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#3623067 - 08/09/12 09:22 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
BFeely - Thanks for replying. Unfortunately I cannot test your program as I have an older ATI graphics card (HD 3670) that doesn't support MLAA.

ADHS - Thanks for popping in! I hope all is well. Uh, no, no attempt for an open source Comanche Gold. I didn't realize that was ever a pressing desire of ours.


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#3625080 - 08/12/12 05:27 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
BFeely Offline
Junior Member

Registered: 08/05/12
Posts: 3
By the way, to get post processing antialiasing to work, you need to record the video from the Desktop Window Manager in Fraps. This will currently only work under DXGL on NVIDIA cards, because the fullscreen detection does not trigger on the NVIDIA drivers, but it does on AMD/ATI drivers.

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#3756117 - 03/23/13 08:42 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Death_Wish_Decker Offline
Junior Member

Registered: 03/22/13
Posts: 14
Loc: Detroit, Michigan, USA

Greetings from "Death-Wish" Decker.

I thought I would take a moment to chime-in on this subject. I've added (below) a DXGL capture video and some screencaps from in-game views. The video was captured @ 800x600 and then further processed for 16:9 so it would show the same way it does on my monitor. You can also view it in more detail from the youtube channel as well as compare it to the non-DXGL companion video. Some of the more technical details about the capture process are included with the video details on the youtube channel page.

The screencaps were made using Jasc Paint Shop Pro 8 with the multiple capture import option. Screencaps are from the same mission but in 1024x768 on a different virtual Win7 platform. 2 virtual platforms were used at the time the captures were made.
Platform #1: Win7 with dedicated primary (and shared tertiary) video card; nVidia GT240.
Platform #2: Win7 with dedicated secondary video card; nVidia FX5500.
Both platforms used the same keyboard and gameport (15 pin standard) joystick, CH Flightstick Pro.
Host OS: MyRedHat Enterprise Linux (Custom Xen Kernel)

To Bill F.: I think you'll immediately see DXGL working overtime when you note the aircraft's tail and hard edge/end points as well as the horizon corrections being applied in the post-processing. The structures (building/tents/oil tanks, even the flag) are all processed very well and even youtube's conversion was unable to obfuscate the details since the pixel resize (XviD level) was peformed prior to the upload. One of the screencaps shows a missle in-flight that was visible for no more than 4 frames but was vastly improved by DXGL.


Video: Comanche Gold - The Art of Rotor Warfare (DXGL Capture)




Image 1 (of 8)





Image 2 (of 8)





Image 3 (of 8)





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Image 5 (of 8)





Image 6 (of 8)





Image 7 (of 8)





Image 8 (of 8)





Rockin' Comanche Gold on NovaWorld since 1998.

Sincerely, "Death-Wish" Decker

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#3756447 - 03/23/13 07:43 PM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
S3ti Offline
Junior Member

Registered: 06/01/12
Posts: 14
Hi folks!

Since I lost my Comanche Gold Installation some time ago due to a HDD crash, I decided to take a ride again smile
Nice to see some activity going on here still.

cheers S3ti

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#3756652 - 03/24/13 05:42 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
Hello everyone, i'm having a problem while running Comanche Gold with DXGL.
Has anybody had the same problem?


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#3756755 - 03/24/13 11:46 AM Re: Comanche Gold Antialiasing Solution [Re: S3ti]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Death_Wish_Decker - Glad to see you joined. Welcome to the forum!

S3ti - Good to see you again!

Revious83 - mycomputer biggrin

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#3756939 - 03/24/13 06:50 PM Re: Comanche Gold Antialiasing Solution [Re: Revious83]
Death_Wish_Decker Offline
Junior Member

Registered: 03/22/13
Posts: 14
Loc: Detroit, Michigan, USA

Originally Posted By: Revious83

Hello everyone, i'm having a problem while running Comanche Gold with DXGL.
Has anybody had the same problem?


Guten Tag !

