#3696121 - 12/10/12 11:26 AM
[GTMF] Graviteam Tactics: Mius Front - News and vehicles
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
|
|
#3696122 - 12/10/12 11:27 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
|
|
#3696123 - 12/10/12 11:32 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
|
|
#3696124 - 12/10/12 11:34 AM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
|
|
#3696430 - 12/10/12 08:30 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
|
|
#3696452 - 12/10/12 09:07 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: FlashBurn]
|
Joined: Jun 2011
Posts: 925
andrey12345
Member
|
Member
Joined: Jun 2011
Posts: 925
|
Excellent spec/normal maps work! Me likes ALOT! What resolution of textures you using for that? 2048x2048 dxt1 compressed for diffuse, 2048x2048 dxt5 compressed for normals, spec and roughtness :P Standard requirements, all vehicles for this specs will do ![smile smile](/forum/images/graemlins/default/smile!.gif)
|
|
#3696503 - 12/10/12 10:02 PM
Re: [GTMF] Graviteam Tactics: Mius Front - News and vehicles
[Re: andrey12345]
|
Joined: Apr 2004
Posts: 2,426
Wodin
Member
|
Member
Joined: Apr 2004
Posts: 2,426
Liverpool
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|