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#3617940 - 08/01/12 05:26 AM Kerbal Space Program upcoming 0.17 log
bogusheadbox Offline
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Registered: 03/14/06
Posts: 1409
Version 0.16 is not very old and already a planned list for 0.17 has been released as below.

3 major themes seem to be the focus of the next update.
1) Cater towards the new player with tutorials and example craft
2) IVA's - interior views inside the ship
3) Fleshing out the Kerbal solar system

Quote:
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So, it's time to start talking about what's next again. This is the main changelog thread for 0.17.
Mind though, that we're going to do things a bit differently here. This thread will only hold the main changelog, and each of us will have a thread of our own to post updates in. This one here is mostly going to be an introduction to the update itself, and a place where we update the status of our development goals.


The 0.17 update is mainly focused on improving the overall game experience, especially for new players, plus adding some new content to the areas we already have developed. Contrary to 0.16 where we added a few very big features, 0.17 will be about adding many small ones. However, from a gameplay point of view, sometimes the smaller features are the ones that make the biggest differences.

Anyhow, here's what you probably came here for. The 0.17 Changelog:


New for KSP 0.17:

* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.
Assigned to: Mu, C7
Status: Under Development


* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.
Assigned to: HarvesteR
Status: Planning


* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.
Assigned to: HarvesteR, Nova
Status: Planning


* Center of mass, thrust, lift and drag visual cues on the construction scenes.
Assigned to: HarvesteR
Status: Planning


* Prebuilt ships included with the game, as examples and possible starting points.
Assigned to: Everyone
Status: Planning


* Several new parts
Assigned to: Nova, C7
Status: Planning


* Many new planets and moons throughout the Kerbal Solar System.
Assigned to: NovaSilisko
Status: Under Development


* vBulletin implementation
Assigned to: aLeXmOrA
Status: Under Development


* Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails.
Assigned to: HarvesteR
Status: Planning


Bug Fixes and Tweaks:

* Krakensbane: A solution to the "Space Kraken" issue

* Many bugs fixed on the fuel flow system.

* Tweaked the atmosphere rendering for Kerbin a bit, for improved visuals.

* Revised part titles and descriptions for the parts added in 0.16




As you can see, this update is essentially about improving accessibility and that first-time experience, as well as finishing up what we started on the last update. We've been gathering input from first-time playthroughs, and decided it's high time we addressed some of the most glaring issues newcomers tend to encounter, although I do think some of those features will prove themselves quite useful to veteran players as well.

As always, we'll keep this list updated as development progresses, and items you see in green are already done.

Cheers
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#3618194 - 08/01/12 01:32 PM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
Master Offline
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We need docking more than anything else.
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#3618247 - 08/01/12 02:32 PM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
bogusheadbox Offline
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Registered: 03/14/06
Posts: 1409
Whilst i too would love docking and agree its a massive feature that would "add another colour to the growing rainbow" of the game. I think commercialy its a wise decision to ensure the first time user and those interested in the game are catered for.

The more people that buy into KSP, the more we as the consumer will get out of it.

As an example, on my 0.16 test thread, there is already one post that says it looks difficult.

So with KSP starting to flesh out in its alpha state. I think its the right move to assure to the best ability that new players are looked after.

Anyway, a host of new planets and moons will be more than enough to keep us busy with KSP, especially now the fix for fuel will be incorporated. That will certainly test our ships construction wise.

IVA's as my speculation is a precursor to the docking system. We know they have already done extensive work on it. Perhaps some of the new items will be pods for the use in constructing space stations (i.e. Habital areas). That should hopefully mean we will have docking soon.


Like you, i can't wait for docking.
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#3629065 - 08/19/12 07:43 AM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
Cozy4 Offline
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Registered: 07/28/10
Posts: 29
Originally Posted By: bogusheadbox

As an example, on my 0.16 test thread, there is already one post that says it looks difficult.


OH MY GOD! I have to use my brain! This is noooo fun!!!! wink

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#3629067 - 08/19/12 07:50 AM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
Chucky Offline
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Registered: 04/06/08
Posts: 3652
Loc: UK Midlands
I did find it difficult to start with,but it has that 'I must try one more time' factor to it.

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#3629469 - 08/19/12 08:35 PM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
Gruug Offline
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Registered: 11/14/07
Posts: 1311
Loc: United States
Been playing the Demo because of this thread and having a blast. Really serious about getting the full game now....only $18 US.

And yes, using your brain is GOOD! wink
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#3629567 - 08/19/12 11:09 PM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
Crow91TT Offline
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Registered: 09/23/11
Posts: 15
Loc: Fort Worth, TX, USA
@ Gruug: IMO, it's worth more than the $18 right now, especially w/ the new content they're releasing in the next update. I'd grab it now before the price goes up again, who knows.. maybe the final price will be $50. Plus you'll have so much more to do & play with vs the demo (old version, 13.3).
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#3629634 - 08/20/12 05:42 AM Re: Kerbal Space Program upcoming 0.17 log [Re: bogusheadbox]
bogusheadbox Offline
Opinionated Aussie Bloke
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Registered: 03/14/06
Posts: 1409
I purchased it when it was 15 dollars and back then i thought it was way more than a bargain. For the extra 3 dollars (18) the additional content is more than worth it.

For those that may not know, if you purchase the alpha build now, you get access to all further updates as well as the finished game.
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