Originally posted by iam:
The example of Project 1 above works because the game support 32bit rendering internally and textures are 16-bit BMPs as opposed to 8-bit palletized PCX for F-18...
To my best understanding the textures format is not relevant at all, the banding is a result of
hardware computation done on a 16bit buffer.
About the Project 1 example: the game
software engine was set to 16bit mode and run in 16bit, the computations on the
hardware were done on a 32bit buffer.
Originally posted by iam:
The more I play with this program, the more I'm sure that it doesn't trap anything from F18.exe...
Does this program have any effect JFA-18 on your machine?