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#3621090 - 08/06/12 04:48 AM Re: C17 Globemaster III [Re: Scoobe]
_michal Offline
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Registered: 10/07/07
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Loc: Poland
Everything looks awesome, but I can't stand non-collimated HUDs anymore... I'm spoiled by BMS, DCS and FSX addons - Iris and Razbam jets, VRS Superbug, even PMDG 737NGX has collimated and functional HUD... Simple texture as display makes HUD, especially flight path marker useless. frown
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#3621504 - 08/06/12 05:18 PM Re: C17 Globemaster III [Re: Scoobe]
AggressorBLUE Offline
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Registered: 12/15/09
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Are collimated huds even possible in XPX?

In general I agree though. It's a mar on an otherwise great product in the FSX version.
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#3621511 - 08/06/12 05:26 PM Re: C17 Globemaster III [Re: Scoobe]
_michal Offline
hokum pokum
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Registered: 10/07/07
Posts: 342
Loc: Poland
Looks like it is.

http://forums.x-pilot.com/index.php/topic/24-how-to-make-a-real-hud-like-the-atg-javelin/

However this vid is not perfect. HUD should be drawn further away, head movement should not affect the display, is should be aligned to the horizon, as it's focused to infinity in real world.
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#3635532 - 08/30/12 11:45 PM Re: C17 Globemaster III [Re: Scoobe]
wheelsup_cavu Offline
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Registered: 12/03/08
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