#3745644 - 03/05/13 05:52 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: blindone]
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Joined: Dec 2010
Posts: 47
Weav
Junior Member
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Junior Member
Joined: Dec 2010
Posts: 47
Pennsylvania
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It was pretty overwhelming being on the blue side of back to school last night. Agreed. You haven't been truly vulched until you've sat through 5-10 minutes of system prep and weapons programming in a DCS A10 or KA50, THEN GET BLASTED ON TAKEOFF! I don't know, maybe that's how real war is.
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#3745649 - 03/05/13 05:56 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: blindone]
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Joined: Sep 2012
Posts: 401
Molasses
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Member
Joined: Sep 2012
Posts: 401
Missouri
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Mol... Tough flying against you last night. It was pretty overwhelming being on the blue side of back to school last night. I wish I could have stayed on and fought a bit after taking out the OSA. I didn't last long after you left. I didn't really go after any A-10s I was interested in testing the Cannon Pod to see if they fixed the glitch and test out all of Enos fixes... which were all pretty well taken care of. I have noticed that the SU-25 has a much closer fighting range than the A-10... A-10 you can stand off and then attack and peal off before you get within the minimum range of the IR missiles... But the SU-25 you attack and you are within minimum range of the IR missiles before you can shoot. the Flares seem to wokr better on the SU-25 though. or so it seems.
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#3745675 - 03/05/13 06:32 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Dec 2010
Posts: 47
Weav
Junior Member
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Junior Member
Joined: Dec 2010
Posts: 47
Pennsylvania
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Hi Mol, I've also been testing the SU25T on some single player-made SEAD missions. The KH 25mpu and 58 really do a great job from mostly standoff range.
Question for you- the RWR in the my SU is totally silent. Do you have any audio on it?
UPDATE: Problem fixed by turning up "In Cockpit" volume to 80% or higher in the World audio GUI.
Last edited by JimD; 03/06/13 05:21 PM. Reason: updated
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#3745683 - 03/05/13 06:40 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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I'd rock the SU-25 when the 6DoF Re-done pit is done.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#3745828 - 03/05/13 10:10 PM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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#3745912 - 03/06/13 12:58 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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or DCS Fixed some memory leaks they had in WDDM 1.2
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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#3745926 - 03/06/13 01:29 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: Blooze]
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Joined: Nov 2012
Posts: 239
Blooze
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Member
Joined: Nov 2012
Posts: 239
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Okay guys... so remember: This is my first mission put out. I'm going to add a little description in here later but the briefing does cover it pretty well.
The password from the beta test will simply be: fire safety
I'll have it posted around 1730 MST I'll be on about 1815 MST. Don't see it yet @ 1830 MST
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#3745928 - 03/06/13 01:36 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Jan 2012
Posts: 2,397
eno75
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Member
Joined: Jan 2012
Posts: 2,397
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Sorry folks... had a bit of a late start here at work. Also had a few last minute adjustments to make... It's up and running. Eh Crew- yes I had seen that before but didn't understand the value. Not coincidententally I chose a day with no moon and relatively long dark hours... thanks to that log. It really is an invaluable resource when you're considering weaving such things into the plot of your mission!
Last edited by eno75; 03/06/13 01:40 AM.
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#3745957 - 03/06/13 02:18 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Jan 2012
Posts: 2,397
eno75
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Joined: Jan 2012
Posts: 2,397
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Oh weird. Back to the ol' drawing board. Sorry about that guys- but thanks for going in to check it out. I took a bit of a gamble rolling it out in beta to the group instead of flying it myself first a bit... my biggest thing is if I'm home flying I'd rather be flying with you guys instead of stuck in my own mission alone. Anyway, I think I fixed the issue.
I was under the impression that if you turn your group AI on later with a trigger that it's not on until activated... I didn't have "late activation" checked.
I'm hoping that was the missing link- so I went and applied late activation on all the things I had triggered... hope that works. If not, I'll have to go and turn the AI off with a flag at mission start. Again, that's not hard either...
Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen... but I can't do that for aircraft groups- obviously because otherwise they'd just be hovering in mid air.
Last edited by eno75; 03/06/13 02:48 AM.
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#3746004 - 03/06/13 03:35 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Nov 2012
Posts: 239
Blooze
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Member
Joined: Nov 2012
Posts: 239
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Oh weird. Back to the ol' drawing board. Sorry about that guys- but thanks for going in to check it out. I took a bit of a gamble rolling it out in beta to the group instead of flying it myself first a bit... my biggest thing is if I'm home flying I'd rather be flying with you guys instead of stuck in my own mission alone. Anyway, I think I fixed the issue.
I was under the impression that if you turn your group AI on later with a trigger that it's not on until activated... I didn't have "late activation" checked.
I'm hoping that was the missing link- so I went and applied late activation on all the things I had triggered... hope that works. If not, I'll have to go and turn the AI off with a flag at mission start. Again, that's not hard either...
Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen... but I can't do that for aircraft groups- obviously because otherwise they'd just be hovering in mid air.
On my second attempt as I was about to take down a comms tower the server crashed.
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#3746039 - 03/06/13 04:30 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Mar 2007
Posts: 5,111
Wrecking Crew
Smooth Operator
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Smooth Operator
Hotshot
Joined: Mar 2007
Posts: 5,111
Colorado
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Crew- any feedback on that setup? Basically I have a bunch of stuff that isn't supposed to "start" until certain zones are entered- I had "group AI on" set for when those points happen... I've had better luck with ROE = Weapons Hold. AI On means to spin up radars like on the TOR and such. If you want a group to hunker down, put them on Hold and Weps Hold. Even if your AI On is still valid for what you want to do, you still need to put the group(s) on hold first. WC
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#3746068 - 03/06/13 05:16 AM
Re: Eno's Firehouse and Crew's Hollo Pointe server lounge
[Re: eno75]
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Joined: Nov 2012
Posts: 239
Blooze
Member
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Member
Joined: Nov 2012
Posts: 239
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Eh Blooze... thanks for taking another stab at it. I went back in to see how you were doing and it was disconnected from the master server. Not sure if that was mission related or what that had to do with .
Now... when you say you were going to take out "A" comms tower... was it THE comms tower or just "A" comms tower?
If you found it that fast- I might need to make things a bit more discrete. Good question....it was a very large tower with a building next to it. I dropped 4 GBU10s before I finally got the laser to lase all the way down and hit it. It seems you have to approach from just the right angle and altitude to get a proper lase. Someone more experienced would probably have taken it down with one drop. I took out a few oil storage containers with mavs and directed Pipe to a group of warehouses before a SA15 nailed me. The briefing was right....when you start attacking it brings out some real nasty air defenses. I was hoping the other guys would come in from Hollo Pointe but they must have been too busy there. It's bedtime for me. I like the mission and next time I'll know better how to handle things.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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