Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#3684836 - 11/19/12 02:35 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
I call shenanigans! As well know, and I'm sure there are HUNDREDS of documented cases in various sources out there, horses are afraid of Camels!! Why aren't they being spooked?!?!?!?!? smile




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
Inline advert (2nd and 3rd post)

#3684995 - 11/19/12 06:55 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
Originally Posted By: 777 Studios - Jason
The horses and other new objects are made by our friend Vander. I am working with him on a special basis. But anyone can make new objects since we released our Object SDK assuming you know a little about making 3D objects. Vander has learned how to make them move and shoot etc.

You'll be able to play with these at some point in the future. I was just testing to see who was awake. wave

Jason


Hmm wondering why we did not see that much results of the Object SDK, seems like we get a new toy in the 777 shop.

#3685003 - 11/19/12 07:07 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason Offline
Senior Member
777 Studios - Jason  Offline
Senior Member

Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
Only a few people took up the challenge of making new objects even though it is quite easy compared to other sims. We also have more map tools thanks to AnKor and guys like DiFiS and others learning how to make maps. Eventually you will see some cool stuff come out of it.

Jason

#3685192 - 11/20/12 12:55 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Feb 2012
Posts: 40
Fifi2 Offline
Junior Member
Fifi2  Offline
Junior Member

Joined: Feb 2012
Posts: 40
New Caledonia
Originally Posted By: 777 Studios - Jason


You'll be able to play with these at some point in the future.

Jason


Can't wait for future! boing

#3685657 - 11/20/12 07:48 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
Originally Posted By: 777 Studios - Jason
Only a few people took up the challenge of making new objects even though it is quite easy compared to other sims. We also have more map tools thanks to AnKor and guys like DiFiS and others learning how to make maps. Eventually you will see some cool stuff come out of it.

Jason


I found this also very strange because if reading from the early stage of RoF, lots of forum members did show there talents, like on planes but eventually they went away to another game scene or stopped. Sadly I do not have that talent.

Last edited by dutch; 11/20/12 07:50 PM.
#3685673 - 11/20/12 08:14 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Nov 2007
Posts: 289
paf_eaf310 Offline
Member
paf_eaf310  Offline
Member

Joined: Nov 2007
Posts: 289
One problem is you need Max8 for the plugins. Its understandable but a pity.
Many have no access to this version.
But I think it needs abit of time and things will come to us smile

#3685690 - 11/20/12 08:54 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,033
Why Max8???


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3685704 - 11/20/12 09:22 PM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Dec 2001
Posts: 1,015
Dantes Offline
Member
Dantes  Offline
Member

Joined: Dec 2001
Posts: 1,015
Toronto, Canada
Interesting plug in.

Not sure about the Cineon DPX creating a "sunny look" as described in the website.

Cineon is a format developed by Kodak take the colour data and fit it into a 10bit image sequence, distributing the colour data logarithmically based on your eyes sensitivity.

DPX is the successor to Cineon that contains metadata used for tracking files.

Linear data would require larger 16 bitrate image files.

It's mainly for post production work. I'm very familiar with it as I use dpx log files at work for features.

There is no benefit I can see but for aesthetics, but if you like the look of raised blacks and smoothed whites go for it.

Just never thought I would see those terms mentioned in a sim forum thread. wink

S!

#3686403 - 11/22/12 12:17 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Apr 2008
Posts: 788
NattyIced Offline
Member
NattyIced  Offline
Member

Joined: Apr 2008
Posts: 788
It's been an interesting graphical mod, and certainly adds some different effects that can be quite nice. After using it for the past several days I've returned back to the game's graphic settings using the in-game graphical adjustments. I think it looks just great as is, but the what the mod can do is certainly very cool. Just my opinion of course, but I'm back to using just the in-game settings adjusted to my tastes.

Beautiful graphics RoF team.

#3686499 - 11/22/12 05:17 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Nov 2002
Posts: 3,984
-Avatar- Offline
Senior Member
-Avatar-  Offline
Senior Member

Joined: Nov 2002
Posts: 3,984
CT, USA
Originally Posted By: 777
...Eventually you will see some cool stuff come out of it.


Cool! salute

Last edited by -Avatar-; 11/22/12 05:18 AM. Reason: Fix Quote

Avatar

Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#3686553 - 11/22/12 09:08 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Oct 2006
Posts: 916
Tvrdi Offline
Member
Tvrdi  Offline
Member

Joined: Oct 2006
Posts: 916
Earth
I was using SweetFX for some time..but for CLOD (before, I wiped it out from my PC). As I didnt like "washed out" colors and lack of good contrast (also, ingame AA wasnt working for some time). But for ROF I dont use it as ROF looks awesome out of the box, plus it has enough graphic features within game video settings and conf file settings....The problem with SweetFX is that it doesnt look good in all (weather/time of the day) conditions (lets say at dusk pic can look too dark etc.) so you need to make adjustments for different times of the day. However it is a nice tool to play with and for some it will be useful. I must admit that I never used sharpening feature withing SweetFX settings as it bring more cartoonish effect which I dont like....What I would like to test is Anti Aliasing alone (from SweetFX) and compare the performance with the one from the game...maybe we can have the same quality of AA but with better performace if we use SweetFX. I mean for my rig AA from game isnt a problem at all (perf is very good) but maybe It would be usefull for guys with slower cards...

Last edited by Tvrdi; 11/22/12 11:54 AM.

Once upon a time, A. Petrovich wrote: "Thank you all, guys, for your attention to FM"
#3686577 - 11/22/12 11:15 AM Re: Introducing SweetFX for ROF! [Re: 777 Studios - Jason]  
Joined: Jun 2005
Posts: 8,229
Trooper117 Online smile
Hotshot
Trooper117  Online Smile
Hotshot

Joined: Jun 2005
Posts: 8,229
UK
Agreed, I use graphic enhancing programmes in other games, (FXAA for instance in CLoD) because it really does need it.
But RoF for me is a great looking game with lots of graphic options as is, so I'll not be using sweetfx. smile

#3686851 - 11/22/12 07:53 PM Re: Introducing SweetFX for ROF! [Re: Tvrdi]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
Originally Posted By: Tvrdi
I was using SweetFX for some time..but for CLOD (before, I wiped it out from my PC). As I didnt like "washed out" colors and lack of good contrast (also, ingame AA wasnt working for some time). But for ROF I dont use it as ROF looks awesome out of the box, plus it has enough graphic features within game video settings and conf file settings....The problem with SweetFX is that it doesnt look good in all (weather/time of the day) conditions (lets say at dusk pic can look too dark etc.) so you need to make adjustments for different times of the day. However it is a nice tool to play with and for some it will be useful. I must admit that I never used sharpening feature withing SweetFX settings as it bring more cartoonish effect which I dont like....What I would like to test is Anti Aliasing alone (from SweetFX) and compare the performance with the one from the game...maybe we can have the same quality of AA but with better performace if we use SweetFX. I mean for my rig AA from game isnt a problem at all (perf is very good) but maybe It would be usefull for guys with slower cards...


Some as you can read at the RoFforum have better results using nVidia settings, this means the whole graphic adjustments inside RoF needs some update. Like the rather inefficient SuperSampling and the missing triplebuffering for directX. Hope they will consider some improvements inhere.

Page 2 of 2 1 2

Moderated by  RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0