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#3707354 - 12/27/12 08:04 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Aug 2011
Posts: 808
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Joined: Aug 2011
Posts: 808
Sorry like  I wrote I had no  time yesterday to check it.Copy the same file from georgia directory GREY_TERRAIN_TREE_CROSS.dds to Europe directory This solves the problem.

Last edited by joe13; 12/27/12 08:23 PM.
#3707409 - 12/27/12 10:01 PM Re: 1.15 Bug Report Thread [Re: Agathosdaimon]  
Joined: Jun 2006
Posts: 2,288
arneh Offline
Member
arneh  Offline
Member

Joined: Jun 2006
Posts: 2,288
Oslo, Norway
Originally Posted By: Agathosdaimon
also the the trees seem to be harmless in that the autopilot is follow waypoints and just flying straight through them without any problems at all. One, i would think autopilot knows better and two the trees need to be a little more solid


I think it has always done that. Well, except that there weren't separete 3D trees in pre-mod EECH days, just block forests.


Quote:
Also in the Apache Longbow - is it possible to move the cursor between the MFDs?


There is just one MFD page has a cursor and anything you can click, the TSD page. So whatever MFD shows the TSD page will have the cursor.

#3707445 - 12/27/12 11:49 PM Re: 1.15 Bug Report Thread [Re: ]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
Originally Posted By: joe13
Sorry like  I wrote I had no  time yesterday to check it.Copy the same file from georgia directory GREY_TERRAIN_TREE_CROSS.dds to Europe directory This solves the problem.


Oh YES!

Much Better, Thank You!

wave

#3707446 - 12/27/12 11:49 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Nov 2012
Posts: 404
Agathosdaimon Offline
Member
Agathosdaimon  Offline
Member

Joined: Nov 2012
Posts: 404
Melbourne, Australia
Hi - Thanks for the replies - i will replace the file accordingly and also thanks re the MFD cursor - i was trying to select targets with the wrong display - actually i am not sure if they were targets now at all come to think of it.

With the forests of individual trees on the europ map can these trees offer any protection at all or are they just cosmetic?

Also, and i have checked all the maps yet - there are still maps with the block forest in them? i would prefer these if they mean representing an actual danger for the helo to fly into or through

#3709843 - 01/01/13 06:52 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
Playing the Lebanon campaign on the Blue Side, 3 hrs 41 min into the game.

Military Base #4 captured by Blue, game crashes:

(I was not even in control of the Blackhawks, I was on a CAP mission)

Cohokum.exe memory at reference so and so cannot be read error message

I played the Lebanon campaign many times on both sides in V1.14.1 and V1.9.0, capturing almost every enemy base, airfields and FARP by the time I finished the campaign and the game never crashed when a base is captured.


What's in the box? C'mon, what's in the boooox?
#3710398 - 01/02/13 04:53 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
I changed the rotor dust wash setting in the eech.ini config file from 0 to 1 and the game crashes while it's loading a saved game at the ...generating campaign... screen.


What's in the box? C'mon, what's in the boooox?
#3710903 - 01/03/13 02:07 AM Re: 1.15 Bug Report Thread [Re: ]  
Joined: Dec 2012
Posts: 1
Marvin42 Offline
Junior Member
Marvin42  Offline
Junior Member

Joined: Dec 2012
Posts: 1
Same problem here (europe tree textures are fully opaque and sometimes show the "christmas tree" effect)
I copied the one file (replacing the 49kb file with the 342kb file from georgea) but it did not solve the problem.

Any more suggestions?

#3710910 - 01/03/13 02:26 AM Re: 1.15 Bug Report Thread [Re: Marvin42]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
Originally Posted By: Marvin42
Same problem here (europe tree textures are fully opaque and sometimes show the "christmas tree" effect)
I copied the one file (replacing the 49kb file with the 342kb file from georgea) but it did not solve the problem.

Any more suggestions?


I used the one from Georgia instead of from Lebanon to replace the ones in Europe and it looks better now.

#3711749 - 01/04/13 10:46 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Dec 2012
Posts: 1,382
thealx Offline
Member
thealx  Offline
Member

Joined: Dec 2012
Posts: 1,382
Sorry if it known bug: sometimes wile manual targeting with FLIR I can't lock on target - it's captured about half second but after get lost and cursor begin to move away. If I lock up at exactly place were target exactly is (not target itself) and launch vikhr/ataka, were is no damage to that unit (maybe splash, but for armored unit it's nothing). It happened randomly (looks like) and if it happened, I can't lock on any target at any distance or any angle.

