Will the hydroplane rise out of the water at speed?
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
That Farrow bloke you executed today, are you sure he's dead? Well I chopped his head off, that usually does the trick. Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake. No, the thing I chopped off had a nose.
with world, only imagination put the limit. You can make a delibery system look KMGU and put new amunitions on scripts, otherwise, the mine working vs vehicles.
Recovered that Necropost now convert on only 3D Models.
My October recopilation.... no plans to release them. (R) Reserved model Amunition
(Left to Right and Up to down) Submission Container Unit BSF with PTAB-2.5KA submunition to KMGU-2 23x152B case / 23x152B OFZT bullet / 23x152B BZT bullet PTAB-2.5KA submunition AO-2.5RT submunition / AO-1SCH submunition BM-15 APFDS round with discart SABOT Betab-M anti runway submunition 120mm HE mortar round M830A1 HEAT-MP-T round with discard SABOTs M830 HEAT round
wait, what do you mean by "not having plans to release them"?
These are looking awesome!
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
All part of ship/subs require texturize and funtionality has unkonow or need ED implementation. Munitions require some type of implementation (ED), and some of them has on "reserved" status. I pass my time intent improve my 3D model abilities.
Well, I do create content for our flight simulator (military Eurofighter).And that includes everything, from planes to the single bullet. Obviously through all the ordnance.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
Have you considered making some Cold War era heavy flak? That'd be an awesome addition to DCS, since there's very little non modern AD units which sort of makes it hard to include any sort of air defences in missions with i.e. the F-86 and MiG-21.
CPU Intel Core i7-6700 processor NVIDA Geforce GTX 970 16 GB memory SSD Capacity 256 GB windows 10 HD 64 bit joystick Saitek X52 PRO CYBORG X Kayboard Trac ir 4 DCS world KA50/A-10c/P51/HUEY/spitfire IL2 1946/IL-2 C.O.D/R.O.F/ARMA 3/silent hunter beta
Weapons work, but..... only two uppers torpedo tubes can launch weapons (I use P-15 but I can´t define new weapons into DCS: W). The four lower tubes has useless by reach sea surface. All missile lauched by that tubes "collide" with them (the Sea splash in the video).
Edit, torpedo tube doors animated (but incorrect number position on the video, but fixed now), remain add the igla launcher in the sub bridge.