#3691898 - 12/02/12 11:30 PM
Introducing FlightFX for ROF!
|
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason
Senior Member
|
Senior Member
Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
|
Pilots, If you already enjoy SweetFX with ROF, then you'll love FlightFX for ROF! What is FlightFX?It is an app that allows you to manage your SweetFX settings in ROF with the help of a GUI. FlightFX was developed by our friend Gabi Lazar aka Laser at my encouragement. If you are already using SweetFX with ROF:1. Download and install FlightFX. 2. Before you open it for the first time, copy your current SweetFX settings file for ROF found in the Data folder and place it in a safe place. Then give it a unique name. Then place your newly named SweetFX settings file into the FlightFX-Presets folder. The default path will be C:\Program Files (x86)\FlightFX\FX\SweetFX\Presets.3. Launch FlightFX app and create a profile for your ROF install by telling FlightFX where you have installed the ROF.exe. 4. On the Profile Manager tab check the Enable SweetFX box to enable it for your ROF install. When you check the box, FlightFX installs all the necessary files into your ROF folder and sub-folders. When you uncheck the box, it removes those files from your ROF folder and sub-folders. 5. Then click on Edit SweetFX Settings button. 6. While on the FX Settings tab click on Load From and then select your previous settings file you renamed earlier. This will associate your old settings with ROF within FlightFX. You can then tweak from there if needed. There is no need to apply the settings, it has already been applied on the fly. 7. Minimize FlightFX and start ROF and you should see your SweetFX settings in-game. You can Alt-Tab between ROF and FlightFX to make real-time changes just as you have done before with the .txt file. Make sure to read the included Readme. You can access it by hitting the Help button. If you are new to SweetFX with ROF:1. Download and install FlightFX. 2. Launch FlightFX app and create a profile for your ROF install by telling FlightFX where you have installed the ROF.exe. 3. On the Profile Manager tab check the Enable SweetFX box to enable it for your ROF install. When you check the box, FlightFX installs all the necessary files into your ROF folder and sub-folders. When you uncheck the box, it removes those files from your ROF folder and sub-folders. 4. Then click on Edit SweetFX Settings button. 5. While on the FX Settings tab click the Load From button and select the SweetFX_ROF_settings preset. This will give you a good starting point for further tweaking. Make any changes you wish and remember that you do not need to apply anything. it writes the changes on the fly. 7. Minimize FlightFX and start ROF and you should see your SweetFX settings in-game. You can Alt-Tab between ROF and FlightFX to make real-time changes just as you have done before with the .txt file. Make sure to read the included Readme. You can access it by hitting the Help button. Note: Program which keys do what on the Profile Manager tab before you fly with FlightFX. Choose keys that do not conflict with other programs or controls within ROF itself. To see any new changes you made you'll need to refresh the shader. The "key-code" is the technical key # Windows uses for the button you chose. Just place your moure cursor in the box and press a key to assign. Download FlightFX
|
|
#3691908 - 12/03/12 12:05 AM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Dec 2008
Posts: 2,939
Scoobe
Senior Member
|
Senior Member
Joined: Dec 2008
Posts: 2,939
|
Wow, this is neat! This will appeal to the tweaker in me!
Great job Lazar!
Rob
Intel Core i7-3770K GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 2000 (PC3 16000) MSI GTX 960 GTX 4GB
|
|
#3691912 - 12/03/12 12:17 AM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Jan 2007
Posts: 839
Laser
Member
|
Member
Joined: Jan 2007
Posts: 839
|
@Jason, Thank you for all the support given when writing the application, and for the above tutorial! @Scoobe, i hope you'll find the program useful - and easy to use
|
|
#3692255 - 12/03/12 06:00 PM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Apr 2010
Posts: 427
TychosElk
Member
|
Member
Joined: Apr 2010
Posts: 427
|
Great. It works with RoF, and should work with CloD too (SweetFX does), I wonder if it will work with Silent Hunter 4? Time for a little experiment... Edit - Nope, crashes SH4 at startup. Oh well, worth a try...
Last edited by TychosElk; 12/03/12 07:25 PM.
|
|
#3692522 - 12/04/12 01:29 AM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Jan 2001
Posts: 2,674
Barkhorn1x
Senior Member
|
Senior Member
Joined: Jan 2001
Posts: 2,674
Davie, FL
|
I get no split screen and I have it enabled. My screens look exactly like the ones Jason posted above. Anybody else get this issue?
Oh, dumb question; This does work w/ ATI cards, correct?