#3712120 - 01/04/13 09:21 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
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Joined: Oct 2012
Posts: 2,604
USA
@thealx, if you are flying the MI-24 and trying to lock on a target in the air or on the ground with the schturm, I use SPOT ON:

Turn the FLIR on, zoom in toward the area where the targets (press Page Down and then Delete) are on the ground or in the air, press the right mouse key to automatically lock on, press it again to go to the next target if you don't like the target it's locked onto (it will not prioritize targets so you may lock in on a structure instead of a SAM or TANK), press left mouse key to unlock.

Make sure under options/control you have mouselook set on external too so when you have the FLIR on, you can move your target reticle around.


What's in the box? C'mon, what's in the boooox?
#3712363 - 01/05/13 06:05 AM Re: 1.15 Bug Report Thread [Re: ColJamesD]  
Joined: Dec 2012
Posts: 1,382
thealx Offline
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thealx  Offline
Member

Joined: Dec 2012
Posts: 1,382
ColJamesD, actually I'm talking about mi-28/ka-52's FLIR. Haven't any troubles with Hind's periscope yet (except monstrous mouse sensitivity =) I am using FLIR on ka-52/mi-28, target is identified already. If I press RMB, crosshair jump to that target and lock-on, but in next moment un-lock. I can click RMB button continuously but target will still unlock after half-second. It happens no often, but I need to restart game to continue mission. Sometimes save loads with crash and it makes me very nervous =) thanks for your reply.

#3712409 - 01/05/13 10:13 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
@thealx:

with the MI-28 and KA-52, I am lazy.

I just use the ground and air radar.

LOL!


What's in the box? C'mon, what's in the boooox?
#3712691 - 01/05/13 10:43 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Dec 2008
Posts: 22
Mumtaz Offline
Junior Member
Mumtaz  Offline
Junior Member

Joined: Dec 2008
Posts: 22
Hungary
I want to play the game, but it's crashed so many - and various - times. No idea, what happened.

If this helps, here is a crash report:
Click to reveal..

Executable build date: Dec 27 2012
Executable build time: 02:13:46

Crash details:

Location: 0072476a
Reason: Access violation
Tried to read from memory location: 0x00000000

Register dump:
EAX: 0x003ce268
EBX: 0x003ce204
ECX: 0x003ce20c
EDX: 0x003ce208
EDI: 0x08dc5940
ESI: 0x00000000
EBP: 0x003ce258
ESP: 0x003ce1e4
EIP: 0x0072476a


Floating point details:
Control word: 0x00000e7f
Status word: 0x0000013f
ST(0): 0834080008340800ffff
ST(1): 00000000000000dc0640
ST(2): 000000000000e0800940
ST(3): 00000000000000c80440
ST(4): 0000000000c734c10e40
ST(5): 0000000000439a960f40
ST(6): 00000000005e98d50e40
ST(7): 00000000004db6800e40


Stack dump:
ffffffff
41c00000
ff000000
40000000
4498c000
00000000
40000017
474134c7
47969a43
4755985e
4700b64d
00000000
00000e10
0053ccfc
00000000
00000024
00722112
4762ef00
429e0000
00000001
00000020
3f800000
474ffe00
4764b900
42200000
4755a200
449a3d75
02c1fab8
08dc5940
003ce278
0072491d
40280000
003ce268
bf800000
1f9eccb0
08dc5940
1f9eccb0
003ce29c
00724eb6
00000001
40280000
02c1fab8
00000000
00000020
02c1fab8
08dc5940
003ce2ac
00724f99
3f800000
08dc5940
003ce374
00721bb3
3f800000
85426d16
08dc5940
08dc5920
00a8bae8
06dd8f60
06dd8e80
003ce2b8
710f270c
003cffc4
61a86f43
e4da3876
fffffffe
61a4b769
004716ae
06d37910
003ce300
00000001
0041404d
0000007c
0000100f
0000041a
00000690
00001a80
00000000
00000000
00000000
00000000
00000288
000001fd
46a9c422
46d7ff80
00000407
00000032
43fe8000
44220000
472b2756
477734a7
42480000
00000000
00000002
4480e000
0000ff00
000001fd
08dc5940
08dc5920
08dc5940
00000001
003ce3d8
0072de86
0072de50
003ce3e8
00431c82
00000001
00430dc4
00000000
08dc5840
00000001
003ce3b0
004323d7
00000000
08dc5900
00a2ba54
0b84e7f8
440c0d95
42499998
44d1fffd
4480eb42
08dc5940
08dc5920
00000001
003ce3ec
003ce3e8
003ce438
0043395f
4480eb42
42499998
44d1fffd
440c0d95
4480eb42
42499998
44d1fffd
440c0d95
440c0d95
00000000
00000000
44d1fffd
42499998
4480eb42
0b84e7f8
00000000
00000000
08dc5920
08dc5900
00000001
08dc5940
003ce448
003ce498
00433974
4480eb42
42499998
44d1fffd
440c0d95
4480eb42
42499998
44d1fffd
440c0d95
440d5729
00000000
00000000
44d1ffff
42499998
44801999
0b84e710
00000000
00000000
08dc5900
08dc5840
00000001
08dc5920
003ce4a8
003ce4f8
00433974
44801999
42499998
44d1ffff
440d5729
44801999
42499998
44d1ffff
440d5729
440d5729
42499998
44801999
44d1ffff
42499998
44801999
0b84e628
00000000
00000000
08dc58e0
08dc55a0
00000001
00000001
003ce508
003ce558
00433aba
44801999
42499998
44d1ffff
440d5729
44801999
42499998
44d1ffff
440d5729
444cbfff
00000000
00000000
44d1ffff
42499998
43b8cccc
0b84e540
00000000
00000000
08dc5840
08dc55a0
00000001
08dc58e0
003ce568
003ce5b8
00433974
43b8cccc
42499998
44d1ffff
444cbfff
43b8cccc
42499998
44d1ffff
444cbfff
444cbfff
42499998
43b8cccc
44d1ffff
42499998
43b8cccc
0b84e040
00000000
00000000
08dc5780
08dc49c0
00000001
00000001
003ce5c8
003ce618
00433aba
43b8cccc
42499998
44d1ffff
444cbfff
43b8cccc
42499998
44d1ffff
444cbfff
444cbfff


