This is a sound-realism modification for Eagle Dynamics "DCS World" that radically revises the sounds and playback configuration within this simulation. It provides users of the sim the most advanced and real-sound sound modification currently available for any PC-based Jet fighter based tactical combat simulation. External and internal sound environments have been carefully detailed and tuned to provide a level of immersion previously unattainable in a modern combat flight simulation.
ONLINE PLAY COMPATIBILITY
The mod was tested online with zero incompatibility or conflicts reported.
Version 1.2 is a large 'update' for the original mod "zzzspace REAL SOUND v1.0 for DCS World.zip".
This mod is for "DCS World" and provides sound support for the following DCS World modules;
DCS A-10C DCS BLack Shark 2.0 DSC Combined Arms (in BETA testing)
It does not provide any specific support for the P-51 Mustang (BETA) module. People using the P-51 module will need to use the originally supplied sound files.
MULTIPLAYER:
This update maintains compatibility for online coop multiplay games but some servers may object to non-standard .sdef files on mp client computers. There is no way around this, as realistic sound editing requires massive alterations to almost every standard DCS World *.sdef file.
If server admins wish they may use these latest .sdefs to verify sdef contents on their mp client's machines, if thw admin or squad wish to require all sever users to have the REAL SOUND mod installed.
OTHER SIMS:
This mod is not available for other of ED's sims, however it has been reported by a user that REAL SOUND MOD v1.0 and v1.1 did work when installed into DCS A-10C v1.1.1.1, but it was not designed for that version of the sim.
This update must be copied ON TOP OF an existing installation of zzzspace REAL SOUND v1.0 for DCS World. You can obtain that mod from this link if you don't already have it:
*** Use the instructions in the original v1.0 readme! ***
I've included a copy of the original A-10C and BS2 background graphics screens (which were ommited from v1.0) so these can be used to uninstall those, if needed;
Registered: 01/30/12
Posts: 1428
Loc: Alberta / BC, Canada
I'm really looking forward to building on the sim with these types of upgrades- but I still have to ask a noob question:
A few of us are hesitant to switch over to World until some other teething problems are worked out. Maybe a stupid question- but is there a way to make this work with the 1.1.1.1? Or is there another file available out there that you modified / upgraded to make IT work with DCS World that I could download instead?
Hi eno, I think you just have to commit and get it over with mate, it's a sim that's ready to move into. I have no other version of my mod for the legacy version of A-10C, and I suspect it wouldn't work well.
There are numerous fairly innocuous bugs/issues from porting jets and choppers into World from FC and DCS but this is the first ED sim I've bought that ticks all the right boxes, as an actual tactical combat flight sim. You can plan and execute stuff in this version and more often than not it works out surprisingly well. Get into it
Registered: 01/30/12
Posts: 1428
Loc: Alberta / BC, Canada
Yeah- I know zzz... I haven't given it much of a chance yet- our issues pertain more to the fact that ALL of the missions we've been using need substantial edits in order to make them work with the new 1.2- So we're heading that way, don't get me wrong... but it'll take some time. We can run both versions also... as those missions start to creep up and as workarounds to existing bugs are identified.
Anyway- either way I listened to the sound file and I'm really looking forward to putting it to work! That GAU firing just makes my hair stand on end.
That comment by eno has me wondering about the GAU-8 sound. I often used to attend military 'shows' (when the Russkis were invited to view our boys at work) to provide comms in the '80s and the sound of that gatling gun was famous at the time - sounded like a loud zip being pulled. Doesn't sound like that in any of the A-10 sims from ED/DCS and would be nice if it's been rectified.
Okay - just before anyone jumps in - it doesn't sound like that on my PC sound system
Registered: 01/30/12
Posts: 1428
Loc: Alberta / BC, Canada
If you haven't seen that close call video from afghanistan with "the boys" in close proximity to VERY close gun runs from an A-10... it's (the sound file) the closest I've heard to that yet.
