Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 71 of 240 1 2 69 70 71 72 73 239 240
#3745584 - 03/05/13 04:36 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge *** [Re: eno75]  
Joined: Nov 2012
Posts: 239
Blooze Offline
Member
Blooze  Offline
Member

Joined: Nov 2012
Posts: 239
Originally Posted By: eno75
Okay guys... so remember: This is my first mission put out. I'm going to add a little description in here later but the briefing does cover it pretty well.

The password from the beta test will simply be: fire safety


I'll have it posted around 1730 MST

I'll be on about 1815 MST.

Inline advert (2nd and 3rd post)

#3745585 - 03/05/13 04:36 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: Molasses]  
Joined: Aug 2012
Posts: 410
blindone Offline
Master of None
blindone  Offline
Master of None
Member

Joined: Aug 2012
Posts: 410
Denver, Colorado
Mol... Tough flying against you last night. It was pretty overwhelming being on the blue side of back to school last night. I wish I could have stayed on and fought a bit after taking out the OSA.

Eno, won't be around to help test the mission tonight. Good luck!

#3745644 - 03/05/13 05:52 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: blindone]  
Joined: Dec 2010
Posts: 47
Weav Offline
Junior Member
Weav  Offline
Junior Member

Joined: Dec 2010
Posts: 47
Pennsylvania
Originally Posted By: blindone
It was pretty overwhelming being on the blue side of back to school last night.


Agreed. You haven't been truly vulched until you've sat through 5-10 minutes of system prep and weapons programming in a DCS A10 or KA50,
THEN GET BLASTED ON TAKEOFF!

I don't know, maybe that's how real war is.

#3745649 - 03/05/13 05:56 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: blindone]  
Joined: Sep 2012
Posts: 401
Molasses Offline
Member
Molasses  Offline
Member

Joined: Sep 2012
Posts: 401
Missouri
Originally Posted By: blindone
Mol... Tough flying against you last night. It was pretty overwhelming being on the blue side of back to school last night. I wish I could have stayed on and fought a bit after taking out the OSA.


I didn't last long after you left. I didn't really go after any A-10s I was interested in testing the Cannon Pod to see if they fixed the glitch and test out all of Enos fixes... which were all pretty well taken care of. I have noticed that the SU-25 has a much closer fighting range than the A-10... A-10 you can stand off and then attack and peal off before you get within the minimum range of the IR missiles... But the SU-25 you attack and you are within minimum range of the IR missiles before you can shoot. the Flares seem to wokr better on the SU-25 though. or so it seems.

#3745675 - 03/05/13 06:32 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Dec 2010
Posts: 47
Weav Offline
Junior Member
Weav  Offline
Junior Member

Joined: Dec 2010
Posts: 47
Pennsylvania
Hi Mol,
I've also been testing the SU25T on some single player-made SEAD missions. The KH 25mpu and 58 really do a great job from mostly standoff range.

Question for you- the RWR in the my SU is totally silent. Do you have any audio on it?

UPDATE: Problem fixed by turning up "In Cockpit" volume to 80% or higher in the World audio GUI.

Last edited by JimD; 03/06/13 05:21 PM. Reason: updated
#3745683 - 03/05/13 06:40 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
Veteran

Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
I'd rock the SU-25 when the 6DoF Re-done pit is done.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#3745712 - 03/05/13 07:21 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: Weav]  
Joined: Sep 2012
Posts: 401
Molasses Offline
Member
Molasses  Offline
Member

Joined: Sep 2012
Posts: 401
Missouri
Mine does but its fairly sutle in comparison to the A-10's blaring RWR.

I do get the blips from the patriots and distant big birds. Also the missle launch indications are not as pronounced as A-10s

The way the Manual appears the Beryoza system doesn't handle multiple indications well. Becuase it separates them into Primary and secondary. Either way a Low pitch tone indcates a aquisition spike... while a Lock tone is high pitched tone.

The SU-25T manual goes into some detail about the RWR in the SU-25 I haven't spent alot of time reading it ... just kinda took an overview of it and hoped that On the Job Training would fill in the rest.


#3745828 - 03/05/13 10:10 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Mar 2007
Posts: 5,111
Wrecking Crew Offline
Smooth Operator
Wrecking Crew  Offline
Smooth Operator
Hotshot

Joined: Mar 2007
Posts: 5,111
Colorado
Eno!

Check this out -
http://forums.eagle.ru/showpost.php?p=1590249&postcount=21

M O O N spells Moon!