Windows 7 32-bit
AMD Phenom II X4 925
ATI HD5770 1GB with Catalyst 12.10

Last edited by Mumtaz; 01/06/13 11:26 AM.
#3712723 - 01/06/13 12:11 AM Re: 1.15 Bug Report Thread [Re: Mumtaz]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
Originally Posted By: Mumtaz
I want to play the game, but it's crashed so many - and various - times. No idea, what happened.


Windows 7 32-bit
AMD Phenom II X4 925
ATI HD5770 1GB with Catalyst 12.10


@Mumtaz:

Install EECH from the factory disc and then install V1.15 in this order:


install Mods
install Maps
install Terrain
install smoke (my game runs better without the smoke)

install oalinst (Not necessary if the game doesn't crash when you click on the Cohokum.exe icon on your desktop)

launch the game


can't remember where I got the OALINST from but I uploaded it for you:

http://www.packupload.com/X2I9LRJ83TD

RUN that before you run EECH from the Cohokum desktop icon

#3712897 - 01/06/13 11:25 AM Re: 1.15 Bug Report Thread [Re: ColJamesD]  
Joined: Dec 2008
Posts: 22
Mumtaz Offline
Junior Member
Mumtaz  Offline
Junior Member

Joined: Dec 2008
Posts: 22
Hungary
But I installed the patches whith this order. OpenAL installed.
I installed this game whit allmods many years ago, but i can't remember it is taking CTD or other errors.

#3712960 - 01/06/13 02:53 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Nov 2012
Posts: 404
Agathosdaimon Offline
Member
Agathosdaimon  Offline
Member

Joined: Nov 2012
Posts: 404
Melbourne, Australia
you can also just install the GOG.COM version of Apache Havoc and EECH - make sure to go in start apache havoc first and then leave it to install comanche hokum

I have a separate issue - small as it is but it would be helpful

I like the Havoc and prefer flying it to the Hokums but i notice in EECH that the havoc does not have any waypoint indicators in its hud display - this makes it difficult to fly to wp without having to look down at the instrument in the cockpit all the time or just be on autopilot - is this correct? I recall the havoc in Apache Havoc being easier in this regard.

Also it seems that on a number of occasions the hover hold in the havoc does not seem to respond despite the russian voice the helo does not seem to change its flight behaviour at all despiteflying very slowly - but then it responded in a different situation later - is just less responsive that on the blue force helos?

Lastly is there a way to switch the russian into english at least - i dont know what they are saying as unfortunately my russian language skills do not extend that far
thanks

#3712998 - 01/06/13 04:05 PM Re: 1.15 Bug Report Thread [Re: Mumtaz]  
Joined: Dec 2008
Posts: 22
Mumtaz Offline
Junior Member
Mumtaz  Offline
Junior Member

Joined: Dec 2008
Posts: 22
Hungary
I reinstalled the game. The Apache Havoc installed from original CD (Yes, it is original), after that install the 1.1E patch. Install procedure is the following:
EEAH from CD
run the game
1.1E patch
run the game
EECH from CD
eech-allmods-1.15.0
eech-maps-1.15.0
eech-terrain-1.15.0
eech-smoke-1.14.0
run the game

Everithyng is ok, and i begin a campaing. Some minutes (10-15) later the screen is freez, and going black. 3-4 sec later drop out to desktop.

