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#3620632 - 08/05/12 10:15 AM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1431
Loc: Alberta / BC, Canada
If you haven't seen that close call video from afghanistan with "the boys" in close proximity to VERY close gun runs from an A-10... it's (the sound file) the closest I've heard to that yet.


(Edit: Just to be clear because I'm not sure I explained myself properly- the sound file that zzz has created is the closest that I've heard any sim emulate the unbelievable sound made by the A-10 in that "A-10 Close Call" video... and in my opinion that video demonstrates probably the most chilling example of the GAU that I've ever heard in the sim environment. My comment here is a credit to your great work zzz- I wasn't being critical of it.)


I haven't heard it in "real" life but I had some perverted addiction to hearing it played loud on my DX2 with THX 5.1 theater speakers- I'm sure it still barely scratches the surface but I'm sure when you hear it- if you've seen the video- you'll hear what I'm talking about.

In the original sound file it just isn't quite there. Close... but just not quite there. when I heard it in the sound file he posts above, I thought to myself "there it is!"


Uh oh- INTERVENTION... I'm being hit by the craving again... must... watch... video!

Volume: 110%


Edited by eno75 (08/06/12 09:34 AM)
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#3621007 - 08/06/12 12:40 AM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: JonnyD]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Originally Posted By: JonnyD
Yes, thanks - downloading now smile

That comment by eno has me wondering about the GAU-8 sound. I often used to attend military 'shows' (when the Russkis were invited to view our boys at work) to provide comms in the '80s and the sound of that gatling gun was famous at the time - sounded like a loud zip being pulled. Doesn't sound like that in any of the A-10 sims from ED/DCS and would be nice if it's been rectified.

Okay - just before anyone jumps in - it doesn't sound like that on my PC sound system wink



The problem, as always, is that every video's sound is heavily Doppler-shifted, and is dynamically changing pitch, as the plane crosses the location of the listener/recorder, and the sounds are ALWAYS mixed with other ambient sounds and reverberations and wind on microphones, etc.

The result is that when you extract and loop any of these sounds, in ED's sim engine, the result is always poor to crappy, full of loop pitch changes, and tone changes, sound artefacts, and ancillary noises.

And before you suggest another video, please keep in mind, I've seen literally hundreds of these, so one more is not going to help, plus the Hollywood movie scene clips are particularly useless.

The only way to resolve it is to use high-quality static controlled test-bed recordings of the GAU8.

Of which I have several very good recordings.

The issuse then becomes the way and the location and skills in which is was recorded. i.e. if it's too close, you get saturation, flat over-compression, and far too many mechanical noises in the sound. And even further back from the cannon the sound has to be heavily compressed to prevent clipping, and that compressor has to be professionally setup. A one-size-fits-all compression algorythm is not going to work very well (and don't in almost all recordings of the GAU8, from almost any source).

Thus you still do NOT hear the actual dynamics of the real sound (or else you would become deaf rather fast).

So getting a file that fits this authentically, and will loop acceptably is a challenge.

So I've used my judgement and utilised the best possible external test-bed sound recording compromise that I could find, which could be looped, which then allowed the ED DCS sound-engine to provide 100% of the Doppler-effect pitch-changing to it -- and perfectly accurately I might add. Which, as it turned out, if you listen from the ground, when the DCS A-10C is attacking armour with this mod, is almost completely indistinguishable from what you'd hear, within any high-quality recording of an actual in-hot attack run. smile

So I've definitely nailed that one and am fully satisfied with the current GAU8 external sound ,within this mod, and I don't think that it's going to get noticeably better, any time soon.

I'm also not planning on changing it again, any time soon.

--

As for the internal GAU8 sound though, the ED standard sound on high RPM is much too 'clean' and unrealistic, and the standard low RMP sound is way too dirty and rather degraded, plus also nothing at all like the first sound -- a complete mis-match.

And ALL the cockpit recordings of the GAU8 are also MASSIVELY compressed, thus missing the true dynamics of the natural sound. There is simply no way around this, but to capture it using a very-well setup professional-grade compressor, with a professional sound engineer, who also knows how to actually use it, to capture very loud transients.

An in-pit camcorder is not going to capture this.

Remember, the pilot is sitting right on top of the mechanism of a GAU8, as its firing. Think about that, it's going to be super noisy, a bit 'mechanical' sounding, very gruff, not at all 'clean' like ED's high RPM cockpit sound -- but it will be very, very, LOUD!

