#3696173 - 12/10/12 02:01 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 42
hotwire
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Posts: 42
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#3696180 - 12/10/12 02:13 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 42
hotwire
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Junior Member
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#3696183 - 12/10/12 02:15 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 42
hotwire
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Junior Member
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#3696188 - 12/10/12 02:20 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 42
hotwire
Junior Member
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Junior Member
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#3696278 - 12/10/12 04:51 PM
Re: Hotwires pit.
[Re: LocNar]
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Joined: Nov 2012
Posts: 42
hotwire
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That would be awesome thank you!!!!! I agree with you 100%
Last edited by hotwire; 12/10/12 04:52 PM.
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#3696335 - 12/10/12 06:19 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: May 2007
Posts: 1,562
Cold_Gambler
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I'm digging the serious speakers you've got at the rear right and left. I bet you don't need a ButtKicker with those pushing next to you!
looks very modernishy-phoney-windows eighty-tabletty like
Asus P8P67 Pro Rev. 3.0 // i5 2500k @4.3 GHz with Noctua NH-D14 // nvidia gtx 780 // 8 GB DDR3 1600 //Win7 home 64 bit //450 GB VelociRaptor //Recon3D Champion
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#3696357 - 12/10/12 06:46 PM
Re: Hotwires pit.
[Re: Cold_Gambler]
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Joined: Nov 2012
Posts: 42
hotwire
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I havent added all the speakers yet but the sound system is going to be unreal!!!!!!!, the stereo reciever will be mounted in the right console and the alpine feeds into that. I did this for a few reasons 1. The alpine has a CD player and an aux input for my I phone 2. this allows me to not use my PC for streaming tunes 3. allows me to mix game sounds, Phone calls, I phone music, CDs and the radio..all into one sound system without a mixer and most important 4. allows me to use headphones for day to day play and drive MIND NUMBING sound when the wife is gone lol
Last edited by hotwire; 12/10/12 07:00 PM.
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#3698027 - 12/13/12 05:02 AM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 161
LocNar
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Got a minute to myself... pm with profile sent. Here's an overview of highlights and important bits:
3 Joystick modes: NORM -1:1 mouse units, relative inputs SNAP -(will be the same as NORM on Hawken) ABSOLUTE -self explanatory
China Hat -corse digital aimer D-Pad -Fine digital aimer
SPD_BRK, SPDM -this is your override switch. With it in the override position, it defeats the x/y emulator axes and reverts back to mouse
MAN_RNG -axis input sensitivity, from 0-100%, applies to all 3 joystates as well as digital aimers (if turned down too low, stick is dead so check that first if it's not working...)
Thumbstick button (T1) -this is an I/O shift key -while IN, it controls Joystates and deadzones. Hat 2 (Joystates): H2L = NORM, H2U = SNAP H2R = ABSOLUTE. Hat4: (Deadzones) H4L = .3 H2U = .25 H3R =.15
The rest is straight forward button mapping that you will be able to see when you open the code in TARGET Script Editor, and likely will have your own preferences once you start playing. I did not have pedals operational at that time, so didn't write anything in for them, but if turning the mech/panning aim were tied into them and the L/R dodge buttons mapped to the stick's x/axis, it might feel a little more mech-like (and a little less Quake like) to pilot... I also only made a simple Axmap2 function for throttle, so it only behaves as full forward/reverse/stop, with the axis divided into 3 equal zones. The best option would be to actually bind the analog throttle in Hawken if it is supported, I don't remember. If you need code lines for that, I can set it up but I'm sure you got it under control if needed.
It will likely feel a little more natural in Hawken using your stick than mine, since you have a traditional x/y gimbal with spring return where mine has a custom gimbal I made that moves in pitch/azimuth and no spring return, making it feel perfect for absolute inputs but awful with relative. That is the reason it feels awful with Hawken but feels perfectly natural in MWO, (or anything that drives like a tank...), not so much a fault of Hawken. I'm working up my posts on it for this forum, and don't want to link my projects in *your thread anyhow. ^_^ My MWO script has been refined over hundreds of matches, and reflects a much finer degree of refinement than this Hawken script, but I did put thought into sensible button mapping, and changed it around over the course of a few days of CB playing and feeling what works and such. There may be new functions yet accounted for as well... my download of the new client is not complete at the time of this post so I can't check it against what it currently is, but you will figure it out quickly.
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#3698145 - 12/13/12 01:12 PM
Re: Hotwires pit.
[Re: LocNar]
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Joined: Nov 2012
Posts: 42
hotwire
Junior Member
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i have a custom built gimble as well no springs 1 moving part...ill post pics when i get some time
Last edited by hotwire; 12/13/12 01:12 PM.
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#3699559 - 12/15/12 04:56 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Nov 2012
Posts: 161
LocNar
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Well, dd you get that profile? Have you got it running? Have you used it? Do you like it? I see there has been no changes to Hawken's controls/movement, so that Cougar script will work fine, but likely could use some refinement. I wrote a newer, simpler one for a Thrustmaster T16000 yesterday, and played a bunch with it in the training grounds getting it dialed in, then dropped some matches. As I suspected, using a stick with spring return was far easier to deal, and with it's more traditional gimbal more intuitive. I set the L/R Strafe (Hawken has 'a' and 'd' set to laterally move you L/R, and they call it strafe) to the x-axis via TARGET's AXMAP2 function, pitch to the y axis, and yaw to twist (pitch/yaw are mouse y/x). I tried it with pitch/roll to mouse y/x (and strafe assigned to yaw), but it was grotesque and not at all intuitive so quickly switched back. It's pretty hard to aim accurately with a stick, but not impossible. Mouse aiming is way easier however, and I suspect if one wants to be competitive or even good at this game I don't think the mouse can be ignored. That WASDIO controller would be ideal with a nice mouse... -Loc Nar
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#3699994 - 12/16/12 12:53 PM
Re: Hotwires pit.
[Re: hotwire]
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Joined: Dec 2000
Posts: 529
RogueSqdn
USAF Veteran
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USAF Veteran
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Posts: 529
Advance, NC
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What I'm curious about is the Cougar throttle extension. Any details on how you accomplished that?
Jared ----- FalconNW MachV, Obutto R3volution
DEFENSOR FORTIS
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#3700637 - 12/17/12 01:29 PM
Re: Hotwires pit.
[Re: RogueSqdn]
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Joined: Nov 2012
Posts: 42
hotwire
Junior Member
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Junior Member
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What I'm curious about is the Cougar throttle extension. Any details on how you accomplished that? sure, I will take some photos and write somthing up for ya.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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