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#3595701 - 06/22/12 12:53 PM Re: Comanche Gold - TODAY - possibilities ***** [Re: Flyboy]  
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ufolev Offline
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Quote:
But now what about DF2 and AF3?

We have near 20 user created missions and near 150 terrains - Do we really need more terrains?
Who will use them?

Also the problem is that the differences between Comanche Gold and DF2/AF3 are increasing too much.
and you will need many conversions to fix these differences.
If you compare AF2/DF1 and Comanche Gold in game objects like vehicles, buildings etc /even terrains/
you will see that they are almost identical and this is a clue that this is the limit of map exchange
ArmoredFist2 , DeltaForce1 and Comanche Gold have the same maps


for comparison
Comanche Gold map


Delta Force1 map




Comanche Gold map


Delta Force1 map


Armored Fist2 map



Comanche Gold map



Armored Fist2 map




ufo :-)

Last edited by ufolev; 08/06/12 10:25 AM.
Inline advert (2nd and 3rd post)

#3595734 - 06/22/12 02:08 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Flyboy Offline
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Keithb77 - Long time no see! Thanks for the input, I still have your LB2 terrain programs hosted on my site!

ufolev - Well you always seem to be pushing the boundaries so I just thought it was the 'next step' to try out terrain maps from other NovaLogic games. Indeed we do have 'enough' terrains!

#3595751 - 06/22/12 02:50 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
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ufolev Offline
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Hi Flyboy,

Next step for me will be 1 comanche mission over Armored Fist2 terrain and 1 over Delta Force1 terrain

Armored Fist2 mission will be easier because here the mission editor can be used directly,

but Delta Force1 mission will be harder.

I will describe in separate topic how to use a terrain for mission creating with non direct usage
of the mission editor
.

ufo :-)

Last edited by ufolev; 06/25/12 08:57 AM.
#3595807 - 06/22/12 04:44 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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GamingPrince83 Offline
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I've managed to import a Delta Force 2 map into Comanche Gold but the end result is not perfect.



To make Delta Force 2 map work you must convert the color map which is a jpeg 24 bit to a pcx 8 bit.

You also have to lower the Elevation map to 16 colors then increase it back to 256 colors (8bit),
Comanche Gold will give you an error if you don't do so.

The problem with Delta force 2 maps is that they are higher detailed than Comanche maps thats why the color
map uses 24bit instead of 8bits.

#3595830 - 06/22/12 05:14 PM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
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ufolev Offline
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Hi flogger83,

you are real pioneer in Comanche Gold user-post-development :-)

When Flyboy created his MOD and increase the resolution to 1024X768
we had a problem with discolorisation of the ongoing game and the solution of
the problem was to be decreased the colour quality from 32bit
to native for the game 16 bit

I hope this will be useful info for you


ufo



Last edited by ufolev; 11/23/14 09:46 AM.
#3595831 - 06/22/12 05:15 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Flyboy Offline
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That terrain looks damn fine, flogger83! I knew you could do it!

Strange that DF2 uses .JPG files for the colormap, would have thought it better to use a lossless quality file format.

By the way, flogger83, I'm a little disappointed that you're not using my Comanche engine and rotor sound files mod! smile

#3596956 - 06/25/12 10:58 AM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
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ufolev Offline
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The change of ( cPCX dPCX sPCX ) group and the ground change on one Armored Fist2 chart example:


mstr_d.pcx, mstr_s.pcx, mstr_c.pcx


snip_d.pcx, snip_s.pcx, snip_c.pcx



msr1_d.pcx, msr1_s.pcx, msr1_c.pcx



msr2_d.pcx, msr2_s.pcx, msr2_c.pcx



ufo


Last edited by ufolev; 06/25/12 11:30 AM.
#3597054 - 06/25/12 04:18 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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GamingPrince83 Offline
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I tried to change those files but only with a slight improvenment, we really need the original files to get delta force 2 terrains with the same kind of detail into comanche gold.

#3597132 - 06/25/12 06:38 PM Re: Comanche Gold - TODAY - possibilities [Re: GamingPrince83]  
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ufolev Offline
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If you mean the original terrain files from Armored Fist2, Delta Force1 and Delta Force2 ?

Delta Force1 terrain files .PCXs :
https://www.box.com/s/80a8d21998229226bd79


Armored Fist2 terrain files .PCXs :
https://www.box.com/s/f3b393553fd8c66ab7a3


Delta Force2 terrain files .PCXs :
https://www.box.com/s/82715c8480a7078bb8c6


DF1 MISSIONS descriptions :
https://www.box.com/s/78275223b558ae264676


AF2 MISSIONS descriptions :
https://www.box.com/s/02e1074387ba8203ef7d


ufo

Last edited by ufolev; 06/27/12 03:59 PM.
#3597468 - 06/26/12 12:14 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Flyboy Offline
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I think what flogger83 probably means by 'original files' is without having to go through the conversion process. Am I right?

