Thatnks for your attempts Ralf, I will look at this in a few moments.
I do have a few questions. Can you explain what the resolution and count is used for for the "present changer" plug-in. As well as the quality of the Multisampling? What values are expected to be entered here?
I just want to fool around with it. I noticed when I entered the resolution that my sim runs in, the area of where you click on menu items were waaaaaaay off.
Getting back to your last post....You are right though, there are textures with all kinds of symboligies that are used in the displays. But not all them appear in the texture file.
However, there are FNT files as well, which contain bitmap characters. EA used a program called
Fonter to create these files. Frenchy did a small test and was able to open it, convert it to BMP, edit it, and then save it back to FNT.
Do you suppose, it grabs the characters from it? I have a feeling it does...who knows....
Here is the URL for that program:
http://home.online.no/~kr-lund/emul-fnt.htm Have a gander at the texture versions of the PCX files:

I thought I would show you the HUD icons as well.

And then here is the *.FNT files.
MESS.FNT

NHUDLG.FNT

NHUDSM.FNT

NLCD