So that's what I've aimed for within this sound-mod's Hog cockpit. To convey a sense of the GAU8 sound, as a staggering noise and vibration - at both the high and low RPM (and to make them sound like that came from the same cannon, in the same cockpit).

So I'm reasonably satisfied that the cockpit GAU8 sound does this fairly well. I so think it can be made better though.

But what I need is a range of very high-quality cockpit audio recordings, at both high and low RPMs, and different burst durations, that don't have other noise interfering with them, so that they are suitable for making loops and ends.

That's not easy to find, and NONE of the cockpit videos I have seen contain suitable quality and detail recordings that run for long enough.

What would actually work, are several high-quality recordings from inside the pit of an A-10 itself, with the engines off, and canopy closed, while it's sitting static on the ground.

I'm not holding my breath for this.
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#3621691 - 08/07/12 12:16 AM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Video example of GAU8 sound in this soundpack (created by hitman):

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#3621730 - 08/07/12 02:14 AM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
A video example created by Hitman, showing a wide-range of A-10C external sounds;

(taxi, take-off, flight, several high-speed passes, loops, hard turns, high-flybys, engines fading into distance, landing, touch-down to rollout.



EDIT: BTW, I substantially reworked and improved the A-10C since that video was done, see the update v1.1 link within my sig.
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#3622067 - 08/07/12 04:56 PM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
JonnyD Offline
C/S Brixmis
Member

Registered: 09/06/07
Posts: 946
Loc: The Fens, UK
The gun sound in your first video sounds just about right to me - all things considered. thumbsup
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#3622103 - 08/07/12 06:03 PM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
Frederf Offline
Member

Registered: 10/26/09
Posts: 595
I'm sure it's very different but can you provide a back-to-back audio or video comparison with stock? Something like a track playback and record both ways, maybe 3 seconds of one, then 3 seconds of the other. I find I have a hard time judging mods unless it is compared closely in time with the original.

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#3622522 - 08/08/12 12:23 PM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
v1.1 UPDATE for zzzspace REAL SOUND V1.0 for DCS World


MEDIAFIRE: v1.1 UPDATE for zzzspace REAL SOUND V1.0 for DCS World.zip (5.5 meg)
http://www.mediafire.com/?5hqi1zpiiqi546c

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- This update replaces the previous configuration for the A-10C engine sounds.
- A significant improvement to taxiing sound has been integrated.
- It also extends and re-balances various flight and also combat effects.
- The cockpit wind effect ambience within the flyable fixed-wing aircraft has been better integrated.

*** This update maintains fully compatibility for online play. ***

----------------------------------------------------------------------------------

IMPORTANT: This update must be copied ON TOP OF an existing installation of zzzspace REAL SOUND v1.0 for DCS World.

You can obtain that mod from this link, if you don't already have it installed:
http://www.lockonfiles.com/index.php/files/file/2264-zzzspace-real-sound-v10-for-dcs-world/


INSTALLATION INSTRUCTIONS FOR THIS UPDATE

(1) Unzip to an empty folder using any preferred unzipping program.

(2) Copy the entire extracted contents as one block into the folder:
C:\Program Files\Eagle Dynamics\DCS World
Do not place the extracted folders into any other location.
Say 'yes' to any and all replacements of folders or files when asked.

(3) Go into DCS World main screen --> Options --> Audio Tab and ensure all audio sliders are set to their maximum (full right).

Set the bottom 'Music' slider to your preferred liking.

YOU'RE DONE!

----------------------------------------------------------------------------------
UN-INSTALLING:

Use the instructions in the original v1.0 readme.
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enjoy!

zzzspace

Aug 9th 2012
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#3623590 - 08/09/12 10:30 PM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
Link's back up. clapping
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#3623715 - 08/10/12 06:28 AM Re: FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
Frederf Offline
Member

Registered: 10/26/09
Posts: 595
Thank you for the update.

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#3624847 - 08/12/12 07:04 AM Re: *** UPDATED *** FINAL RELEASE - zzzspace REAL SOUND v1.0 for DCS World [Re: zzzspace]
zzzspace Offline
Member

Registered: 09/26/11
Posts: 131
Loc: Australia
FYI - a user of this mod today reported trying it in stand-alone A-10C v1.1.1.1, said it works, except for a minor GUI issue that's now been identified and resolved.

So if you're still using v1.1.1.1, and want to try it, you can do so, just make sure you back-up your sound folder files, as described in the readme's installation instructions.

I can not guarantee it will all work, but a user is saying there are no other problems that he's detected.

http://forums.eagle.ru/showthread.php?t=92598&page=17

(It's possible it will work in the stand-alone Black Shark as well).
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