Hello chris!
Glad to see you made it through level 2.
Also, glad you took some of my advice from 2 as well.
Here are a couple of things also from 3 that you would trim into place;
- some lights are active (to make the lights disappear, press Lalt + P or LCtrl + P. this will turn off all external lights without worrying about switches.
- the incentive to attrite enemy forces in the campaign gives three things, first, the more kills you have, the more medals you unlock.
second, the more kills you have, the more score you achieve, third and finally, the more kills makes you more familiar with A-10 and its systems as well as using the gun, which, purportedly, is a life experience to many people.
- Merged and AWACS callsign
AWACS
Enemy aircraft has come within 5 miles of player
"Merged"
AWACS
New enemy aircraft has taken off that the AWACS/GCI has detected
"(a), (b), pop up group bearing (x)(x) for (y)(y)," where (b) is either "Olympus" or "Overlord" depending on if the player is flying an American or Russian aircraft, (a) is the callsign of the player, (x)(x) is the bearing to the threat in degrees, and (y)(y) is the range to the threat in miles if flying an American aircraft or kilometers if the player is flying a Russian aircraft. Example: "Puma one one, Olympus, pop up group bearing zero nine zero for three five."
AWACS
New enemy aircraft comes within 50 miles of player
"(a), (b), bandits bearing (x)(x) for (y)(y). (c) (d)," where (b) is either "Olympus" or "Overlord" depending on if the player is flying an American or Russian aircraft, (a) is the callsign of the player, (x)(x) is the bearing to the threat in degrees, (y)(y) is the range to the threat in miles if flying an American aircraft or kilometers if the player is flying a Russian aircraft, (c) is the altitude of the contact, and (d) is the aspect of the contact. Example: "Puma one one, Olympus, bandits bearing zero nine for three five. Angles medium, Hot"
AWACS (F5)
Vector to Nearest Bandit (F1)
Player requests the bearing, range, altitude and aspect of the nearest enemy aircraft.
If AWACS/GCI has contact with an enemy aircraft then: "(a), (b), bandits bearing (x)(x) for (y)(y)(y). (c) (d)," where (a) is the callsign of the player, (b) is either "Olympus" or "Overlord" depending on if the player is flying an American or Russian aircraft, (x)(x) is the bearing to the threat in degrees, (y)(y)(y) is the range to the threat in miles if flying an American aricraft or kilometers if the player is flying a Russian aircraft, (c) is the altitude of the contact, and (d) is the aspect of the contact. Example: "Puma one one, Olympus, bandits bearing two zero for zero three five. Angles medium, Hot." If AWACS/GCI does not have contact with any enemy aircraft then: "(a), (b), clean," where (a) is the callsign of the player and (b) is Olympus if the player is flying a US aircraft or Overlord if the player if flying a Russian aircraft. Example: "Hawk one one, Overlord, clean." If enemy aircraft are within five miles of player then: "(a), (b), merged" where (a) is the callsign of the player and (b) is either Olympus or Overlord depending on the side the player is flying for. Example: "Dagger one one, Overlord, merged."
So, what was your fuel consumption, time on station, etc.. you forgot to post your debrief screen/file. Speaking of which, is there a debrief reader that I can use to track my actions without replaying an entire track just to see the actions at the track debrief??