WC

#3745863 - 03/05/13 11:15 PM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Aug 2012
Posts: 410
blindone Offline
Master of None
blindone  Offline
Master of None
Member

Joined: Aug 2012
Posts: 410
Denver, Colorado
Mol, wish I could have stayed on a a bit longer but my cutoff time is usually 10pm Mountain.

I enjoyed the challenge. For me personally, the A10 sucks as a defensive aircraft.

#3745904 - 03/06/13 12:34 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Mar 2007
Posts: 5,111
Wrecking Crew Offline
Smooth Operator
Wrecking Crew  Offline
Smooth Operator
Hotshot

Joined: Mar 2007
Posts: 5,111
Colorado
I did something slightly different when loading a new mission this morning.

Previously I would back completely out of DCS, and restart the DCS Multiplayer to launch a new mission.

This morning I Disconnected but did not Exit the server - instead I started a new mission from the list. It is still running some nine hours later.

I do think Windows 8 has improved the memory handling for DCS.

WC

#3745912 - 03/06/13 12:58 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
Veteran

Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
or DCS Fixed some memory leaks they had in WDDM 1.2


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#3745926 - 03/06/13 01:29 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: Blooze]  
Joined: Nov 2012
Posts: 239
Blooze Offline
Member
Blooze  Offline
Member

Joined: Nov 2012
Posts: 239
Originally Posted By: Blooze
Originally Posted By: eno75
Okay guys... so remember: This is my first mission put out. I'm going to add a little description in here later but the briefing does cover it pretty well.

The password from the beta test will simply be: fire safety


I'll have it posted around 1730 MST

I'll be on about 1815 MST.


Don't see it yet @ 1830 MST

#3745928 - 03/06/13 01:36 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
Member
eno75  Offline
Member

Joined: Jan 2012
Posts: 2,397
Sorry folks... had a bit of a late start here at work. Also had a few last minute adjustments to make...

It's up and running.


Originally Posted By: Wrecking Crew
Eno!

Check this out -
http://forums.eagle.ru/showpost.php?p=1590249&postcount=21

M O O N spells Moon!

WC



Eh Crew- yes I had seen that before but didn't understand the value. Not coincidententally I chose a day with no moon and relatively long dark hours... thanks to that log.

It really is an invaluable resource when you're considering weaving such things into the plot of your mission!

Last edited by eno75; 03/06/13 01:40 AM.
#3745946 - 03/06/13 02:03 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Sep 2012
Posts: 401
Molasses Offline
Member
Molasses  Offline
Member

Joined: Sep 2012
Posts: 401
Missouri
Hey Eno tried out Snapshot and found that you could only get about one engine started before we got straffed by a mig 29 so thats as far as we got.

out of 3 of us we never got one A-10 in motion.

#3745957 - 03/06/13 02:18 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
Member
eno75  Offline
Member

Joined: Jan 2012
Posts: 2,397
Oh weird. Back to the ol' drawing board. Sorry about that guys- but thanks for going in to check it out. I took a bit of a gamble rolling it out in beta to the group instead of flying it myself first a bit... my biggest thing is if I'm home flying I'd rather be flying with you guys instead of stuck in my own mission alone. Anyway, I think I fixed the issue.




I was under the impression that if you turn your group AI on later with a trigger that it's not on until activated... I didn't have "late activation" checked.

I'm hoping that was the missing link- so I went and applied late activation on all the things I had triggered... hope that works. If not, I'll have to go and turn the AI off with a flag at mission start. Again, that's not hard either...

Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen... but I can't do that for aircraft groups- obviously because otherwise they'd just be hovering in mid air.




Last edited by eno75; 03/06/13 02:48 AM.
#3746004 - 03/06/13 03:35 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2012
Posts: 239
Blooze Offline
Member
Blooze  Offline
Member

Joined: Nov 2012
Posts: 239
Originally Posted By: eno75
Oh weird. Back to the ol' drawing board. Sorry about that guys- but thanks for going in to check it out. I took a bit of a gamble rolling it out in beta to the group instead of flying it myself first a bit... my biggest thing is if I'm home flying I'd rather be flying with you guys instead of stuck in my own mission alone. Anyway, I think I fixed the issue.




I was under the impression that if you turn your group AI on later with a trigger that it's not on until activated... I didn't have "late activation" checked.

I'm hoping that was the missing link- so I went and applied late activation on all the things I had triggered... hope that works. If not, I'll have to go and turn the AI off with a flag at mission start. Again, that's not hard either...

Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen... but I can't do that for aircraft groups- obviously because otherwise they'd just be hovering in mid air.




On my second attempt as I was about to take down a comms tower the server crashed.

