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#3630638 - 08/21/12 06:31 PM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe [Re: HeinKill]
Smithcorp Offline
Member

Registered: 08/24/00
Posts: 1210
Loc: Oz
I still favour some large raids, but not against 10 or 12 Group, or even deep penetrations. I say stick with the 11 Group airfields and aircraft factories, but aim for major damage and lots of planes in the air.

Great news about the 2.12 improvements too!


Edited by Smithcorp (08/21/12 06:37 PM)


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#3630821 - 08/22/12 03:24 AM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe [Re: HeinKill]
JimmyBlonde Offline
Member

Registered: 10/18/11
Posts: 123
Originally Posted By: HeinKill
Originally Posted By: JimmyBlonde
...and will these stragglers ditch their bombs when they are forced to turn back?


Got an answer on that one...

"The stragglers are coded to either abort and drop their bombs , abort and not drop bombs, or continue as a straggler (slower flying and smoking) to target based on a random number."


Pay attention flight-sim developers, this is how it's done.

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#3630866 - 08/22/12 08:27 AM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe [Re: JimmyBlonde]
Smithcorp Offline
Member

Registered: 08/24/00
Posts: 1210
Loc: Oz
Originally Posted By: JimmyBlonde
Originally Posted By: HeinKill
Originally Posted By: JimmyBlonde
...and will these stragglers ditch their bombs when they are forced to turn back?


Got an answer on that one...

"The stragglers are coded to either abort and drop their bombs , abort and not drop bombs, or continue as a straggler (slower flying and smoking) to target based on a random number."


Pay attention flight-sim developers, this is how it's done.


Amen to that.

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#3630922 - 08/22/12 10:46 AM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe [Re: HeinKill]
carrick58 Offline
Member

Registered: 08/12/10
Posts: 804
ahoy Wow This is going to be great.

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#3630956 - 08/22/12 12:06 PM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: HeinKill]
WhoCares Offline
Junior Member

Registered: 08/16/12
Posts: 71
Originally Posted By: HeinKill
Hein: Fritzy who is that new general?

Fritz: Him? WhoCares...

biggrin
But I'd consider myself more an adjutant, maybe an ambitious one who cares, no, dares to speak up among generals wink

RDF installations are still valid targets for medium raids, but if the primary purpose is to draw out the defenders it is not required to suppress an RDF site, and it might be disadvantagous to suppress all RDF stations in an area. This is only required in preparation of major attacks.
So you can save your lighter attack planes (Ju87, Me110) from such every-day sisyphean task.
Would also be okay to do continuous runs against one or two sites to keep them damaged or properly destroy them. Just make sure that the RAFs ability to respond is not impaired too much, as you want to shoot down fighters in those attacks.
If you then decide that the next major raids are staged through that area you expand your effort to the remaining RDF stations.

Another reason for the medium raids is to allow some units to rest, repair, replenish, recover, re... for the next big raids.

Could think about a "shift duty" for the forces. Think of dividing into two forces A and B, primarily use A in the "medium strike period", A & B in the preparation and execution of the major strikes, and then use B in the next "medium strike period". A full cycle would then be Rest - Major - Medium - Major - Rest. Will never be that ideal - might have to pull out and replace some (sub-)units in between. Maybe also in a way that active forces serve 2/3 of the missions a day while those scheduled for a rest period are limited to 1/3.

Not sure about the duration of such phases and would be dynamic anyway - sometimes could well be just a day, two or three, don't see them last a week...

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#3631006 - 08/22/12 01:36 PM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: WhoCares]
Johan217 Offline
Member

Registered: 01/31/05
Posts: 965
Loc: Gent, Belgium
Originally Posted By: WhoCares

Another reason for the medium raids is to allow some units to rest, repair, replenish, recover, re... for the next big raids.

Very true. You've given the RAF a bloody nose, but they aren't beaten yet. So while you need to keep up the pressure, you also need to keep a reserve because the fight may last another few weeks.

Glad to hear about the stragglers and RTB code. Very few sims seem to do this right, if at all.

@HeinKill: Are you flying some of the sorties yourself? Do you find there is still a big difference in kill counts and damage between player-flown a mission vs. campaign-map missions?
_________________________
Undercarriage lever a bit sticky was it, Sir?

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#3631060 - 08/22/12 03:22 PM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: Johan217]
HeinKill Offline
Member

Registered: 05/25/06
Posts: 2219
Loc: Denmark
Originally Posted By: Johan217
.
@HeinKill: Are you flying some of the sorties yourself? Do you find there is still a big difference in kill counts and damage between player-flown a mission vs. campaign-map missions?


Yes, the in flight screenshots are from dogfights I've joined and flown.

There is still a bigger chance of units kills/damage in the 3D engagements than in the 2D map engagements. We haven't changed that (it means the players actions have a chance of influencing the outcome of the fight, if not the war...), but what has been done by our AI guru Buddye is better control of the breakoff code, so that

A) units which suffer >50pc losses will disengage and

B) AI will not chase units that have disengaged

so wholesale slaughters do not occur.

Personally it used to irk me that whole squadrons could get wiped out in 3D dogfights once the odds tipped in favour of one side or the other. So I like this change.

An added bonus is that if you are squadron leader and see your squadron is getting hammered you can order them to RTB and they will run for it, and the AI will turn and look for other targets.

Here is Buddye's code change note in detail:

5. Changed the Group Go Home criteria for the Campaign only. The Group will go home when the number of A/C left fighting plus the number of A/C in go Home status is equal or greater than 50% of the number in the original Squad. The Campaign players wanted this change to reduce the number of A/C in the Squad being killed.

H
_________________________
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#3631312 - 08/23/12 03:18 AM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: HeinKill]
Johan217 Offline
Member

Registered: 01/31/05
Posts: 965
Loc: Gent, Belgium
Quote:

An added bonus is that if you are squadron leader and see your squadron is getting hammered you can order them to RTB and they will run for it, and the AI will turn and look for other targets.
That is great! Exactly what I wanted smile


Edited by Johan217 (08/23/12 03:19 AM)
_________________________
Undercarriage lever a bit sticky was it, Sir?

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#3631336 - 08/23/12 05:59 AM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: HeinKill]
Smithcorp Offline
Member

Registered: 08/24/00
Posts: 1210
Loc: Oz
@WhoCares - anyone who can work Sisyphus into an AAR has my attention!

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#3631586 - 08/23/12 03:12 PM Re: Help me win a BoB2 (v 2.12 beta) test campaign for Luftwaffe (16 Aug update) [Re: Smithcorp]
HeinKill Offline
Member

Registered: 05/25/06
Posts: 2219
Loc: Denmark
Originally Posted By: Smithcorp
@WhoCares - anyone who can work Sisyphus into an AAR has my attention!


I though sæxual references were banned on SinHq eek
_________________________
Looking for reviews, missions, info and campaigns for IL2 Battle of Stalingrad, War Thunder, IL2 Cliffs of Dover, or Battle of Britain II?

Only BoB GameHub has the CoD REDUX campaign, and Single Missions Megapack (50+ missions). Here you can also find the BOBII Whirlybird Missions Megapack.

10,000 downloads so far!


BoB Game Hub
http://bobgamehub.blogspot.com/
WWII air combat videos
http://www.youtube.com/user/3534067?feature=mhum#p/u

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