Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Rise of Flight v1.027 Released! Active Topics You are not logged in. [Log In] [Register User]
Page 1 of 7 1 2 3 4 5 6 7 >
Topic Options
Rate This Topic
Hop to:
#3621821 - 08/07/12 09:24 AM Rise of Flight v1.027 Released!
ArgonV Offline
Hotshot

Registered: 01/10/01
Posts: 6880
Loc: College Station, Texas, USA
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
Windows 7 Ultimate 64-bit


Top
#3621950 - 08/07/12 01:50 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
kestrel79 Offline
Member

Registered: 11/19/06
Posts: 570
Loc: Oshkosh, WI USA
That water is looking great. Can't wait to land a plane in that chop. Looks like fun!
_________________________
Intel i5 2500k cpu // Asus P8P67 mobo // 8GB G.Skill RAM // ATi 7950 3GB // Corsair 650w psu // 3 x 27" monitor // Windows 7 64 bit

Top

#3622004 - 08/07/12 03:10 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
Mogster Offline
Hotshot

Registered: 01/08/02
Posts: 6537
Loc: England
Balloon winching is a very nice feature.
_________________________
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570

Top
#3622020 - 08/07/12 03:33 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
Master Online   sigh
meh
Hotshot

Registered: 07/12/04
Posts: 7272
Loc: NW Alabama, USA
Just imagine how inaccurate you would be on that small ferry trying to shoot up at planes.

I really wish they would open up ground guns/boats etc to players like Aces High has. I used to sit at fields all day watching planes take off and land and shooting at the few enemies who wandered too close.
_________________________
***sigh***
http://agw.bombs-away.net

RoF: =AGW= Master
Blood, Guts and Oil, My youtube channel

Top
#3622061 - 08/07/12 04:47 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
Mogster Offline
Hotshot

Registered: 01/08/02
Posts: 6537
Loc: England
That'll probably be the next personal pack, your own Bofors... attack

The new handgun models are really great. I particularly like the shiny metal effect on the Webley.
_________________________
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570

Top
#3622071 - 08/07/12 05:09 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
Frederf Offline
Member

Registered: 10/26/09
Posts: 589
80% give us more money!
20% features that make the sim better

These don't feel like patches, just DLC releases.

Top
#3622080 - 08/07/12 05:21 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
Master Online   sigh
meh
Hotshot

Registered: 07/12/04
Posts: 7272
Loc: NW Alabama, USA
Im still waiting on my gunner personalization package (comes with a compass, altimeter, flare pistol and revolver!)

I would pay for that!

*Points gun at pilot... you fly where I say... now go NORTH... your other north!


Edited by Master (08/07/12 05:22 PM)
_________________________
***sigh***
http://agw.bombs-away.net

RoF: =AGW= Master
Blood, Guts and Oil, My youtube channel

Top
#3622091 - 08/07/12 05:41 PM Re: Rise of Flight v1.027 Released! [Re: Frederf]
NattyIced Offline
Member

Registered: 04/25/08
Posts: 664
Originally Posted By: Frederf
80% give us more money!
20% features that make the sim better

These don't feel like patches, just DLC releases.


100% complainy pants.

Top
#3622094 - 08/07/12 05:48 PM Re: Rise of Flight v1.027 Released! [Re: Frederf]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 759
Loc: Tx
Originally Posted By: Frederf
80% give us more money!
20% features that make the sim better

These don't feel like patches, just DLC releases.


Whataya want for nothing. A rubber biscuit?

Top
#3622102 - 08/07/12 06:01 PM Re: Rise of Flight v1.027 Released! [Re: ArgonV]
777 Studios - Jason Online   content
Senior Member

Registered: 02/04/08
Posts: 2949
Loc: Redlands, CA
Originally Posted By: Frederf
80% give us more money!
20% features that make the sim better

These don't feel like patches, just DLC releases.


I'm sorry, but something has to pay for other improvements. As I have said many times, not enough flight-simmers buy ROF to support oodles of changes and additions for free. As I have also said many times, without our current model, ROF would have died 2 years ago. It's the best we can do. We are not getting rich and we give you what you pay for and then some.

As an example -

Here is the change log. Ony the first two optional items are so called DLC. The remaining 20 items have nothing to do with DLC and are aimed at improving ROF overall. By my math its 10% DLC and 90% fixes and improvements.

Features list of version 1.027

1. Luger, Mauser, Webley, Lebel guns
2. New "checker" streamers

3. Balloons now have emergency descending in Career and Quick Mission
4. Player can check his statistics during Single Player missions now
5. Bomb release levers were added to Bomb Sights
6. Rockets now have fire exhaust and light source (visible at night) on start
7. Camera now will not beyond the map border - it will stay on border. Player will receive a warning when he will approach the map border
8. Flight record automatic description was added

Change list of version 1.027

GUI CHANGES:
1. "Offline" sign now have correct background field in Hangar screen
2. Red highlight bar was removed from weapon mods list
3. Skin description is not falling out from screen now
4. Sharpen option was added to in-game options dialog
5. "Input format change" warning was removed
6. If you lock payloads on server - weapon mods will be locked automatically too
7. Servers list is loading faster now
8. Favorite plane image skew was fixed in stat screen
9. Unavailable (not purchased) planes are grayed-out in Coop lobby now
10. Mouse sensitivity "0" set was fixed
11. Space bar now may be assigned to input commands without any problems
12. Events icons were fixed on Career mission results map
13. Reset button now is applying reseted changes correctly on Options->Responses screen
14. RoF stop working when entering Responses dialog was fixed
15. CTF minimap position now is storing correctly
16. "0"ft altitude setting now is storing correctly when you exiting and returning to the bombsight

OTHER CHANGES:
17. Nieuport 17.C1 drum reloading animation on double lewis on external view was corrected
18. Glass on Albatrosses gauges were restored
19. DH4, right MG recharge handle texture was corrected
20. Breg14, holding belts disappearing on left Lewis drums storage was fixed
21. SPAD7, z-fighting on fuel pipe was removed
22. Gotha, z-fighting on lower wing butt end was removed

We also released an SDK on how to make scenery objects for ROF and we have written a 100+ page Manual in 5 languages that we continue to improve. ROF is also a Free2Play title for all new users. Please appreciate the difficult position we are in and lay off the criticism of the amount of changes we provide in each update. Name one flight-sim that has released 29 updates over 3 years? ROF is an amazing product that gets better and better each month. We stand by the decisions we have been forced to make over the years. I know we have gone above and beyond what any normal developer would do.

Jason
_________________________
777 Studios / 1C Games Studios - Proud Developer of Rise of Flight: The First Great Air War and IL-2 Sturmovik: Battle of Stalingrad. The Best WWI and soon to be WWII Simulations on the PC!

Top
Page 1 of 7 1 2 3 4 5 6 7 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Avimimus, RacerGT, Troll, Wklink 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.