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#3746321 - 03/06/13 05:50 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Yes is for explosions tanks .For cannon dont remember ATM , certainly one of these:Nr3(hit   in metal?) ground dust :4 or 6, or 7 in explos.

#3746326 - 03/06/13 06:02 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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That's what I was thinking, which brings me back to my original issue where I can't get any changes to explos.csv to appear in-game frown

Last edited by Zackin5; 03/06/13 06:02 PM.
#3746340 - 03/06/13 06:24 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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I have never met with something like this. Make a copy of your files csv delete it, and restart the game. The game will make clean versions of these files.
check if you have csv files in other directories. and remove duplicates

Last edited by joe13; 03/06/13 06:26 PM.
#3746354 - 03/06/13 06:43 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Still nothing, guess I'm going to have to resort to editing the graphic files if I want to change the explosions.

#3746355 - 03/06/13 06:46 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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You must have seen the effects, because clean csv files have a completely different setting.
With a clean csv you should have squares instead of an explosions.

#3746394 - 03/06/13 07:27 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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It just regenerated a new explos.csv that was exactly the same as the old one, the only effects that changed was stuff defined in metasmok.csv and smokes.csv

#3746402 - 03/06/13 07:34 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Last chance.
Delete ALL lines in explos
OBJECTS;EFFECT_DEBRI;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
OBJECTS;EFFECT_FIREBALL;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
save file and run game. shoot any tank,see if it disappeared  circular balls of fire and shrapnel .

#3746417 - 03/06/13 07:52 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Guess it's my fault after all, because that worked when I edited the CSV via Notepad++ but not OpenOffice.

The trick I'm doing to fix the CSV formatting issues for metasmok.csv and smokes.csv apparently isn't working on explos.csv very well, causing the game to think it's broken and thus it uses the default settings. Guess I'm going to have to sort out a new trick.

Time to mess with the explosions yeah

#3746425 - 03/06/13 08:02 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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You need only clean notepad from windows nothing more.

#3747857 - 03/08/13 09:39 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Hi All!
An shadow bug ( in the original EECH too frown )

Low altitude, shadows is ok:



High altitude:





Airplane is in the hangar, shadow at the top of the hangar:



I can turn off the shadows in the game? (for example EECH.INI?)
Thx...

#3747871 - 03/08/13 09:58 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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It's either a limitation if the graphics engine, or more likely it's by design, as the helicopters are meant to be flown at NOE heights so the shadows haven't been designed to look right at high altitude. Just my thoughts.

#3747875 - 03/08/13 10:08 PM Re: 1.15 Bug Report Thread [Re: messyhead]  
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Originally Posted By: messyhead
It's either a limitation if the graphics engine, or more likely it's by design, as the helicopters are meant to be flown at NOE heights so the shadows haven't been designed to look right at high altitude. Just my thoughts.


Otherwise I'm flying low, but when I looking at the units a bit ugly smile
Thank you for your answer wave

#3748585 - 03/10/13 04:32 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Why Blak Hawk all time (in fly too) rear wing is low position?
It's look funny

Last edited by Rafal1537; 03/10/13 04:35 PM.
#3748589 - 03/10/13 04:44 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Old model hasn't this stabilizer. You need to make animation in heli scene and add new functions in source code. Just no one did it.

#3748622 - 03/10/13 05:30 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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messyhead Offline
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Sockzien had updated the external model for 1.15. I had said that the stabilator position was wrong, but it wasn't corrected before release. It should be down like that when landed. I'll be fixing it as part of my Blackhawk project, and I'll see if it's possible to make it movable according to the flight.

#3748697 - 03/10/13 09:19 PM Re: 1.15 Bug Report Thread [Re: Rafal1537]  
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Originally Posted By: Rafal1537
Why Blak Hawk all time (in fly too) rear wing is low position?
It's look funny


It doesn't bother me.

I very seldom look at the choppers from the outside view position.

Most of the time I am in the cockpit view.

If I see any choppers (and aircrafts and armor) from the outside view position, is in the target insert on the top right corner of the screen or in quick auto action camera view.

#3750444 - 03/13/13 09:17 PM Re: 1.15 Bug Report Thread [Re: Rafal1537]  
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messyhead Offline
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Originally Posted By: Rafal1537
Why Blak Hawk all time (in fly too) rear wing is low position?
It's look funny


I've changed the position of the stabilator to a more realistic position.



You can download it from here;

http://www.squareflux.co.uk/files/

It's called UH60_blackhawk_model.zip

#3750901 - 03/14/13 04:36 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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When I far distance watching for any new skin heli it's look older model help

#3750914 - 03/14/13 04:55 PM Re: 1.15 Bug Report Thread [Re: Rafal1537]  
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Originally Posted By: Rafal1537
When I far distance watching for any new skin heli it's look older model help


Try pressing ALT L

It's a hack to force higher level of detail models. But beyond a certain distance, even that doesn't work.

Not all of the new helos had the LOD model updated when changes were made to the main model - it's on my list of TODO biggrin


There's also this fix for the AH-1Z LOD model.

http://simhq.com/forum/ubbthreads.php/topics/3726631/AH1Z_LOD#Post3726631

Last edited by messyhead; 03/14/13 04:57 PM.
#3751113 - 03/14/13 11:01 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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Trees on the road (Lebanon, Cuba, Taiwan and Thailand maps):



I deleted two files: cohokum\3ddata\objects\fast_tree\ FOREST_TREE.EEO and FOREST_TREE_OBJECT.EES
The road is OK:




Last edited by L_Viper; 03/15/13 02:17 AM.
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