Here is the actual crash report:
Click to reveal..
xecutable build date: Dec 27 2012
Executable build time: 02:13:46

Crash details:

Location: 0045a933
Reason: Access violation
Tried to read from memory location: 0x3f5b1004

Register dump:
EAX: 0x3f5b1004
EBX: 0x0000000d
ECX: 0x1d200030
EDX: 0x00138cf7
EDI: 0x03b2ead0
ESI: 0x221fb680
EBP: 0x03b2eac8
ESP: 0x03b2eaac
EIP: 0x0045a933


Floating point details:
Control word: 0x00000e7f
Status word: 0x0000013f
ST(0): 0834080008340800ffff
ST(1): 0048d8f28762ebf6fe3f
ST(2): 00000000000000000000
ST(3): 00000000004f42f7fe3f
ST(4): 000010499a6e61def83f
ST(5): 0000083f56a2b2af0740
ST(6): 00000000000000000000
ST(7): 00000000000000000000


Stack dump:
2026ffac
00000000
03b2eb74
1fc5c150
05471c18
1fc4b560
000008c0
03b2eb6c
004c5490
2026ff20
ada15896
00000000
0000000d
80000000
00000000
3eadd430
3f70cb55
1fc1af20
045edd28
bf1b8688
3f4b5773
0e7f0c3f
0074ba94
bfe59fa1
0074731f
74000000
bfe59fa1
03b2eb1c
00000000
bff00000
4024eb1a
3fe59fa1
03b2eb40
00747565
74000000
bfe59fa1
00000000
03b2eb90
00541ecb
00000000
00000037
00000540
1fc1fe50
2026ff20
057690b8
1fc5c150
00007a10
1fc4b560
03b2eb88
00506799
1fc1fe50
006ffb44
00000000
00000038
000038f4
03b2eba8
00556a82
03b2ebc0
1fc4b560
1fc5c150
00000026
00000026
00001a9c
03b2ebe4
005549cd
00000038
1fc5c150
1fc4b560
00000026
005549cd
00007a10
1fc4b560
00000025
00000098
00000098
00001448
00000026
1fc4b560
03b2ec84
00554af0
00007a10
05471c18
1fc4b560
00000000
004f9f01
00000a80
00000a80
1fc4b560
0000001c
000000e0
00553264
1fc4b560
1fc4b560
004f9f75
000000e0
004f9fed
05471c18
1fc4b560
004fac34
4195f6e2
418e5709
423e5b8b
485d5383
c1d8dba6
47c8edc9
000003b8
0000000e
1fc4b620
00000000
3fe6a591
00000000
3d56af2b
3e862e1f
00000000
1fc4b560
05471c18
1fc4b560
00000001
03b2eca0
004fb265
00000000
000013b0
000000e0
1fc4b560
00000001
03b2ecc4
0054b0c0
3cac0831
00000001
00000006
00000000
00000000
50e998bd
50e99d65
03b2ece8
004903c5
00000780
00000388
00000001
09014880
00000001
00000002
00000006
03b2f610
0055aa44
00000000
00000006
06c0527e
00000000
00000000
00000000
00000000
00000002
00000000
00000000
00000004
0000000c
00000001
00000000
00000000
03b2ed4c
77559c39
03b2ed70
00000100
0540824c
0000004c
03b2ee70
0540de8c
03b2eec0
61a5222e
77ac605c
61a5236b
03b2ed6c
779a62c4
75d1de96
00001218
00000000
00000000
00000000
03b2eda4
1fec6480
00001000
00000000
75d1deb6
e6f36bce
03b2ee28
00001218
00001000
0078c72e
03b2eda8
00000000
00000c8d
03b2ed8c
00000000
03b2edfc
75d2b0e5
909058ca
fffffffe
75d1deb6
77199c02
00001218
1fec6480
00001000
03b2ee28
77199c07
e6f3680b
1fed0330
1fed0333
00001000
00000004
03b2ede0
779a54d4
75d16be2
00001218
00001218
03b2ee18
7719e890
00001218
00000001
1fec6480
1fde0000
00746179
00000000
00000000
009ec3dc
00000000
00745d3d
00748e61
00000000
009ec3dc
00000000
00745d71
03b2ee68
000093e4
009ec3dc
0000004d
00000000
03b2f084
004bd5a1
69647561
6f735c6f
2e646e75
00746164
fffffffe
779b2f77
779b2e12
00164fc0
0000014c
31a72824
00000040
053f0294
053f0000
00000000
00000000
0025001c
00001bd9


And this is my EECH.INI:

Click to reveal..
[Commandline options]
# for more information see readme file in game directory
# for more information see http://www.eechcentral.com/wiki/index.php?title=Eech.ini

