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#3626768 - 08/15/12 07:56 AM Re: Aliens: Colonial Marines (Trailer) [Re: bogusheadbox]
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Originally Posted By: bogusheadbox
There was a little game preview which said that the big waist mounted machine gun has an autoaim ???!!! but its trade off is your lack of mobility.

I am not a big fan of autoaim in games. this is purely to cover the lack of controlability from gamepads in comparison to using a mouse.
Youre referring to the smart gun and it's had an auto aim since the original AvsP game in 1999. And yes you are right that the trade off is greatly reduced mobility.
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#3626837 - 08/15/12 09:40 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
bogusheadbox Offline
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ahh not played any of the other games. My apologies, the video didn't show much of the gun, i assumed it was that waist mounted one (the one on the steady cam brace used for video/movie equipment in the alien meove sequel).

So whats your thoughts on the autoaim ?
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#3626847 - 08/15/12 09:52 AM Re: Aliens: Colonial Marines (Trailer) [Re: bogusheadbox]
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Originally Posted By: bogusheadbox

So whats your thoughts on the autoaim ?
The autoaim capability was never implied in the Aliens film so I think it should have never been implemented in the games. However, I never really had a problem finding ways to nullify the auto-aim advantage when I played as an alien or predator. The smartgun makes the marine very slow and they will not be able to react to any sudden and fast movements. The key is to flank and attack from behind whether you are an alien or predator.
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#3626975 - 08/15/12 01:04 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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They (the smart gun operators) did have the monocle that the other marines didn't have... Not sure what that would be for if not a targeting system?

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#3627003 - 08/15/12 01:29 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Ratatoeskr Offline
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On the other hand the waist mount seemed only stablizing the smart guns...
however: long live ms. vasquez! ar15

I will not be able to resist either although AvP disappointed me very much (for me only the beginning of the marines campaign was interesting)

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#3627008 - 08/15/12 01:32 PM Re: Aliens: Colonial Marines (Trailer) [Re: Ratatoeskr]
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Originally Posted By: Ratatoeskr


I will not be able to resist either although AvP disappointed me very much (for me only the beginning of the marines campaign was interesting)
You talking about the recent AvP or the original one from 1999?
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#3627056 - 08/15/12 02:31 PM Re: Aliens: Colonial Marines (Trailer) [Re: Ratatoeskr]
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Originally Posted By: Ratatoeskr
On the other hand the waist mount seemed only stablizing the smart guns...
however: long live ms. vasquez! ar15



That's because that's what that harness actually was, a Steadicam harness modified to hold the prop smart gun instead of a big movie camera. The actors had to move it themselves because with a budget of $18m IIRC there's no way they could've made a motorized one!

The eye monocles certainly implied targeting, and if not why else would they call it a "smart gun"? It was obviously a reference to the then-new-to-the-public "smart bombs" that hadn't been used in Iraq yet but were already common knowledge to those who read about it. A gun you aim yourself is a "dumb gun". biggrin

The other thing is while the smart gun aims itself, it doesn't aim very fast at all. The slower movement of the soldier you can compensate for, but if your target is zigzagging faster than the gun can track, you're SOL. Most of the AvP games let you turn off the auto-targeting and frankly I found it to be MORE useful that way. I'd say the smart gun was more like a SAW with auto aim as far as its accuracy goes.




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#3627072 - 08/15/12 02:51 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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As a general rule, the marines in all of the AvsP games had the best firepower but that could still be overcome if you knew how to play the alien and predator properly.
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#3627075 - 08/15/12 02:53 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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I'm no acrobat, I never could get the hang of those Xenos.
My brain doesn't work that way.




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#3627141 - 08/15/12 04:59 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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AvP2 was an amazing game for MP. The first one was ok but this newest one was crap. This AvM game will probably miss out on the MP with it lacking the predator.

Alien lifecycle was the shiznit! The maps just needed to be about 5 time bigger.


Edited by Master (08/15/12 04:59 PM)
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