and i found a bit more from the same post later on....
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It sounds like Triantos begins by evading the issue initially and talking
about what "other" graphics card companies are doing...it sounds like he's
talking about 3dfx here in the first paragraph, but I am unaware of 3dfx
having claimed they were getting 32-bits out of the algorithms they
used--3dfx has only claimed 22-bit precision. I believe he is talking about
3dfx, though, in a "here's what we say they said" type of fashion....
Interesting, though, that he begins his comments with statements as to how
"other companies" are supposedly handling the 32-bit rendering issue.
Reinforcement for his own position, perhaps?
But I digress...
The second paragraph is the meat. In it, Triantos admits that the default
driver setup for rendering all textures in OpenGL on the TNT/2 is to render
them in 16-bits, unless the application requests otherwise (which he says is
rarely the case--"Many applications do not specify what they want the
texture depth to be.")
He then provides a supposed registry fix which will "force" the TNT/2 to
render 32-bit textures, unless, again, the application specifically calls
for 16-bit texture depth ( again, Triantos says that applications rarely
specify texture bit depth). We can now explain the "32-bit" performance
numbers being so close to the 16-bit numbers with this information.
My question is that I wonder if Triantos' registry fix will actually work?
If people try the fix and notice a performance hit in 32-bits substantially
greater than was apparent before the change, I'd say the fix works. If
there's no difference in performance after the fix, I'd say the switch is
broken and doesn't alter the default setting of using 16-bit texture depth
at all times. I remember the several versions of TNT/2 drivers which were
released which supposedly provided a registry switch for disabling vsync,
and I recall that the switch didn't work as advertised through more than one
driver release. I don't know yet if that particular switch has been fixed,
but that's why I question whether this one works. Hopefully it does and the
expected performance hit will reflect that it does.
Interesting as to why the drivers would not be constructed so as to force
32-bit textures automatically when the user selected a "32-bit" display
depth (since nVidia knew the applications usually didn't call for a
particular texture bit depth.) Other than the resulting hammer this would
drop on the "32-bit" framerate numbers, I can't think of any reason to do it
that way....

So that's that, I guess. I wouldn't be surprised at all to
further learn that the TNT/2's D3d drivers are built much the same way.
Last, it's just so groovy to know that my "friends at nVidia" have so much
"love" for me that they'd let me think their product was rendering in
32-bits when it wasn't....

I guess they were just worried about my
"feelings" and so forth....
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all the above was quoted directly from
http://groups.google.com/group/3dfx.products.voodoo3 and
http://groups.google.com/group/alt.comp.periphs.videocards.matrox please, please one of you smart computer geeks look into this mess! thanks!