#3683052 - 11/16/12 08:25 AM
Introducing SweetFX for ROF!
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Joined: Feb 2008
Posts: 3,257
777 Studios - Jason
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
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Pilots, So, I got turned on to this SweetFX mod by someone who uses it for CLOD and it's pretty cool. I've managed to get it working in ROF and I've attached it to this post. SweetFX is a DirectX injector (or some crazy thing) that pre-empts your usual graphics appearance and imposes it's own settings which includes some cool colors settings, contrasts, HDR tweaks, post effects and a certain kind of anti-ailiasing. It works the same way as the old ENBSeries mod from a while back. Only this one has more features. Actually it can be used in conjunction with the ENB mod, but it's overkill in my opinion. I've found some settings that I like which gives ROF a certain color tone and brightness which to me feels more gritty. Just my opinion of course. It boosts the brights a bit and darkens the shadows and I added a fuzzy dark filter in the corners to make it feel like you have goggles on. You can change the settings how ever you want and experiment. It doesn't seem to hurt anything and doesn't seem to hurt framerate much if at all. It also seems to play friendly with nvidia inspector. The only issue is that it will interfere with such things as TS overlays and most frame-rate counters. However, it does work with RivaTuner powered apps like MSI Afterburner which you can see in my pics below. You can also run it in splitscreen mode so you can see the difference. You can also turn it off with the press of a key which is very convenient. For more information you can go here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.htmlFeel free to download it from this post and give it a try. I thought some of you might like it. http://www.777studios.net/ROF_Utilities/SweetFX_for_ROF.zipTo install just unzip into your main ROF directory. To turn off hit the "U" key (this can be changed) and to take a screenshot hit the "6" key (can also be changed). I've attached a few screens I took wit it working in ROF in splitscreen. Hope you like.
Last edited by 777 Studios - Jason; 11/16/12 08:27 AM.
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#3683070 - 11/16/12 10:23 AM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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Good to have GFX options. Nice slip on the image with the cranes Jason, you tease
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3683327 - 11/16/12 06:52 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Apr 2008
Posts: 788
NattyIced
Member
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Member
Joined: Apr 2008
Posts: 788
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Nevermind, looks like they are already included in the download.
Last edited by NattyIced; 11/16/12 06:58 PM.
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#3683812 - 11/17/12 04:55 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: May 2010
Posts: 2
hollow1slo
Junior Member
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Junior Member
Joined: May 2010
Posts: 2
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Jason, those modified settings look awesome. Could you please be so kind and share the new ones?
Regards, Matej
Last edited by hollow1slo; 11/17/12 04:56 PM.
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#3684153 - 11/18/12 05:40 AM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Feb 2008
Posts: 3,257
777 Studios - Jason
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
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Guys, Ok here are my settings. I played around with this thing all day with the latest Beta and it is quite powerful in many ways, but I decided the biggest benefit of SweetFX is the Lumasharpening setting. By cranking that up you can pull out some more detail in the terrain textures and aircraft paintjobs. Some may find it too "noisy" on aircraft paintjobs, but I'm fine with it. I also turned on the Technicolor and DPX Cineon color settings. My color settings have a bit less green so the colors may seem a but muted to you, but I like it. I don't need the SMAA on my rig, but it does seem to work ok when I had it on. I took off the goggle effect because I spend a lot of my time outside the cockpit. Here are my ROF settings for reference and my SweetFX settings file. http://www.777studios.net/ROF_Utilities/SweetFX_settings_Jason.zipAs you can see from the pics below the difference between stock ROF and my final SweetFX settings is minimal. A testament to ROF. I'm sure I will play with this some more, but here's what I am happy with at the moment. I just shot some video with it on and looks pretty great. Look for that later. Jason
Last edited by 777 Studios - Jason; 11/18/12 05:43 AM.
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#3684178 - 11/18/12 06:48 AM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: May 2010
Posts: 2
hollow1slo
Junior Member
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Junior Member
Joined: May 2010
Posts: 2
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Great, thank you Jason.
Last edited by hollow1slo; 11/18/12 06:49 AM.
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#3684211 - 11/18/12 09:48 AM
Re: Introducing SweetFX for ROF!
[Re: BULL]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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I never knew that we had horses in the game! It's a mod.
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#3684297 - 11/18/12 02:09 PM
Re: Introducing SweetFX for ROF!
[Re: LukeFF]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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I never knew that we had horses in the game! It's a mod. I thought it was another teaser of the next patch. I heard that some new ground objects were being worked on. I just presumed we were seeing that in Jason's beta install
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#3684395 - 11/18/12 06:32 PM
Re: Introducing SweetFX for ROF!
[Re: 777 Studios - Jason]
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Joined: Feb 2008
Posts: 3,257
777 Studios - Jason
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 3,257
Southern California or Moscow
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The horses and other new objects are made by our friend Vander. I am working with him on a special basis. But anyone can make new objects since we released our Object SDK assuming you know a little about making 3D objects. Vander has learned how to make them move and shoot etc. You'll be able to play with these at some point in the future. I was just testing to see who was awake. Jason
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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