Yes, thanks - downloading now
That comment by eno has me wondering about the GAU-8 sound. I often used to attend military 'shows' (when the Russkis were invited to view our boys at work) to provide comms in the '80s and the sound of that gatling gun was famous at the time - sounded like a loud zip being pulled. Doesn't sound like that in any of the A-10 sims from ED/DCS and would be nice if it's been rectified.
Okay - just before anyone jumps in - it doesn't sound like that on my
PC sound system
The problem, as always, is that every video's sound is heavily Doppler-shifted, and is dynamically changing pitch, as the plane crosses the location of the listener/recorder, and the sounds are ALWAYS mixed with other ambient sounds and reverberations and wind on microphones, etc.
The result is that when you extract and loop any of these sounds, in ED's sim engine, the result is always poor to crappy, full of loop pitch changes, and tone changes, sound artefacts, and ancillary noises.
And before you suggest another video, please keep in mind, I've seen literally hundreds of these, so one more is not going to help, plus the Hollywood movie scene clips are particularly useless.
The only way to resolve it is to use high-quality static controlled test-bed recordings of the GAU8.
Of which I have several very good recordings.
The issuse then becomes the way and the location and skills in which is was recorded. i.e. if it's too close, you get saturation, flat over-compression, and far too many mechanical noises in the sound. And even further back from the cannon the sound has to be heavily compressed to prevent clipping, and that compressor has to be professionally setup. A one-size-fits-all compression algorythm is not going to work very well (and don't in almost all recordings of the GAU8, from almost any source).
Thus you still do NOT hear the actual dynamics of the real sound (or else you would become deaf rather fast).
So getting a file that fits this authentically, and will loop acceptably is a challenge.
So I've used my judgement and utilised the best possible external test-bed sound recording compromise that I could find, which could be looped, which then allowed the ED DCS sound-engine to provide 100% of the Doppler-effect pitch-changing to it -- and perfectly accurately I might add. Which, as it turned out, if you listen from the ground, when the DCS A-10C is attacking armour with this mod, is almost completely indistinguishable from what you'd hear, within any high-quality recording of an actual in-hot attack run.
So I've definitely nailed that one and am fully satisfied with the current GAU8 external sound ,within this mod, and I don't think that it's going to get noticeably better, any time soon.
I'm also not planning on changing it again, any time soon.
As for the internal GAU8 sound though, the ED standard sound on high RPM is much too 'clean' and unrealistic, and the standard low RMP sound is way too dirty and rather degraded, plus also nothing at all like the first sound -- a complete mis-match.
And ALL the cockpit recordings of the GAU8 are also MASSIVELY compressed, thus missing the true dynamics of the natural sound. There is simply no way around this, but to capture it using a very-well setup professional-grade compressor, with a professional sound engineer, who also knows how to actually use it, to capture very loud transients.
An in-pit camcorder is not going to capture this.
Remember, the pilot is sitting right on top of the mechanism of a GAU8, as its firing. Think about that, it's going to be super noisy, a bit 'mechanical' sounding, very gruff, not at all 'clean' like ED's high RPM cockpit sound -- but it will be very, very, LOUD!
So that's what I've aimed for within this sound-mod's Hog cockpit. To convey a sense of the GAU8 sound, as a staggering noise and vibration - at both the high and low RPM (and to make them sound like that came from the same cannon, in the same cockpit).
So I'm reasonably satisfied that the cockpit GAU8 sound does this fairly well. I so think it can be made better though.
But what I need is a range of very high-quality cockpit audio recordings, at both high and low RPMs, and different burst durations, that don't have other noise interfering with them, so that they are suitable for making loops and ends.
That's not easy to find, and NONE of the cockpit videos I have seen contain suitable quality and detail recordings that run for long enough.
What would actually work, are several high-quality recordings from inside the pit of an A-10 itself, with the engines off, and canopy closed, while it's sitting static on the ground.
I'm not holding my breath for this.