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#3763361 - 04/05/13 09:40 PM Hind cockpit improvement  
Joined: Dec 2012
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thealx Offline
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thealx  Offline
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Syktyvkar, Russia
Test version is available as part of Cockpits improvement program

What is done:

- textures remastered;
- most switches, levers and warning lamps are replaced;
- additional sounds;
- fuel system

Click to reveal..



- APU and start engine control panel, APU starter power consumption

Click to reveal..




- electric supplies // every electric device consumes some amount of power, calculations of power supplies makes possible of electric system overload; electric system has five different currencies, some currencies can be supplied with different power source - main/auxiliary/emergency, but not all devices will work with emergency supply; batteries has limited capacity, batteries discharging and recharging;
- pop-up messages with names and hints for interactive objects // credits: had to steal a lot of unfamiliar english words from Nemeth Designs's Mi-24 manual, thanks to them

Click to reveal..





- new category "clickable cockpit" in eech.ini with useful stuff
- mirrors // 3 levels of quality, off by default. can't say they really useful, but definitely looks good in action

Click to reveal..









- 1st gen night vision goggles

Click to reveal..



- cockpit and landing/search lights // controlled by switches or CTRL + V and SHIFT + V shortkeys. landing light is rotate like FLIR so can be controlled by mouse or POV buttons

Click to reveal..









- communication systems // radio transponders R-863 and R-860-1 for ATC, FAC and Air units communication, R-828 for Ground units communication, Karat-M24 for ground and air units communication (not used), SPU-8 internal communications module for helicopter crew; every system can be shut down, volume and channel/frequency adjustment available but there is no frequency system in the game, just for future

Click to reveal..



- navigation systems // default radio compass ARK-15M very simplified due to lack of non-directional beacons, radio compass ARK-U2 is used only for rescue missions so useless right now; two gyros are separated and any can be used like main gyro in case of damage of other; radio altimeter has safe-altitude mark, also radio altimeter loose it's accuracy if pitch and roll angles more than 5 degrees; DISS (Doppler measuring device of speed and drift angle) includes current hovering indicator (active if forward speed less than 50 km/h) and drift meter (speed more than 50 km/h), new distance counters and map panel that uses topographic map instead of geographic, has two scales 1:200 000 and 1: 1 000 000, DISS has different modes for unusual conditions (sea/land for type of surface, memory/operate if pitch and roll more or less than 30 degrees), several test modes; new PKP-72M and UKT-2 (attitude indicators) models, behavior was taken from this video, test modes and correction available

Click to reveal..










- external model // three camo skins, separated opening cabin and cockpit doors.

- Operator's cockpit

- Sight systems // pilot's ASP-17V and operator's KPS-53AV sights with auto and manual ballistics adjustments, Raduga targeting system with proper limitations and true beam rifing missile flightpath.

Click to reveal..




To do:

- hydraulics
- anti ice system
- firefight system
- temperature calculations
- damage configuration
- hotkeys and autopilot adaptation for new features
- difficult levels adjustment

Like always, looking for testers. With advanced knowledge of aircraft's avionics.

#3763368 - 04/05/13 09:53 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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smile I can not believe it, watch a video a second time, and I'm in shock, good luck, and thank you.

#3763369 - 04/05/13 09:58 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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ColJamesD Offline
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It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?


What's in the box? C'mon, what's in the boooox?
#3763376 - 04/05/13 10:12 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Originally Posted By: ColJamesD
It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?
rolleyes

Btw I know from another forum,that there is a real pilot mi24,Rogal if you are reading this, can you ask for help Cygan?

#3763442 - 04/06/13 02:03 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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messyhead Offline
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Excuse me while I pick my jaw off the floor jawdrop

When you mentioned this to me last week, you were too critical of yourself about not getting it work. This takes the game to a new level.

I think I might need this to work in my Blackhawk project as well. I'll PM you.

#3763485 - 04/06/13 04:40 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thealx Offline
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Quote:
do they actually do anything and affect something on the chopper?

right now? no, they just a dummies. even on electrics panel - only some of them will shut down helicopter's power. thats why I said "simple system", I'm planing to make things more complicated.
If you mean in RL - yes, every switch do something.

