Tried it out last night.
It's graphically challenged, and animations look pretty aged.
Sounds are barely on par and GUI is a tad cumbersome.
That's not to say that the game has to be discarded so easily...
The map's huge, the training is particularly well done and guide through the many details of this product quite smartly, if a bit obnoxiously.
A feature that hit me was the radios.
By pressing f1 to f6 you can choose who to talk to.
Yes, not innovative by any chance but still the Help channel provided me with a great deal of well mannered, very knowledgeable and surprisingly correct-english writers that went quite a good extra mile to help out this spaghetti-eater...
The free-to-play is not unlimited as other products, and quite limits you on the hardware available.
What HAS t be noted is the underlying stratus of stuff unseen by the player.
Specifically well studied infantry dynamics, deployable/movable spawn point (with coherency- in BF3 you just happen to appear on your leader...) and complex vehicle management
That's bold by no mistake...
Gear changing, somewhat of a complex flight model but above everything a very detailed and purely player skilled based hit detection.
No % of "rifle skill" is involved in some special "critical strike"...
It's an uncomparable joy to hit the thin armor between the turret and hull of a tank with a AT gun from over a chilometer and a half!
And it's no insta-blow either, unless you it a truly sweet spot...
Shells burn and cook, so does fuel and spalling inside the tank from non-completely-piercing shots can kill the crew.
I'd propose to form a SimHQ committee and make a good team to try and kick some a$$es!