[Communications]
maxplayers=4 # maximum number of players in a multiplayer game (def = 4)
ipa= # IP address (TCP/IP address) to connect to. A host can leave out the value.
usemaster=0 # Report game to internet masterserver (0 = off/private game, 1 = on) (def = 0) (recommended = 1)
pss=hoxdna.org # primary masterserver internet address (def = hoxdna.org)
sss=eech.dhs.org # secondary masterserver internet address (def = eech.dhs.org)
ccrs=215040 # connection receive size, initial guess of campaign data size (def = 215040)
cdrs=215040 # data record size, similar to above (def = 215040)
cpbs=215040 # pack buffer size, similar to above (def = 215040)
cpds=512 # packet data size (def = 512)
cgs=1 # force the comms to use DirectPlay guaranteed send instead of its own (0 = off, 1 = on) (def = 1)
crls=1000 # packet history list size, increase if client keeps getting kicked out by server (default = 1000)
crl=10 # number of times a client can re-request the same packet, increase for poor connections (def = 10)
cpt=1000.0 # time delay for comms to wait for a packet before re-requesting it (n = seconds) (def = 5)
crto=2.0 # time delay for comms to wait before assuming re-requested packets was lost (n = seconds) (def = 2)
mur=15 # max update framerate for a server (not available for client) (n = frames/second) (TCP/IP = 5, IPX = 15) (def = 5)
cig=1 # interpolate helicopter position for smoother visuals (0 = off, 1 = on) (def = 1)
cvc=1 # removes dead player husks when client crashes to validate connection (0 = off, 1 = on) (def = 1)
cptl=10 # packet throttle limit, governs the flow rate of packets (mainly for modems) (def = 10)
cto=15 # timeout time before removing dead player husks (def = 15)
eufr=2 # client server entity update framerate, number of iterations (def = 2)
css=0 # show comms stats (0 = off, 1 = on) (def = 0)
cist=500 # comms initial sleep time (def = 500)
servlog= # filename for server log

[Dedicated server]
# for more information see http://www.eechcentral.com/wiki/index.php?title=Dedicated_server
dedicated=0 # dedicated server mode (0 = off, 1 = on) (def = 0)
pauseserv=0 # pause server if no clients connected (0 = off, 1 = on) (def = 0)
game_type=0 # available game types (1 = Freeflight, 2 = Campaign, 3 = Skirmish) (def = 0)
gunship_type=10 # available gunship types (0 = Apache, 1 = Havoc, 2 = Comanche, 3 = Hokum, ...)
path= # path to map/campaign/skirmish folder

[Graphics and Textures]
cbar=500.0 # distance that city blocks resolve (n = meters) (def = 500)
fs=1 # full screen mode (0 = window mode, 1 = full screen mode) (def = 1)
mfr=30 # maximum visual frame rate (n = frame rate) (def = 30)
32bit=1 # 32-bit rendering (0 = off, 1 = on) (def = 1)
nrt=0 # rendering to texture (0 = enabled, 1 = disabled) (def = 0) (disable in case of visual problems with MFDs or TADS)
notnl=1 # GeForce "TnL" support (0 = enabled, 1 = disabled) (def = 0)
nodx9zbufferfix=0 # Disable the dx9 zbuffer fix introduced in 1.11.1. In case it causes graphical problems
3dreset=0 # reset screen resolution to 640x480 (0 = off, 1 = on) (def = 0)
dxtm=0 # DirectX texture management (should fix "unable to allocate hardware slot" error) (0 = off, 1 = on) (def = 0)
cg=0 # (clean graphics) re-installs graphics files (0 = off, 1 = on) (def = 0)
palette=0 # use textures.pal (if videocard supports it) (0 = off, 1 = on) (def = 0)
eofullrange=0 # eo ranges near to max fog distance (and objects are drawn up to it) 1=yes 0=no
render-tree-shadows=1 # 1=yes 0=no

high_lod_hack=0 # [EXPERIMENTAL!] Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities)
dwash=1 # rotor downwash (dust) (0 = off, 1 = on) (def = 1)
restricted_nvg_fov=1 # night vision restriction (0 = off, 1 = on) (def = 1)
russian_nvg_no_ir=0 # russian night vision has no FLIR (0 = off, 1 = on) (def = 0)
colourmfd=1 # MFDs will use colour when available (0 = off, 1 = on) (def = 1)
highreshud=1 # high resolution HUD (0 = off, 1 = on) (def = 1)
tsdrender=0 # TSD render options (0 - 4) (def = 0 (contours only))
tsdpalette=0 # TSD palette options (0 - 2) (def = 0)
tsdenemy=1 # TSD showing red force blue force colours (0 = off, 1 = on) (def = 1)
tsddetail=1 # TSD in high detail (0 = off, 1 = on) (def = 0)
texture_colour=2 # Use texture colours and noisemaps directly. [WARNING!] Use only with correct texture packs. (0 = off, 1 = on, 2 = also use noisemap for higher resolution) (def = 0)
texture_filtering=1 # [EXPERIMENTAL!] texture blending (reacts to anisotropic filter setting) (0 = off, 1 = on) (def = 0)
mipmapping=1 # mipmapped textures (dds files). [WARNING!] Use only with correct texture packs. (0 = off, 1 = on) (def = 0)
dynamic_water=1 # dynamic water textures (0 = off, 1 = on) (def = 0)
night_light=1.0 # night light darkness level (0.0 - 1.0) (0.0 = fully dark, 1.0 = less dark) (def = 1.0)
persistent_smoke=1 # Burning targets emitting smoke for a long time. [Warning!] CPU intensive. (0 = off, 1 = on) (def = 1)
cloud_puffs=1 # Cloud puffs. (0 = off, 1 = all maps except desert, 2 = all maps) (def = 1)
cloud_puffs_colours=220,230,255;230,230,255;235,235,255;245,245,255;250,250,255;255,255,255 # colours for cloud puffs
themes=2 # comma-separated list of directories for alternate psd files

