I'm making whatever I want =)

#3785911 - 05/22/13 02:19 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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I clicked werewolf's flight model by accident. I think the default eech.ini is set to use Arneh's flight model (correct if I'm wrong) I'm not sure what the difference between them is.

#3786009 - 05/22/13 05:36 PM Re: Hind cockpit improvement [TEST] [Re: messyhead]  
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Originally Posted By: messyhead
I clicked werewolf's flight model by accident. I think the default eech.ini is set to use Arneh's flight model (correct if I'm wrong) I'm not sure what the difference between them is.



Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.

So now i use default (orginal eech model)




-haukka81


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#3786453 - 05/23/13 08:57 AM Re: Hind cockpit improvement [TEST] [Re: Haukka81]  
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Originally Posted By: Haukka81
Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.

So now i use default (orginal eech model)


If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling.

#3786476 - 05/23/13 11:18 AM Re: Hind cockpit improvement [TEST] [Re: arneh]  
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Originally Posted By: arneh
Originally Posted By: Haukka81
Yes, default is Arneh's , its quite good and has suspenssion model but it feels way too overpowered and no feel of mass when loaded full of weapons.

So now i use default (orginal eech model)


If I'm not mistaken the only difference between the default and arneh is that the latter has suspension modelling.



Well, maybe its just wrong feeling, gonna make some testflights later. right



-haukka81


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#3786479 - 05/23/13 11:24 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Specialist UFO flight model hahaha

#3786799 - 05/23/13 09:43 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Where to download it?

#3786923 - 05/24/13 04:06 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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It's not playable yet. Test version will be ready about a month, or two. or three. stay tuned.

#3786954 - 05/24/13 10:04 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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1st post is updated, what a AMAZING WORK ! eek

#3800896 - 06/24/13 09:33 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Why hind in hover hold mode all time going up?

#3800904 - 06/24/13 10:07 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Now that I've been playing Falcon 4.0, that video looks like Falcon 4.0 type control for EECH.


What's in the box? C'mon, what's in the boooox?
#3800938 - 06/24/13 01:03 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Rafal1537, hover hold stabilizes only pitch and roll, altitude hold - collective, stable hover hold (shift+H) both of them. I believe you need last one.

#3801292 - 06/25/13 07:19 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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AWESOME!! smile I started to watch 1st video, then I thought "allright this is the real chopper... no wait, this is ingame?!?!?! CANT BE!!"
congrats smile !!

#3801299 - 06/25/13 08:14 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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I hadn't given this a good look yet, but now I can safely say the cockpit is extremely impressive thealx! I would have never expected to see so much mechanical detail in EECH.

Sadly I'm not as familiar with avionics as I should be, but if you need assistance with code or testing let me know.

#3801302 - 06/25/13 08:47 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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thanks. then I start to do radio and navigation systems I had only one question "since when were is so much switches??")) and every one of them useful. but I almost done and looks like everything works (even if it not useful right now - like radio compass, there is no non-directional beacons in the game yet). will show everything soon. some visual changes as well.

#3801361 - 06/25/13 01:54 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek, I will make weapons next so be sure you will help me with it, I know nothing about ballistics, AI and GWUT stuff =)

#3801407 - 06/25/13 03:15 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek Offline
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Originally Posted By: thealx
Magitek, I will make weapons next so be sure you will help me with it, I know nothing about ballistics, AI and GWUT stuff =)

Me too.. you should pretty much be able to clone the other weapons and adjust their statistics, but if you are making weapons that operate uniquely, that might be a bit more difficult.
explode

#3801414 - 06/25/13 03:30 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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I want bombs. I think it will be unguided rockets without acceleration))

#3801420 - 06/25/13 03:40 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Magitek Offline
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Originally Posted By: thealx
I want bombs. I think it will be unguided rockets without acceleration))

I was thinking bombs are decidedly missing from EECH.. but I guess it's a simulation of smaller scale warfare and not scorched earth policies.
But yeah.. not complicated, we already have unguided rockets that are affected by gravity; you may have to fudge the weights for your bombs a bit however.

#3803198 - 06/30/13 02:17 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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"big" update fits in several screenshots and dozen text strings =) moving forward - will start to make operator's (co-pilot) cockpit. my luck most instruments are same as pilot's.

#3803268 - 06/30/13 06:58 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Wow :)You doing the cockpit from the beginning, or find some model which was used?

#3803281 - 06/30/13 08:04 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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didn't find anything, making it from scratch. maybe will get some details (like targeting system) from other models.

#3804099 - 07/02/13 07:21 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Alex What about your lighting effects? You left for the time being it alone, or are made ​​?

#3804114 - 07/02/13 07:39 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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sorry, left it for close future. have a lot of ideas but have no time..