(Edit: Just to be clear because I'm not sure I explained myself properly- the sound file that zzz has created is the closest that I've heard any sim emulate the unbelievable sound made by the A-10 in that "A-10 Close Call" video... and in my opinion that video demonstrates probably the most chilling example of the GAU that I've ever heard in the sim environment. My comment here is a credit to your great work zzz- I wasn't being critical of it.)
I haven't heard it in "real" life but I had some perverted addiction to hearing it played loud on my DX2 with THX 5.1 theater speakers- I'm sure it still barely scratches the surface but I'm sure when you hear it- if you've seen the video- you'll hear what I'm talking about.
In the original sound file it just isn't quite there. Close... but just not quite there. when I heard it in the sound file he posts above, I thought to myself "there it is!"
Uh oh- INTERVENTION... I'm being hit by the craving again... must... watch... video!
That comment by eno has me wondering about the GAU-8 sound. I often used to attend military 'shows' (when the Russkis were invited to view our boys at work) to provide comms in the '80s and the sound of that gatling gun was famous at the time - sounded like a loud zip being pulled. Doesn't sound like that in any of the A-10 sims from ED/DCS and would be nice if it's been rectified.
Okay - just before anyone jumps in - it doesn't sound like that on my PC sound system
The problem, as always, is that every video's sound is heavily Doppler-shifted, and is dynamically changing pitch, as the plane crosses the location of the listener/recorder, and the sounds are ALWAYS mixed with other ambient sounds and reverberations and wind on microphones, etc.
The result is that when you extract and loop any of these sounds, in ED's sim engine, the result is always poor to crappy, full of loop pitch changes, and tone changes, sound artefacts, and ancillary noises.
And before you suggest another video, please keep in mind, I've seen literally hundreds of these, so one more is not going to help, plus the Hollywood movie scene clips are particularly useless.
The only way to resolve it is to use high-quality static controlled test-bed recordings of the GAU8.
Of which I have several very good recordings.
The issuse then becomes the way and the location and skills in which is was recorded. i.e. if it's too close, you get saturation, flat over-compression, and far too many mechanical noises in the sound. And even further back from the cannon the sound has to be heavily compressed to prevent clipping, and that compressor has to be professionally setup. A one-size-fits-all compression algorythm is not going to work very well (and don't in almost all recordings of the GAU8, from almost any source).
Thus you still do NOT hear the actual dynamics of the real sound (or else you would become deaf rather fast).
So getting a file that fits this authentically, and will loop acceptably is a challenge.
So I've used my judgement and utilised the best possible external test-bed sound recording compromise that I could find, which could be looped, which then allowed the ED DCS sound-engine to provide 100% of the Doppler-effect pitch-changing to it -- and perfectly accurately I might add. Which, as it turned out, if you listen from the ground, when the DCS A-10C is attacking armour with this mod, is almost completely indistinguishable from what you'd hear, within any high-quality recording of an actual in-hot attack run.
So I've definitely nailed that one and am fully satisfied with the current GAU8 external sound ,within this mod, and I don't think that it's going to get noticeably better, any time soon.
I'm also not planning on changing it again, any time soon.
--
As for the internal GAU8 sound though, the ED standard sound on high RPM is much too 'clean' and unrealistic, and the standard low RMP sound is way too dirty and rather degraded, plus also nothing at all like the first sound -- a complete mis-match.
And ALL the cockpit recordings of the GAU8 are also MASSIVELY compressed, thus missing the true dynamics of the natural sound. There is simply no way around this, but to capture it using a very-well setup professional-grade compressor, with a professional sound engineer, who also knows how to actually use it, to capture very loud transients.
An in-pit camcorder is not going to capture this.
Remember, the pilot is sitting right on top of the mechanism of a GAU8, as its firing. Think about that, it's going to be super noisy, a bit 'mechanical' sounding, very gruff, not at all 'clean' like ED's high RPM cockpit sound -- but it will be very, very, LOUD!