#3763509 - 04/06/13 07:06 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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arneh Offline
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Awesome work! You managed to make the entire cockpit clickable too?

#3763515 - 04/06/13 07:52 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thealx Offline
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Yes. I'm using matrix that calculate sub objects position relative to point of view, so I just place every single switch and lever like sub object. Thanks for your work by the way - it's very easy to make changes both in code and models.
I didn't try to make mouse pointer work for TrackIR users, I hope will make it in future.

Last edited by thealx; 04/06/13 08:00 AM.
#3763585 - 04/06/13 01:47 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thealx Offline
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Just finished with fuel and got an idea. What do you think about making possible to change amount of fuel for decreasing full weight? Like weapons in menu or simple command with tab, don't know yet.

#3763642 - 04/06/13 05:26 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Rahon Offline
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Awesome! You've done a great work on this.
kneeldown

EDIT:
Originally Posted By: joe13
Originally Posted By: ColJamesD
It's cool to be able to control all those switches but do they actually do anything and affect something on the chopper?
rolleyes

Btw I know from another forum,that there is a real pilot mi24,Rogal if you are reading this, can you ask for help Cygan?

Rogal here (changed my nick some time ago). I'll ask Cygan (already send him a link to this thread), but he may be out of reach at the moment - he's still in active service and so he has his duties to perform. And BTW - he is a board technician (the guy, who flies in cargo cabin), not the pilot. Although there's another person, that can help -if I remember right, pilot111's uncle flies Bulgarian Mi-24s.

Last edited by Rahon; 04/06/13 06:09 PM.
#3763666 - 04/06/13 06:16 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Archer11 Offline
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Watched the video twice and guess, I'll watch it a third time.

Absolutely awesome!

#3763696 - 04/06/13 08:22 PM Re: Hind cockpit improvment [TEST] [Re: Rahon]  
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thealx Offline
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Originally Posted By: Rahon
Awesome! You've done a great work on this.
kneeldown


uhm.. thanks))

It will be just great if someone with real experience would like to help.

#3763934 - 04/07/13 11:52 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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FireBird_[WINE] Offline
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Whoa! Brilliant!

#3764457 - 04/08/13 01:53 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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LazerPotatoe Offline
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Great work Thealx !!

#3764472 - 04/08/13 02:20 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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messyhead Offline
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I just watched the video for this again, with sound this time as I didn't before.

It's just brilliant what you've done. I know not everything functions, but just having this added level of interaction with the cockpit is great.

I'm not sure how many people on the EECH forums would have experience of avionics. Have you tried posting in one of the other SimHQ forums?

If I can help in any way, I will. As far as my Blackhawk project goes, I've got a full checklist for everything from before APU start to after takeoff - including emergency procedures (although I think you'd have hit the ground by the time you got through it!).

#3764570 - 04/08/13 04:32 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thealx Offline
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thealx  Offline
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Quote:
Have you tried posting in one of the other SimHQ forums?

No, I haven't. Actually I'm not ready for professional help - if someone with great knowledge of avionics will start to explain me something, big chance I will not understand it. I spent about half of my free time by reading special literature so every day I know little more about Hind and it's avionics. Some day I will ready to ask help on local forums. Now I just can't show anything great - I already found a dozen of small mistakes just watching this video again =)

I will make branch of my changes in code soon, so anyone will able to help me with optimizing and improving.

#3767773 - 04/15/13 10:38 AM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Rafal1537 Offline
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How to turn on cooler in cockpit ??

#3767785 - 04/15/13 11:24 AM Re: Hind cockpit improvment [TEST] [Re: Rafal1537]  
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Doctor_Wibble Offline
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Originally Posted By: Rafal1537
How to turn on cooler in cockpit ??

That should be Ctrl-Y I think.

#3767838 - 04/15/13 01:38 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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Rafal1537 Offline
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Ok thx

#3776172 - 05/01/13 08:44 PM Re: Hind cockpit improvment [TEST] [Re: thealx]  
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thealx Offline
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Maybe someone know what is wrong with MONO_FONT bigger then 7X12? it draws correctly only capital letters, can't understand why.

never mind, found files with characters.

Last edited by thealx; 05/01/13 08:48 PM.
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