#3746016 - 03/06/13 03:49 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: Blooze]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
Member
eno75  Offline
Member

Joined: Jan 2012
Posts: 2,397
Eh Blooze... thanks for taking another stab at it. I went back in to see how you were doing and it was disconnected from the master server. Not sure if that was mission related or what that had to do with .

Now... when you say you were going to take out "A" comms tower... was it THE comms tower or just "A" comms tower?

If you found it that fast- I might need to make things a bit more discrete.

#3746039 - 03/06/13 04:30 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Mar 2007
Posts: 5,111
Wrecking Crew Offline
Smooth Operator
Wrecking Crew  Offline
Smooth Operator
Hotshot

Joined: Mar 2007
Posts: 5,111
Colorado
Originally Posted By: eno75
Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen...


I've had better luck with ROE = Weapons Hold. AI On means to spin up radars like on the TOR and such. If you want a group to hunker down, put them on Hold and Weps Hold.

Even if your AI On is still valid for what you want to do, you still need to put the group(s) on hold first.

WC

#3746068 - 03/06/13 05:16 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2012
Posts: 239
Blooze Offline
Member
Blooze  Offline
Member

Joined: Nov 2012
Posts: 239
Originally Posted By: eno75
Eh Blooze... thanks for taking another stab at it. I went back in to see how you were doing and it was disconnected from the master server. Not sure if that was mission related or what that had to do with .

Now... when you say you were going to take out "A" comms tower... was it THE comms tower or just "A" comms tower?

If you found it that fast- I might need to make things a bit more discrete.

Good question....it was a very large tower with a building next to it. I dropped 4 GBU10s before I finally got the laser to lase all the way down and hit it. It seems you have to approach from just the right angle and altitude to get a proper lase. Someone more experienced would probably have taken it down with one drop. I took out a few oil storage containers with mavs and directed Pipe to a group of warehouses before a SA15 nailed me. The briefing was right....when you start attacking it brings out some real nasty air defenses. I was hoping the other guys would come in from Hollo Pointe but they must have been too busy there. It's bedtime for me. I like the mission and next time I'll know better how to handle things.

#3746077 - 03/06/13 05:49 AM Re: Eno's Firehouse and Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Jan 2012
Posts: 2,397
eno75 Offline
Member
eno75  Offline
Member

Joined: Jan 2012
Posts: 2,397
Okay... well there are a few points you bring up above that are reassuring to me that I'm on the right track... and a couple things that I'll adjust.

Good:

1) You obviously hit something at some point that wasn't supposed to be hit which results in a lot of activity. I don't have that expanded around many areas that I'd like... but "bomb in zone" still doesn't really give me the function I want. I may need to enable slmod functions to get that effect in areas I want. I'd rather a "weapon outside of zone" feature for what I'm trying to do here.
2) We fixed the issue with the migs. As I stated I know what happened before and what I missed. The key is going to be in figuring out how to apply what I want the best way.

Bad (which for the purposes of building are still good):

1) There are likely towers throughout the area- but I don't think I expand on the target description enough. I think when I'm able to go in there and look at the buildings, screenshot them and load them into the mission brief... then you'll know exactly what to look for.
2) Once a target is identified, guys should be able to climb up past 5000 feet agl to do the drop. Once the target is located, there's no reason to stay down at 5000 feet. The 5000 feet is a minimum altitude... which I should have explained better.

The complexity in the triggers I'm trying to work out comes with a few different factors:

1) Flying where you're not supposed to. Assets will activate and CAP will launch to go and figure things out. I want these controlled by "duration" limits so that if they don't find anything, they go back to base and power down.
2) If the wrong target is hit... a stepped up response occurs from both land and ground assets- but now the response is prolonged and results in a mission fail.


I'm going to need to revamp my flags more into the code system that crew has established or develop one of my own. Suddenly I'm seeing the value of flag true / flag true / flag true conditions... so that if these three flags are true... then you get victory... or you get beaten down in defeat... depending on the flags. As silly as it makes me sound- I only just grasped how you can use a flag to define an event- and that future triggers / events can be measured against whether that flag has been set or not.

If these three flags are present / true... then your trigger happens to do one thing.
If two of these flags are true but one isn't... then you can set these conditions to a new flag... and countdown from THAT flag if the 3rd flag isn't made true within a certain time.

I was being VERY simplistic in my flag numbering- which was fine when I was sitting in front of the mission thinking... okay...444 will do here- but then a week later I'm going through trying to figure out what on earth flag I used where and why... I need a system.

Thing is- I needed to LEARN this lesson... having crew explain it as he does so well wasn't helping me because I didn't see the value of it. Now I do: Value = True!

lol

Page 71 of 240 1 2 69 70 71 72 73 239 240

Moderated by  Force10, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0