So that's what I've aimed for within this sound-mod's Hog cockpit. To convey a sense of the GAU8 sound, as a staggering noise and vibration - at both the high and low RPM (and to make them sound like that came from the same cannon, in the same cockpit).
So I'm reasonably satisfied that the cockpit GAU8 sound does this fairly well. I so think it can be made better though.
But what I need is a range of very high-quality cockpit audio recordings, at both high and low RPMs, and different burst durations, that don't have other noise interfering with them, so that they are suitable for making loops and ends.
That's not easy to find, and NONE of the cockpit videos I have seen contain suitable quality and detail recordings that run for long enough.
What would actually work, are several high-quality recordings from inside the pit of an A-10 itself, with the engines off, and canopy closed, while it's sitting static on the ground.
I'm sure it's very different but can you provide a back-to-back audio or video comparison with stock? Something like a track playback and record both ways, maybe 3 seconds of one, then 3 seconds of the other. I find I have a hard time judging mods unless it is compared closely in time with the original.
- This update replaces the previous configuration for the A-10C engine sounds. - A significant improvement to taxiing sound has been integrated. - It also extends and re-balances various flight and also combat effects. - The cockpit wind effect ambience within the flyable fixed-wing aircraft has been better integrated.
*** This update maintains fully compatibility for online play. ***
(1) Unzip to an empty folder using any preferred unzipping program.
(2) Copy the entire extracted contents as one block into the folder: C:\Program Files\Eagle Dynamics\DCS World Do not place the extracted folders into any other location. Say 'yes' to any and all replacements of folders or files when asked.
(3) Go into DCS World main screen --> Options --> Audio Tab and ensure all audio sliders are set to their maximum (full right).
Set the bottom 'Music' slider to your preferred liking.
FYI - a user of this mod today reported trying it in stand-alone A-10C v1.1.1.1, said it works, except for a minor GUI issue that's now been identified and resolved.
So if you're still using v1.1.1.1, and want to try it, you can do so, just make sure you back-up your sound folder files, as described in the readme's installation instructions.
I can not guarantee it will all work, but a user is saying there are no other problems that he's detected.
I'm going to keep testing and tweaking then combine all the files from that v1.1 update into a still smallish new v1.2 update, so that people can then just place the latest update over the original v1.0 for DCS World sound mod, rather than have people downloading a full 230meg zip.
The sound-demo testing missions that I use were sounding mind-blowing over the weekend. I finally sat-back with some beers and just listened to it doing it's thing, and it sounded pretty much the way I always wanted a modern jet-combat flight-sim to sound. Was very happy with the results ... or was it the beer?
I'll be releasing another update, v1.2, within the next day or two.
It will include all of the files within the last update into the new one, so you'll only need the original zzzspace V1.0 Real Sound Mod, and the v1.2 update copied on top to become fully up to date. I'll remove the v1.1 file altogether once v1.2 is uploaded, which will be announced within this current thread. I'll be using this thread for all new version release announcements.
There are many tweaking and detail changes too numerous to mention. One key area however is the engines of all the combat aircraft have been reworked from scratch using better sound files with better depth, clarity and balance. The A-10 was again gone over carefully to make it sound more like the real jet, in more common flight situations. (BTW, the standard config had the sound of the engines centre on the pilot, but the engines sounds are now over your shoulder and behind you, L&R within the cockpits of the A-10C and BS, where you would expect to hear them from), so the pit ambience will sound a bit different now.
At present the "FrontEngine" sounds for many aircraft within DCS World simply aren't working at all, due to a bug. However I expect this will change with a patch, hopefully the next one, so I've included appropriate sounds and respective .sdef configurations within this update, for when that happens.
I've also included the JTAC fix within this version.
The sound simulation environment has been getting constantly fine-tuned, and I'm satisfied with what's there now. There's not a lot left to do and the sound files are also fairly high quality, so the mod is more or less done until other things change within upcoming patches or modules.