Please supply more information:

1) Upload a screencap of your Video Driver Control Panel Settings (all shown)
2) Upload a screencap of your DXGL Config settings for WC3.exe

This may help diagnose the problem.

--Decker

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#3756944 - 03/24/13 07:05 PM Re: Comanche Gold Antialiasing Solution [Re: Flyboy]
Death_Wish_Decker Offline
Junior Member

Registered: 03/22/13
Posts: 14
Loc: Detroit, Michigan, USA

Originally Posted By: Flyboy

Death_Wish_Decker - Glad to see you joined. Welcome to the forum!


Thank you, Gary.
Nice to be here with some pilots.

I did a vidcap (unknowingly) on the tertiary card where the game was loaded @ 1280x1024 during my enhanced "Stockpile" game play. All of the data was available in a 23GB file so I am converting it to Xvid.
Also, I've been experimenting (non-DXGL) and was able to recently achieve a 640x480 Comanche Gold "Window" on my desktop with full AA in action using my nVidia GT240 and the latest 3.1407 (9.18.13.1407) nVidia driver. It's currently very limited in that I cannot yet change the window size or exit the game cleanly. However, it looks fantastic and may soon lead to a 1280x1024 "Window" mode with AA support.

I'll be making new videos this evening of both the 1280x1024 and the 640x480(AA) for upload.

--Decker

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#3757089 - 03/25/13 05:53 AM Re: Comanche Gold Antialiasing Solution [Re: Revious83]
Revious83 Offline
Junior Member

Registered: 03/15/11
Posts: 51
My Specs are:
Amd Athlon II X2 260 3,2Mhz
8Gb Ram
ATI Radeon HD 5750 1gb

DXGL Settings:


ATI Catalyst 3D settings:

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#3757542 - 03/25/13 06:27 PM Re: Comanche Gold Antialiasing Solution [Re: Revious83]
Death_Wish_Decker Offline
Junior Member

Registered: 03/22/13
Posts: 14
Loc: Detroit, Michigan, USA
Originally Posted By: Revious83

My Specs are:
Amd Athlon II X2 260 3,2Mhz
8Gb Ram
ATI Radeon HD 5750 1gb


Ugh...AMD & ATI
Ever heard of Intel? or nVidia?
Those companies make processors and video cards, too. smile

Okay, this sounds like another RADEON LOD (level of detail) and AA bug which has been around forever.

While common to see the MLAA option "greyed out" in DXGL when using some RADEON cards, it can (possibly) be indicating that there is no suitable Direct3D accelleration available. (This does not happen with nVidia FXAA cards - They all work)

You'll need to try a few things...

1) Check your driver version - Go to this page and carefully read the features and revisions with regard to AA, LOD, color distortions, etc.:
http://www.amd-drivers.com/download-RadeonHD5700-graphics-driver-for-Windows7-32bit.html

2) You'll need to play with those RADEON settings (a bit) and turn down some of the "bells & whistles" features that are implicitly forcing themselves over the application.

3) Try setting WC3.exe compatability for "XP - Service Pack 2" and "256 Color" mode to reduce the ability for RADEON drivers to get too excited and screw things up. (again, not needed for nVidia)

4) You can read this (external) post and see some examples of RADEON problems when the LOD is out of control:
http://forums.bistudio.com/showthread.php?135165-Anti-Aliasing

and this image from the above post:
http://imageshack.us/a/img801/686/aabug.png

there is also reference to this post:
http://forums.bistudio.com/showthread.ph...466#post2081466

5) If you're using Windows 8 - Format your HD and use Windows 7. smile

Here are my settings with a little nVidia GT240 (512MB DDR5) on an Enterprise Linux Xen host serving a (virtual) Intel Core2-Duo 3.1GHz, 4GB Dual-Channel RAM (1.3GHz), running 32bit (x86) Windows 7: [Note - The same hardware and settings were used to make the DXGL video and all of the screencaps I posted above]


nVidia Global (no application specific settings required)




DXGL Global




DXGL WC3.exe




I hope some of this information helps to solve your problem.
--Decker


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