[Views and Cameras]
# minfov is linked to key 7, maxfov is linked to key 9, normal fov is linked to key 8, normal fov = 60
minfov=20 # general field of view minimum
maxfov0=80 # general field of view maximum for Apache pits
maxfov1=80 # general field of view maximum for Havoc pit
maxfov2=80 # general field of view maximum for Comanche pit
maxfov3=80 # general field of view maximum for Hokum-B pit
maxfov4=80 # general field of view maximum for Hind pit
maxfov5=80 # general field of view maximum for Kiowa pit
maxfov6=80 # general field of view maximum for Viper pit
maxfov7=80 # general field of view maximum for Ka-50 pit

g-force_head_movement=0.0 # amount of head movement caused by gravitational force (wideview only) (n = Gs, 1.0 = normal, 0.0 = off) (default = 0.0)
comanche_pilot=0.000,0.105,0.180,0.000 # wideview pilot position
comanche_co-pilot=0.000,0.105,0.180,0.000 # wideview co-pilot position
hokum_pilot=0.000,0.000,0.200,0.000 # wideview pilot position
hokum_co-pilot=0.000,0.000,0.200,0.000 # wideview co-pilot position
apache_pilot=0.000,0.000,0.000,-7.000 # wideview pilot position
apache_copilot=0.000,0.000,0.000,-10.000 # wideview co-pilot position
havoc_pilot=0.000,0.050,0.200,-5.000 # wideview pilot position
hind_pilot=0.000,0.000,0.000,-5.000 # wideview pilot position
hind_copilot=0.000,0.000,0.000,-5.000 # wideview co-pilot position
viper_pilot=0.000,0.000,0.000,-5.000 # wideview pilot position
viper_copilot=0.000,0.000,0.000,-5.000 # wideview co-pilot position
kiowa_pilot=0.000,0.000,0.000,-5.000 # wideview pilot position
kiowa_copilot=0.000,0.000,0.000,-5.000 # wideview co-pilot position
ka50_pilot=0.000,0.000,0.000,-5.000 # wideview pilot position
hud_code=A0,48,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20;0,0,10,20; # hud code for 4 gunships
wobbly-camera=1 # Make external cameras move wobbly and smoother (0 = off, 1 = on) (def = 1)

[Dynamics]
flight_model=2 # 0 is default flight model, 1 is werewolf's flight model, 2 is arneh's model with suspension (def = 2)
enginerealism=0 # realistic engine workload simulation model (0 = off, 1 = on) (def = 1)
enginestartup=1 # manual engine start up, off by default (0 = off, 1 = on) (def = 0)
drbs=1.0 # retreating blade stall, floating point scaling factor for RBS effect (default = 1.0)
drv=1.0 # rudder value, scaling factor for drag on tail rotation (default = 1.0)
dra=0.8 # rudder acceleration, scaling factor for tail rotation acceleration (default = 0.8)
drd=1.0 # main rotor drag, scaling factor for drag caused by main rotor (default = 1.0)
dmrl=1.0 # main rotor lift, scaling factor for lift of main rotor (default = 1.0)
dtrd=1.0 # tail rotor drag, scaling factor for drag caused by tail in forward flight (default = 1.0)
dzd=0.0 # cyclic deadzone (n = %deadzone, 0.0 = no deadzone) (default = 0.0)
dyal=5.0 # yaw altitude loss (default = 5.0)
debug_show_force_vectors=0 # show force vectors on own helicopter for debuging purposes

[WUT]
# for more information see http://www.eechcentral.com/wiki/index.php?title=WUT
wut=GWUT1140.CSV # Weapons and Unit Tweaking file (n = filename)