There will be no need to uninstall the v1.1 update, as all of it's files will be within v1.2 as well.
So just copy v1.2 on top of v1.1, and then result is as if v1.1 never existed, or was never installed.
--
If the v1.0 install directions were followed, and people kept an uninstall-backup of the original Sound folder, then this should present no problem for uninstalling the mod at any time down the road. (I personally install a whole second copy of the game and use it as a file backup/reset/uninstall repository, and backup the saved games folder, and keep a second vanilla version of it as well. Thus I can recover from any mod changes, back to a standard setting)
Version 1.2 is a large 'update' for the original mod "zzzspace REAL SOUND v1.0 for DCS World.zip".
This mod is for "DCS World" and provides sound support for the following DCS World modules;
DCS A-10C DCS BLack Shark 2.0 DSC Combined Arms (in BETA testing)
It does not provide any specific support for the P-51 Mustang (BETA) module. People using the P-51 module will need to use the originally supplied sound files.
MULTIPLAYER:
This update maintains compatibility for online coop multiplay games but some servers may object to non-standard .sdef files on mp client computers. There is no way around this, as realistic sound editing requires massive alterations to almost every standard DCS World *.sdef file.
If server admins wish they may use these latest .sdefs to verify sdef contents on their mp client's machines, if thw admin or squad wish to require all sever users to have the REAL SOUND mod installed.
OTHER SIMS:
This mod is not available for other of ED's sims, however it has been reported by a user that REAL SOUND MOD v1.0 and v1.1 did work when installed into DCS A-10C v1.1.1.1, but it was not designed for that version of the sim.
This update must be copied ON TOP OF an existing installation of zzzspace REAL SOUND v1.0 for DCS World. You can obtain that mod from this link if you don't already have it:
*** Use the instructions in the original v1.0 readme! ***
I've included a copy of the original A-10C and BS2 background graphics screens (which were ommited from v1.0) so these can be used to uninstall those, if needed;
It does not provide any specific support for the P-51 Mustang (BETA) module. People using the P-51 module will need to use the originally supplied sound files?
Does this mean folks need to revert back to the original sound files when flying the P-51D, or just that the P-51D sounds are still stock with this mod installed.
What about the Su-25T?
Edited by EinsteinEP (08/22/1210:52 PM)
_________________________
Shoot to Kill. Play to Have Fun.
It does not provide any specific support for the P-51 Mustang (BETA) module. People using the P-51 module will need to use the originally supplied sound files?
Does this mean folks need to revert back to the original sound files when flying the P-51D, or just that the P-51D sounds are still stock with this mod installed.
What about the Su-25T?
It means the mod is not for people using the P-51- it was not designed for propeller aircraft. Some users have mentioned that when using the P-51 their aircraft has a jet planewind sound. Nothing I can do about that, as ED has so far during development not separated critical jet sound files from the files the P-51 also uses. ED will have to separate the files.
RE the Su-25T, it is a core feature of DCS World itself, not an add-on module, and the Mod is specifically for DCS World.
Uh oh. I've gotten this "not a valid archive" error after downloading three times in a row.
The first archive you downloaded would have worked properly. It's a 7 zip archive, created using zip compression, and has a .zip extension. The issue you are having is because you're trying to open it from the FOLDER pane, but it is not a compressed folder. So rather than trying to open the folder, click on the archive file itself in the FILE PANE. Do that and it will open like normal.
i.e. the operating system likes to treat .zip files as extended compressed folders, but instead it's finding a 7-zip structure, but nevertheless the archive is fully functional for its intended purpose, to deliver an extractable mod to the user, in a compressed format, that can be opened by any unzipping utility.
Hmm...I actually right-click-dragged the file to extract into another folder, the same method I've used with 1.0 and 1.1. I'll give it another shot tonight.
_________________________
Shoot to Kill. Play to Have Fun.