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#3747748 - 03/08/13 06:16 PM Iron Front Saturday: 03/09/13  
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adlabs6 Offline
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New mission teaser: USSR infantry and armor work together to drive Germans from a small town.




This mission will be the test launch of TaoDamage 0.6 in our IF missions. Also look for some new and experimental AI enhancements in Tigerwulf's exciting night time missions.

See you there!


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
Inline advert (2nd and 3rd post)

#3747813 - 03/08/13 08:03 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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Meatsheild Offline
Arma3 guy!
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sounds like fun!


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#3747837 - 03/08/13 08:51 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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mugwump Offline
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Sorry I have to miss it. The joys of shift work.


S = k ln W
#3747865 - 03/08/13 09:48 PM Re: Iron Front Saturday: 03/09/13 [Re: mugwump]  
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tempusmurphy Offline
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sounding good, as always adlabs


Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

" I have a cunning plan my lord "
#3747970 - 03/09/13 01:57 AM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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saghen Offline
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Sounds interesting, adlabs.

Whoa, I was thinking of creating a mission set in that town. Now I'll move it to another one. Hopefully I'm motivated enough to finish it. neaner

#3747985 - 03/09/13 02:25 AM Re: Iron Front Saturday: 03/09/13 [Re: saghen]  
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adlabs6 Offline
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Originally Posted By: saghen
Sounds interesting, adlabs.

Whoa, I was thinking of creating a mission set in that town. Now I'll move it to another one. Hopefully I'm motivated enough to finish it. neaner


Hey no reason to move! That town is very interesting. It's the first time I've really looked at it, you could do lots of ideas there. Have at it!


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3748293 - 03/09/13 09:06 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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saghen Offline
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C'mon, folks. We're playing right now. Report for duty!

#3748383 - 03/10/13 12:54 AM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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adlabs6 Offline
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Good gameplay today. Got to enjoy a couple of different leaders adding their own twist to the action.

Turnout was a bit low, so the new mission I previewed above will wait for next time.

I was happy to see that both the experimental scripts appeared to work. The crashed plane was clearly burning and smoking through the whole mission this time, and the AI were much more dangerous in the dark. The JIP players seeing daytime was the only issue, and I think I've already got that solved.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3748388 - 03/10/13 01:09 AM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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saghen Offline
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Yeah, good gameplay today. Even got to shoot Meatshield at Windmill, so all is good.

Can't wait to try out that new mission next time we have the numbers.

#3748419 - 03/10/13 02:44 AM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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ChrisLTD Offline
Chris Johnson
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Great games today. I'm finally getting a better feel for the game.

#3748500 - 03/10/13 10:01 AM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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Fudge93 Offline
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Sorry guys I missed this one. Should be there next week though.


combtpilot.co.uk
#3748531 - 03/10/13 01:00 PM Re: Iron Front Saturday: 03/09/13 [Re: ChrisLTD]  
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tempusmurphy Offline
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A good game session, would be a real shame if the devs have stopped supporting this game ... and it would be nice of them to tell us if they have finished all work on it ... (then perhaps they could open it for the modding community that would be great)


EDIT

just read on the unofficial IF forums that the investors have pulled the plug on IF44 so mo further work will be completed, and the DEVs are under a NDA so cannot talk about it LINK

A sad day for a game that had a great deal of potential

Last edited by tempusmurphy; 03/10/13 01:13 PM.

Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

" I have a cunning plan my lord "
#3748541 - 03/10/13 02:01 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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bluecoat Offline
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that's a shame but I would forgive if they just opened up for modding. I don't understand why it has to be like this

#3748550 - 03/10/13 02:19 PM Re: Iron Front Saturday: 03/09/13 [Re: bluecoat]  
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Fudge93 Offline
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Originally Posted By: bluecoat
that's a shame but I would forgive if they just opened up for modding. I don't understand why it has to be like this


They can't open up modding because of the license they have for the engine, a shame yes, but the game is still fun as it is.


combtpilot.co.uk
#3748557 - 03/10/13 02:35 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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saghen Offline
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This is unfortunate. The multiplayer in this game is powered by Gamespy (or whoever owns them). I guess we have fear that multiplayer will go down eventually as nobody's paying the bills or whatever to keep the multiplayer alive.

Story about Gamespy (not Iron Front-related...at this point)


http://www.vg247.com/2012/12/08/new-gamespy-owners-shutting-down-game-servers-left-and-right/

#3748576 - 03/10/13 04:06 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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Tigerwulf Offline
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Does this mean no more Iron Front Saturday?

I really hope not, I love our Saturday get togethers.

#3748590 - 03/10/13 04:45 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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saghen Offline
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I would think we would keep doing Iron Front Saturdays until we don't get many players. If server dies due to GameSpy, maybe we can convince the powers that be to go to the ww2 mod for arma

#3748612 - 03/10/13 05:13 PM Re: Iron Front Saturday: 03/09/13 [Re: Fudge93]  
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bluecoat Offline
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It's part of the license? I guess it's next to zero chance then, for the contract to be changed. But you're right, the game is still good as it is and I'll be there next saturday. See ya there

#3748643 - 03/10/13 06:29 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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adlabs6 Offline
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Tracy Island
Iron Front and D-Day still are working on my PC. wink

I'll be happy to be hosting Iron Front Saturdays as long as Doug feels we have a good turnout. We've got new missions still waiting to be played, new scripts we've built to enhance AI during those fun night missions, and missions still in planning/construction.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3748677 - 03/10/13 07:58 PM Re: Iron Front Saturday: 03/09/13 [Re: adlabs6]  
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tempusmurphy Offline
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outside London
I think all it means for us is no new content or patches .... but with the people who make our missions being so creative (adlabs, Meatshield, Tigerwolf and Saghen) it really doesn't matter ... The gamespy thing is more worrying though, If that goes what happens to the way we connect to the server ?


Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

" I have a cunning plan my lord "
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