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#3629305 - 08/19/12 03:12 PM
Re: Red Orchestra II News Thread v2.0
[Re: Magnum]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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<iframe width="750" height="422" src="http://www.youtube-nocookie.com/embed/coY-Wbawa7E" frameborder="0" allowfullscreen></iframe>
I know it's probably posted in this thread already, but maybe as a link, because did a quick scan and didn't see a You Tube window.
It is indeed, but not with this fancy formatting  Cheers, Fafnir_6
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#3629466 - 08/19/12 08:26 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 06/28/09
Posts: 217
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I got RO 2 during the Steam summer sales, but I can't find any populated server to play in multiplayer (and the single player is so awful). Are most players using the beta version? Is that where I should head instead of using the normal version?
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#3629570 - 08/19/12 11:15 PM
Re: Red Orchestra II News Thread v2.0
[Re: FlyingMonkey]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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I got RO 2 during the Steam summer sales, but I can't find any populated server to play in multiplayer (and the single player is so awful). Are most players using the beta version? Is that where I should head instead of using the normal version? WTF??? No, that's not right. There are usually hundreds of people playing on ranked servers at any time. Are you using the in-game browser or the steam browser? It sounds like you're having some issue at any rate. Please respond with all the details (steps that you go to find servers, etc.)and I'll see if I can find if I can find a fix for you. Cheers, Fafnir_6 Edit: Comacho posted a possible fix for this problem on p.7 of this tread: I had the no games found in the server browser and the fix was to delete client registry.blob from x:/Steam/ and MasterServers.vdf or MasterServer2.vdf (can't remember which but the info is posted in RO2 Steam forum somewhere) found in x:/Steam/config/. ...it worked for Flogger23M, maybe it will help you too (he deleted all 3 files).
Edited by fafnir_6 (08/19/12 11:22 PM)
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#3629574 - 08/19/12 11:34 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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Hey guys, We just got some clarification on how Rising STorm will be integrated with RO2... Nestor Makhno Rising Storm Team Join Date: Feb 2006 Location: Croydon, Surrey Posts: 5,125 RS & HoS in the server browser -------------------------------------------------------------------------------- If you have RO:HoS, you will see RS maps in the server browser, and vice versa. If you get RS, you will get RO:HoS Multiplayer as part of the deal. If you already own HoS, you can get RS as an upgrade. I can't really discuss details of release more, right now. __________________ 天皇陛下万歳! Company website: http://tonygillham.com"That's not just idle fact, it's cold, hard speculation." - Yahtzee http://forums.tripwireinteractive.com/showthread.php?t=82829There are still questions about this...Do RO2 owners get a discount on RS, for example? Can RO2 servers seamlessly rotate RS maps without restart...Stay tuned. Cheers, Fafnir_6
Edited by fafnir_6 (08/19/12 11:38 PM)
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#3629590 - 08/20/12 12:40 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 06/28/09
Posts: 217
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Thanks Fafnir. I've browsed the servers from inside the game (ie looking at multiplayer section). But keep in mind that I'm in Australia, so there might be enough players in Europe/USA during the prime time for these zones, but not enough at my time - it's still disappointing since I can find plenty of servers to play BF3 and even Arma2, but I'd like to give RO2 a go as well... At best, I see a couple of servers with decent population but with pings way too high (Europe or East Coast). So, is the main player base using the normal version or the beta?
Anyone other ANZ RO2 players around?
Edited by FlyingMonkey (08/20/12 12:42 AM)
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#3629615 - 08/20/12 03:43 AM
Re: Red Orchestra II News Thread v2.0
[Re: FlyingMonkey]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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Thanks Fafnir. I've browsed the servers from inside the game (ie looking at multiplayer section). But keep in mind that I'm in Australia, so there might be enough players in Europe/USA during the prime time for these zones, but not enough at my time - it's still disappointing since I can find plenty of servers to play BF3 and even Arma2, but I'd like to give RO2 a go as well... At best, I see a couple of servers with decent population but with pings way too high (Europe or East Coast). So, is the main player base using the normal version or the beta?
Anyone other ANZ RO2 players around? Hmmm... I hadn't thought of this :/ but you are seeing servers now? The fix worked? I know I have seen some other people on the forums complaining of the lack of Aus/NZ servers. One thing I do notice is that RO2 is easily playable with a higher ping (<150) than other games like Day of Defeat: Source, for example (I wouldn't bother joining if ping was >70 or so). This is especially true of servers running with client-side hit detection enabled. So if you can find populated servers with ping <150 you're good to go. This is not a great answer, I know, so I did a bit of digging and found the Australia Server Listing: http://www.gametracker.com/search/ro2/AU/?searchipp=50#search . If you click on the servers there, it shows a little graph with of the server population over time, so you can time your playing that way. The #13 ranked server peaked at 57 players over the past 24 hours at around 8 am my time (MST) I'm not sure what that is where you are. I hope this helps. Cheers and happy hunting, Fafnir_6
Edited by fafnir_6 (08/20/12 03:47 AM)
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#3629672 - 08/20/12 08:20 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 06/28/09
Posts: 217
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Thanks for all the help. I'll give a go at the fix, there might be a problem with the server list indeed, because I wasn't seeing so many servers worldwide and it was weekend time - it did not look normal.
