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#3742767 - 02/27/13 11:06 PM Re: MWO game night 2/26 [Re: Raw Kryptonite]  
Joined: Aug 2012
Posts: 1,408
Azshal Offline
"Call me Az"
Azshal  Offline
"Call me Az"
Member

Joined: Aug 2012
Posts: 1,408
Near VSFB, California
Back in beta, projectile weapons were good for making your opponent's view shake so they couldn't shoot back at you with any great accuracy. damage is decent too.

Ultra autocannons can shoot faster than standard, IIRC.

#3742773 - 02/27/13 11:16 PM Re: MWO game night 2/26 [Re: Raw Kryptonite]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

Joined: Apr 2008
Posts: 19,581
MS
AC's are very effective. The rule of thumb seems to be that if you carry one UAC5, go ahead and make it 2.
PPC's are more effective now too, but still hard to justify the heat as much as I'd like to run them. Pretty much need ER PPC's to make it worth it since everyone likes to play bumper cars. You need them effective up close even more than the extra distance.
I still prefer beam weapons, I'm already carrying ammo for missiles. That's enough blow up risk, and I usually need the torso for double heatsinks.
I may give that a shot on my 1X, just to do something different. I do like the AC20 on there though.


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#3742775 - 02/27/13 11:24 PM Re: MWO game night 2/26 [Re: Mr_Blastman]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
Hotshot
kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Originally Posted By: Mr_Blastman
Anyone here is welcome to team up with my group of guys at any time when I'm on if you want during the rest of the week. We're a bunch of old farts that have been playing MechWarrior since the dawn of time (well, some of us at least). I'll have to hop on next Tuesday.


Cool Mr_Blastman, I'll take you up on that sometime, I see you on at some of the times when I'm PUGing.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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