#3599707 - 06/30/12 04:36 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
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ufolev Offline
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the rest of the Armored Fist2 maps imported in Comanche Gold


























ufo

Last edited by ufolev; 07/17/12 02:04 PM.
#3616064 - 07/29/12 08:13 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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ufolev Offline
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I will post for a TEST imported in Comanche Gold maps from Armored Fist2


"How to use" note

If you only want a test fly over the Armored Fist2 map
download the archive file and decompress it, place .mrf file and all .pcx files in Comanche Gold folder and start the .mrf file like user created mission

If you want to create own mission with the Armored Fist2 map
download the archive file and decompress it, place modified Editor,exe file in Comanche Gold folder,
insert all.pcx files into RESOURCE.RES file with FwO-Raven's PFF editor
open the modified Editor.exe file and choose NEW mission then choose the Armored Fist2 map from the list
now you can work on your own mission with the Armored Fist2 map



Comanche Gold with Armored Fist2 map 05

download
https://app.box.com/s/7499abd1fc995dfce751

video presentation


enjoy

Last edited by ufolev; 02/24/23 11:24 AM.
#3616288 - 07/30/12 05:22 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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ufolev Offline
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Comanche Gold with Armored Fist2 map 01

read "How to use" note above

download
https://app.box.com/s/1e77066a411f5a0ed8f5

video presentation


enjoy :-)

Last edited by ufolev; 02/24/23 11:28 AM.
#3616447 - 07/30/12 01:06 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Flyboy Offline
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Nice!

#3625034 - 08/12/12 07:39 PM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
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ufolev Offline
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Hi All,
Comanche Gold is like an Easter Egg - always when you decide that you know everything about it - wait for a surprise :-)


Let me introduce to you Comanche Gold FreeLook Mode which is not shown neither in the keyboard chart, nor in the game manual ?!


while you fly on F2/F6 you can independently rotate the camera view everywhere with these buttons :


"Home"/"End" - 180 degrees up/down ,
"Delete"/"PageDown" - more than 360 degrees left/right ,
"Insert" or "PageUp" restore the centre view.





This opportunity is an open door for Track IR observation LOL
Test it Yourself !
ENJOY :-)

Last edited by ufolev; 08/12/12 09:41 PM.
#3625495 - 08/13/12 02:20 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Flyboy Offline
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I already knew about this, but as it had little practical use I never bothered to highlight it.

It would be nice if you could slew the cannon to where you look, but it is always fixed forward.

#3792260 - 06/05/13 06:22 AM Re: Comanche Gold - TODAY - possibilities [Re: Flyboy]  
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ufolev Offline
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Good NEWS For Cmanche Gold Today !

Our friend - Death_Wish_Decker already has posted for download his Comanche Gold Universal Trainer!

in this topic :

http://simhq.com/forum/ubbthreads.php/topics/3791130/Comanche_Gold_Universal_Traine#Post3791130

Many Thanks!
ufo :-)

Last edited by ufolev; 06/05/13 06:27 AM.
#3819279 - 08/07/13 02:46 AM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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ADHS Offline
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Hello to all, again.
Any news about multiplayer ?

#3820441 - 08/09/13 05:43 PM Re: Comanche Gold - TODAY - possibilities [Re: ADHS]  
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ufolev Offline
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Hi ADHS.

in Comanche Gold Universal Trainer there is an option for multiplayer via NovaWorld ,
but obviously it is still unfinished by the author


ufo

#3822200 - 08/14/13 12:01 PM Re: Comanche Gold - TODAY - possibilities [Re: ufolev]  
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Death_Wish_Decker Offline
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Originally Posted By: ufolev

in Comanche Gold Universal Trainer there is an option for multiplayer via NovaWorld ,
but obviously it is still unfinished by the author


Not correct. There is no "option" within the Universal Trainer for multiplayer features. The Comanche Gold Universal Trainer is specifically designed for enhanced mission play, however multiplayer games are handled through the game engine (wc3.exe) via winsock (tcp, ipx, etc).

I had previously uploaded some screen shots of multiplayer with Novaworld, but that is a different project from the Universal Trainer. The latest solution for multiplayer uses a replacement (novawrld.exe) application which I wrote for the game. It will be released soon on a support page within my Comanche Gold site once I complete the info details and publish the pages.

--Decker


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