#3807640 - 07/10/13 07:20 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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a bunch of polygons became something like cockpit =)


#3807689 - 07/10/13 08:30 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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You are amazing yep Fantastic smoothed surfaces.

#3807964 - 07/11/13 11:40 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Yup! I agree.

Love the worn edges on the switch covers - nice touch.

Andy


Andy's simpit: http://www.simpit.me.uk
#3994476 - 08/12/14 06:25 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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some progress with modeling and texturing. I know, not much after more than a year)) all this 3D stuff makes me really nervous so I had to use some parts from other cockpits, anyway it's better than nothing. texturing is not finished - it will look little better after ambient occlusion will be applied.


#3994795 - 08/13/14 12:23 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Gunner cockpit!!!! The Hind has arrived.

Looks really good.

#3994964 - 08/13/14 05:47 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Oh yes, oh yes, oh yes... biggrin


<Insert witty sig block here>
#3996274 - 08/15/14 09:44 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Looks Great!

#4005048 - 09/04/14 05:06 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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small announcement. right now I'm making weapon systems work - pilot's sight ASP-17V is completely finished (both manual and auto targeting modes), homing missiles launch system Raduga on the half way, operator's rotating collimator KPS-53AV (most complicated) will be last. there is will be some sort of checkpoint - after I will eliminate several bugs testing version will be available. it's still a lot of things wasn't done but work will be continued after fixing problems that can(will) be found. if you planning to jump into Hind right after it will be ready you should try to get any information about how weapon systems works (for Mi-24 or Mi-35 - it can be useful anyway). you can fly without knowledge how these electrical, fuel and other magical stuff works but if you will not know how to shoot arrows you will not survive in this dangerous world =) I will make several video lessons and maybe translate some parts of service manual, but it will be only after.

#4005064 - 09/04/14 05:36 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Needs moar Mi-24
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How're you planning to allow the pilot to designate targets for the WSO? As I understand it, the ASP-17 is the reflector sight, so it won't allow you to see much of what's going on around you, and unlike in the Mi-28 or Ka-52, you don't have an MFD to allow you to use the EO system. I'm puzzled and intrigued... and excited! biggrin


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#4005073 - 09/04/14 05:59 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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both pilot and operator has helicopter control as before. so you looking for target in periscope, when it found you just jump in pilot's seat (at this time sight system on the target or close to it, it's gyro stabilized). on front pilot sight you will see moving mark, that designate in what direction sight system directed right now, and when you turn helicopter in that direction (moving mark in the center) you hear tone and can launch missile. then you jumping back to operator's periscope and trying to hold target at the center of reticle (and control helicopter at same time - I'll leave some pitch/roll/altitude info to make it possible). maybe it will be possible to lock on target for average avionics level (yeah there is three levels now), but for realistic level you should correct scope manually. as you can see it's very simple =)

#4005080 - 09/04/14 06:24 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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That sounds pretty damn cool, but also a high workload. Could the AI from the Ka-52 or Mi-28 be ported in, eventually, to take over one function while you perform the other?

Liking the sound of this so goddamn much - finally getting a WSO cockpit! Realistic Sturm guidance! PRETTY SIGHTS AND GAUGES EVERYWHERE!

Honestly cannot wait - you are doing some truly amazing work here man smile


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#4005083 - 09/04/14 06:36 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Quote:
Could the AI from the Ka-52 or Mi-28 be ported in

what are we talking about? not sure WSO make anything else except finding targets
of course in far far future I wish to make helicopter controllable by two players but my current knowledge of multiplayer system is too poor to start such complicated project.

#4005093 - 09/04/14 06:53 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Sorry, my mistake; it's been so long since I did any serious messing with the other helis that I forgot, the autopilot's the only thing that'll fly it other than you.

So yeah, this system should work just like everything else. I agree on the "in the far future" thing; ideally one needs AI good enough to fly the heli for the player while the player operates the weapons, and that is a huge project. smile


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#4005095 - 09/04/14 07:04 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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there is will be new autopilot later, and it will be possible to leave it on forward moving without fear to smash into the ground. but of course nothing can replace human companion.

#4034774 - 11/11/14 08:56 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Zárate, Buenos Aires Province,...
Can this be installed on the latest 1.15.2 version?, is it compatible?.


Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.
#4034786 - 11/11/14 09:21 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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it's not compatible - it gone far away, after installation 1.15.2 will be not playable. I'm trying to solve a lot of stability and rendering problems, after I'll finish it will be available like 1.15.3 version but there is will be no release, it will be only test version.

#4034927 - 11/12/14 04:11 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Alemart Offline
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Ok pal, thanks a lot for your work!.


Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.
#4035199 - 11/12/14 09:11 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Originally Posted By: thealx
[quote]of course in far far future I wish to make helicopter controllable by two players


Ooooh. I've thought about how nice it would be having human gunners/co-pilots in the same helicopter.
I was going to ask you about that ,but didn't think it was possible to alter the program in that way.
notworthy
That would be the all time king of modifications ! Thealx , you never cease to amaze me.

#4043302 - 11/29/14 10:09 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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early close testing just started, if you interested in participating please contact me and we will discuss how you can help. there is no any known Mi-24V instructions on English so you should know something about Russians helicopters avionics. or just wait until I will translate most useful parts.

#4044110 - 12/01/14 09:42 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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ITALY
Just one word: amazing!

#4047164 - 12/07/14 07:27 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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spain
I am wanting to help you, if I can.

#4047169 - 12/07/14 07:42 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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thanks. check your private messages.

----------------------------------------

This mod was included in Cockpits improvement program

Last edited by thealx; 04/18/15 08:57 PM.
#4379618 - 09/14/17 04:00 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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XIII Offline
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Viper ask what with gunner cockpit.From what i know mi 24 gunner is the most complete cockpit of all.
Need "only" copy/ paste from 1.15.4 to 1.16.

#4379621 - 09/14/17 04:12 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Yeah, just copy/past. I will not expect to finish migration in a less than a week of full time work, as huge amount of system functions was changed. And another half year for testing.

#4379624 - 09/14/17 04:27 PM Re: Hind cockpit improvement [Re: thealx]  
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[Linked Image]
maybe Only a cockpit without a clickable version?

Last edited by blackshark; 09/14/17 04:28 PM.
#4379640 - 09/14/17 05:21 PM Re: Hind cockpit improvement [Re: thealx]  
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It's not just the clickable part that's a lot of work. All the new instrumemt code as well. It's not impossible to bring it to 1.16, just time consuming.

It might be better to leave out the click able cockpits for now anyway, as I think that still needed work to finish off.

#4379644 - 09/14/17 05:36 PM Re: Hind cockpit improvement [Re: thealx]  
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yes yes I know.Hope always dies last.I have always been a gunner than a pilot, and because of that I love this cockpit.maybe someday....

#4442932 - 10/09/18 08:01 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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keltos Offline
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Originally Posted by thealx
small announcement. right now I'm making weapon systems work - pilot's sight ASP-17V is completely finished (both manual and auto targeting modes), homing missiles launch system Raduga on the half way, operator's rotating collimator KPS-53AV (most complicated) will be last. there is will be some sort of checkpoint - after I will eliminate several bugs testing version will be available. it's still a lot of things wasn't done but work will be continued after fixing problems that can(will) be found. if you planning to jump into Hind right after it will be ready you should try to get any information about how weapon systems works (for Mi-24 or Mi-35 - it can be useful anyway). you can fly without knowledge how these electrical, fuel and other magical stuff works but if you will not know how to shoot arrows you will not survive in this dangerous world =) I will make several video lessons and maybe translate some parts of service manual, but it will be only after.


Hi, I'm new here but have been a subsim member for years and modded SH4. I love the helos in the 1.16 version made by the community, but I reaally love the hind so your work jumped at me ! in particular I would like to try your mod in that it finally gives guided missiles to the hind, this was a major drawback for me as they are just dumb rocket camion so far ingame.

any chance for a donload link to this ?

regards

keltos


SIm junkie
#4442934 - 10/09/18 08:19 AM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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Have you tried to install clickable cockpits mod? you can find download link there http://SimHQ.com/forum/ubbthreads.php/topics/3961554/Cockpits_improvement_program#Post3961554
you will need 1.15.2 game for that, hope you'll be able to find it somewhere

#4449782 - 11/21/18 01:05 PM Re: Hind cockpit improvement [TEST] [Re: thealx]  
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keltos Offline
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I have a hard time finding 1.15.2 ...
also : is there an aiming reticle like in the mi-28 for the gun ? so that the gun points where you look but you see where it's aimed ? I think that would mimick the gunner quite well..

regards

k


SIm junkie
#4450141 - 11/23/18 08:28 AM Re: Hind cockpit improvement [TEST] [Re: keltos]  
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messyhead Offline
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Originally Posted by keltos
I have a hard time finding 1.15.2 ...
also : is there an aiming reticle like in the mi-28 for the gun ? so that the gun points where you look but you see where it's aimed ? I think that would mimick the gunner quite well..

regards

k



Try here;

http://SimHQ.com/forum/ubbthreads.php/topics/3185855/EECH_Downloads.html#Post3185855

https://drive.google.com/file/d/0B7r13zct35kHZHQyZmpuSU1TNGM/edit

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