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#3630440 - 08/21/12 01:24 PM
Re: Red Orchestra II News Thread v2.0
[Re: FlyingMonkey]
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resident pacifist (sic)
Member
Registered: 04/21/01
Posts: 2008
Loc: Canada
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Thanks for all the help. I'll give a go at the fix, there might be a problem with the server list indeed, because I wasn't seeing so many servers worldwide and it was weekend time - it did not look normal. FM, sometimes I play at 6 in the morning at US East Coast time during the weekedays (on vacation right now), and there are always at least 2-3 servers that are 80-90% full with Aussie/Nz accents on the comms.
_________________________
I used to work work for a living, but then I took an arrow to the knee.
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#3632081 - 08/24/12 12:13 PM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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Hey guys, There is a small dev update out now, concerning the mapping contest and Steam Workshop for Killing Floor and Red Orchestra... Yoshiro In Soviet Russia, Yoshiro is a cake Join Date: Oct 2005 Posts: 7,985 What We Are Up To - Workshop
-------------------------------------------------------------------------------- In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.
As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the Counterattack Mapping Contest for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.
But we aren't stopping there, the next big thing we are doing is integrating Steam Workshop into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works here.
We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions. __________________
Pretty, what do we blow up first? - Myn Donos
http://forums.tripwireinteractive.com/showthread.php?t=82969Cheers, Fafnir_6
Edited by fafnir_6 (08/24/12 12:14 PM)
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#3640573 - 09/08/12 02:30 AM
Re: Red Orchestra II News Thread v2.0
[Re: fafnir_6]
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Member
Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
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Hey guys, There is a new dev update out. It contains a bunch of good news and some bad. Yoshiro's post contains screenshots of the beta of the next official map (a remake of the RO1 Barashka map :D) and also provides further clarification and information relating to Rising Storm and how it will integrate with RO2. The bad news is that they've pushed back the release of new vehicles and weapons to accomodate RS. I'm not sure that's a great decision because different tank models and troop transports are something the community has been pining for. Offsetting this is the work of some dedicated modders who are working to brings us operable AT guns (currently static objects in RO2) and new static (not-driveable)vehicles (apparently the KV-1(1941), KV-1e and KV-2  according to this: http://forums.tripwireinteractive.com/showthread.php?t=82799). So...some good, some bad...
Yoshiro
In Soviet Russia, Yoshiro is a cake
Join Date: Oct 2005
Posts: 8,015
What We Are Up To - Barashka
--------------------------------------------------------------------------------
A long railroad bridge, scattered buildings, bunkers facing each other across a long gully. Sound familiar? For long time Red Orchestra fans it should, because I'm talking about Barashka, the next official map for Red Orchestra 2. Featuring combined arms gameplay and thrilling cat and mouse chases between infantry and armor as they duel for control over territory, we are bringing this classic RO map back to life.
While its full facelift underway to bring it up to RO 2 standards, we will shortly be adding it to the stand alone beta so players can help us with feedback on gameplay. We look forward to playing this classic map with the community again (and it is quickly becoming one of my favorites)! A lot of community members have been asking when we'll be adding more vehicles to the game, particularly troop transports. The short answer is that we've shifted around our plans a bit and additional vehicles are something that we're still looking to add, but won't be coming in the really near future. This is partially due to Rising Storm catching us by surprise - in a good way! Once we played the early versions of Rising Storm we knew it was going to be awesome, and decided to turn it into a full product. This means a lot of the Tripwire team have been cranking away working on Rising Storm along with the Rising Storm team to get the game ready for release. We've also been hard at work supporting the RO2 mod community by working on SDK updates and Steam workshop support which we're very excited about. Steam workshop should really revolutionize the way community mappers distribute their maps and make it much easier for players to find the cool content mappers and modders are working on. We've also heard the murmuring in the community with speculation about how Rising Storm will be priced. While we aren't yet ready to release the exact pricing, we will clarify something right now. We will not be throwing the current RO2 community under the bus!!! Our current plan is to allow existing RO2 owners to upgrade to Rising Storm at a significant discount compared to someone that just buys Rising Storm outright. Additionally, we will not be splintering the community by keeping players separated. Servers will be able to run RO2 and Rising Storm maps back to back on the same server. Finally, while we're not quite ready to release the details of exactly how it will work, RO2 players that don't own Rising Storm won't just get booted off the server when a Rising Storm map comes up. Rather RO2 owners will be able to play Rising Storm even if they haven't purchased the add-on, likely with some limitations on weapon/class selection. So to summarize, RO2 owners will get a discount on Rising Storm, and everybody will be able to play together on the same servers! Speaking of additional content, I'd like to take this time to highlight the works of Coin-goD who is working to bring anti-tank guns to the game and Blitzk.-Bob who is has a team working on new vehicles. If there are any other awesome projects I have missed be sure to let me know in the comments below! Judging is also getting underway on the following maps that were submitted to Phase 1 of the Counterattack mapping contest: Arad 2, Bridges over Druzhina, Butovo, Coldsteel, Gumrak Station, Kursk, Moscow Highway, Ogledow, Otpy3kab2, and Univermag. If you haven't yet, make sure to check them out!
__________________
Pretty, what do we blow up first? - Myn Donos
http://forums.tripwireinteractive.com/showthread.php?t=83358Barashka Pics: http://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka1.jpghttp://www.heroesofstalingrad.com/wp-content/uploads/2012/09/barashka2.jpgCheers, Fafnir_6
Edited by fafnir_6 (09/08/12 02:47 AM)
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