#3684836 - 11/19/12 02:35 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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I call shenanigans! As well know, and I'm sure there are HUNDREDS of documented cases in various sources out there, horses are afraid of Camels!! Why aren't they being spooked?!?!?!?!? The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3684995 - 11/19/12 06:55 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Sep 2007
Posts: 1,910
dutch
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Member
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Posts: 1,910
EURO-zone
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The horses and other new objects are made by our friend Vander. I am working with him on a special basis. But anyone can make new objects since we released our Object SDK assuming you know a little about making 3D objects. Vander has learned how to make them move and shoot etc. You'll be able to play with these at some point in the future. I was just testing to see who was awake. Jason Hmm wondering why we did not see that much results of the Object SDK, seems like we get a new toy in the 777 shop.
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#3685657 - 11/20/12 07:48 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Sep 2007
Posts: 1,910
dutch
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Member
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EURO-zone
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Only a few people took up the challenge of making new objects even though it is quite easy compared to other sims. We also have more map tools thanks to AnKor and guys like DiFiS and others learning how to make maps. Eventually you will see some cool stuff come out of it.
Jason I found this also very strange because if reading from the early stage of RoF, lots of forum members did show there talents, like on planes but eventually they went away to another game scene or stopped. Sadly I do not have that talent.
Last edited by dutch; 11/20/12 07:50 PM.
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#3685673 - 11/20/12 08:14 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Nov 2007
Posts: 289
paf_eaf310
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Member
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Posts: 289
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One problem is you need Max8 for the plugins. Its understandable but a pity. Many have no access to this version. But I think it needs abit of time and things will come to us
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#3685704 - 11/20/12 09:22 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Dec 2001
Posts: 1,015
Dantes
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Member
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Toronto, Canada
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Interesting plug in. Not sure about the Cineon DPX creating a "sunny look" as described in the website. Cineon is a format developed by Kodak take the colour data and fit it into a 10bit image sequence, distributing the colour data logarithmically based on your eyes sensitivity. DPX is the successor to Cineon that contains metadata used for tracking files. Linear data would require larger 16 bitrate image files. It's mainly for post production work. I'm very familiar with it as I use dpx log files at work for features. There is no benefit I can see but for aesthetics, but if you like the look of raised blacks and smoothed whites go for it. Just never thought I would see those terms mentioned in a sim forum thread. S!
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#3686499 - 11/22/12 05:17 AM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Nov 2002
Posts: 3,984
-Avatar-
Senior Member
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Senior Member
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CT, USA
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...Eventually you will see some cool stuff come out of it. Cool!
Last edited by -Avatar-; 11/22/12 05:18 AM. Reason: Fix Quote
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#3686553 - 11/22/12 09:08 AM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Oct 2006
Posts: 916
Tvrdi
Member
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Joined: Oct 2006
Posts: 916
Earth
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I was using SweetFX for some time..but for CLOD (before, I wiped it out from my PC). As I didnt like "washed out" colors and lack of good contrast (also, ingame AA wasnt working for some time). But for ROF I dont use it as ROF looks awesome out of the box, plus it has enough graphic features within game video settings and conf file settings....The problem with SweetFX is that it doesnt look good in all (weather/time of the day) conditions (lets say at dusk pic can look too dark etc.) so you need to make adjustments for different times of the day. However it is a nice tool to play with and for some it will be useful. I must admit that I never used sharpening feature withing SweetFX settings as it bring more cartoonish effect which I dont like....What I would like to test is Anti Aliasing alone (from SweetFX) and compare the performance with the one from the game...maybe we can have the same quality of AA but with better performace if we use SweetFX. I mean for my rig AA from game isnt a problem at all (perf is very good) but maybe It would be usefull for guys with slower cards...
Last edited by Tvrdi; 11/22/12 11:54 AM.
Once upon a time, A. Petrovich wrote: "Thank you all, guys, for your attention to FM"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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