[Gameplay]
chaff=1.0 # effectiveness of chaff (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
flare=1.0 # effectiveness of flares (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
smoke=1.0 # effectiveness of smoke (0.0 - 1.0) (0.0 = ineffective, 1.0 = fully effective) (def = 1.0)
fog=14400.0 # sets reshroud time for "fog of war" (n = seconds) (def = 14400 (4 hours))
cpac=1 # Capture and utilize aircraft landed at captured bases (0 = off, 1 = on) (def = 1)
uit=30.0 # User invulnerable time at mission start (n = seconds) (def = 5.0)

faa=1 # fly any aircraft (0 = off, 1 = on) (def = 1)
radarinf=0 # infantry invisible and undetectable by radar (0 = off, 1 = on) (def = 1)
grstab=1 # ground stabilisation of FLIR (0 = off, 1 = on) (def = 1)
manual_laser/radar=0 # operate radar and laser manually (0 = off, 1 = on) (def = 0)
targeting_system_auto_page=1 # autoswitch MFD to according targeting system (0 = off, 1 = on) (def = 1)
camcom=1 # Campaign Commander (0 = off, 1 = on) (def = 0)
campaign_map_mode=1 # campaign map resolution (1 = default resolution, 2 = high resolution) (def = 1)
campaign_map_palette=1 # campaign map palette (1 = default shades, 2 = like paper map
map_update_interval=20 # enemy units update rate (n = seconds) (def = 120)
tacview_logging=0 # generate log for tacview (0 = off, 1 = generate log for mission with fog of war, 2 = generate log for mission, all units visible, 3 = generate log for entire campaing
destgt=0 # designated target list (0 = off, 1 = on) (def = 0)
cannontrack=1 # cannon tracking boresight (0 = no tracking, 1 = track if no acquire, 2 = always track IHADSS/HIDSS/HMS) (def = 1)
unpadlock_on_handover=0 # unpadlock on handover from HMS to TADS = 0 (off)
pilot_as_periscope_default=0 # stay in pilot seat when switching to periscope = 0 (off)
autoreturn_to_pilot_after_periscope=0 # switch to pilot seat when deactivating periscope = 0 (off)
TSD_mouse_control=1 # allows mouse control of TSD (Apache only) for selecting targets and creating PFZs
co_pilot_reports_targets=1 # Co-pilot will report targets he finds, and add them to TSD

[Joysticks and TrackIR]
eopann=-1 # joystick number for EO-camera panning
eopanv=0 # joystick DirectX axis for vertical EO-camera panning
eopanh=0 # joystick DirectX axis for horizontal EO-camera panning
eozoomn=0 # joystick number for EO-camera zooming
eozoomax=7 # joystick DirectX axis for EO-camera zooming
field_of_viewn=-1 # joystick number for field of view (zoom) of main view
field_of_viewax=5 # joystick DirectX axis for field of view (zoom) of main view
cyclicn=0 # Joystick number for cyclic
cyclich=1 # Joystick DirectX axis for cyclic horizontal
cyclicv=2 # Joystick DirectX axis for cyclic vertical
collectiven=0 # Joystick no. for the collective
collectiveax=3 # Joystick DirectX acis for the collective
ruddern=0 # Joystick no. for the rudder
rudderax=6 # Joystick DirectX axis for the rudder
joylookn=-1 # joystick no. used for joystick look
joylookh=0 # joystick DirectX axis used for horizontal joystick look
joylookv=0 # joystick DirectX axis used for vertical joystick look
joylookst=30 # joystick look step (1 = min, 100 = max) (def = 30)
nonlinear-cyclic=1 # use non-linear control for cyclic (less sensitive around center) (0 = off, 1 = on) (def = 1)
nonlinear-pedals=1 # use non-linear control for pedals (less sensitive around center) (0 = off, 1 = on) (def = 1)
nonlinear-collective-zone1=0.3 # non-linear control value for throttle (n = % throttle position joystick to represents 60% collective) (10% = 0.1) (0.0 = off (linear control), 1.0 = max) (def = 0.3)
nonlinear-collective-zone2=0.7 # non-linear control value for throttle (n = % throttle position joystick to represents 100% collective) (10% = 0.1) (0.0 = off (linear control), 1.2 = max) (def = 0.7)
nonlinear-collective-percentage-at-zone1=60.0 # collective percentage at zone1. Valid values are in range from 1.0 to 99.0, default is 60.0.
reverse_pedal=0 # reversed pedal input (0 = off/blue force/USA, 1 = on/red force/Russia) (def = 0)
msl=3 # activates mouselook (and TrackIR when present) (0 = off, 1 = internal, 2 = external, 3 = both) (def = 0)
msls=15 # mouselook speed (when msl=1) (n > 0) (def = 15), POV speed (when msl=0) (n > 0, max = 20) (def = 13)
TIR_6DOF=0 # 6 DoF support for TrackIR (0 = off, 1 = on) (def = 0)
external_trackir=0 # (only when msl=1) external cameras controlled by TrackIR (0 = off, 1 = on) (def = 0)
external_trackir_dir=0 # (only when external_trackir=1) invert external cameras view direction (0 = off, 1 = on) (def = 0)