"It is useless for the sheep to pass resolutions in favor of vegetarianism, while the wolf remains of a different opinion."--- William Ralph Inge
"The ORIGINAL Barkhorn"
|
|
#3692827 - 12/04/12 06:09 PM
Re: Introducing FlightFX for ROF!
[Re: TychosElk]
|
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
Senior Member
|
Senior Member
Joined: Apr 2005
Posts: 2,818
|
@Laser: Thanks - I'll look into it. I've also discovered that enabling 'dither' causes RoF to crash on startup, though I'm not sure I need dither anyway. You can always enable it after the game has started.
|
|
#3692918 - 12/04/12 08:32 PM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Dec 2004
Posts: 605
DoolittleRaider
Member
|
Member
Joined: Dec 2004
Posts: 605
|
I finally got most of the GUI working by considerable trial-and-error fumbling around, and with the helpful advice here in this thread... I've been working alternately with both RoF and ClOD....possibly not a good idea. In any event, I assigned ShadersON/OFF to key #8 (following Jason's suggestion), and it now works fine to toggle FX. I still have some confusion over certain aspects of the GUI....and, of course, I have very little to NO understanding of the scores of Setting options, so I have spent hours changing and tweaking and experimenting, jumping back and forth....Thank God for being able to ALT-Tab from Game to Desktop/FX GUI, and that the changes in FX GUI take effect immediately, without an "apply/save" step. I am not sure that I am using the GUI correctly, though. In the Injector Settings DropDown I seem to always have to choose SMAA_PRESET_CUSTOM. At the same time, in the FX PRESET Dropdown, I pick a *settings.txt which I have previously saved with my setting choices. If I then tweak a setting, I save to that same file name. When I next start up COD, it seems that *settings.txt loads, and I can definitely switch the Shaders On/OFF with my 7 key. So far, so good. However, my "Reload Shaders" key (#7)seems to do nothing, and I don't understand when I should use that key if it did work... At this point, I find that I still can't quite get my head around this paragraph in the Readme/Instructions: "When using the "Load From" and "Save To" buttons, the active SweetFX preset remains the one that is associated with the current game profile, only its contents may be changed. To change the active preset, use the "FX Preset" drop box from the game profile tab. In this way, you can never edit another preset other than the active one, but you can always save/load to a different preset which can be used later." Sorry for being a bit Slow on the uptake with this matter.
|
|
#3692956 - 12/04/12 09:38 PM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Jan 2007
Posts: 839
Laser
Member
|
Member
Joined: Jan 2007
Posts: 839
|
In few words, imagine "Load From" means "Import" and "Save to", "Export". The idea is that, in a classic application, when you do a "Save as" for a current file, the new file name becomes current. When you do a "Load" or "Open" for a file, the new file gets edited.
But here, you will still edit the same *name* which you have selected in the FX Preset Drop down box. "Load from" and "Save to" only loads/saves the contents from the other files into the above one, which remains current.
Why? Because only that file is 'active' (is associated with the current game profile), and it will be confusing to have one active settings file, while you edit another - there will be no effect in the running game (when using alt-tab), which becomes confusing.
|
|
#3692994 - 12/04/12 10:20 PM
Re: Introducing FlightFX for ROF!
[Re: 777 Studios - Jason]
|
Joined: Jan 2007
Posts: 839
Laser
Member
|
Member
Joined: Jan 2007
Posts: 839
|
FXAA is *not* SweetFX - they are incompatible as far as i know. Now if you want to load settings from "SweetFX_by_CeeJay.dk SMAA_PRESET_ULTRA using Les Neutral6 Settings.zip" ( link ), you will just have to: 1. Unzip the archive to some folder 2. In FlightFX, have your CloD game profile selected (current, active) 3. Go to second tab, and hit "Load From" and point it to the "SweetFX_settings.txt" file FROM THE FOLDER EXTRACTED AT STEP 1 (this contains Les Neutral6's modifications). You just modified the active preset for the CloD profile with the loaded data from that archive (Les Neutral6's). To check, the split screen option at bottom should be disabled, yet set to 3. Now i understand why your previous confusion about SMAA_PRESET_ULTRA: even if the name of this zip archive uses this SMAA_PRESET_ULTRA word, if you look inside the injector.ini in the archive, you will see that it is actually set to SMAA_PRESET_CUSTOM. So it's ULTRA in a metaphoric way In my understanding, only using SMAA_PRESET_CUSTOM enables custom settings (on the second tab).
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|