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#3624826 - 08/12/12 05:50 AM Re: Kerbal Space Program: News [Re: Aero]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1453
Originally Posted By: Aero
I've probably killed at least a hundred kerbals by now, half of them just blown to bits on the launchpad without even going anywhere.

Brave little guys, those kerbals. They ought to put a little kerbal memorial in future versions, inscribed with the names of the kerbals unlucky enough to be subject to my more drunken engineering efforts.


There is no place large enough to house that memorial....
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#3624842 - 08/12/12 06:51 AM Re: Kerbal Space Program: News [Re: Master]
Chucky Offline
Senior Member

Registered: 04/06/08
Posts: 3832
Loc: UK Midlands
I can't get enough of this right now.
I will admit that I am using Mechjeb,it's a great mod that eases mine (and the kerbals) pain somewhat.

Couple of Q's though.

Most of my previous attempts are orbiting Kerbin.Will they stay in orbit forever? The chances of hitting anything seem pretty remote but you never know.
Why am I struggling to orbit the Mun? Even with Mechjeb the best I have managed is a low pass and then off out into the unknown.
I always seem to run low on fuel.This is my biggest problem.I have so far not looked at (or copied) others designs,I prefer to experiment myself,but it is proving difficult.

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#3624890 - 08/12/12 09:55 AM Re: Kerbal Space Program: News [Re: Master]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1453
There is no shame in using mechjeb and when docking is released it may become even more handy. With mechjeb you can add a lot or a little amount of automation. But you still have to build the rocket to do the job.

As for your questions, they are tough to answer.

As for colliding with other debris, i have not done that yet. I have had loads of debris in orbit, but not come close. However as a general rule for me, i try to create a rocket where i dump parts back into the atmosphere so as to try to no "litter" orbit.

I feel your pain with fuel. But when you crack that magic combo, it will be worth it. Just remember it will all change again on 0.17 as there is a little exploit in game that most people use without knowing. That has already been rectified and will cause a need for change in your designs on the next release.

Just keep experimenting. Its like a mini puzzle game where you have all these different pieces and you can use any or all of them to complete the puzzle.

But yeah, its a brilliant game which is only getting better
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#3624904 - 08/12/12 10:24 AM Re: Kerbal Space Program: News [Re: Master]
Chucky Offline
Senior Member

Registered: 04/06/08
Posts: 3832
Loc: UK Midlands
Thanks for the encouragement bogusheadbox smile

One of the funniest things I have done so far was a botched launch.(in fact 50% of launches must be botched).I got to a few thousand feet before it all broke up.
I managed to separate the command capsule and deploy the 'chute and I was just celebrating the survival of my 3 brave Kerbals as they were within a feet feet of safety when a chunk of debris came right down on top of them.I laughed so hard and then maybe cried a little.
Another 3 for the great graveyard in space frown

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#3624929 - 08/12/12 11:36 AM Re: Kerbal Space Program: News [Re: Master]
Master Offline
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The debris stays in orbit forever. It goes on rails which means it's orbit wont deteriorate. It also can not crash into other debris but it can crash into you. I lost two rockets that way one was on a return trip from minmus lol.

I am not a huge fan of mechjeb and prefer to do it all by hand but if you feel you need it then I would not worry. Mechjeb wont do anything that your rocket couldnt do without it so it is not really cheating.
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#3624948 - 08/12/12 12:04 PM Re: Kerbal Space Program: News [Re: Master]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1453
Originally Posted By: Master
The debris stays in orbit forever. It goes on rails which means it's orbit wont deteriorate. It also can not crash into other debris but it can crash into you. I lost two rockets that way one was on a return trip from minmus lol.

I am not a huge fan of mechjeb and prefer to do it all by hand but if you feel you need it then I would not worry. Mechjeb wont do anything that your rocket couldnt do without it so it is not really cheating.


Its true the debris is on "rails" however, if you dump them and their orbit at the lowest point hits a set altitude in the atmosphere they should dissapear".

IIRC If the debris are in your line of site (or a certain distance from you), they will no longer be on rails and will be under full physical law.
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#3624956 - 08/12/12 12:20 PM Re: Kerbal Space Program: News [Re: Master]
Heretic Offline
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Registered: 10/12/06
Posts: 1694
Loc: GER
I'm Heretic and this is my favourite thread in these forums.

Keep the stories and anecdotes coming, guys*. I'm almost laughing tears here.



(*Because I've bought it, but can only run it with 3 or so FPS on this laptop.)
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#3625014 - 08/12/12 02:53 PM Re: Kerbal Space Program: News [Re: bogusheadbox]
bogusheadbox Offline
Opinionated Aussie Bloke
Member

Registered: 03/14/06
Posts: 1453
Originally Posted By: bogusheadbox
Originally Posted By: Master
The debris stays in orbit forever. It goes on rails which means it's orbit wont deteriorate. It also can not crash into other debris but it can crash into you. I lost two rockets that way one was on a return trip from minmus lol.

I am not a huge fan of mechjeb and prefer to do it all by hand but if you feel you need it then I would not worry. Mechjeb wont do anything that your rocket couldnt do without it so it is not really cheating.


Its true the debris is on "rails" however, if you dump them and their orbit at the lowest point hits a set altitude in the atmosphere they should dissapear".

IIRC If the debris are in your line of site (or a certain distance from you), they will no longer be on rails and will be under full physical law.


I just had another look and it appears to have changed. As you said Master, debris seems to stay on rails now and not colide or get destroyed in atmosphere. I wonder if its an overlook as it was not like that previous versions.
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#3625027 - 08/12/12 03:26 PM Re: Kerbal Space Program: News [Re: Master]
Aero Offline
Member

Registered: 09/29/07
Posts: 283
Loc: Milwaukee, USA
I am having a bit of difficulty with the controls. I got out the trusty old MS Sidewinder Precision 2, but it's still pretty rough going. It would be nice if there was a fly-by-wire sort of control module you could attach that would allow you to hit a trim button or something that would attempt to maintain the craft's attitude in whatever position it was when you hit the button.

I thought that was how the Advanced SAS worked, and sometimes it sort of seems to, but more often then not it has its own ideas about what direction the craft should be pointing in. I could well just be doing something wrong though. I'm going to stay away from Mechjab for at least a while.

Anyways, when it's all said and done, and if they pull it off (which they seem to be doing so far), Kerbal Space Program could be an all-time classic. I'm surprised it took me so long to notice it (a user comment for an article about the Curiosity landing on some random website is what led me to go searching for it).

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#3625032 - 08/12/12 03:35 PM Re: Kerbal Space Program: News [Re: Master]
Chucky Offline
Senior Member

Registered: 04/06/08
Posts: 3832
Loc: UK Midlands
Aero,I was having similar issues and it was spoiling the game for me.I was only using the keyboard however.

Mechjeb can automate everything for you but you do have control over what it can do.Plus you can disengage it at any time if you want to go manual.

I also found that by watching what Mechjeb does,you can then attempt it in a full manual launch/orbit/landing yourself because to be quite honest I found the game a bit overwhelming at first.
Everything I did crashed and burned and as for getting into a stable orbit,well....


Edited by Chucky (08/12/12 03:40 PM)

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