[Miscellaneous]
filter=1 # session filtering (0 = off, 1 = on) (def = 1)
autosave=0 # autosave (n = minutes, 0 = off) (def = 0)
dfr=0 # display framerate (0 = off, 1 = on, 2 = log to file "framerate.txt") (def = 0)
goto=1 # "GOTO" (teleport) functionality on campaign map (0 = off, 1 = on) (def = 0)
vfm=0 # vector flight model (activates viewer or "UFO" flight mode) (0 = off, 1 = on) (def = 0)
psr=1 # player start rank for new pilots (1 - 5) (def = 1)
mta=8 # maximum time acceleration (n = time multiplier) (default = 4)
nomcm=0 # no mission complete music (0 = off, 1 = on) (def = 0)
disable_text_messages=0 # Disables the text messages displayed at top of screen (messages can still be heard) (def = 0)

MEMEXPORT=0 # export cockpit information to a shared memory area (0 = off, 1 = on) (def = 0)
export_mfd=0 # enables MFD export on multimon systems (0 = off, 1 = on) (def = 0)
export_mfd_adapter=0 # graphic adapter for MFD export screen (0 = first, 1 = second, ...) (def = 0)
export_mfd_screen_width=640 # resolution of export screen (n = pixels horizontally) (def = 640)
export_mfd_screen_height=400 # resolution of export screen (n = pixels vertically) (def = 400)
export_mfd_left_pos=0,0,256,256 # left MFD position (def = 0,0,256,256)
export_mfd_right_pos=384,0,640,256 # right MFD position (def = 384,0,640,256)
export_mfd_single_pos=0,0,256,256 # single MFD position (Havoc, Hind and Black Shark only) (def = 0,0,256,256)

[Sounds]
ns=0 # bypass soundcard (useful for tracking hardware conflicts) (0 = off, 1 = on) (def = 0)
sound_device= # sound device name
sound_device_speech= # sound device name for speech
hdwrbuf=50 # hardware buffers to use for sound (0 = software only, n = number of hard buffers) (def = 0)
canopy_sounds_amp=450,90,375;15,15,100;120,80,100;10,10,100;240,10,100;20,20,100;180,20,100;180,10,100; # canopy sounds amplifier controller
ui_sounds_muted=1 # campaign UI mute (0 = normal UI sounds, 1 = UI sounds muted) (default = 0)

[Random weather]
rw_rrmin=5000.0 # Rain effect minimum radius (meters)
rw_rrmax=100000.0 # Rain effect maximum radius (meters)
rw_rsp=185.5 # Rain effect speed (meters per second)
rw_wrmin=8000.0 # Wind effect minimum radius (meters)
rw_wrmax=128000.0 # Wind effect maximum radius (meters)
rw_wsp=206.1 # Wind effect speed (meters per second)

[end of file]



Any idea?

#3713034 - 01/06/13 05:47 PM Re: 1.15 Bug Report Thread [Re: Agathosdaimon]  
Joined: Dec 2011
Posts: 172
Doctor_Wibble Offline
Member
Doctor_Wibble  Offline
Member

Joined: Dec 2011
Posts: 172
Originally Posted By: Agathosdaimon
Lastly is there a way to switch the russian into english at least - i dont know what they are saying as unfortunately my russian language skills do not extend that far

To do this you go into the Razorworks/cohokum/audio/speech folder and rename the 'CIS' folder to something else, and it will use the default speech - and of course by not deleting it you can rename it back as you want.

#3713050 - 01/06/13 06:27 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Oct 2012
Posts: 2,604
ColJamesD Offline
Senior Member
ColJamesD  Offline
Senior Member

Joined: Oct 2012
Posts: 2,604
USA
@Mumtaz, just like I said in the previous post:

Originally Posted By: ColJamesD


@Mumtaz:

Install EECH from the factory disc and then install V1.15 in this order:


install Mods
install Maps
install Terrain
install smoke (my game runs better without the smoke)

install oalinst (Not necessary if the game doesn't crash when you click on the Cohokum.exe icon on your desktop)

launch the game


can't remember where I got the OALINST from but I uploaded it for you:

http://www.packupload.com/X2I9LRJ83TD

RUN that before you run EECH from the Cohokum desktop icon


DO NOT INSTALL EEAH

DO NOT INSTALL PATCH 1.1E


What's in the box? C'mon, what's in the boooox?
#3713062 - 01/06/13 06:50 PM Re: 1.15 Bug Report Thread [Re: ColJamesD]  
Joined: Aug 2011
Posts: 808
Offline
Member
 Offline
Member

Joined: Aug 2011
Posts: 808
Doctor_Wibble you know the eech audio-you have unpacked the entire folder American samples?Or maybe you know how unpack speech file?

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